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chore(reui): обновить ReUI agent skill до актуальной версии
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-19 20:04:19 +07:00

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Markdown

# ReUI components
The 21 ReUI building blocks: `alert`, `autocomplete`, `badge`, `cascader`, `data-grid`, `date-selector`, `event-calendar`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `sortable`, `stepper`, `timeline`, `tree`. Examples and blocks are composed from these.
**Rule one: never guess a component's API. Read it first.** Call **`get_component(name)`** for its inline `api` (props + usage, no web fetch), and **share the result's `docsUrl`** (the component's API documentation page) with the user whenever you work with that component's API, so they have the full reference (the `/llms.txt` index is a further fallback). Then call **`get_examples(name)`** to install a worked example and copy real composition. The contracts below are first-try orientation (required props, composition shape, the one gotcha); the inline `api` is the full reference. No single block fits? Compose: search the components you need, read each `get_component`, install a `get_examples` example per component, and adapt.
## data-grid (the flagship - read its API every time)
`data-grid` wraps TanStack Table v9. It is NOT a styled `<table>` and does NOT take `data`/`columns` props directly. The contract:
- Build a TanStack table instance with `useTable({ features: dataGridFeatures, ... })` (columns, data). `dataGridFeatures` is exported by the primitive and already bundles sorting, filtering, pagination, row selection, expanding, pinning, resizing and faceting, so there are no per-table row models to wire.
- Pass that instance to `<DataGrid table={table} recordCount={total}>`.
- Compose the body with `DataGridTable` inside `DataGrid`, and enable features through `tableLayout` (e.g. `{ headerSticky: true, columnsResizable: true }`), not ad-hoc classes.
- Server-side data uses the documented fetch shape (`recordCount` is the total for pagination).
```tsx
const table = useTable({
features: dataGridFeatures,
data,
columns,
})
<DataGrid table={table} recordCount={data.length}>
<DataGridTable />
</DataGrid>
```
Common mistakes:
- **Incorrect:** `<DataGrid data={rows} columns={cols} />` - these props do not exist. **Correct:** build a `useTable({ features: dataGridFeatures, ... })` instance and pass `table={table}` + `recordCount`.
- **Incorrect:** a raw `<table>` / hand-rolled pagination. **Correct:** use `data-grid`; read its API for sticky header, pagination, virtualization, row selection.
- **Incorrect:** styling rows/cells with arbitrary classes. **Correct:** drive layout via `tableLayout` and the primitive's `DataGridColumnMeta` (e.g. `cellClassName`, `headerTitle`), set through the bundle's `columnMeta` slot.
## event-calendar
**Required:** events via `events`/`onEventsChange` (controlled) or `defaultEvents` (uncontrolled), plus a height on the root.
**Shape:**
```tsx
<EventCalendar defaultEvents={events} defaultView="month" className="h-[560px]">
<EventCalendarNav />
<EventCalendarContent />
</EventCalendar>
```
**Gotcha:** headless-first: `EventCalendarContent` renders the active view (month/week/day/days/agenda; a resource view activates when `resources` is passed) - there is no per-view JSX to compose. Events are `{ id, title, start, end (exclusive), allDay?, color?, recurrence?, resourceId? }`. Mutations flow through `onEventUpdate`/`canDropEvent` (return `false` to reject); the root needs an explicit height because it is a min-h-0 flex column.
## gantt
**Required:** `resources` (the left tree) plus bars via `events`/`defaultEvents` attached by `resourceId`.
**Shape:**
```tsx
<Gantt defaultEvents={bars} resources={tasks} defaultScale="month" className="h-[480px]">
<GanttNav />
<GanttView />
</Gantt>
```
**Gotcha:** bars move along the time axis only (never across rows) and are all-day spans with exclusive `end`; `progress` is 0-100. Scales are `day | week | month | quarter | year`. Zoom control, infinite scroll, summary rollups, and row checkboxes are ON by default - turn off what you do not need. Same `onEventUpdate`/`canDropEvent` commit pipeline as `event-calendar`; the root needs an explicit height.
## kanban
**Required:** `value` (`Record<string, T[]>`), `onValueChange`, `getItemValue`
**Shape:**
```tsx
<Kanban value={cols} onValueChange={setCols} getItemValue={(i) => i.id}>
<KanbanBoard>
{Object.entries(cols).map(([id, items]) => (
<KanbanColumn key={id} value={id}>
<KanbanColumnHandle><h3>{id}</h3></KanbanColumnHandle>
<KanbanColumnContent value={id}>
{items.map((i) => (
<KanbanItem key={i.id} value={i.id}>
<KanbanItemHandle>{i.title}</KanbanItemHandle>
</KanbanItem>
))}
</KanbanColumnContent>
</KanbanColumn>
))}
</KanbanBoard>
<KanbanOverlay><div className="bg-muted size-full rounded-md" /></KanbanOverlay>
</Kanban>
```
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks.
