53 Commits
Author SHA1 Message Date
DenozordecandClaude Sonnet 5.5 9b05fcf03a feat(web): перенести OIDC, ссылки приложений и пользователей на новый дизайн
quality / changes (push) Successful in 7s
quality / api (push) Skipped
quality / commitlint (push) Skipped
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CD / publish (push) Successful in 1m37s
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 14:09:04 +07:00
DenozordecandClaude Sonnet 5.5 69b3553f6d feat(web): перенести страницы Приложения, Аккаунт, Входы и Изменения на новый дизайн
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 14:08:10 +07:00
DenozordecandClaude Sonnet 5.5 148a778ba1 feat(web): оболочка портала на блоках макета — меню, шапка, монитор, палитра ⌘K
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 13:59:35 +07:00
DenozordecandClaude Sonnet 5.5 6898d2255d refactor(web): вынести общие блоки макета в components/portal
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 13:53:59 +07:00
DenozordecandClaude Sonnet 5.5 b89e72ec1b fix(design-preview): плитки монитора системы не разъезжаются
quality / changes (push) Successful in 8s
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quality / web (push) Successful in 46s
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CD / publish (push) Successful in 1m27s
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 12:14:13 +07:00
DenozordecandClaude Sonnet 5.5 41d9325d14 fix(design-preview): убрать плашку «Обновлено · Live · авто» из шапки
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 12:13:16 +07:00
DenozordecandClaude Sonnet 5.5 f6466d9d7c revert(design-preview): вернуть компоновку каркаса как в MikrotikManager v2
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 12:11:28 +07:00
DenozordecandClaude Sonnet 5.5 609bea6ad7 feat(design-preview): каркас на блоке app-shell-12 из ReUI PRO
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 12:03:55 +07:00
DenozordecandClaude Sonnet 5.5 f97604c23e fix(design-preview): вкладки line как в ReUI — без сплошной нижней линии
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 11:57:16 +07:00
DenozordecandClaude Sonnet 5.5 1395e2a70b fix(design-preview): убрать двойную линию под вкладками окна прав
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 18:54:32 +07:00
DenozordecandClaude Sonnet 5.5 a07cb0e55a feat(design-preview): иконки в карточках KPI
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 16:54:54 +07:00
DenozordecandClaude Sonnet 5.5 c8d69bbdfa fix(design-preview): палитра shnt Ops, окно прав и палитра ⌘K как на досках
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 16:37:40 +07:00
DenozordecandClaude Sonnet 5.5 700ad508d8 fix(design-preview): правки по ревью — пороги, высоты вкладок, контраст фокуса, счётчик вкладок
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 14:57:22 +07:00
DenozordecandClaude Sonnet 5.5 b82c8031c2 fix(design-preview): размеры, отступы и пороги ширины как на досках Auth Portal
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 14:53:25 +07:00
DenozordecandClaude Sonnet 5.5 3e1ad15ba3 fix(design-preview): палитра MikrotikManager v2 для макета Auth Portal
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 14:43:30 +07:00
DenozordecandClaude Sonnet 5.5 1b89135186 fix(design-preview): окна создания, подписи и кнопки как на досках Auth Portal
Окна «Создать пользователя» и «Создать OIDC-клиент» по доске с проверкой полей; баннер безопасности
всегда виден; кнопки действий без иконок; подписи иконок приложений как на доске; поиск в таблице passkeys.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 03:44:19 +07:00
DenozordecandClaude Sonnet 5.5 cd6516edd6 fix(design-preview): полоса KPI, баннеры и шапка точно как на досках Auth Portal
Полоса показателей — один Frame с линиями и плашками, колонки по порогам контейнера; баннер в одну строку
с «Объяснить»; бренд «Единый вход · SSO», заголовки групп капсом; пороги монитора в шапке как на доске.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 03:41:00 +07:00
DenozordecandClaude Sonnet 5.5 afbc6fc366 feat(design-preview): перенос досок Auth Portal 1 к 1 — таблицы, вкладки, формы, права
Таблицы по анатомии доски: «Таблица/Карточки», поиск, «Колонки», виды линией со счётчиками, панель
массовых действий, переключатель и меню «⋮» в строке. Вкладки страниц — линия с мелким счётчиком.
Строки настроек (пароль, ротация журнала, меню), «Объяснить» в баннерах с панелью разбора,
палитра с ассистентом и OIDC-клиентами, сворачиваемые группы меню, плашка «Обновлено · Live»,
данные досок «Изменения» и «Доступ по приложениям», права доступа вкладками.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 03:35:45 +07:00
DenozordecandClaude Sonnet 5.5 709dd93548 fix(design-preview): «Приложения» и «Изменения» точно как на досках канваса
Плитки приложений и лента событий собраны по разметке доски: Frame с шапкой, сетка auto-fit
от 260px, иконка, плашка, описание и адрес; лента — время, точка с линией, плашка и подпись.
На «Приложениях» возвращена полоса KPI, «Весь журнал» открывает таблицу.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 03:18:06 +07:00
DenozordecandClaude Sonnet 5.5 60e0b886fc fix(design-preview): плитки приложений внутри рамки и стиль MikrotikManager v2
QuickActionGrid получил autoFit: Frame с отступами и сетка auto-fit от 17rem, плитки больше не
вылетают за границы. Центр состояния в шапке, меню пользователя (тема, плотность, контраст),
точки проблем в меню, размытая шапка, высокий контраст и видимый фокус приведены к макету v2.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 03:15:12 +07:00
DenozordecandClaude Sonnet 5.5 8bbaab62e4 fix(design-preview): убрать страницу пользователя — дублировала панель прав
Права, сброс passkeys, отключение и удаление уже есть в панели прав и меню строки,
сессии и события — в «Входах» и «Изменениях». Страница откроется из коммита 007ece4.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 03:11:43 +07:00
DenozordecandClaude Sonnet 5.5 c8351424f4 feat(design-preview): матрица доступа «пользователи × приложения» (solution-users-3)
Переключатели в ячейках, счётчик выданных доступов в заголовке колонки, заблокированные ячейки
администраторов, пометки «Не сохранено». Исправлена вёрстка рейки вкладок профиля.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 02:39:06 +07:00
DenozordecandClaude Sonnet 5.5 007ece4575 feat(design-preview): страница пользователя с рейкой вкладок (solution-users-2)
Права, вход и passkeys, сессии, активность и опасная зона. Каталог пользователей вынесен в общее
состояние макета, поэтому правки видны и в списке, и в профиле. Переходы: меню строки «Профиль»,
«Открыть профиль» в панели прав, хлебные крошки в шапке.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 02:35:57 +07:00
DenozordecandClaude Sonnet 5.5 f0a257220f feat(design-preview): права доступа — широкая боковая панель с двумя колонками
Слева приложения с переключателем и счётчиком выданных разделов, справа разделы с уровнем
«Нет / Чтение / Запись / Админ». «Сохранить права» активна только при изменении,
закрытие с правками спрашивает подтверждение.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 02:33:06 +07:00
DenozordecandClaude Sonnet 5.5 e02cfad0b1 feat(design-preview): пометки строк «Не сохранено» и «Будет удалено», массовое удаление с подтверждением
Строки с накопленными правками подсвечиваются и получают плашку (getRowStatus из DataGrid v9),
удаление применяется при «Сохранить», в каталоге пользователей добавлено «Удалить…» в панели
массовых действий.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 02:26:37 +07:00
DenozordecandClaude Sonnet 5.5 41f5669812 feat(design-preview): перетаскивание строк в «Ссылках приложений» через dnd-kit
quality / changes (push) Successful in 9s
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PreviewSectionGrid получил onReorder: ручка DataGridTableDndRowHandle и DataGridTableDndRows
из ReUI. Порядок меняется перетаскиванием, меню строки осталось запасным путём.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 02:03:05 +07:00
DenozordecandClaude Sonnet 5.5 4f5026980a chore(docs): обновить skill ReUI до 68f0e6fa91 и описать миграцию
Установщик ReUI обновил skill для Claude/Codex/Cursor/OpenCode, правила в AGENTS.md
и MCP-конфиги (ключ только ссылкой на REUI_LICENSE_KEY). План и решения — docs/reui-upgrade.md.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 01:58:41 +07:00
DenozordecandClaude Sonnet 5.5 7c4430d240 chore(web): обновить компоненты ReUI и перейти на TanStack Table v9
Обновлены из реестра data-grid, filters, badge, frame, alert, icon-tile, icon-stack,
timeline и зависимые примитивы @authportal/ui. @tanstack/react-table 8.21 → 9.3,
добавлены dnd-kit, react-virtual, date-fns. Фильтры AdminUsersGrid переведены на
дерево FilterQuery, таблицы — на useTable + dataGridFeatures. Русские подписи вынесены
в lib/reui-ru.ts. Импорты cn из реестра заменены на @authportal/ui/lib/utils.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 01:58:31 +07:00
DenozordecandClaude Sonnet 5.5 a55d79c974 feat(design-preview): страница «Ссылки приложений» по канвасу на блоках ReUI PRO
Порядок с номером и ручкой, плитки иконок, переключатель «В меню» в строке, меню строки
(в начало, выше, ниже, в конец), сброс порядка, вкладка «Меню» в стиле settings-10 с
предпросмотром, форма приложения с выбором иконки и режима входа.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 01:47:10 +07:00
DenozordecandClaude Sonnet 5.5 1a46aaa6a5 feat(design-preview): журнал изменений — лента, таблица и ротация без дублирующих фильтров
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 01:39:44 +07:00
DenozordecandClaude Sonnet 5.5 5de88e18c8 feat(design-preview): упростить страницы — без технической строки источника, дублей и лишних KPI
Убрана строка «Получено… GET /api/…» из шапок страниц (свежесть в кнопке i), дублирующий
баннер на «Пользователях», KPI на «Приложениях». Контент ограничен шириной 1480px.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 01:35:17 +07:00
DenozordecandClaude Sonnet 5.5 f486b72884 feat(design-preview): шапка как в канвасе — заголовок, инфо-кнопка и монитор «Внимание»
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 01:08:42 +07:00
DenozordecandClaude Sonnet 5.5 a31a964228 feat(design-preview): плитки приложений с адресом и способом входа как в канвасе
В QuickActionGrid добавлены необязательные meta и badgeVariant (обратно совместимо).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 00:19:43 +07:00
DenozordecandClaude Sonnet 5.5 fe5d58b13b feat(design-preview): каталог пользователей и матрица доступа как в канвасе
Колонки: участник, статус, роль, приложения, passkey, активность · IP; виды по статусу,
массовое включение/отключение, меню строки, главная кнопка «Создать пользователя» в шапке
страницы, вкладка «Доступ по приложениям».

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 00:17:43 +07:00
DenozordecandClaude Sonnet 5.5 67a0510eeb feat(design-preview): привести макет к дизайн-системе shnt Ops
Шрифты Geist и Geist Mono (только пока смонтирован макет), плашки статуса с глифом
и точкой в первой колонке, счётчики в видах таблиц с запоминанием вида,
закреплённые пункты меню, автосворачивание меню до 1100px, индикатор свежести
в шапке, вызов палитры кнопкой только на узких экранах, главная кнопка в Sheet
и предупреждение «Закрыть без сохранения».

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 22:29:47 +07:00
DenozordecandClaude Sonnet 5.5 bd69b27e5c feat(design-preview): KPI-плитки с иконками, тонами и пояснениями
Плитки собираются хелпером kpi(): иконка по тону, значение с пояснением, бейдж статуса.
Для четырёх плиток сетка переходит на 2 колонки раньше (kpi-cols).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 22:14:30 +07:00
DenozordecandClaude Sonnet 5.5 7f9d69d27d fix(design-preview): убрать блоки «Состояния раздела»
Блоки были переносом из канваса и не несли пользы на страницах макета.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 22:12:02 +07:00
DenozordecandClaude Sonnet 5.5 59d68a3a45 fix(design-preview): отступ под горизонтальным скроллом таблиц
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 22:10:42 +07:00
DenozordecandClaude Sonnet 5.5 0be272f917 fix(design-preview): переключатели вида и периода на компоненте Tabs
Кнопки с aria-pressed выглядели криво в тёмной теме; заменены на общий Segmented.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 22:10:01 +07:00
DenozordecandClaude Sonnet 5.5 157396613d feat(design-preview): живой макет портала на ReUI PRO
Добавлена ветка маршрутов /design-preview без авторизации и без запросов к API:
вход (вне оболочки), приложения, безопасность (passkeys), пользователи
(права доступа по приложениям и разделам, создание, массовые действия,
удаление вводом email, сброс passkeys), входы (история и сессии),
изменения (лента Timeline, таблица, ротация журнала), OIDC-клиенты
(issuer, создание, секрет один раз), ссылки приложений.

Оболочка: сайдбар с группами «Портал» и «Админ», переключатель на 8
приложений, свёрнутый вид с точками проблем, шапка с крошками и
монитором, меню пользователя с темой/плотностью/контрастом, палитра ⌘K,
панель «Не сохранено» с diff. Данные — суррогатные, названия из
@authportal/shared. В audit-log-timeline добавлены min-w-0, чтобы лента
не вызывала горизонтальный скролл на узких экранах.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 22:05:52 +07:00
Denozordec 5acff590bc docs(deploy): чинить SQLITE_READONLY после перехода на не-root образ
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./data и app.db, созданные старым root-контейнером, нужно один раз
отдать uid 1000 (node) — иначе migrateSchema падает с SQLITE_READONLY.
2026-09-23 18:45:48 +07:00
Denozordec 2e947b5a31 fix(ci): мульти-коммит пуш ломал детект путей
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checkout для push-событий был fetch-depth: 2, но github.event.before
при пуше пачки коммитов лежит глубже HEAD~1 — git diff падал с
'bad object'. Теперь fetch-depth: 0 + fallback на полный пайплайн,
если before-SHA недоступен (переписанная история).
2026-09-23 16:57:38 +07:00
Denozordec 8d8bddb454 ci(cd): turbo-кэш, гейты typecheck/lint, таймауты, non-root образ
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- .turbo в actions/cache (пересборки shared/db переиспользуются между прогонами)
- typecheck в web/api джобах, lint бэкенда в api-джобе
- убран пустой turbo test --filter=web (в web нет тестов)
- timeout-minutes на все джобы
- Dockerfile: USER node + --chown; прекомпрессия статики gzip+brotli на этапе
  сборки (Traefik не сжимает); compose: chown 1000:1000 data в инструкции
2026-09-23 14:51:38 +07:00
Denozordec 3cef8c33c2 build(monorepo): catalog, typecheck/lint задачи, унификация версий
- pnpm catalog: один typescript 6.0.3 и vitest 4.1.10 на весь монорепо
- задача turbo typecheck; tsc вынесен из build web (блокировал vite build)
- eslint-конфиги для api/db/shared (бэкенд не линтился)
- turbo test больше не зависит от ^build (тесты идут по исходникам)
- react-day-picker перенесён из web в ui (потребитель calendar.tsx)
- из web удалены неиспользуемые motion/@dnd-kit×4/react-virtual/date-fns
2026-09-23 14:51:38 +07:00
Denozordec e135150c2d test(api): общий хелпер с фиксированным RSA-ключом
Фиксированный ключ (OIDC_RSA_PRIVATE_KEY) вместо generateKeyPair
на каждое построение приложения: фаза тестов 9.9с → 1.6с (×6).