## sortable
**Required:** `value` (`T[]`), `onValueChange`, `getItemValue`
**Shape:**
```tsx
<Sortable value={items} onValueChange={setItems} getItemValue={(i) => i.id}>
{items.map((i) => (
<SortableItem key={i.id} value={i.id}>
<SortableItemHandle><GripVertical /></SortableItemHandle>
{i.label}
</SortableItem>
))}
</Sortable>
```
**Gotcha:** a flat 1D reorder list (not columns - that is `kanban`). `getItemValue` must return a stable, unique string. Pass `layout="grid"` or `layout="nested"` for non-list layouts.
## filters
**Required:** `fields` (`FilterField[]`). The value is ONE `FilterQuery` tree - `query` + `onQueryChange`, or uncontrolled `defaultQuery`.
**Shape:**
```tsx
const fields: FilterField[] = [
{ id: "title", label: "Title", type: "text" },
{
id: "status",
label: "Status",
type: "select",
options: [
{ value: "active", label: "Active" },
{ value: "archived", label: "Archived" },
],
},
]
const [query, setQuery] = useState<FilterQuery>(() => createFilterQuery())
<Filters fields={fields} query={query} onQueryChange={setQuery} />
```
**Gotcha:** the state is a TREE, not a list of chips. `FilterQuery` is a group of rules joined by `and`/`or` and a group may hold another group, so `(A and B) or C` is expressible; a rule is `{ id, type: "rule", path: ["status"], operator, value }` and `path` is the whole nested attribute path, root first. The pre-rewrite API is GONE: there is no `filters`/`onChange` prop, no `FilterFieldConfig` (fields are `FilterField`, nested through their own `fields`, keyed `id` not `key`), and no `createFilter()` - it minted ids inside a pure function and broke hydration, so ids now come from `createFilterIdFactory(seed)` seeded off `useId`, and `createFilterQuery()` / `createFilterRule()` take one. Read the query back with `flattenFilterConditions` (`{ path, field, operator, values, negated }` per rule, incomplete rules skipped) and walk the tree yourself when the parentheses carry meaning - the primitive compiles nothing, no SQL, no query string.
`variant` picks the chrome over that one query: `"basic"`, the default, is the flat chip row for a toolbar over a table; `"advanced"` is the condition builder, hung off a trigger or rendered in place with `advancedMode="inline"`. Both read and write the same tree, so a saved view built in one opens in the other. Other props worth knowing before you hand-roll them: `size` is two rungs, `"sm" | "default"`, resolved per style (there is no `lg`); `reorderable` turns on drag and Alt+Arrow row moves in the builder; `onBeforeQueryChange` is the ONE veto point for every write (return `false` to refuse, it cannot rewrite); `editors` registers custom value editors a field selects by `editor` name; `labels` / `operatorLabels` own every rendered string; `pathCollapse` + `maxPathSegments` shorten deep attribute paths; `renderChip` / `renderValue` / `renderEmpty` replace rendered parts. On a field, `loadOptions` supplies async options with paging and `resolveValues` renders a chip restored from a saved view whose option was never loaded. Pairs naturally with `data-grid`.
## cascader
**Required:** `items` (a tree of `{ value, label, children? }`), plus the panel parts inside `CascaderContent`.
**Shape:**
```tsx
<Cascader items={items} value={value} onValueChange={setValue}>
<CascaderTrigger render={<Button variant="outline" />}>
<CascaderValue placeholder="Select an attribute" />
</CascaderTrigger>
<CascaderContent className="w-80">
<CascaderPanel>
<CascaderNav>
<CascaderBreadcrumb />
<CascaderInput />
</CascaderNav>
<CascaderEmpty />
<CascaderList maxHeight={288}>
<CascaderItems />
</CascaderList>
<CascaderStatus />
</CascaderPanel>
</CascaderContent>
</Cascader>
```
**Gotcha:** pressing a branch NAVIGATES, it does not select - only leaves are selectable until you pass `selectable="any"` or a predicate, and once a branch is selectable its chevron becomes the only way to open it. `CascaderInput` must stay inside `CascaderContent` (Base UI refills the query from the selection when the input sits outside the popup). Always include `CascaderStatus`: it is the live region announcing level changes, which the visual breadcrumb does not provide to screen readers. Accepts a flat adjacency list via `getParent` as well as nested `children`. `searchScope="deep"` searches every level and annotates results with their path; `multiple` gives checkbox rows; `inline` + a bare `CascaderPanel` embeds it with no popover.
The shape above is `mode="drill"`, the default. `mode="tree"` keeps the same parts (drop `CascaderBreadcrumb`, pass `showBack={false}`, drive expansion with `expanded`/`onExpandedChange`); `mode="columns"` REPLACES `CascaderList` + `CascaderItems` with a single `CascaderColumns`, and has no breadcrumb. Other props worth knowing before you hand-roll them: `cascade` (multi-select only, parent/child selection with indeterminate branches - pair it with `selectable="any"`, since a leaf-only tree can never cascade), `indicator={false}` to drop the single-select check and its gutter (visual only, no-op with `multiple`), `virtualize`/`virtualizeThreshold` plus `CascaderVirtualItems` for long levels, and `getChildren` for async levels with cursor paging, retry on failure and optional `prefetch`. `CascaderFooter` pins commands below the list (`actions` is the quick path) and `CascaderSubmenu` opens one as a side-anchored flyout with the full menu keyboard model. To head a run of rows use `CascaderGroup` wrapping a `CascaderLabel` - a bare label inside a listbox names nothing and is dropped from the accessibility tree - and `CascaderSeparator` for the rule between runs. Every rendered string comes from `labels`, and the panel is RTL-correct under a `DirectionProvider` or `dir="rtl"`.
## date-selector
**Required:** none, but wire `onChange` to capture the value.
**Shape:**
```tsx
const [value, setValue] = useState<DateSelectorValue | undefined>()
<DateSelector value={value} onChange={setValue} label="Due date" />
```
**Gotcha:** the value is a structured `DateSelectorValue` (period / operator / start+end dates), NOT a `Date` - never pass a raw `Date`. Use `allowRange={false}` to lock single-date picking. Read `get_component("date-selector")` for the value shape.
## tree
**Required:** `tree` (a `@headless-tree/core` instance you construct)
**Shape:**
```tsx
<Tree tree={tree}>
{tree.getItems().map((item) => (
<TreeItem key={item.getId()} item={item}>
<TreeItemLabel />
</TreeItem>
))}
</Tree>
```
**Gotcha:** `Tree` is a styled shell - it takes a headless-tree instance via `tree`, NOT `data`/`items` props. Build the instance with `@headless-tree/react`. External API: https://headless-tree.lukasbach.com/
## stepper
**Required:** `StepperItem step` (number), `StepperContent value` (number)
**Shape:**
```tsx
<Stepper defaultValue={1}>
<StepperNav>
<StepperItem step={1}>
<StepperTrigger><StepperIndicator>1</StepperIndicator></StepperTrigger>
<StepperSeparator />
</StepperItem>
<StepperItem step={2}>
<StepperTrigger><StepperIndicator>2</StepperIndicator></StepperTrigger>
</StepperItem>
</StepperNav>
<StepperPanel>
<StepperContent value={1}>Step 1 content</StepperContent>
<StepperContent value={2}>Step 2 content</StepperContent>
</StepperPanel>
</Stepper>
```
**Gotcha:** steps are 1-indexed. Without `StepperPanel` + `StepperContent` you render the nav trail but no body. Put `StepperSeparator` in every `StepperItem` except the last.
## timeline
**Required:** `TimelineItem step` (number)
**Shape:**
```tsx
<Timeline>
<TimelineItem step={1}>
<TimelineHeader>
<TimelineDate>March 2024</TimelineDate>
<TimelineTitle>Project initialized</TimelineTitle>
</TimelineHeader>
<TimelineIndicator />
<TimelineSeparator />
<TimelineContent>Repo and architecture set up.</TimelineContent>
</TimelineItem>
</Timeline>
```
**Gotcha:** each item needs a unique `step`. `orientation` is `"vertical"` (default) or `"horizontal"`. This is a static event display, not interactive like `stepper`.
## autocomplete
**Required:** `items` (array; each item has at least `value`)
**Shape:**
```tsx
<Autocomplete items={items}>
<AutocompleteInput placeholder="Search..." />
<AutocompleteContent>
<AutocompleteEmpty>No results found.</AutocompleteEmpty>
<AutocompleteList>
{(item) => (
<AutocompleteItem key={item.value} value={item}>{item.label}</AutocompleteItem>
)}
</AutocompleteList>
</AutocompleteContent>
</Autocomplete>
```
**Gotcha:** `AutocompleteList` takes a render-prop `(item) => ReactNode`, NOT a mapped array of children. External API: https://base-ui.com/react/components/autocomplete
## phone-input
**Required:** none, but wire `onChange`.
**Shape:**
```tsx
<PhoneInput placeholder="Enter phone number" defaultCountry="US" value={value} onChange={setValue} />
```
**Gotcha:** `value`/`onChange` use an E.164 string (e.g. `"+14155551234"`), not a display-formatted string; `onChange` can fire `undefined`. `defaultCountry` is a 2-letter ISO code. Wraps `react-phone-number-input`.