Локальные копии buildTestApp/adminToken в 4 файлах заменены на helpers.ts
2026-09-23 14:51:38 +07:00
Denozordec c48132e89e fix(api): ошибки типов, скрытые отсутствием typecheck
- jose v6 не экспортирует KeyLike → CryptoKey
- SimpleWebAuthn v13 требует Uint8Array<ArrayBuffer>
- targetType 'credential' в AUDIT_TARGET_TYPES (писался в аудит passkey-ов)
- target-app: начальные значения host/path/search никогда не читались
2026-09-23 14:51:38 +07:00
Denozordec e107af8e43 refactor(web): удалить мёртвый код (~5.9К строк)
- демо-блоки blocks/ (sheet-9, solution-users-1/6, settings-5, auth-18) —
  не импортировались; auth-logo перенесён в components/auth-logo.tsx
- варианты грида data-grid-table-dnd/-dnd-rows/-virtual и ui/svgs — не импортировались
- убраны исключения blocks из tsconfig и eslint
- AGENTS.md: добавить apps/api/db/shared в описание стека
2026-09-23 14:51:25 +07:00
Denozordec 15073f53d9 perf(web): разбиение бандла и runtime-оптимизации
- autoCodeSplitting роутов: начальный JS 1012КБ/298гз → 426КБ/131гз (−58%),
  админ-чанки грузятся по требованию
- фильтры грида: убрана искусственная задержка 200мс
- SystemMonitorPopover: поллинг 4 запросов/30с только при открытом поповере
- /me в beforeLoad через ensureQueryData (кэш вместо запроса на каждую навигацию)
- глобальный staleTime 30с (мутации инвалидируют кэш явно)
- режим analyze + rollup-plugin-visualizer (pnpm --filter web analyze)
2026-09-23 14:51:14 +07:00
Denozordec 87f35631b4 perf(api): горячие пути OIDC и батч-запросы
- кэш importJWK: не импортировать RSA-ключ на каждый /oauth/userinfo
- Cache-Control для /.well-known/openid-configuration и jwks.json
- индекс refresh_sessions(token_hash) — было full scan на каждом authorize/logout
- GET /admin/users: 3 SELECT на пользователя → батч-запросы (N+1)
- revokeAllSessionsForUser: цикл UPDATE → один UPDATE
- preCompressed статики (файлы готовит Dockerfile)
2026-09-23 14:51:14 +07:00
DenozordecandCursor fd7d9fd13c feat(apps): добавить MikrotikManager app id mm
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Регистрация mm в каталоге приложений, permissions mm:*, target-app и docs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-04 20:38:27 +07:00
DenozordecandCursor 01d3a79e13 test(app-switcher): add tests for CDN app integration
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- Updated app-switcher tests to include verification for the newly integrated CDN app.
- Added assertions to check the presence and authentication mode of the CDN app in the response.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-04 14:18:00 +07:00
DenozordecandCursor 0f1f89776b feat(cdn): integrate CDN Manager into the application
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- Updated environment configurations to include CDN Manager in the RETURN_TO_ALLOWLIST.
- Enhanced target app resolution to recognize CDN-related hosts.
- Added CDN Manager to the application switcher and updated relevant documentation.
- Included tests to verify the correct mapping of CDN hosts.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-04 14:11:34 +07:00
DenozordecandCursor a591d12c69 chore(reui): обновить ReUI agent skill до актуальной версии
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2026-08-19 20:03:54 +07:00
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---
name: reui
description: Use the ReUI registry from your AI agent - find, install, and correctly use ReUI components (the 20 free building blocks like data-grid, kanban, filters), their free examples, premium blocks, and Motion Icons. Applies in any project using ReUI, the @reui registry, REUI_LICENSE_KEY, or any shadcn project where the user asks for premium blocks, data grids, kanban boards, dashboards, or full pages. Pairs with the free ReUI MCP server for live, scored registry search and inline component APIs.
user-invocable: false
description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind. Use for any UI work in a project with @reui in components.json or a components/reui folder, and in any shadcn project that asks for data grids, kanban boards, dashboards or full pages: building or restyling pages, forms and tables; colors, theme tokens and dark mode; spacing, typography and layout; animation and hover motion; installing ReUI components, examples, Pro blocks or Motion Icons. Works with the ReUI MCP."
allowed-tools: Bash(npx shadcn@latest *), Bash(pnpm dlx shadcn@latest *), Bash(bunx --bun shadcn@latest *)
metadata:
user-invocable: "false"
---
> **ReUI skill version `668fb463eb`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer (see `get_agent_skill` -> `install.recommended`) to update this skill. Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
> **ReUI skill version `68f0e6fa91`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer in the mode it was installed with to update this skill: `get_agent_skill` -> `install.recommended` from the project root, with `REUI_GLOBAL=1` before `node` when this file is `~/.claude/skills/reui/SKILL.md` or `~/.agents/skills/reui/SKILL.md` (a global install). Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
# ReUI for Agents
# ReUI
ReUI is a shadcn-compatible registry. It ships four things you **reuse** - never redesign:
ReUI is an existing design system on shadcn/ui. Keep its look. Generic frontend advice (vary fonts or themes, gradients, page-load or staggered reveals, "2-3 intentional motions", Framer Motion) does not apply here.
It ships free components, free `c-*` examples, Pro blocks and Ultimate Motion Icons through the shadcn CLI; the ReUI MCP finds them and serves their APIs.
- **components** - the 20 ReUI building blocks with real APIs: `data-grid`, `kanban`, `filters`, `date-selector`, `tree`, `stepper`, ... (free)
- **examples** - free `c-*` single-pattern use-cases of a component (`c-kanban-1`); install one and read it to see exact composition
- **blocks** - premium full-page sections that compose components (`data-grid-2`, `pricing-page-1`); Pro or Ultimate license at install
- **icons** - Motion Icons in 4 styles, static + hover-animated variants; Ultimate license at install
## Order of authority
The skill is free and this MCP is free to use; it just needs a ReUI account. On first use your agent opens a browser "Sign in with ReUI" prompt (a free account is created if you don't have one). Free covers components and examples with a daily request allowance; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the limit (see [rules/registry.md](./rules/registry.md)). The same account and skill work in every agent and service the MCP connects to - this skill is agent-agnostic.
1. The installed style (`components.json` `style`, baked into `components/ui` and `components/reui`): it owns radius, height, padding, shadow and overlay motion.
2. The installed component's variants and props (`size`, `variant`, `spacing`).
3. These rules and the topic files.
4. Other design skills, then your taste: where they disagree with 1 to 3, ReUI wins. Never redefine `--ease-out` or any Tailwind built-in.
Skill + MCP are a team: this skill is the workflow (how to find, install, read the API, and adapt by reuse); the MCP is the live data and the hands (search, get_component, install commands). Your job: find the right item, install it with the shadcn CLI, read its real API, and **adapt by reuse** - wire real data and theme it; do not hand-roll or restyle what ReUI already provides. This skill **layers on the shadcn skill**: follow that for generic rules (spacing, `cn()`, semantic colors, forms); follow this for everything ReUI-specific.
## Before you write UI code, write this plan in your reply
## The core loop (MCP-native)
1. Surface: operational, marketing or flow.
2. Archetype: 1 from [compose.md](./rules/compose.md).
3. Container family: Frame-led, Card-led, or Cards for the KPIs and a Frame for the table.
4. Density: dense (`size="sm"` on controls that take it) or default.
5. Regions: top to bottom, each with the item that fills it.
6. States: empty, loading and error for each data region.
7. Motion: none, or the 1 entrance.
1. **Find** - call the ReUI MCP `search` tool with the user's intent. It returns a ranked, scored list across components/examples/blocks/icons, each with an `install` command, `previewUrl`, `docsUrl`, and `componentsUsed`. Pass hints (`type`, `component`, `category`, `features`, `free`) when you can infer them.
2. **Install** - run the returned command non-interactively (`npx shadcn@latest add @reui/<name> --yes`). The CLI resolves deps, aliases, and the base/style from `components.json`. See [cli.md](./rules/cli.md).
3. **Read the API (on your base)** - first note your base from `components.json` -> `style` (`base-nova` -> Base UI, `radix-nova` -> Radix UI). For each component an item uses, call `get_component(name)` and read its **inline `api`** (no web fetch); then `get_examples(name)` to install a worked example and copy its composition - the installed files are already in your base. Whenever you work with a component's API, also **share its `docsUrl`** (the primitive's API documentation page) with the user so they have the full reference. See [components.md](./rules/components.md).
4. **Adapt (reuse-first)** - swap demo data for real data, fix icon imports, align tokens. Do not redesign. See [adapting.md](./rules/adapting.md).
Then build exactly that plan; if you deviate, say where.
**Always show the preview.** Every item a tool returns carries a `previewUrl` (a live preview page). Whenever you list, recommend, or present ReUI items to the user - blocks, components, examples, or icons, whether from `search`, `search_icons`, `list_components`, `compose_page`, or any getter - include each item's `previewUrl` so they can SEE it before installing. Blocks and examples open an individual live preview; icons and components link to their live category/component page. Never present an item without its preview link.
## The loop
If the ReUI MCP is not configured, fall back to `npx shadcn@latest search @reui -q "..."` then `add` - but the MCP gives scored matches + inline APIs; prefer it.
1. **Find**: `compose_page` for a full page, else `search` with `type` and `component` hints.
2. **Install**: `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a tool returned it (shadcn/ui parts install by bare name: `npx shadcn@latest add button --yes`).
3. **Read the API on your base**: `components.json` style `base-nova` is Base UI, `radix-nova` is Radix. Call `get_component([...componentsUsed])` once, then install 1 `get_examples` example and read its files.
4. **Adapt**: change data, copy and props; keep the structure and classes.
5. **Check**, after every UI edit, follow-ups included: `validate_usage` on any name you did not read, the self-checks C1 to C4 in [quality.md](./rules/quality.md), [anti-patterns.md](./rules/anti-patterns.md), `get_audit_checklist`, typecheck, lint. Hand back in the 5 lines quality.md gives.
## Commands
Show every item's `previewUrl` whenever you list, recommend or install it.
Run ReUI as explicit slash commands (via the ReUI MCP) **or** just ask in plain language - both run the same workflow.
## Rules that always apply
| Command | Invoke | Does |
| ----------- | ------------------------------ | ------------------------------------------------------------------------------------------------------------------ |
| **build** | `/mcp__reui__build <what>` | Compose a page/section/feature from ReUI: plan → install → read API → adapt → craft → audit. |
| **add** | `/mcp__reui__add <item>` | Find & install one component/example/block/icon and wire it in. |
| **fix** | `/mcp__reui__fix [target]` | Diagnose & fix ReUI usage: wrong/undocumented props, base/radix mismatch, missing states, a11y/scroll. |
| **improve** | `/mcp__reui__improve [target]` | Refine + extend existing ReUI UI to a production-exceptional bar (hierarchy, density, states, responsive, motion). |
- **Owners**: tables `data-grid`, filtering `filters`, boards `kanban`, modals `Dialog` (destructive confirms `AlertDialog`), toasts `sonner`; never hand-roll.
- **Color**: semantic tokens for meaning; state colors through Badge or Alert variants (`@reui/badge` and `@reui/alert`, not shadcn's); raw palette only for categorical identity, always with its `dark:` pair.
- **Contrast**: never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
- **Shape**: no `rounded-*` except `rounded-full`, and no `shadow-*`, `h-*` or `px-*` on Button, Input, SelectTrigger, Card or Frame; pick `size` and `variant`. A panel is a Card or Frame, never a div with `rounded-lg border`.
- **Spacing**: `gap-*` on the parent, not `space-y-*`; `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections; title to description `gap-0.5`.
- **Type**: `text-sm` body, `text-xs` meta (controls keep their style's size), `font-medium` or `font-semibold`, headings `tracking-tight`, numbers `tabular-nums`; nothing below `text-xs` except illustrative mini-UI.
- **Motion**: installed components own their motion. Your own code uses `transition-colors` for hover and press, `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` to reveal, `duration-300` with the same curve at most (media hover zoom: 500), and `SPRING` (`{ type: "spring", visualDuration: 0.25, bounce: 0 }`) for drag and reorder. At most 1 entrance animation per view (a stagger counts as 1). Animate only `transform` and `opacity`, CSS before motion/react, never set state per frame; `<MotionConfig reducedMotion="user">` once at the root plus `motion-reduce:` on CSS, where reduced motion means a calm fade, not nothing.
- **Surfaces**: prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card. Icons come from 1 library, the `iconLibrary` in `components.json` (on Ultimate, 1 Motion Icon on the primary action is the exception).
- **States**: each data region has empty (1 action), loading (a `Skeleton` in the real layout) and error (Retry) states; light and dark work.
- **Never invent**: never write a prop, variant or `@reui/` name you did not read in an `api`, an installed file or a tool result.
Invocation differs slightly per agent (`/mcp__reui__build` in Claude Code/Cursor/Windsurf, `/mcp.reui.build` in VS Code). No command surface? Just describe what you want - this skill drives the identical loop.
## Topics
## When to reach for ReUI vs plain shadcn
Always read `compose` before building a screen, and `quality` plus `anti-patterns` at the Check step. Besides those, read only the topic files the task touches, at most 4 (for example `color`, `motion`, `layout` and `components`).
| Need | Reach for |
| -------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| A full page or section (dashboard, billing, auth, pricing, settings) | `compose_page` first (plans sections + best blocks), then ReUI **blocks** |
| A data table with sorting/filtering/pagination/virtualization | the **data-grid** component (never hand-roll a `<table>`) |
| A drag-and-drop board | the **kanban** component |
| Advanced column filtering, date range, tree, stepper, ... | the matching ReUI **component** |
| A single generic control already in shadcn (Button, Dialog, Select) | plain **shadcn** |
Installed skill: open the file. MCP only: call `get_agent_skill` with the topic, or fetch `https://mcp.reui.io/skill/reui/<file>`.
## Detailed references
| Topic | File | Read when |
| --------------- | -------------------------------------------------- | --------------------------------------------- |
| `compose` | [rules/compose.md](./rules/compose.md) | before building any screen or section |
| `workflow` | [rules/workflow.md](./rules/workflow.md) | `compose_page`, search hints, installing |
| `adapting` | [rules/adapting.md](./rules/adapting.md) | changing an installed block or example |
| `components` | [rules/components.md](./rules/components.md) | `data-grid`, `filters`, `kanban` and the rest |
| `color` | [rules/color.md](./rules/color.md) | any color, status, chart or dark mode choice |
| `theming` | [rules/theming.md](./rules/theming.md) | the styles, radius, density and sizes |
| `motion` | [rules/motion.md](./rules/motion.md) | any transition, animation or motion/react |
| `layout` | [rules/layout.md](./rules/layout.md) | house defaults, hierarchy, surfaces, states |
| `icons` | [rules/icons.md](./rules/icons.md) | icon imports, Motion Icons |
| `quality` | [rules/quality.md](./rules/quality.md) | the done gate: self-checks, a11y, hand-back |
| `anti-patterns` | [rules/anti-patterns.md](./rules/anti-patterns.md) | the Check step: drift pairs, stale habits |
| `registry` | [rules/registry.md](./rules/registry.md) | free vs Pro vs Ultimate, base vs radix |
| `cli` | [rules/cli.md](./rules/cli.md) | `components.json`, license key, install flags |
| `tools` | [tools.md](./tools.md) | MCP result shapes, errors, quota, commands |
- [rules/registry.md](./rules/registry.md) - the four types, the @reui registry, base/radix, free vs premium + license
- [rules/workflow.md](./rules/workflow.md) - the find -> install -> read-API -> adapt loop (most important)
- [rules/components.md](./rules/components.md) - the 20 components, the data-grid contract, base vs radix
- [rules/adapting.md](./rules/adapting.md) - reuse-first: preserve the design (no over-customizing), reuse examples + a block's own elements, real data, don't invent APIs
- [rules/craft.md](./rules/craft.md) - make it exceptional: point of view, hierarchy, density, states, responsive, motion, the bar
- [rules/quality.md](./rules/quality.md) - security, accessibility, and scroll gates (the done gate)
- [rules/styling.md](./rules/styling.md) - ReUI extended tokens, theme adaptation, density
- [rules/icons.md](./rules/icons.md) - portable icons, swapping imports, Motion Icons (static + animated)
- [tools.md](./tools.md) - the ReUI MCP: golden path, the 19 tools, token rules, result shapes, errors
## Plans
Free covers components, `c-*` examples, this skill and the MCP (a ReUI account and a daily allowance). Pro adds blocks. Ultimate adds Motion Icons. A plan miss is a normal answer with `locked: true`; keep building with what the plan covers.
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interface:
display_name: "ReUI"
short_description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind."
default_prompt: "Use ReUI to build this UI with installed components and the ReUI motion and color rules."
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- Replace every placeholder with the user's real data. Model it as **typed data structures** and **map over arrays** - never duplicate JSX per row/card. Keep small block-specific formatters next to the data.
- Wire the real source (columns, fields, fetch). For `data-grid`, implement the server fetch contract if the user needs server-side data.
- Never read `window`, `localStorage`, `location`, `Date.now()` or `Math.random()` in render or in a `useState` initializer; read them in an effect.
- **Type from the component API, derive during render.** Type domain state through the component's own types - e.g. map status to `BadgeProps["variant"]` via a typed `Record<Status, …>` - instead of stringly-typed values. Compute view state during render; don't mirror derived data into `useState`/`useEffect`.
- **Adapt on the right base.** Use the API for the project's base (Base UI vs Radix - see [components.md](./components.md)); the installed files are already base-correct, so reuse their shape rather than translating from memory.
## Believable content (no AI tells)
- Use realistic labels, counts, timestamps, and statuses that map to a real workflow.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something.
## Operational surfaces (settings / profile / admin)
Pick ONE archetype and keep the family consistent: a vertical rail (3-6 sections), horizontal tabs (5-8), or a frame/stack. Prefer `frame` for tool-like surfaces, a card for profile-like ones. Don't mix archetypes in one surface.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something, and the layout must still hold with long names, empty values and crowded data.
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# Anti-patterns
Read this at the Check step, after the self-checks in [quality.md](./quality.md). Each entry: an `Incorrect:` line, then its `Correct:` fix. Detector: the self-check that prints it (C1 to C4), or `visual` when reading finds it. Source: the pilot run that wrote it, or `default` (a training-data habit).
## Pairs
### 1. Stagger on every row (Detector: C2; source: run-08)
Incorrect: `transition={{ delay: i * 0.05 }}` on all 50 rows of a table
Correct: 1 stagger of at most 6 items, `staggerChildren: 0.05`, never on table rows
### 2. Transition everything on a card (Detector: C1; source: runs 10, 15)
Incorrect: `className="rounded-xl border transition-all duration-300 hover:shadow-lg"`
Correct: `transition-colors` for a hover color; a lift is `transform` over a static shadow
### 3. Raw palette for a state (Detector: C3; source: runs 08, 15)
Incorrect: `<span className="text-green-600">Active</span>`
Correct: `<Badge variant="success-light">Active</Badge>`
### 4. Animated table rows (Detector: C1; source: runs 01, 08, 17)
Incorrect: `<motion.tr whileHover={{ backgroundColor: "var(--muted)" }}>`
Correct: `data-grid` rows, which already hover; never animate rows with motion/react
### 5. Hover scale on the default spring (Detector: C1; source: runs 01, 10)
Incorrect: `<motion.div whileHover={{ scale: 1.03 }}>` with no `transition`
Correct: CSS first: `transition-colors` for hover, `transition-transform active:scale-[0.98] motion-reduce:transition-none` for press
### 6. Entrance from scale 0 (Detector: C1; source: runs 10, 15)
Incorrect: `<motion.div initial={{ scale: 0 }} animate={{ scale: 1 }}>`
Correct: `initial={{ opacity: 0, scale: 0.95 }}`: start at scale 0.95 or more and move 8px or less
### 7. Hand-built modal or toast (Detector: C4; source: run-15)
Incorrect: `<div className="fixed inset-0 z-50 bg-black/50">` as a modal
Correct: `Dialog`, `AlertDialog` for a destructive confirm, `sonner` for toasts; a palette: `<CommandDialog><Command><CommandInput /><CommandList>`, as `CommandDialog` holds no `Command`
### 8. Native select (Detector: C4; source: run-15)
Incorrect: `<select>` with `<option>` children
Correct: the shadcn `Select`, or `NativeSelect` when the native control is wanted
### 9. Hand-rolled table (Detector: C4; source: run-17)
Incorrect: `<table>` with mapped `<tr>` rows
Correct: `data-grid`: a `useTable({ features: dataGridFeatures })` instance passed as `table={table}`, columns typed `ColumnDef<DataGridFeatures, Order>[]`
### 10. Button inside a clickable wrapper (Detector: visual; source: run-02)
Incorrect: `<motion.button><Button>Save</Button></motion.button>`
Correct: the `Button` alone: 1 interactive element, and it already has a press state
### 11. Radix asChild on Base UI (Detector: C4; source: run-17, judge)
Incorrect: `<DialogTrigger asChild><Button>Open</Button></DialogTrigger>`
Correct: `<DialogTrigger render={<Button variant="outline" />}>Open</DialogTrigger>` on base-nova; a link: `<Button nativeButton={false} render={<Link href="/x" />}>`
### 12. Component defined inside render (Detector: visual; source: Haiku runs, judge)
Incorrect: `const Row = () => <div />` inside the page component
Correct: declare `Row` at module scope and pass it props, so React keeps its state
### 13. A panel inside a panel (Detector: visual; source: run-05)
Incorrect: `<FramePanel><Card>...</Card></FramePanel>`, or a Card inside a Card
Correct: FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame
### 14. Small badges (Detector: visual; source: runs 03, 04, 06, 07, 10, 13, 16, 18)
Incorrect: `<Badge variant="success-light" size="sm">Paid</Badge>`
Correct: `<Badge variant="success-light">Paid</Badge>` with `size` left off
### 15. A colored circle behind every KPI icon (Detector: visual; source: default)
Incorrect: `<div className="rounded-full bg-blue-100 p-2">` around each KPI icon
Correct: the number leads; at most 1 `text-muted-foreground` icon
### 16. Gradient text (Detector: visual; source: default)
Incorrect: `bg-linear-to-r from-violet-500 to-pink-500 bg-clip-text text-transparent` on a heading
Correct: `text-foreground` and `tracking-tight`; color carries meaning, not decoration
### 17. A dot or check for the current item (Detector: visual; source: default)
Incorrect: a dot or a `Check` icon beside the active nav item
Correct: `bg-muted` (`dark:bg-muted/50`) plus `aria-current`
### 18. framer-motion (Detector: C4; source: default)
Incorrect: `import { motion } from "framer-motion"`
Correct: `import { motion } from "motion/react"`
### 19. Clock or randomness in render (Detector: C4; source: default, near run-05)
Incorrect: `const [id] = useState(() => Math.random())`
Correct: `useId()` for ids; read the clock in an effect or an event handler
### 20. Placeholder data (Detector: visual; source: default)
Incorrect: "John Doe", "Acme Inc" and round figures like `$1,000`
Correct: specific, plausible data: "Mara Lind", `$1,284.50`, 37 open orders
## Your training data is out of date
| Old habit | In this stack |
| ----------------------------- | --------------------------------------------------------------- |
| `framer-motion` | `motion/react` |
| `<DataGrid data columns>` | `useTable({ features: dataGridFeatures })` plus `table={table}` |
| A fixed div modal | `Dialog` or `AlertDialog` |
| A hand-built toast | `sonner` |
| `w-5 h-5` | `size-5` |
| never `space-y-4` in new code | `flex flex-col gap-4` |
| `asChild` | `render` on base-nova |
+24 -7
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@@ -2,13 +2,13 @@
## Registry setup (one-time, per project)
Free items (the 20 components and all `c-*` examples) need only the plain string registry in `components.json`:
Free items (the ReUI components and all `c-*` examples) need only the plain string registry in `components.json`:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
```
Premium items (blocks; Motion Icons and templates) require a ReUI license at install:
Premium items (blocks and Motion Icons) require a ReUI license at install:
1. Add the key to `.env.local`:
@@ -29,9 +29,16 @@ REUI_LICENSE_KEY=your-license-key
}
```
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`, but an MCP client config never expands variables, so a ReUI MCP server config must carry the raw token instead (for example `reui_pat_your_token_here`).
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`. MCP client configs expand environment variables too, but each client has its OWN syntax, so wire the ReUI MCP server with the form that client understands:
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry
- Claude Code (`.mcp.json`, `~/.claude.json`): `"Authorization": "Bearer ${REUI_LICENSE_KEY}"`
- Cursor (`.cursor/mcp.json`) and VS Code: `"Authorization": "Bearer ${env:REUI_LICENSE_KEY}"`
- OpenCode (`opencode.json`): `"Authorization": "Bearer {env:REUI_LICENSE_KEY}"`
- Codex (`~/.codex/config.toml`): `bearer_token_env_var = "REUI_LICENSE_KEY"` - Codex reads the variable itself, so there is no header to write
Only a client with no interpolation at all needs the raw `reui_pat_...` token, and then only in a file that is never committed. Copying the `components.json` form into a client that does not expand it is the common failure: the literal `${REUI_LICENSE_KEY}` placeholder is sent to the server as the credential and every call comes back 401.
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry?ref=skill
## Installing
@@ -45,6 +52,13 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
`--yes` skips confirmation prompts. The CLI auto-detects the package manager from the lockfile (there is no `--package-manager` flag). It also resolves the correct base+style variant from `components.json`, so do not pass a style.
`<name>` is the item name exactly as a ReUI tool returned it. The `@reui/` prefix is for ReUI items only:
- The shadcn/ui components ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. Install them from shadcn by bare name: `npx shadcn@latest add button --yes`.
- `badge` and `alert` exist in both registries: `@reui/badge` and `@reui/alert` are ReUI's components, bare `badge` and `alert` are shadcn's.
- In an item's `registryDependencies`, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both, so you never add them by hand.
- Templates are not registry items. Download a template from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs one.
## Handling prompts and conflicts
- **Always pass `--yes`** so the CLI does not block on confirmation prompts.
@@ -54,7 +68,10 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
## Free vs premium boundary
- Public, no key: `c-*` examples and the 20 components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) and templates need Ultimate.
- Public, no key: `c-*` examples and the ReUI components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) need Ultimate.
- Templates are downloads from their page on reui.io, not installs: free ones need only a ReUI account, and each template's page says what the others need.
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons and templates: Ultimate). Point the user to https://reui.io/account (their key) or https://reui.io/pricing (upgrade).
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons: Ultimate). Point the user to https://reui.io/account?ref=skill (their key) or https://reui.io/pricing?ref=skill (upgrade).
If an install 404s, the name is not a ReUI item. Read the CLI's error message, which names the right install command when there is one, or look the name up with `get_install_command` or `search`.
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@@ -0,0 +1,74 @@
# Color
Semantic tokens carry meaning; raw palette carries identity. Check every color in light and dark.
## Tokens
Surfaces, text and borders use your theme tokens (`background`, `foreground`, `card`, `muted`, `muted-foreground`, `primary`, `accent`, `destructive`, `border`, `ring`), so a theme change re-tints them. ReUI adds state tokens: `--success`, `--info` and `--warning` with their `-foreground`, `--destructive-foreground` (beside shadcn's `--destructive`) and `--invert` with `--invert-foreground` for inverted surfaces.
They are not part of shadcn's base theme. Installing `@reui/badge`, `@reui/alert` or `@reui/code-block` adds them to your global CSS; until one of those is installed, classes such as `bg-success` generate nothing. Check for `--success:` in your global CSS. If it is missing, add these values to `:root` and `.dark`, plus a `--color-<name>: var(--<name>)` line for each under `@theme inline`:
<!-- gen:tokens:start -->
| Token | `:root` | `.dark` |
| -------------------------- | -------------------------- | -------------------------- |
| `--destructive-foreground` | `var(--color-red-800)` | `var(--color-red-600)` |
| `--success` | `var(--color-emerald-500)` | `var(--color-emerald-500)` |
| `--success-foreground` | `var(--color-emerald-900)` | `var(--color-emerald-600)` |
| `--info` | `var(--color-violet-500)` | `var(--color-violet-500)` |
| `--info-foreground` | `var(--color-violet-900)` | `var(--color-violet-600)` |
| `--warning` | `var(--color-yellow-500)` | `var(--color-yellow-500)` |
| `--warning-foreground` | `var(--color-yellow-900)` | `var(--color-yellow-600)` |
| `--invert` | `var(--color-zinc-900)` | `var(--color-zinc-700)` |
| `--invert-foreground` | `var(--color-zinc-50)` | `var(--color-zinc-50)` |
<!-- gen:tokens:end -->
## Meaning vs identity
- Meaning (a state, emphasis, a surface, text) takes semantic tokens, through the Badge or Alert variant that already carries them.
- Identity (a chart series, a tag color, a team, an avatar) may use raw palette: ReUI's own lint keeps it on purpose. Always hand-pair it for dark, as in `text-violet-600 dark:text-violet-400`.
- **Incorrect:** `<span className="text-green-600">Active</span>` (raw palette for a state). **Correct:** `<Badge variant="success-light">Active</Badge>`.
## State recipes
- State badge: `<Badge variant="success-light">` from `@/components/reui/badge` (`@reui/badge`; shadcn's `components/ui/badge` has no `-light` variants or `size`), also `info-light`, `warning-light`, `destructive-light`, and `primary-light` for brand or pending. Neutral badge: `variant="outline"`. A solid `<Badge variant="success">` (white text) only when the user asks for a solid fill.
- Inline status text: `text-success-foreground dark:text-success`, the pair the ReUI Badge uses.
- Tinted surface: `border-success/15 bg-success/10 text-success-foreground dark:border-success/25 dark:bg-success/15 dark:text-success` (the Badge's `success-light` recipe).
- A message block: `<Alert variant="success">` from `@/components/reui/alert` (`@reui/alert`), also `info`, `warning` and `destructive`.
- Never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
## Contrast
<!-- gen:contrast:start -->
Light is `text-<tone>-foreground` on `background` and on the `bg-<tone>/10` tint; dark is `dark:text-<tone>` on `background` and on the `dark:bg-<tone>/15` tint. Ratios against the neutral theme, rounded down; body text needs 4.5:1.
| Tone | Light | Light on tint | Dark | Dark on tint |
| ------------- | ----- | ------------- | ---- | ------------ |
| `success` | 9.6 | 8.8 | 8.0 | 6.6 |
| `warning` | 8.6 | 8.1 | 10.3 | 8.1 |
| `info` | 11.0 | 9.7 | 4.4 | 3.9 |
| `destructive` | 8.3 | 7.0 | 6.8 | 5.7 |
Raw state color as light-mode text on `background`: `text-success` 2.4, `text-warning` 1.9, `text-info` 4.4.
<!-- gen:contrast:end -->
Info text in dark mode is under 4.5:1: where it must be read, write the words in `text-foreground` and color only the icon.
## Dark mode
- shadcn uses the class strategy: `@custom-variant dark (&:is(.dark *));` in your global CSS, and `.dark` on `<html>` turns it on.
- Tokens switch by themselves; raw palette needs its `dark:` pair.
- Check both themes before you hand back.
## Charts
Check your theme's `--chart-1` to `--chart-5` in both modes. The current shadcn themes keep the same chart colors in light and dark; some themes (reui.io's own among them) change hue. For a series whose identity must hold in both modes, use a palette var such as `var(--color-violet-500)`, as ReUI blocks do.
<!-- gen:charts:start -->
Same chart colors in light and dark: neutral, stone, zinc, mauve, olive, mist, taupe, amber, blue, cyan, emerald, fuchsia, green, indigo, lime, orange, pink, purple, red, rose, sky, teal, violet, yellow. Changes hue between light and dark: reui.io's own theme.
<!-- gen:charts:end -->
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# ReUI components
The 20 ReUI building blocks: `alert`, `autocomplete`, `badge`, `data-grid`, `date-selector`, `event-calendar`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `sortable`, `stepper`, `timeline`, `tree`. Examples and blocks are composed from these.
The ReUI components: `alert`, `autocomplete`, `badge`, `cascader`, `code-block`, `color-picker`, `data-grid`, `date-selector`, `emoji-picker`, `event-calendar`, `file-type`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `signature-pad`, `sortable`, `stepper`, `time-picker`, `timeline`, `tree`. Examples and blocks are composed from these. `file-upload` is a ReUI component too, shipped as the `use-file-upload` hook rather than a primitive, so it is not in that list: install it as `@reui/use-file-upload`, which writes `hooks/use-file-upload.ts` (import `useFileUpload` from `@/hooks/use-file-upload`), call `get_component("file-upload")` for its API and `get_examples("file-upload")` for its free examples. There is no `@reui/file-upload`: the UI is a `c-file-upload-<n>` example, and one built on the hook installs it.
**Rule one: never guess a component's API. Read it first.** Call **`get_component(name)`** for its inline `api` (props + usage, no web fetch), and **share the result's `docsUrl`** (the component's API documentation page) with the user whenever you work with that component's API, so they have the full reference (the `/llms.txt` index is a further fallback). Then call **`get_examples(name)`** to install a worked example and copy real composition. The contracts below are first-try orientation (required props, composition shape, the one gotcha); the inline `api` is the full reference. No single block fits? Compose: search the components you need, read each `get_component`, install a `get_examples` example per component, and adapt.