## number-field
**Required:** wrap the controls in `NumberFieldGroup`.
**Shape:**
```tsx
<NumberField defaultValue={0}>
<NumberFieldScrubArea label="Quantity" />
<NumberFieldGroup>
<NumberFieldDecrement />
<NumberFieldInput />
<NumberFieldIncrement />
</NumberFieldGroup>
</NumberField>
```
**Gotcha:** import from `@/components/ui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
## rating
**Required:** `rating` (number)
**Shape:**
```tsx
<Rating rating={4.5} showValue editable onRatingChange={setRating} />
```
**Gotcha:** supports decimals (partial stars). Pass `editable` + `onRatingChange` for interactive input; omit both for a read-only display.
## scrollspy
**Required:** `targetRef` (the scroll container ref)
**Shape:**
```tsx
<Scrollspy targetRef={containerRef}>
<a href="#s1" data-scrollspy-anchor="s1">Section 1</a>
<a href="#s2" data-scrollspy-anchor="s2">Section 2</a>
</Scrollspy>
<div ref={containerRef}>
<div id="s1">...</div>
<div id="s2">...</div>
</div>
```
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window).
## frame
**Required:** `Frame` > `FramePanel`
**Shape:**
```tsx
<Frame>
<FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<div className="p-5">Content</div>
<FrameFooter>Footer</FrameFooter>
</FramePanel>
</Frame>
```
**Gotcha:** a structured card shell for tool-like surfaces. `stacked` connects multiple panels with shared borders; `dense` removes panel padding; radius via the `--frame-radius` CSS variable.
## icon-stack
**Required:** one child icon
**Shape:**
```tsx
<IconStack aria-hidden="true">
<InboxIcon className="size-4" />
</IconStack>
```
**Gotcha:** isometric layered artwork for empty states and illustrations; style the inner icon via its own `className`. Mark purely decorative stacks `aria-hidden="true"` and keep the real label in surrounding copy.
## icon-tile
**Required:** one child icon
**Shape:**
```tsx
<IconTile variant="elevated" size="lg">
<PackageIcon />
</IconTile>
```
**Gotcha:** the square container an icon sits in, so every list row, feature card and empty state shares one affordance. `variant`: `outline` (default) | `elevated` (muted fill, raised ring) | `soft` (tinted nested, tone from currentColor) | `solid` (filled tone, contrasting glyph) | `frame` (double container). `soft` and `solid` retint from one text color class (they default to `text-primary`). `size`: `xs | sm | default | lg | xl` (24/32/40/48/64px tile, glyph scales 12/14/16/20/24px). `radius`: `default | full`. Do not set a `size-*` class on the child icon unless you mean to override the tile's glyph size; recolor with `className` on the tile, not the icon.
## alert
**Required:** `Alert` > `AlertTitle`
**Shape:**
```tsx
<Alert variant="success">
<ShieldCheckIcon />
<AlertTitle>Security update</AlertTitle>
<AlertDescription>Enable two-factor authentication.</AlertDescription>
<AlertAction><Button size="xs">Update</Button></AlertAction>
</Alert>
```
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds. Defer generic alert rules to the shadcn skill.
## badge
**Required:** none (text child).
**Shape:**
```tsx
<Badge variant="success-light" size="sm">Success</Badge>
<Badge variant="outline" radius="full">Pill</Badge>
```
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl`, `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes for statuses.
## base vs radix - write for the project's base
ReUI ships every component in two builds: `base` (Base UI) and `radix` (Radix UI). The install command and name are identical, and the CLI installs the build matching the project. But you must write/adapt code against the **right base**, because their APIs differ.
**Detect the base first.** Read `components.json` -> `style` and take the segment before the first `-`:
- `"style": "base-nova"` -> **Base UI**
- `"style": "radix-nova"` -> **Radix UI**
**Then use that base's API.** The deltas mirror shadcn's base-vs-radix split:
- Slot/composition: Base UI `render={<… />}` vs Radix `asChild`.
- `Select`: Base UI takes `items`; Radix uses `<SelectItem>` children.
- `ToggleGroup`: Base UI `multiple` boolean vs Radix `type="single" | "multiple"`.
The safest path is to **read the installed files and `c-*` examples** - they're already in your base, so reuse their wiring instead of guessing. When `get_component`'s inline `api` or an example shows the other base's shape, translate it to your base (or `validate_usage` to confirm). Defer the generic base/radix mechanics to the shadcn skill.