**Rule one: never guess a component's API.** Call **`get_component(name)`** for its inline `api` and share its `docsUrl` with the user, then **`get_examples(name)`** and copy a worked example. The contracts below are first-try orientation (required props, shape, the one gotcha); the `api` is the reference. A large `api` (`cascader`, `filters`, `data-grid`) is trimmed on heading boundaries: `sectionsOmitted` names what was dropped and the response's `next` hint pulls it back. `validate_usage` always checks the full API. No single block fits? Compose from components, 1 `get_examples` example each ([compose.md](./compose.md)).
## data-grid (the flagship - read its API every time)
`data-grid` wraps TanStack Table v9. It is NOT a styled `<table>` and does NOT take `data`/`columns` props directly. The contract:
- Build a TanStack table instance with `useTable({ features: dataGridFeatures, ... })` (columns, data). `dataGridFeatures` is exported by the primitive and already bundles sorting, filtering, pagination, row selection, expanding, pinning, resizing and faceting, so there are no per-table row models to wire.
- Build a TanStack table with `useTable({ features: dataGridFeatures, ... })`. `dataGridFeatures` already bundles sorting, filtering, pagination, selection, expanding, pinning, resizing and faceting: no row models to wire.
- Pass that instance to `<DataGrid table={table} recordCount={total}>`.
- Compose the body with `DataGridTable` inside `DataGrid`, and enable features through `tableLayout` (e.g. `{ headerSticky: true, columnsResizable: true }`), not ad-hoc classes.
- Server-side data uses the documented fetch shape (`recordCount` is the total for pagination).
- Server-side data: `manualPagination: true` and `rowCount: total` in `useTable`, `recordCount={total}`, and fetch with the table's `pagination` state (`DataGridPagination` changes `pageSize`).
- Columns are TanStack v9, `ColumnDef<DataGridFeatures, Order>[]`, never v8's `ColumnDef<Order>[]`; a sortable column's `header` renders `DataGridColumnHeader` (a string header cannot sort).
- Imports, each from `@/components/reui/data-grid/<file>`: `DataGrid`, `DataGridFeatures` and `dataGridFeatures` from `data-grid`, `DataGridColumnHeader` from `data-grid-column-header`, `DataGridTable` from `data-grid-table`, `DataGridPagination` from `data-grid-pagination`, `DataGridScrollArea` from `data-grid-scroll-area`; `useTable` and `ColumnDef` from `@tanstack/react-table`.
- States: `isLoading` renders skeleton rows from each column's `meta.skeleton` (a `ReactNode`: `<Skeleton className="h-4 w-20" />`); `emptyMessage` (a `ReactNode`) fills a grid with no rows: after a failed fetch, pass it the error with a Retry.
- Numeric column: `meta: { headerClassName: "text-end [&>div]:justify-end", cellClassName: "text-end tabular-nums" }`.
- Rows edited in place: `autoResetPageIndex: false` in `useTable`, or each write jumps back to page 1.
- In a Frame: `<FramePanel className="p-0">` around `DataGridScrollArea` and `DataGridTable`, plus `tableClassNames={{ base: "min-w-[720px]" }}` so on a phone the table scrolls inside the panel instead of squeezing.
```tsx
const table = useTable({
features: dataGridFeatures,
data,
columns,
})
const columns = useMemo<ColumnDef<DataGridFeatures, Order>[]>(() => [
{ accessorKey: "total", header: ({ column }) => <DataGridColumnHeader title="Total" column={column} /> },
], [])
const table = useTable({ features: dataGridFeatures, data, columns })
<DataGrid table={table} recordCount={data.length}>
<DataGridTable />
</DataGrid>
```
Common mistakes:
- **Incorrect:** `<DataGrid data={rows} columns={cols} />` - these props do not exist. **Correct:** build a `useTable({ features: dataGridFeatures, ... })` instance and pass `table={table}` + `recordCount`.
- **Incorrect:** a raw `<table>` / hand-rolled pagination. **Correct:** use `data-grid`; read its API for sticky header, pagination, virtualization, row selection.
- **Incorrect:** styling rows/cells with arbitrary classes. **Correct:** drive layout via `tableLayout` and the primitive's `DataGridColumnMeta` (e.g. `cellClassName`, `headerTitle`), set through the bundle's `columnMeta` slot.
Never a raw `<table>` or hand-rolled pagination: the API covers sticky header, virtualization and row selection.
## event-calendar
@@ -69,7 +70,10 @@ Common mistakes:
<KanbanBoard>
{Object.entries(cols).map(([id, items]) => (
<KanbanColumn key={id} value={id}>
<KanbanColumnHandle><h3>{id}</h3></KanbanColumnHandle>
<div className="flex items-center justify-between">
<h3>{id}</h3>
<KanbanColumnHandle aria-label="Move column"><GripVertical /></KanbanColumnHandle>
</div>
<KanbanColumnContent value={id}>
{items.map((i) => (
<KanbanItem key={i.id} value={i.id}>
@@ -84,7 +88,7 @@ Common mistakes:
</Kanban>
```
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks.
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks. `KanbanColumnHandle` is hidden until its column is hovered or it has keyboard focus, so keep the column title outside it.
## sortable
@@ -106,22 +110,60 @@ Common mistakes:
## filters
**Required:** `filters` (`Filter[]`), `fields` (`FilterFieldConfig[]`), `onChange`
**Required:** `fields` (`FilterField[]`). The value is ONE `FilterQuery` tree - `query` + `onQueryChange`, or uncontrolled `defaultQuery`.
**Shape:**
```tsx
const [filters, setFilters] = useState<Filter[]>([
createFilter("priority", "is_any_of", ["low"]),
])
const fields: FilterFieldConfig[] = [
{ key: "priority", label: "Priority", type: "multiselect",
options: [{ value: "low", label: "Low" }, { value: "high", label: "High" }] },
const fields: FilterField[] = [
{ id: "title", label: "Title", type: "text" },
{
id: "status",
label: "Status",
type: "select",
options: [
{ value: "active", label: "Active" },
{ value: "archived", label: "Archived" },
],
},
]
const [query, setQuery] = useState<FilterQuery>(() => createFilterQuery())
<Filters filters={filters} fields={fields} onChange={setFilters} />
<Filters fields={fields} query={query} onQueryChange={setQuery} />
```
**Gotcha:** always build initial filters with `createFilter(field, operator, values)` - it generates the required `id`. Never hand-construct a `Filter` object. Pairs naturally with `data-grid`.
**Gotcha:** the state is a TREE, not a list of chips. `FilterQuery` is a group of rules joined by `and`/`or` and a group may hold another group, so `(A and B) or C` is expressible; a rule is `{ id, type: "rule", path: ["status"], operator, value }` and `path` is the whole nested attribute path, root first. The pre-rewrite API is GONE: there is no `filters`/`onChange` prop, no `FilterFieldConfig` (fields are `FilterField`, nested through their own `fields`, keyed `id` not `key`), and no `createFilter()`: ids come from `createFilterIdFactory(seed)` seeded off `useId` (never minted in render), and `createFilterRule({ id })` takes one, `createFilterQuery()` none. Read the query back with `flattenFilterConditions` (`{ path, field, operator, values, negated }` per rule, incomplete rules skipped) and walk the tree yourself when the parentheses carry meaning - the primitive compiles nothing, no SQL, no query string.
`variant` picks the chrome over that one query: `"basic"`, the default, is the flat chip row for a toolbar over a table; `"advanced"` is the condition builder, hung off a trigger or rendered in place with `advancedMode="inline"`. Both read and write the same tree, so a saved view built in one opens in the other. Other props worth knowing before you hand-roll them: `size` is two rungs, `"sm" | "default"`, resolved per style (there is no `lg`); `reorderable` turns on drag and Alt+Arrow row moves in the builder; `onBeforeQueryChange` is the ONE veto point for every write (return `false` to refuse, it cannot rewrite); `editors` registers custom value editors a field selects by `editor` name; `labels` / `operatorLabels` own every rendered string, and `renderChip` / `renderValue` / `renderEmpty` replace rendered parts. On a field, `loadOptions` supplies async options with paging and `resolveValues` renders a chip restored from a saved view whose option was never loaded.
## cascader
**Required:** `items` (a tree of `{ value, label, children? }`), plus the panel parts inside `CascaderContent`.
**Shape:**
```tsx
<Cascader items={items} value={value} onValueChange={setValue}>
<CascaderTrigger render={<Button variant="outline" />}>
<CascaderValue placeholder="Select an attribute" />
</CascaderTrigger>
<CascaderContent className="w-80">
<CascaderPanel>
<CascaderNav>
<CascaderBreadcrumb />
<CascaderInput />
</CascaderNav>
<CascaderEmpty />
<CascaderList maxHeight={288}>
<CascaderItems />
</CascaderList>
<CascaderStatus />
</CascaderPanel>
</CascaderContent>
</Cascader>
```
**Gotcha:** pressing a branch NAVIGATES, it does not select - only leaves are selectable until you pass `selectable="any"` or a predicate, and once a branch is selectable its chevron becomes the only way to open it. `CascaderInput` must stay inside `CascaderContent` (Base UI refills the query from the selection when the input sits outside the popup). Always include `CascaderStatus`: it is the live region announcing level changes, which the visual breadcrumb does not provide to screen readers. Accepts a flat adjacency list via `getParent` as well as nested `children`. `searchScope="deep"` searches the current level and everything under it, `searchScope="global"` the whole tree from any level, and both annotate results with their path; `multiple` gives checkbox rows; `inline` + a bare `CascaderPanel` embeds it with no popover.
The shape above is `mode="drill"`, the default. `mode="tree"` keeps the same parts (drop `CascaderBreadcrumb`, pass `showBack={false}`, drive expansion with `expanded`/`onExpandedChange`); `mode="columns"` REPLACES `CascaderList` + `CascaderItems` with a single `CascaderColumns`, and has no breadcrumb. Other props worth knowing before you hand-roll them: `cascade` (multi-select only, parent/child selection with indeterminate branches - pair it with `selectable="any"`, since a leaf-only tree can never cascade), `virtualize` plus `CascaderVirtualItems` for long levels, and `getChildren` for async levels (paging, retry, `prefetch`). `CascaderFooter` pins commands below the list and `CascaderSubmenu` opens one as a side flyout. To head a run of rows use `CascaderGroup` wrapping a `CascaderLabel` - a bare label inside a listbox names nothing and is dropped from the accessibility tree - and `CascaderSeparator` for the rule between runs.
## date-selector
@@ -247,7 +289,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</NumberField>
```
**Gotcha:** import from `@/components/ui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
**Gotcha:** import from `@/components/reui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
## rating
@@ -276,7 +318,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</div>
```
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window).
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window). `smooth` defaults to true: pass `smooth={!reduceMotion}` from motion/react's `useReducedMotion()`. Mark the active link `aria-current="location"` (track it with `onUpdate`); `"page"` is for route links.
## frame
@@ -285,18 +327,16 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
```tsx
<Frame>
<FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<div className="p-5">Content</div>
<FrameFooter>Footer</FrameFooter>
</FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<FramePanel>Content</FramePanel>
<FrameFooter>Footer</FrameFooter>
</Frame>
```
**Gotcha:** a structured card shell for tool-like surfaces. `stacked` connects multiple panels with shared borders; `dense` removes panel padding; radius via the `--frame-radius` CSS variable.
**Gotcha:** the shell for data and tool-like surfaces. `spacing` (`xs` | `sm` | `default` | `lg`) sets panel padding and the gap between panels, so pick it instead of padding classes (the 1 exception: `<FramePanel className="p-0">` around a `data-grid`); `variant` is `default` | `inverse` | `ghost`; `stacked` joins panels with shared borders; `dense` removes the frame's own inset and gap (panels sit flush), and panel padding stays; `--frame-radius` is the one radius knob (panels derive `--frame-panel-radius`).
## icon-stack
@@ -324,6 +364,26 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Gotcha:** the square container an icon sits in, so every list row, feature card and empty state shares one affordance. `variant`: `outline` (default) | `elevated` (muted fill, raised ring) | `soft` (tinted nested, tone from currentColor) | `solid` (filled tone, contrasting glyph) | `frame` (double container). `soft` and `solid` retint from one text color class (they default to `text-primary`). `size`: `xs | sm | default | lg | xl` (24/32/40/48/64px tile, glyph scales 12/14/16/20/24px). `radius`: `default | full`. Do not set a `size-*` class on the child icon unless you mean to override the tile's glyph size; recolor with `className` on the tile, not the icon.
## code-block
**Required:** `code` + `language`, or pre-highlighted `lines`.
**Shape:**
```tsx
<CodeBlock code={code} language="tsx" />
<CodeBlock code={code} language="tsx" showLineNumbers maxLines={20}>
<CodeBlockHeader>
<CodeBlockTitle>use-totals.ts</CodeBlockTitle>
<CodeBlockLanguage />
<CodeBlockCopyButton className="ml-auto" />
</CodeBlockHeader>
<CodeBlockExpandButton />
</CodeBlock>
```
**Gotcha:** the one-liner is already a complete block; every child is optional chrome, at any depth. Shiki is the only npm dependency and loads lazily on first highlight; `lines` (from `highlightCode` in `code-block-highlight`, which is server-safe and has no `"use client"`) or `highlight={false}` loads nothing at all. `maxLines` caps the height AND marks the block collapsible, which is what makes `CodeBlockExpandButton` appear. Use `variant="ghost"` when the block sits inside a surface that already has a border.
## alert
**Required:** `Alert` > `AlertTitle`
@@ -338,7 +398,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</Alert>
```
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds. Defer generic alert rules to the shadcn skill.
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds.
## badge
@@ -346,25 +406,116 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Shape:**
```tsx
<Badge variant="success-light" size="sm">Success</Badge>
<Badge variant="outline" radius="full">Pill</Badge>
<Badge variant="success-light">Success</Badge>
<Badge variant="outline">Draft</Badge>
```
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl`, `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes for statuses.
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl` (keep the default), `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes: `<tone>-light` for a state, `outline` for a neutral label; an omitted `variant` is the solid primary fill.
## color-picker
**Required:** none (`<ColorPicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<ColorPicker value={color} onValueChange={setColor} alpha>
<ColorPickerTrigger />
<ColorPickerContent>
<ColorPickerPanel>
<ColorPickerArea />
<ColorPickerSlider channel="hue" />
<ColorPickerSlider channel="alpha" />
<ColorPickerFields />
</ColorPickerPanel>
</ColorPickerContent>
</ColorPicker>
```
**Gotcha:** the value is a CSS color string in `format` (`"hex"` default, `"rgb"`, `"hsl"`, `"hsb"` or `"oklch"`), `null` when empty, never an object. `onValueChange` fires on every drag move, so save in `onValueCommit`. Without `alpha` the value is always opaque. A bare `ColorPickerPanel` inside the root is an inline picker; `ColorPickerInput` replaces the trigger with a typable field.
## emoji-picker
**Required:** none; wire `onEmojiSelect` to insert a pick, or `value` + `onValueChange` to use it as a field.
**Shape:**
```tsx
<EmojiPicker onEmojiSelect={({ value }) => insert(value)}>
<EmojiPickerTrigger />
<EmojiPickerContent>
<EmojiPickerHeader>
<EmojiPickerSearch />
</EmojiPickerHeader>
<EmojiPickerCategories />
<EmojiPickerList />
<EmojiPickerFooter>
<EmojiPickerPreview />
<EmojiPickerSkinTone />
</EmojiPickerFooter>
</EmojiPickerContent>
</EmojiPicker>
```
**Gotcha:** the emoji data is fetched at runtime from a pinned jsDelivr path (`EMOJI_PICKER_DATA_URL`): under a strict Content Security Policy allow it in `connect-src`, self-host with `dataUrl`, or pass `data` (from `normalizeEmojibaseData`). Store the pick's `value` (the native emoji in its skin tone, or `:shortcode:` for a custom one). `multiple` makes the value a list, capped by `max`.
## file-type
**Required:** none; pass `type` (an extension, a family name or any string).
**Shape:**
```tsx
<FileType type="pdf" />
<FileType type={getFileType(file.name)} size="sm" aria-hidden="true" />
```
**Gotcha:** one `span` with `role="img"`, no children, no `"use client"` (fine in a Server Component). Resolve a file name, path, URL or MIME type with `getFileType`, never by splitting on the dot. `variant`: `outline` (default) | `solid` | `light` | `mono`; `size`: `mini` | `xs` | `sm` | `default` | `lg` | `xl` (18 to 56px); recolor with a `text-*` class. Pass `aria-hidden="true"` when the file name sits beside it.
## signature-pad
**Required:** `SignaturePad` > `SignaturePadArea`
**Shape:**
```tsx
<SignaturePad value={strokes} onValueChange={setStrokes}>
<SignaturePadArea>
<SignaturePadGuide />
<SignaturePadPlaceholder />
<SignaturePadControls>
<SignaturePadUndo />
<SignaturePadClear />
</SignaturePadControls>
</SignaturePadArea>
</SignaturePad>
```
**Gotcha:** the value is an array of strokes (`{ points: [x, y, size][], color? }`), not an image: store it as JSON, and export with `useSignaturePad()` or `apiRef` (`toSVG`, `toDataURL`, `toBlob`) or `SignaturePadSave` (`format`, `onSave`). `onValueChange` fires per finished stroke, never per pointer move. Size the area with a class (`h-40` by default); an overlay in it that is not a control needs `pointer-events-none`. Drawing needs a pointer, so offer a typed name where a signature is required.
## time-picker
**Required:** none (`<TimePicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<TimePicker value={time} onValueChange={setTime}>
<TimePickerTrigger />
<TimePickerContent>
<TimePickerColumns />
<TimePickerFooter>
<TimePickerNow />
<TimePickerClear />
<TimePickerConfirm />
</TimePickerFooter>
</TimePickerContent>
</TimePicker>
```
**Gotcha:** the value is a 24-hour `"HH:mm"` string (`"HH:mm:ss"` with `granularity="second"`) or `null`, never a `Date`, whatever `hourCycle={12}` shows. `minuteStep`, `min`, `max` and `isTimeDisabled` narrow the options; keep `isTimeDisabled` stable (module scope or memoized). `requireConfirm` holds picks as a draft until OK. `TimePickerInput` replaces `TimePickerTrigger` for a typable field, never beside it.
## base vs radix - write for the project's base
ReUI ships every component in two builds: `base` (Base UI) and `radix` (Radix UI). The install command and name are identical, and the CLI installs the build matching the project. But you must write/adapt code against the **right base**, because their APIs differ.
**Detect the base first.** Read `components.json` -> `style` and take the segment before the first `-`:
- `"style": "base-nova"` -> **Base UI**
- `"style": "radix-nova"` -> **Radix UI**
**Then use that base's API.** The deltas mirror shadcn's base-vs-radix split:
Every component ships a `base` (Base UI) and a `radix` (Radix UI) build under 1 name, and the CLI installs the one the project uses. Read `components.json` `style`: the part before the first `-` is the base (`base-nova` is **Base UI**, `radix-nova` is **Radix UI**). Write against that base; the deltas mirror shadcn's:
- Slot/composition: Base UI `render={<… />}` vs Radix `asChild`.
- `Select`: Base UI takes `items`; Radix uses `<SelectItem>` children.
- `ToggleGroup`: Base UI `multiple` boolean vs Radix `type="single" | "multiple"`.
The safest path is to **read the installed files and `c-*` examples** - they're already in your base, so reuse their wiring instead of guessing. When `get_component`'s inline `api` or an example shows the other base's shape, translate it to your base (or `validate_usage` to confirm). Defer the generic base/radix mechanics to the shadcn skill.
Installed files and `c-*` examples are already in your base: reuse their wiring. When an `api` or example shows the other base's shape, translate it (or `validate_usage` to confirm).
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# Compose a screen
Read this before you build any screen or section, then write the router's 7-line plan in your reply (Surface, Archetype, Container family, Density, Regions, States, Motion) and build exactly that plan. Style it with the topics the screen touches: [layout.md](./layout.md) (house defaults), [color.md](./color.md), [motion.md](./motion.md).
If the brief names a layout or a motion (a left nav, 2 entrances), follow the brief and name the default you overrode. Several entrances run as 1 stagger: at most 6 items, 50ms apart, never on table rows or lists of 20 or more.
## Surface
- **Operational**: a screen people work in every day (dashboard, records, settings, admin tools). Frame-led, dense (`size="sm"` on controls that take it), no hero, no page-load motion.
- **Marketing**: a page a visitor reads once (landing, pricing, features). Card-led sections on the spine below, default density.
- **Flow**: a task people finish and leave (sign in, onboarding, checkout). 1 centered Card or a Dialog, 1 primary action per step.
## Archetypes: pick 1 per screen
- **Vertical rail settings** (3 to 6 sections): a section rail on the left, 1 content column, 1 section at a time; the rail turns horizontal below `md`.
- **Horizontal tabs** (5 to 8 views of 1 object): a full-width `Tabs` rail under the header that scrolls sideways when it overflows, 1 content column.
- **Frame stack**: stacked Frames, each 1 focused group of settings or records; a flat page split by `Separator` rows when it should feel lighter.
- **Table-backed management**: header, toolbar (search, `filters`), then a `data-grid` with row actions and pagination, all in 1 Frame.
- **Dashboard grid**: a KPI row, then 1 or 2 chart or list panels, then the table.
- **Board**: header and filters, then a `kanban` board; `KanbanBoard` stacks its columns below `sm`, and a wider board scrolls inside its own region.
- **Record detail**: header (title, status `Badge`, actions), a main column of sections, a side column of facts that stacks under it below `lg`.
- **Marketing spine**: optional `Badge` eyebrow, headline (the only loud element), 1-clause subhead, action row (1 primary `Button`, a second `variant="outline"`, a third a text link), specific proof beside it ("27 reviews"), media. Omit parts; never reorder them.
- **Auth card**: 1 centered `Card` at `max-w-sm`: title, fields, 1 full-width primary `Button`, a text link to the other flow.
- **Wizard dialog**: a `Dialog` holding a `stepper`, 1 step visible, Back (`variant="outline"`) and Next (primary) in its footer.
An app shell around any of them is the shadcn `Sidebar`, which turns into a `Sheet` below `md` by itself.
## Fill each region in this order
1. The ReUI component that owns the job: the router's Owners (`data-grid`, `filters`, `kanban`), `useFileUpload` from `@/hooks/use-file-upload` for file drop, or the one whose contract in [components.md](./components.md) matches.
2. A shadcn/ui component (`Tabs`, `Dialog`, `AlertDialog`, `Sheet`, `Empty`, `Skeleton`, `sonner`).
3. A free `c-*` example from `get_examples` that already composes it: install it and adapt.
4. Your own composition of those parts. Never a hand-rolled table, modal or tabs.
Import ReUI parts file by file: `data-grid`, `filters`, `cascader`, `event-calendar` and `gantt` are folders with no index file. `data-grid`: the import line in [components.md](./components.md). `filters`, each from `@/components/reui/filters/<file>`: `Filters` from `filters`, `createFilterQuery` and `flattenFilterConditions` (1 argument, the query) from `filters-query`, the types `FilterField` and `FilterQuery` from `filters-types`.
## Wiring that works
- `data-grid`: columns are `ColumnDef<DataGridFeatures, Order>[]`, a sortable header renders `DataGridColumnHeader`, and server paging needs `manualPagination: true` and `rowCount`.
- `filters`: apply each condition by its `operator`. Negate swaps a rule to its inverse (`is` and `is_not`, `contains` and `not_contains`, `is_any_of` and `is_none_of`, `empty` and `not_empty`) and sets `negated` only when there is none: honour both.
- A Base UI `Button` that navigates: `<Button nativeButton={false} render={<Link href="/x" />}>`.
- shadcn's `CommandDialog` has no `Command` inside, unlike older shadcn: wrap `CommandInput` and `CommandList` in one. `CommandItem` search matches its `value`: omit it (text is used) or use the label; ids in `onSelect`.
## Headers
A page or panel header puts the title (1 to 3 words) and a 1-clause description on the left and the actions on the right: 1 primary `Button`, the rest `variant="outline"`, row actions `variant="ghost"`.
## Responsive
- No horizontal page scroll at 390px: grids drop to 1 column, side columns stack, `min-w-0` on every shrinking parent.
- A KPI row is `grid-cols-1 sm:grid-cols-2 xl:grid-cols-4`.
- Every header and toolbar action stays reachable at every width: a control hidden below a breakpoint moves into a menu shown only there.
- A table scrolls sideways inside its Frame, never the page (the `data-grid` contract in [components.md](./components.md)).
## States and motion
- Each data region owns its states: empty (shadcn `Empty` with a title, 1 line and the primary action), loading (`Skeleton` in the real layout; `data-grid` takes `isLoading`) and error (inline in the region, with Retry). Never 1 spinner for the whole page.
- Motion: none, or the 1 entrance per view; installed parts keep their own motion, and hover and press follow [motion.md](./motion.md). An Alert, field error, notice or data that appears after an action or a load is a reveal, not an entrance: fade it in with the reveal row.
## Remove first
Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments. Add a region only when the brief needs it.
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# Craft: make ReUI UI exceptional, not generic
ReUI items ship senior-designer quality. Your adaptation has to hold that bar, so the result reads like a real product surface a team would keep - not a wireframe an AI generated. Use these alongside the reuse rules in [adapting.md](./adapting.md).
## Have a point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
## Brutally clear hierarchy
One focal point per card or panel: the dominant metric or task first, its label second, supporting detail third. The first thing the eye lands on should be the right thing; secondary text must read as secondary. Borders, separators, and surfaces do real work to create 2-3 information bands - don't flatten everything to equal weight.
## Spacing rhythm and deliberate density
Gaps are a signal, not a default. Keep them intentional and consistent within a family (`gap-1`/`gap-2` for tight operational rows, larger gaps for section breaks), and smaller within a group than between groups. Match the surrounding ReUI density; don't pad an operational surface like a marketing page, and don't drift density mid-section. The composition should still feel authored in grayscale.
## Cover the real states (the usual miss)
A surface isn't done at the happy path. Compose, and wire:
- **Empty** - a purposeful empty state (short message + the primary action), never a blank panel.
- **Loading** - a **skeleton** that matches the real layout, not a centered spinner.
- **Error** - an inline, recoverable error with a retry, announced via `role="status"`/`aria-live`.
Derive these from an element the block already has (don't invent parallel markup), or `get_examples` for a state-specific example.
## Responsive by default
Mobile-first, not mobile-afterthought. In constrained rows/cards/sidebars, put `min-w-0` on the shrinking container and `truncate` long single-line labels; protect the primary label's width and let secondary content compress. Reflow layouts (multi-column -> single column) rather than just shrinking them. Desktop and mobile should both look designed.
## Motion, subtly
Motion should clarify, not decorate. Use ReUI Motion Icons on primary actions for a subtle hover cue; keep transitions short (~200-300ms) with calm easing; prefer a skeleton pulse over a spinner. No bouncing, no gratuitous entrance animations on every element.
## Real, activated content
Use believable, typed data (realistic labels, counts, timestamps, statuses that map to a real workflow) - never lorem or abstract filler. Every visible control does something: no decorative buttons, fake tabs, meaningless toggles, or stats with no job. It must still hold with long names, empty values, and crowded data.
## Avoid the AI tells
These instantly read as generated - don't ship them: equal-weight card walls, empty gradients, repetitive padding everywhere, generic enterprise copy, ornamental icons, and number tiles that don't earn their place.
## The bar
Before you finish, ask: **would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content?** If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
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# Icons (ReUI delta over shadcn)
Follow the shadcn icon rules (use the project's configured `iconLibrary`, `data-icon` on icons inside `Button`, no sizing classes on icons inside components, pass icons as component objects not string keys). ReUI adds the following.
Use the project's configured `iconLibrary`, put `data-icon="inline-start"` on an icon before the label inside `Button` (`data-icon="inline-end"` on one after it), put no sizing classes on icons inside components, and pass icons as components, not string keys. ReUI adds the following.
## Portable icons (library-agnostic)
ReUI components, examples, and blocks are authored to be icon-library-agnostic. When `iconLibrary` is set in `components.json`, the shadcn CLI installs each item's icons in **your** library automatically - you swap nothing. If an installed item's icons don't match your project (for example `iconLibrary` isn't set, so they came in from the item's demo library), change the **import source and component name** to your library, keeping the same icon-name semantics:
ReUI components, examples, and blocks are authored to be icon-library-agnostic. The shadcn CLI installs each item's icons in the library named by `iconLibrary` in `components.json` - you swap nothing. When `iconLibrary` is not set, the CLI falls back to `lucide`, so the icons arrive as `lucide-react` imports. If that is not the project's library, set `iconLibrary` before installing, or change the **import source and component name** to your library, keeping the same icon-name semantics (each key below is an `iconLibrary` value):
- `lucide` -> `lucide-react`
- `tabler` -> `@tabler/icons-react`
- `phosphor` -> `@phosphor-icons/react`
- `remix` -> `@remixicon/react`
- `hugeicons` -> `@hugeicons/react`
- `remixicon` -> `@remixicon/react`
- `hugeicons` -> icons from `@hugeicons/core-free-icons`, rendered through `HugeiconsIcon` from `@hugeicons/react`
Don't assume `lucide-react`; read `iconLibrary` from `components.json`.
Don't assume `lucide-react`: read `iconLibrary` from `components.json`, and when it is unset, check which icon package the project already uses.
## Keep icons purposeful
@@ -20,20 +20,24 @@ Icons support the hierarchy, they don't replace it: keep them small, matched to
## Motion Icons (the `@reui/icons/...` set)
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled), each icon in two variants:
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled). Every icon installs from the default path; some also have a real hover animation (motion/react) on the animated path:
```bash
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated (motion/react)
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static, every icon
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated, only when the icon has installAnimated
```
Finding them via the MCP is free; installing requires an Ultimate license (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Reach for a Motion Icon on a primary action when a subtle hover cue helps; keep motion restrained.
The animated path answers for every icon, but for an icon without a real animation it installs the same static drawing, so only use it when the icon carries `installAnimated`.
Motion Icons need an Ultimate license for **both discovery and install** (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Without it `search_icons` comes back `locked` with no results and `search` returns no icons at all, so check the plan before you promise the user icons: on a free or Pro account, use the project's own `iconLibrary` instead. On Ultimate, a Motion Icon on the primary action is the 1 hover flourish (see [motion.md](./motion.md)).
Finding icons:
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a hover-animated Motion variant.
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a real hover animation; a concept with none comes back empty and `animatedNote` says so.
- One icon: `search` with `type: "icon"`.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` when an animated variant exists - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (its live icon-category page) - **share it with the user** so they can SEE the icon before installing.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` only when the icon really animates - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (the icon's own page) and a `thumbnail` (its 4 styles side by side) - **show or share them** so the user can SEE the icon before installing, and look at the thumbnail yourself before trusting a name.
- Several icons can fit one concept. Before installing, read `get_icon`'s `whenNotToUse` (each entry names the icon to use instead), and use its `label` as the `aria-label` of an icon-only button.
- Icon names were revised in the icons v2 update. An old name (`save-2`, `abstract-18`) still answers in `get_icon`, `get_install_command`, `validate_usage` and `get_thumbnail` with the icon it became and `renamedFrom`, and still installs that same drawing; write the current name in new code. That includes names renamed because they misdescribed the drawing (`watch` installs a sand timer, `chevrons-down` points up), so look at the `thumbnail` before trusting an old name. `search_icons` answers an old name the same way, unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word, and `oldNameNotes` names the icon the old name installs. `search` ranks by current names only, so look an old name up with `get_icon`, never `search`. Only `tag` (it drew a money bag) no longer answers: the reply names the icons to use instead.
The `icon-stack` component composes multiple icons into a stacked display.
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# Layout: house defaults, hierarchy, spacing, surfaces and states
## Point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
**The bar:** before you finish, ask: would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content? If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
## House defaults
<!-- gen:house-defaults:start -->
- **Spacing ladder**: `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections, `gap-0.5` title to description. Deviate when: skip a level if you like, never invert them.
- **Panel title**: no size class on `FrameTitle` or `CardTitle`. Deviate when: never; `FrameTitle` ships `text-sm font-semibold`, `CardTitle` follows the installed style.
- **Meta text**: `text-xs`. Deviate when: never smaller, except inside illustrative mini-UI artwork.
- **Frame spacing**: `spacing="default"`, written out. Deviate when: `sm` in a sheet, dialog, drawer or popover, or for a dense data grid in a panel; `xs` or `lg` only with a stated reason.
- **Leading row icon**: `size-4`. Deviate when: never in a glyph column; `Spinner` ships `size-4`, so a loading swap keeps the width.
- **Icon inside a control**: no size class; the control sizes it per style and size. Deviate when: never pin `size-*` on an svg inside `Button`, `InputGroupButton`, `InputGroupAddon`, `DropdownMenuItem`, `DropdownMenuCheckboxItem`, `DropdownMenuRadioItem`, `DropdownMenuSubTrigger`, `SelectItem`, `CommandItem`, `Toggle`, `ToggleGroupItem`, `IconTile` or `MarkerIcon`.
- **Badge size**: `default` (leave `size` off). Deviate when: `lg` or `xl` only when the user asks; never `sm` or `xs`.
- **Neutral badge**: `variant="outline"`. Deviate when: never `secondary`, `default` or `primary-light` for an id, tag, version, count or Draft/Beta label; inline after the title, never `ml-auto`.
- **State badge**: `<tone>-light`: `success-light`, `info-light`, `warning-light`, `destructive-light`; `primary-light` for brand or pending. Deviate when: never the solid tone, `secondary` or `outline` for a state; 1 state badge per row.
- **Solid badge**: never unless asked; always name a variant (an omitted one is the solid primary fill). Deviate when: only when the user asks for a solid fill (`default`, `secondary`, `success`, `info`, `warning`, `destructive`, `focus`, `invert`).
- **Slot padding**: the primitive's own inset; set density with `Frame spacing=` or `Card size="sm"`. Deviate when: never a padding class on `CardHeader`, `CardContent`, `CardFooter`, `FrameHeader`, `FramePanel`, `FrameFooter`, `SheetHeader`, `SheetContent`, `SheetFooter`, `DialogHeader`, `DialogContent`, `DialogFooter`, `PopoverContent`, `DropdownMenuContent`, `TabsContent` or `AccordionContent`.
- **Inline separator**: `<span aria-hidden className="bg-muted-foreground/40 size-1 shrink-0 rounded-full" />`. Deviate when: never a typed `·` between rendered segments; a literal dot only inside 1 data string.
- **List rows**: dense, auto height; a row with no second line stays 1 tight line. Deviate when: never uniform height.
- **Current list item**: ghost hover fill (`bg-muted`, `dark:bg-muted/50`) plus `aria-current`. Deviate when: never a dot or a check mark.
<!-- gen:house-defaults:end -->
## Hierarchy
- 1 focal point per card or panel: the dominant metric or task, then its label, then detail. Borders, separators and surfaces make 2 to 3 bands, never equal weight everywhere.
- Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments.
## Spacing and copy
- Siblings take the parent's `gap-*`, never their own margins; a heading sits nearer its own content than the section above it. Never pad an operational surface like a marketing page.
- Titles 1 to 3 words, a description 1 clause (about 8 words), a context line 2 segments at most, labels and buttons 1 to 2 words, a toast title 4 words at most. Copy that wraps at desktop width is over budget: cut it, never shrink the type.
## Surfaces
- `Frame` for data and operational surfaces (tables, lists, tool panels); `Card` for bounded sections and marketing.
- Prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card.
- A `data-grid` inside a Frame is the one place for `<FramePanel className="p-0">`; elsewhere no padding on slots. This is the 1 exception to the Slot padding row above.
- 1 archetype per screen (operational ones and the marketing spine): [compose.md](./compose.md) lists each with its regions.
## Type and buttons
- A KPI value is `text-2xl font-semibold tracking-tight tabular-nums`.
- `size="sm"` on dense surfaces, `variant="outline"` for secondary actions, `ghost` for row actions; 1 primary per region, 1 variant per toolbar.
- A toolbar separator is `<Separator orientation="vertical" className="my-auto h-4" />`; at a 390px viewport a toolbar stays on 1 row.
## States and responsive
- Empty: a short message plus the primary action. Loading: a `Skeleton` in the real layout, never a centered spinner. Error: inline with a retry.
- No horizontal page scroll at 390px: reflow to 1 column instead of shrinking; `min-w-0` on the shrinking parent and `truncate` on single-line labels.
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# Motion
## Installed motion: never retime it
<!-- gen:installed-motion:start -->
| Installed part | Duration |
| ------------------ | ----------------- |
| Overlays | 100ms |
| Tooltip | 150ms (default) |
| Sheet, sidebar | 200ms |
| Navigation menu | 300ms, exit 150ms |
| rhea control focus | 200ms |
<!-- gen:installed-motion:end -->
Never add or change `duration-*`, `ease-*`, `animate-*` or `transition-*` on installed parts (`components/ui`, `components/reui`); Button already presses with `active:not-aria-[haspopup]:translate-y-px`.
## House motion: your own code
<!-- gen:house-motion:start -->
| Use | Tailwind |
| ------------------------- | ------------------------------------------------------- |
| Hover, press, color | `transition-colors` (150ms, no duration or ease class) |
| Reveal or expand | `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` |
| Large surface (ceiling) | `duration-300` with the same curve |
| An overlay you build | `duration-100` with the same curve |
| Media hover zoom | `duration-500` with the same curve, `scale-105` at most |
| Width tied to the sidebar | `duration-200 ease-linear` |
<!-- gen:house-motion:end -->
- Press on a custom surface (not Button): `transition-transform active:scale-[0.98] motion-reduce:transition-none`.
- Hover color plus press on 1 element: `transition-[color,background-color,border-color,scale]` (`transition-colors` and `transition-transform` override each other; `scale-*` sets `scale`).
- motion/react takes the same values in seconds: `{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }`; hover `{ duration: 0.15 }`.
- Drag, reorder and layout use `const SPRING = { type: "spring", visualDuration: 0.25, bounce: 0 }`. Define `SPRING` only when something drags, reorders or toggles layout.
## Hard rules
- Animate `transform` and `opacity`; color only for hover and press. Never `transition-all`; width, height, top or left only in the sidebar row.
- Never `animate-bounce` or a spring with bounce above 0. `ease-linear` only for progress, spinners, loops and the sidebar; never Tailwind's `ease-in`, `ease-out` or `ease-in-out`.
- `motion/react` only: never framer-motion, GSAP or react-spring.
- At most 1 entrance animation per view (a stagger counts as 1), and every animation has a reduced-motion path. Feedback that appears after an action or a load (an Alert, a field error, a saved notice, data replacing its `Skeleton`) is a reveal, not an entrance: fade it in with the reveal row.
- Never add named `duration-*` utilities or redefine `--ease-out`.
- Loading: a `Skeleton` (it already pulses) in the real layout; a spinner only inside a busy button.
- Motion Icons (Ultimate only): 1 on the primary action is the 1 hover flourish; install it with its `installAnimated` command; never retime it.
## Performance
Each line names its lint rule, or judgement (no check).
- Never animate blur, drop-shadow, backdrop-filter, box-shadow, border-radius, background-position, background-size or a custom property that feeds transform; clip-path and stroke-dashoffset only as a one-shot reveal of 300ms or less, or a loop on an element of 240x240px or less. Name the properties: never a bare `transition` (it also animates box-shadow and filter). (`reui/no-paint-animation`; 240px: judgement (no check))
- A hover lift is `transform` over a static shadow, or a shadow layer whose `opacity` fades; never a transitioned `hover:shadow-*`. (`reui/no-paint-animation`)
- CSS first: hover, press, reveals and ambient loops are Tailwind transitions, `tw-animate-css` or `@keyframes`. motion/react only for exit on unmount, drag, springs that follow input, `layout` and scroll-linked values. (judgement (no check))
- In motion/react, `x`, `y`, `scale`, `rotate`, `pathLength` and every SVG target run on the main thread: never `repeat: Infinity` on them (loop with CSS `@keyframes`), and keep 20 or fewer JS-driven animations running per view. An opacity loop leaves the main thread only on an HTML element without `repeatDelay`, `repeatType: "mirror"` or `onUpdate`. (`reui/no-main-thread-loop`)
- SVG geometry (a rect's `width`, a circle's `r`) does not reflow the page but runs in motion's JS loop: one-shot only. (`reui/no-main-thread-loop`)
- Never set React state per frame (requestAnimationFrame, `useAnimationFrame`, `onUpdate`, scroll or pointermove listeners): bind styles to `useMotionValue`, `useTransform` or a CSS variable on the element. (`reui/no-frame-setstate`)
- A JS-driven loop (motion `repeat`, requestAnimationFrame, canvas) pauses offscreen with `useInView` or IntersectionObserver; `content-visibility: auto` never stops script, and a setInterval loop also pauses on `visibilitychange`. (`reui/loop-offscreen`)
- No permanent `will-change`: no `will-change-*` class or `willChange` style, except during a drag, removed when it ends. (`reui/will-change`)
- Stagger 50ms or less per step (`staggerChildren: 0.05`), only the first 6 items, the whole entrance done in 500ms, first mount only, never on table rows or lists of 20 or more; scroll reveals use `whileInView` with `viewport={{ once: true }}`. (`reui/stagger-budget`; item count and tail: judgement (no check))
- A height reveal (`grid-template-rows`) starts only on a click or key press, runs 200ms or less, 1 at a time; never `initial={{ height: 0 }}`. (`reui/no-layout-transition`)
- The motion `layout` prop on 1 list at a time (about 20 elements), never in data-grid or virtualized rows; drag and drop goes through `@reui/sortable` or `@reui/kanban`. (judgement (no check))
- AnimatePresence `mode="wait"` only with an exit of 150ms or less; `initial={false}` around content present at first render. (`reui/stagger-budget`)
- Never hide the hero or the largest heading behind a motion/react `initial` at opacity 0 (hidden until JavaScript runs). (judgement (no check))
- At most 3 ambient loops per view: CSS `@keyframes` on transform or opacity, a period of 2s or more, exempt from the duration table; once 3 run in a view they pause offscreen (a `content-visibility: auto` wrapper with `contain-intrinsic-size: auto <h>` where nothing paints outside it, or IntersectionObserver toggling `animation-play-state`). At most 50 animating elements per view (Skeletons, loaders and CSS opacity loops not counted). A static blur above 12px, at most 1 per view, only on a surface that neither moves nor sits over motion. (judgement (no check))
## Reduced motion
- Reduced motion is a substitute, not an off switch: replace movement (translate, scale, rotate, slide, zoom, layout, parallax, auto-scroll) with an opacity fade of 150ms or less or an instant change. Keep color and opacity feedback, focus, progress bars, loaders, the Skeleton pulse, chevrons and the switch thumb. (`reui/reduced-motion`)
- The reduced state is the resting state: content never waits at opacity 0, hidden or offset for an animation that will not play; a count-up shows its final value. (`reui/reduced-motion`)
- In every mode an entrance moves 8px or less and starts at scale 0.95 or more; nothing moves a surface larger than half the viewport. (`reui/reduced-motion`; half the viewport: judgement (no check))
- `<MotionConfig reducedMotion="user">` once at the app root (its default ignores the OS) AND a `motion-reduce:` path on every CSS animation (MotionConfig never reaches CSS). An example or block wraps its own motion subtree. (`reui/reduced-motion`)
- MotionConfig makes only transform keys and width, height, top and left instant; opacity, filter, clipPath, pathLength, color and a `transform` string keep animating, so a loop or those keys branch on `useReducedMotion()` and rest on the final value. (`reui/reduced-motion`)
- `useReducedMotion()` is null on the server: never let it pick markup (JSX, className, `initial`) or reach `animate` under `initial={false}`; branch only animate, transition, `while*` or exit values. (`reui/reduced-motion-ssr`)
- No SMIL (`<animate>`, `<animateMotion>`, `<animateTransform>`); canvas and requestAnimationFrame loops draw 1 resting frame under `prefers-reduced-motion: reduce`. (`reui/no-smil`, `reui/reduced-motion`)
- Smooth scroll only under `motion-safe:scroll-smooth`. A focus ring appears at once: never `transition-all`, `transition-shadow` or a bare `transition` on it. (`reui/reduced-motion`, `reui/focus-transition`)
- Loaders and typing dots keep their opacity pulse; every decorative loop gets `motion-reduce:animate-none`, never an inline `style={{ animation }}` (it beats the class). (`reui/reduced-motion`)
- Anything that moves on its own for more than 5 seconds (autoplay, marquee, ticker) gets a visible Pause control, pauses on hover and focus, and never autoplays under reduced motion. (`reui/pausable-autoplay`)
- Installed overlays keep their 100ms fade, zoom and 8px slide under reduced motion: disclosed, not edited; an app that needs WCAG 2.3.3 adds its own override. (judgement (no check))
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# Quality gates (security, accessibility, scroll)
# Quality gates (security, accessibility, scroll, self-checks)
These are the **done gate**, not a nice-to-have: before you call any ReUI work finished, call the MCP `get_audit_checklist` tool and pass every item below (plus the craft bar in [craft.md](./craft.md)). Then typecheck and lint.
This is the **done gate**: before you call any ReUI work finished, call `get_audit_checklist` and pass every item below (plus the bar and the states in [layout.md](./layout.md)). Then run the self-checks, typecheck and lint, compare with [anti-patterns.md](./anti-patterns.md), and hand back in the 5 lines below.
## Security
@@ -10,13 +10,48 @@ These are the **done gate**, not a nice-to-have: before you call any ReUI work f
## Accessibility
- Implicit list/card items that navigate get real anchors with a standard hover affordance.
- Implicit list/card items that navigate get real anchors with a standard hover affordance. Hover on a display-only card: make the card a link to its detail, or give it no hover.
- `aria-current="page"` on the current route link, `"location"` on the current in-page section link.
- Destructive confirms use `AlertDialog`, not `Dialog`, and cannot be dismissed while pending.
- Icon-only or numeric buttons need an `aria-label`; decorative icons get `aria-hidden`.
- Every non-submit button is `type="button"`.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship standard keyboard behavior - read each component's inline `api` rather than re-implementing it.
- Announce async UI: loading and error messages use `role="status"` / `aria-live` so they're not silent to screen readers.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship their keyboard behavior; never re-implement it.
- Announce async UI: loading and error messages use `role="status"` or `aria-live`.
## Scroll mechanics
- Make scroll regions with a parent-owned height: a `min-h-0` + flex chain down to the scroll container. Never guess a `max-h`.
- The scroll container owns `overflow-auto`; ancestors stay `min-h-0` so the height resolves.
## Self-checks
After every UI edit, run these with ripgrep on `<files>`: each file you wrote or changed, by path, never `components/ui` or `components/reui`. A clean check prints nothing; a hit prints `file:line:code`. The last filter drops comment lines.
```sh
# C1 banned motion: transition-all, bare or paint transitions, layout keys, bounce, overshoot, scale 0, hover and tap gestures, will-change
rg -nH 'transition-all|transition(-property)?: *[^;]*\b(all|width|height|top|left|margin|padding|box-shadow|filter)\b|[\x27\x60" ]transition( +(duration|ease|delay|hover|focus|active|group|motion)|[\x27\x60"])|transition-shadow|transition-\[[^\]]*\b(width|height|top|left|right|bottom|inset|margin|padding|filter|radius|background-position|background-size|all)\b|animate-bounce|will-change|willChange|bounce: *(0?\.0*[1-9]|[1-9])|[\x27"](backIn|backOut|backInOut|anticipate)[\x27"]|(cubic-bezier\(|ease: *\[)([^,]*,|([^,]*,){3})[ _]*(-|1\.[0-9]*[1-9]|[2-9])|scale: *0 *[,}]|\bscale-0\b|while(Hover|Tap|Focus)=|(initial|animate|exit)=\{\{[^}]*\b(width|height|maxHeight|top|left|margin|padding|boxShadow|filter|backdropFilter|borderRadius)[A-Za-z]*:' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 off-scale motion: a duration off 0, 100, 150, 200 and 300 (duration-500 only on a media hover zoom), ease-in or ease-out, a stagger step above 0.05
rg -nH 'duration-([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})\b|duration-\[|\b([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})ms\b|(^|[^0-9.])(0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)|1\.[0-9]+)s\b|duration: *([1-9]\b|0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)\b)|\bease-(in|out|in-out)\b|(staggerChildren: *|stagger\( *)(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *[^,}]*\b(i|index|idx)\b *\* *(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *(0?\.0[6-9]|0?\.[1-9]|[1-9])[0-9.]* *\* *\b(i|index|idx)\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 read by hand: a duration or delay that is not a number, every index delay (allowed: 0.05 or less on the first 6 items, as Math.min(i, 5) * 0.05, never on table rows)
rg -nH '([dD]uration|[dD]elay): *[^0-9 .]|delay: *[0-9.]+ *\*' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C3 state color: raw palette on a line that names a state
rg -nH '\b(text|bg|border|ring|fill|stroke)-(red|rose|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet)-[0-9]{2,3}\b' <files> | rg -i ':[0-9]+:.*\b(success|paid|active|completed?|done|approved|online|healthy|live|error|failed|critical|overdue|declined|rejected|cancell?ed|blocked|expired|warning|pending|degraded|due|info|processing|running|scheduled|queued)\b' | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 structure: a raw table, select or fixed overlay, framer-motion, Math.random() or Date.now()
rg -nH '<table\b|<select\b|fixed inset-0|from ["\x27]framer-motion|Math\.random\(|Date\.now\(' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 on a base-* style only (skip on radix-*): Radix asChild
rg -nH '\basChild\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
```
Fix every hit, run again, stop after the second run and list what is left with file and line. A C4 hit stays only when a comment in the file says why. These also stay, named on hand-back line 2: C1 on the motion.md sidebar row or on will-change set in a drag handler and removed when it ends; C2 on a media hover zoom; `Math.min(i, 5) * 0.05`.
No `rg` (a missing one also prints nothing): run each first pattern with your own search tool, skipping comment lines. No shell: read each changed file for what each `#` line names.
## Hand-back
End your reply with these 5 lines:
1. Installed: each item with its `previewUrl`.
2. Motion: each animated element and its [motion.md](./motion.md) table row, or "none".
3. States: covered, or which are missing.
4. Checks: C1 to C4, screenshots or "not visually verified", the audit checklist, typecheck, lint; each one run, or "not run" and why.
5. Deviations: any rule broken or check hit left, with file:line and why.
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ReUI is a shadcn-compatible registry with four entity types. **Examples and blocks are built FROM components** - reuse them, don't rebuild.
- **component** - one of the 20 ReUI building blocks with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **component** - one of the ReUI components with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **example** - a free `c-*` single-pattern use-case of a component (`c-kanban-1`, `c-data-grid-3`). Install one and read it to copy real composition. Find a component's examples with `get_examples(name)`.
- **block** - a premium, full-page section that composes several components (`data-grid-2`, `pricing-page-1`). Pro or Ultimate license at install. Adapts to your active theme via semantic tokens.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`) and hover-animated (`@reui/icons/animated/<style>/<name>`). Ultimate license at install. See [icons.md](./icons.md).
- **block** - a premium, full-page section that composes several components (a full dashboard or settings page). Pro or Ultimate license at install. Its surfaces, text and borders use your theme tokens; its category accents (chart series, tags, avatars) are fixed palette colors paired for light and dark.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`), plus a hover-animated variant (`@reui/icons/animated/<style>/<name>`) only for icons that carry `installAnimated`. Ultimate license at install. See [icons.md](./icons.md).
## The @reui registry
Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> --yes`. The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
ReUI items install through the shadcn CLI as `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a ReUI tool returned it (`search`, a getter, `get_install_command`). The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
@@ -17,18 +17,27 @@ Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> -
Premium installs need the authenticated form + `REUI_LICENSE_KEY` in `.env.local` - see [cli.md](./cli.md). The MCP `get_project_context` tool returns the right config.
## ReUI items vs shadcn/ui components
- **ReUI items** (the components, `c-*` examples, blocks, Motion Icons) install as `@reui/<name>`.
- **shadcn/ui components** that ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. They install from shadcn by bare name: `npx shadcn@latest add button --yes`.
- **`badge` and `alert` exist in both registries.** `@reui/badge` and `@reui/alert` are ReUI's components (the extra variants in [components.md](./components.md)); bare `badge` and `alert` are shadcn's.
- **In an item's `registryDependencies`**, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both for you.
- **Templates are not registry items.** Download one from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs a template.
## Know your base: base or radix
ReUI ships every item in two builds - `base` (Base UI) and `radix` (Radix UI) - with mirrored names. The CLI installs the build matching your project automatically, but **you must write code against the right base's API**. Detect it from `components.json` -> `style`: the segment before the first `-` is the base (`base-nova` -> Base UI, `radix-nova` -> Radix UI). The installed files and `c-*` examples are already in your base - read them and adapt on that base. See [components.md](./components.md) for the API deltas.
**So the MCP's own `docsUrl` and `previewUrl` match your base**, send your `style` to the MCP: add `?style=<your components.json style>` to the ReUI MCP server URL (or set an `X-Reui-Style` header) in your MCP client config - set once, applies to every call. The MCP then resolves docs/preview links to YOUR library (`/docs/components/radix/...`, `/preview/radix/...` for a radix project) instead of the default base; `get_project_context` echoes back the style it currently sees so you can confirm it. Install commands are unaffected (the CLI already installs the right variant). If you notice the MCP returning `base` links for a `radix` project, tell the user to add `?style=` to the server URL.
Blocks adapt to your active theme through semantic tokens and CSS variables - change the theme and every block follows.
Blocks take surfaces, text and borders from your theme tokens, so a theme change re-tints them; category accents stay fixed by design.
## Free vs premium
- **Free, no key:** the 20 components, all `c-*` examples, the ReUI MCP, and this skill.
- **Premium, license required at install:** blocks (Pro or Ultimate), Motion Icons and templates (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Free, no license key:** the ReUI components, all `c-*` examples, and this skill. The MCP is free too but still needs a free ReUI account (the agent signs in on first use); a license key is only for premium installs.
- **Premium, license required at install:** blocks (Pro or Ultimate) and Motion Icons (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Templates** are downloads, not installs: free ones need only a ReUI account, and each template's page on reui.io says what the others need.
## Component API index
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# Styling (ReUI delta over shadcn)
Follow the shadcn skill for the generic rules (semantic colors not raw values, `gap-*` not `space-y-*`, `size-*`, `cn()`, no manual `dark:` overrides, no overlay `z-index`). This file is only the ReUI-specific additions.
## ReUI extended semantic tokens
ReUI adds semantic tokens beyond shadcn's base set. Use these instead of raw colors for status and emphasis:
- `--success` / `--success-foreground`
- `--info` / `--info-foreground`
- `--warning` / `--warning-foreground`
- `--destructive-foreground` (paired with shadcn's `--destructive`)
- `--invert` / `--invert-foreground` (inverted surfaces)
Use them as Tailwind utilities (`bg-success text-success-foreground`, `text-warning`, ...). They are defined in the project's global CSS and registered with Tailwind (`@theme inline` on v4). If a token is missing in the project, add it to the global CSS file (never a new file) following the same `name` / `name-foreground` convention, exactly as the shadcn customization rules describe.
**Incorrect:** `<span className="text-green-600">Active</span>`
**Correct:** `<Badge variant="success">Active</Badge>` or `<span className="text-success">Active</span>`
## Blocks follow your theme
When you install a block it adapts to your active theme through the semantic tokens above and the project's CSS variables. Don't hardcode style-specific values into installed block code and don't fork it to "restyle" - change the theme via the CSS variables / a preset and every block follows. Want a different look? `search` for a block whose design already fits instead of re-skinning one.
## Density and typography rhythm
ReUI operational UI usually feels dense, not airy. Keep the gap between a title and its supporting description tight by default (`gap-0.5`, `space-y-1`, or `space-y-px`), and smaller than the gap between sections. Match the surrounding ReUI density when you add rows or fields; do not pad operational surfaces like a marketing page.
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# Theming: styles, radius, density and sizes
## Read your style
`components.json` `style` is `<base>-<style>`: the part after the first `-` names the style (`base-nova` is nova on Base UI). The style is baked into `components/ui` and `components/reui` at install, so the installed files hold your real values: read your installed `button.tsx` (usually `components/ui/button.tsx`) for heights, radius and padding before you build anything that sits beside a control.
## The style ladder
<!-- gen:style-ladder:start -->
| Style | Button `sm` / default / `lg` | Button radius | Card radius, shadow | Card spacing | Button text |
| ----- | ---------------------------- | -------------- | ---------------------------------------------------- | ------------ | -------------------- |
| vega | `h-8` / `h-9` / `h-10` | `rounded-md` | `rounded-xl`, `shadow-xs` | 6, sm 4 | `text-sm` |
| nova | `h-7` / `h-8` / `h-9` | `rounded-lg` | `rounded-xl` | 4, sm 3 | `text-sm` |
| maia | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-2xl` | 6, sm 4 | `text-sm` |
| lyra | `h-7` / `h-8` / `h-9` | `rounded-none` | `rounded-none` | 4, sm 3 | `text-xs` |
| mira | `h-6` / `h-7` / `h-8` | `rounded-md` | `rounded-lg` | 4, sm 3 | `text-xs/relaxed` |
| luma | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-4xl`, `shadow-md` | 6, sm 4 | `text-sm` |
| sera | `h-9` / `h-10` / `h-11` | `rounded-none` | square, `shadow-sm` | 8, sm 5 | `text-xs`, uppercase |
| rhea | `h-7` / `h-8` / `h-9` | `rounded-2xl` | `rounded-[min(var(--radius-4xl),24px)]`, `shadow-sm` | 5, sm 4 | `text-sm` |
<!-- gen:style-ladder:end -->
Card spacing is the `--card-spacing` step (`--spacing(n)`) a Card pads with; `Card size="sm"` uses the sm step. The default Button text weight is `font-medium` (sera: `font-semibold`).
## What the style owns
- Never set what the style owns on its parts: radius (except `rounded-full`), height, horizontal padding, shadow, ring or font size. Pick `size` and `variant` instead.
- A panel is a `Card` or a `Frame`, never a div with `rounded-*`, `border` and `bg-card`; set density with `Card size="sm"` or Frame `spacing`.
- A bespoke element beside a control (a chip, a custom trigger) takes its height and radius from that control's row above.
- A focusable control you build copies the focus classes of your installed `input.tsx`.
- A variant before a class: `className` is for layout (placement, width, gap). `size-*` when width equals height, `cn()` for conditional classes (never a template literal), a scale step before an arbitrary value (`w-60`, not `w-[240px]`), no inline `style` for color or spacing, and no `z-index` on dialogs, sheets or popovers.
- Change the look through the theme CSS variables in `:root` and `.dark` (`--radius`, `--primary` and the rest) or with a style switch (a new `style` in `components.json`, which means reinstalling the components; ask the user first). Never edit installed files to restyle them.
## Components with no per-style values
`event-calendar`, `gantt`, `icon-stack`, `kanban`, `rating`, `scrollspy`, `sortable` and `timeline` install the same file in every style. Their look comes from your theme tokens and the parts you put inside them (a `Card` in a kanban column follows the style), so never copy another style's radius onto them.
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The core ReUI loop. The MCP tells you what to install and gives you the API; the shadcn CLI installs it; you turn the installed files into correct, themed, data-wired code by **reuse**, not redesign.
## When to reach for ReUI vs plain shadcn
- A full page or section (dashboard, billing, auth, pricing, settings): `compose_page` first (step 1).
- A data table with sorting, filtering, pagination or virtualization: the `data-grid` component, never a hand-rolled `<table>`.
- A drag-and-drop board: the `kanban` component.
- Column filters, a date range, a tree, a stepper and the like: the matching ReUI component.
- A single generic control shadcn already has (Button, Dialog, Select): plain shadcn.
## 1. Find (ReUI MCP `search` / `compose_page`)
**Full multi-section page ask?** Call `compose_page(intent, sections?)` FIRST, before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
**Full multi-section page ask?** Call `compose_page(intent)` FIRST (`sections`, 1 to 10, caps how many sections, default 8), before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); on a free account it answers `mode: "free"` and fills the same sections with free `c-*` examples instead, so the plan is always buildable. Sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
For everything else, call `search` with the user's intent. Pass structured hints whenever you can infer them - you are an LLM, so do the parsing the server cannot:
- `type`: `"component"` (one of the 20 building blocks), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `type`: `"component"` (a ReUI component), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `component`: the ReUI component the request implies (`"data-grid"`, `"kanban"`, ...).
- `category`, `features` (e.g. `["sortable","pagination"]`), `free`.
- `category`, `free`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid", features: ["filters"] })`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid" })` (on a free account use `type: "example"`).
Each result has `install`, `previewUrl`, `docsUrl`, `componentsUsed`, `score`, `termCoverage`, and `whyMatch`. `score` is relative to the top hit (the top is ~100 by construction), not an absolute quality - compare results to each other, and show the user the top options if several score closely; do not silently guess. A low `termCoverage` means a weak match even with a high score - rephrase or widen.
**Always show the preview link.** Whenever you list or recommend items - from `search`, `search_icons`, `list_components`, `compose_page`, or a getter - include each item's `previewUrl` (a live preview page) so the user can SEE it before you install. Blocks and examples link to an individual live preview; icons and components to their live category/component page. This applies to every listing, not only a single pick.
**Pick with the guidance, not the title.** Look-alikes are common (dialog, sheet and drawer; dozens of data-grid examples and app shells). Before installing, read the item's guidance: `get_component` returns `whenToUse` and `whenNotToUse`, `get_example` and `get_block` return `bestFor` (what sets the item apart from its siblings), `agentNotes` and `whenNotToUse`, and a block adds `categoryGuidance` (its category's key note), and `get_examples` rows carry `bestFor`. Each `whenNotToUse` entry names the item to use instead and its `type` (`component` -> `get_component`, `example` -> `get_example`, `block` -> `get_block`, `block-category` "<group>/<category>" -> `search({ query, type: "block", category: "<category>" })`); when the user's situation matches its `when`, switch. Apply every `agentNotes` line before you ship: it names the real identifiers to replace or wire (sample data, stubbed actions, required props). An item with no guidance yet has none of these keys; fall back to its description and thumbnail.
Results are scoped to the account's plan, so you are never shown an item the user could not install: blocks need Pro, Motion Icons need Ultimate. A `type` hint the plan cannot use (or a query whose only matches are premium) comes back as a normal HTTP 200 answer with `locked: true` and `requiredPlan` rather than results - that is a paywall, not a missing item, so switch to free components and `c-*` examples and mention https://reui.io/pricing?ref=skill.
**Show the preview.** List every item with its `previewUrl` (a live preview page). Where a result carries `thumbnail` (blocks, `c-*` examples and icons), show the image as markdown linked to `previewUrl`, so the user sees it before you install.
## 2. Install (shadcn CLI)
@@ -32,20 +44,20 @@ The CLI reads `components.json`, installs the correct base+style variant, resolv
Before writing code against any component an item uses:
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the full API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the deeper API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. A very large API is trimmed on heading boundaries to fit your context and lists what it dropped in `sectionsOmitted`; when the part you need is in that list, re-read it as the response's `next` hint says rather than guessing. `validate_usage` always checks the FULL API, so it still catches a prop you invented from a trimmed capsule. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
2. Call **`get_examples(name)`** for the free `c-*` examples of that component; install one and **read the added files** to copy the exact composition. This is the fastest correct path - the example shows real wiring you adapt, not invent.
3. About to write a prop you did not see in an `api` or installed file? Run **`validate_usage`** BEFORE writing the code - per-prop documented / notDocumented verdicts plus did-you-mean suggestions. notDocumented means read the API, not push on.
## 4. Adapt (reuse-first) - do not skip
Installing files is not the end, and redesigning them defeats the point. First note the project's **base** so you write the right API - read `components.json` -> `style` and take the segment before the first `-` (`base-nova` -> Base UI, `radix-nova` -> Radix UI), see [components.md](./components.md). After `add`:
Installing files is not the end, and redesigning them defeats the point. Write against your project's base (see [components.md](./components.md)). After `add`:
1. **Read the added files**; keep the composition intact. For a block, verify the components are wired correctly (for `data-grid`: a `useTable({ features: dataGridFeatures, ... })` instance passed as `table`, `recordCount` set - see [components.md](./components.md)).
2. **Replace demo data with the user's real data** via typed structures (see [adapting.md](./adapting.md)).
3. **Fix icon imports** to the project's icon library (see [icons.md](./icons.md)).
4. **Align styling** to semantic tokens and the active theme - no raw colors (see [styling.md](./styling.md)).
4. **Align styling** to the active theme: semantic tokens for anything that carries meaning, raw palette only for categorical identity and always with its `dark:` pair (see [color.md](./color.md)).
5. **Validate before finalizing**: if your adaptation introduced components or props you did not read in an `api` or example, run `validate_usage` on them.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, subtle motion, and mobile-first responsiveness (see [craft.md](./craft.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, motion that leaves installed components alone, and mobile-first responsiveness (see [layout.md](./layout.md) and [motion.md](./motion.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
7. **Pass the quality gates** (security, a11y, scroll) - call the MCP `get_audit_checklist` tool and clear every item (see [quality.md](./quality.md)).
8. **Typecheck / lint**.
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# ReUI MCP: full reference
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the daily request limit. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; Pro unlocks premium blocks, Ultimate adds Motion Icons, and either removes the daily request limit by default. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
## Golden path (token-optimal - follow this order)
@@ -16,21 +16,30 @@ If you already know the exact item name, skip `search`. Everything else is situa
## The 5 task-specific tools (when to reach for each)
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (and optionally the sections you want); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Pass `animated: true` to get only icons that have a hover-animated Motion variant.
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (`sections` is a number, 1 to 10: the most sections to return, default 8); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). On a free account (or in free-only mode) it answers with `mode: "free"` and composes the same sections from free `c-*` examples instead, so the plan is always buildable. Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Only some icons have a real hover animation: `animated: true` returns only those, and a concept with none comes back empty with an `animatedNote`. Each icon carries a `thumbnail` of its 4 styles; look at it before trusting a name. An old icon name still resolves (`renamedFrom` names it), unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word and `oldNameNotes` names the icon the old name installs. Motion Icons are Ultimate for **discovery as well as install**: without an Ultimate credential this returns `locked: true` and zero concepts, so check the plan before promising the user icons.
- **`validate_usage`** - BEFORE writing code with component names or props you have not read in an inline `api` or an installed example. It checks planned names + props against the indexed API docs and registry item names; returns did-you-mean suggestions and per-prop documented / notDocumented verdicts. Deterministic, no inference - a notDocumented prop means stop and read the API, not push on.
- **`whats_new`** - when your registry knowledge might be stale (a name 404s, the user mentions an item you don't know). Returns items added/removed per build, newest first.
- **`report_issue`** - when an installed item is actually broken (bad source, wrong dependency, broken preview). Goes straight to the ReUI team; rate-limited 5/hour. Not for usage questions.
- **`get_thumbnail`** - when the choice is VISUAL and the ranking has not already made it: 2 or more candidates within about 15 score points. When the top hit leads by a wide margin, or `missedTerms` already rules the others out, skip it; an image costs roughly 10 times a result row. It returns the hosted preview image as image content so you can look yourself; pass up to 4 names in one call to compare `compose_page` alternates side by side before installing any of them. To let the USER see something, share the item's `thumbnail` and `previewUrl` instead - this tool is for your own eyes, and a client that cannot render images gets the URLs in the text block.
- **`get_agent_skill`** - when the agent has no local ReUI skill (a cloud or tools-only client), or to check whether the installed one is stale. With no `topic` it returns the core workflow, the topic index and the installer; `topic` (for example `motion`) returns that one file in full. Compare its `version` with the one stamped atop your local `SKILL.md`.
## All 19 tools
`search`, `get_block`, `get_example`, `get_icon`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `whats_new`, `report_issue`, `get_install_command`, `get_project_context`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
`search`, `get_block`, `get_example`, `get_icon`, `get_thumbnail`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `get_install_command`, `get_project_context`, `get_agent_skill`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
## Commands (MCP prompts)
In Claude Code the ReUI MCP adds these prompts; other agents show MCP prompts under their own names, or not at all. Plain language runs the same loop.
- `/mcp__reui__build <what>`: compose a page, section or feature (plan, install, read the API, adapt, audit).
- `/mcp__reui__add <item>`: find, install and wire in 1 component, example, block or icon.
- `/mcp__reui__fix [target]`: fix ReUI usage (undocumented props, a base or radix mismatch, missing states, accessibility, scroll).
- `/mcp__reui__improve [target]`: refine existing ReUI UI (hierarchy, density, states, responsive, motion).
## Token + speed rules
- **Batch `get_component`** - ONE call with the whole `componentsUsed` array, never N calls. Skip it entirely when `componentDigests` already answers the question.
- **Read source by installing** - the MCP serves no source. To read or analyze an item's real code, install it with the shadcn CLI and open the local files. Learn an API from the inline `api` / `componentDigests`, never by reading raw source.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `features`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- Run independent calls (and the shadcn install) concurrently in one turn - serial tool calls are the main source of slowness.
- Don't repeat a search for the same intent; don't call `list_*` to "see everything" - `search` is the entry point, `list_*` is only for browsing a taxonomy the user explicitly wants to explore.
- Prefer `get_component`'s inline `api` over `docsUrl` / `/llms.txt`. Fetch a web page only as a last resort.
@@ -41,18 +50,25 @@ If you already know the exact item name, skip `search`. Everything else is situa
- `termCoverage` (0-1) is the share of the query the item matched - low means a weak match even if the score looks high; rephrase or widen the search.
- Each result carries `whyMatch`, `install`, docs/preview URLs, and a `free` flag; premium items carry `requiredPlan` (`"pro"` for blocks, `"ultimate"` for icons).
- `componentDigests` is a top-level map: a compact API contract per referenced component - often enough to wire an item without a `get_component` call.
- Icon results and `get_icon` include `animated: true` and `installAnimated` when a hover-animated Motion variant exists (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`).
- An inline `api` is not always the whole API: a very large one is trimmed on heading boundaries to fit your context, and the response names every dropped heading in `sectionsOmitted` plus a `next` hint for re-reading one. Never treat a trimmed capsule as complete; `validate_usage` still checks the FULL API.
- Icon results and `get_icon` include `animated: true` and `installAnimated` only when the icon has a real hover animation (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`). Use the strings given; never build an animated path by hand, it installs a static copy for every other icon.
- Blocks, `c-*` examples and icons carry `thumbnail`, an absolute URL to a hosted preview image (light theme; blocks 1080x720, examples 900x600, icons 640x200 with the 4 styles side by side). Show the top 2 or 3 as markdown images linked to `previewUrl` so the user picks by eye; use `get_thumbnail` when YOU need to see them. Components have no thumbnail.
- Each result carries `missedTerms`, the words from YOUR query it does not mention (omitted when it matches them all). A high score with 3 missed words is a near miss wearing a good score: read this before `get_thumbnail`, it is far cheaper.
- `weakMatch: true` means the top result misses more of the query's words than it matches; `unmatchedTerms` lists the words none of the top results mention and `weakMatchNote` says what to do. Stop and re-search with the registry's own words, or compose from components, instead of installing the top hit.
- On a free account `premiumPicks` (a sibling of `results`, never inside it) lists up to 3 premium blocks that fit the query more closely than the free answer, as previews with no install command, plus `unlock` with the plan and a pricing link. Mention the upgrade at most once per conversation, then keep building with what the plan covers. `weakMatch` and `premiumPicks` can appear together: the free answer is weak AND a premium block fits; `weakMatchNote` says so.
- Guidance is getter-only, never on search rows: `get_component` adds `whenToUse`, `whenNotToUse` and `agentNotes`; `get_example` and `get_block` add `bestFor`, `agentNotes` and `whenNotToUse`, and `get_block` also `categoryGuidance`; `get_examples` rows add `bestFor`. Answers carry the key lines; the item page's `.md` twin has every line. Each `whenNotToUse` entry is `{ when, instead, type }`: fetch `instead` with the getter its `type` names.
- Results are scoped to the caller's plan, so a free account never sees a block or icon it could not install. When a search matches only hidden premium items, the answer says so (`locked`, `requiredPlan`, `premiumMatches`) instead of pretending the registry is empty.
## Error playbook
- **401** - the MCP requires a signed-in ReUI account. The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp) as `Authorization: Bearer`.
- **403 / locked result** - a valid account but the plan does not cover the item: premium blocks need Pro, Motion Icons need Ultimate. Point to https://reui.io/pricing (upgrade). Free accounts still get all components + examples.
- **429** - rate limited (120 requests/min per IP); back off, honor `Retry-After`.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`; check `whats_new` if you suspect a stale name. Never run a fabricated install command.
- **401** - the MCP requires a signed-in ReUI account, on every request (there is no anonymous access). The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp?ref=skill) as `Authorization: Bearer`.
- **locked result** - a valid account whose plan does not cover the item. This is NOT an error and NOT a 403: it comes back as a normal HTTP 200 result carrying `locked: true` and `requiredPlan` (`"pro"` for premium blocks, `"ultimate"` for Motion Icons). Keep working with the free components and `c-*` examples, and point the user at https://reui.io/pricing?ref=skill if they want the locked item.
- **daily allowance reached** - a free account has a per-account, per-UTC-day allowance on tool calls (ReUI sets the number and can change it, so read it from the message and never assume one). It comes back as a normal tool RESULT with `isError: true` at HTTP 200: not an HTTP error status, no back-off header to honor, and no per-minute limit to wait out. Retrying the same call just spends the next unit, so surface the message (it carries the reset and the upgrade link) to the user instead of looping. The count resets at UTC midnight, and using a Pro or Ultimate license as the MCP credential removes the limit.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`. Never run a fabricated install command.
## Fallbacks
- No ReUI MCP: `npx shadcn@latest search @reui -q "..."` then `add` (generic, no scoring / inline API).
- The shadcn project's own MCP also works over the `@reui` registry: https://ui.shadcn.com/docs/mcp.
Per-agent MCP setup: https://reui.io/docs/mcp
Per-agent MCP setup: https://reui.io/docs/mcp?ref=skill
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---
name: reui
description: Use the ReUI registry from your AI agent - find, install, and correctly use ReUI components (the 20 free building blocks like data-grid, kanban, filters), their free examples, premium blocks, and Motion Icons. Applies in any project using ReUI, the @reui registry, REUI_LICENSE_KEY, or any shadcn project where the user asks for premium blocks, data grids, kanban boards, dashboards, or full pages. Pairs with the free ReUI MCP server for live, scored registry search and inline component APIs.
user-invocable: false
description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind. Use for any UI work in a project with @reui in components.json or a components/reui folder, and in any shadcn project that asks for data grids, kanban boards, dashboards or full pages: building or restyling pages, forms and tables; colors, theme tokens and dark mode; spacing, typography and layout; animation and hover motion; installing ReUI components, examples, Pro blocks or Motion Icons. Works with the ReUI MCP."
allowed-tools: Bash(npx shadcn@latest *), Bash(pnpm dlx shadcn@latest *), Bash(bunx --bun shadcn@latest *)
metadata:
user-invocable: "false"
---
> **ReUI skill version `668fb463eb`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer (see `get_agent_skill` -> `install.recommended`) to update this skill. Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
> **ReUI skill version `68f0e6fa91`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer in the mode it was installed with to update this skill: `get_agent_skill` -> `install.recommended` from the project root, with `REUI_GLOBAL=1` before `node` when this file is `~/.claude/skills/reui/SKILL.md` or `~/.agents/skills/reui/SKILL.md` (a global install). Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
# ReUI for Agents
# ReUI
ReUI is a shadcn-compatible registry. It ships four things you **reuse** - never redesign:
ReUI is an existing design system on shadcn/ui. Keep its look. Generic frontend advice (vary fonts or themes, gradients, page-load or staggered reveals, "2-3 intentional motions", Framer Motion) does not apply here.
It ships free components, free `c-*` examples, Pro blocks and Ultimate Motion Icons through the shadcn CLI; the ReUI MCP finds them and serves their APIs.
- **components** - the 20 ReUI building blocks with real APIs: `data-grid`, `kanban`, `filters`, `date-selector`, `tree`, `stepper`, ... (free)
- **examples** - free `c-*` single-pattern use-cases of a component (`c-kanban-1`); install one and read it to see exact composition
- **blocks** - premium full-page sections that compose components (`data-grid-2`, `pricing-page-1`); Pro or Ultimate license at install
- **icons** - Motion Icons in 4 styles, static + hover-animated variants; Ultimate license at install
## Order of authority
The skill is free and this MCP is free to use; it just needs a ReUI account. On first use your agent opens a browser "Sign in with ReUI" prompt (a free account is created if you don't have one). Free covers components and examples with a daily request allowance; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the limit (see [rules/registry.md](./rules/registry.md)). The same account and skill work in every agent and service the MCP connects to - this skill is agent-agnostic.
1. The installed style (`components.json` `style`, baked into `components/ui` and `components/reui`): it owns radius, height, padding, shadow and overlay motion.
2. The installed component's variants and props (`size`, `variant`, `spacing`).
3. These rules and the topic files.
4. Other design skills, then your taste: where they disagree with 1 to 3, ReUI wins. Never redefine `--ease-out` or any Tailwind built-in.
Skill + MCP are a team: this skill is the workflow (how to find, install, read the API, and adapt by reuse); the MCP is the live data and the hands (search, get_component, install commands). Your job: find the right item, install it with the shadcn CLI, read its real API, and **adapt by reuse** - wire real data and theme it; do not hand-roll or restyle what ReUI already provides. This skill **layers on the shadcn skill**: follow that for generic rules (spacing, `cn()`, semantic colors, forms); follow this for everything ReUI-specific.
## Before you write UI code, write this plan in your reply
## The core loop (MCP-native)
1. Surface: operational, marketing or flow.
2. Archetype: 1 from [compose.md](./rules/compose.md).
3. Container family: Frame-led, Card-led, or Cards for the KPIs and a Frame for the table.
4. Density: dense (`size="sm"` on controls that take it) or default.
5. Regions: top to bottom, each with the item that fills it.
6. States: empty, loading and error for each data region.
7. Motion: none, or the 1 entrance.
1. **Find** - call the ReUI MCP `search` tool with the user's intent. It returns a ranked, scored list across components/examples/blocks/icons, each with an `install` command, `previewUrl`, `docsUrl`, and `componentsUsed`. Pass hints (`type`, `component`, `category`, `features`, `free`) when you can infer them.
2. **Install** - run the returned command non-interactively (`npx shadcn@latest add @reui/<name> --yes`). The CLI resolves deps, aliases, and the base/style from `components.json`. See [cli.md](./rules/cli.md).
3. **Read the API (on your base)** - first note your base from `components.json` -> `style` (`base-nova` -> Base UI, `radix-nova` -> Radix UI). For each component an item uses, call `get_component(name)` and read its **inline `api`** (no web fetch); then `get_examples(name)` to install a worked example and copy its composition - the installed files are already in your base. Whenever you work with a component's API, also **share its `docsUrl`** (the primitive's API documentation page) with the user so they have the full reference. See [components.md](./rules/components.md).
4. **Adapt (reuse-first)** - swap demo data for real data, fix icon imports, align tokens. Do not redesign. See [adapting.md](./rules/adapting.md).
Then build exactly that plan; if you deviate, say where.
**Always show the preview.** Every item a tool returns carries a `previewUrl` (a live preview page). Whenever you list, recommend, or present ReUI items to the user - blocks, components, examples, or icons, whether from `search`, `search_icons`, `list_components`, `compose_page`, or any getter - include each item's `previewUrl` so they can SEE it before installing. Blocks and examples open an individual live preview; icons and components link to their live category/component page. Never present an item without its preview link.
## The loop
If the ReUI MCP is not configured, fall back to `npx shadcn@latest search @reui -q "..."` then `add` - but the MCP gives scored matches + inline APIs; prefer it.
1. **Find**: `compose_page` for a full page, else `search` with `type` and `component` hints.
2. **Install**: `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a tool returned it (shadcn/ui parts install by bare name: `npx shadcn@latest add button --yes`).
3. **Read the API on your base**: `components.json` style `base-nova` is Base UI, `radix-nova` is Radix. Call `get_component([...componentsUsed])` once, then install 1 `get_examples` example and read its files.
4. **Adapt**: change data, copy and props; keep the structure and classes.
5. **Check**, after every UI edit, follow-ups included: `validate_usage` on any name you did not read, the self-checks C1 to C4 in [quality.md](./rules/quality.md), [anti-patterns.md](./rules/anti-patterns.md), `get_audit_checklist`, typecheck, lint. Hand back in the 5 lines quality.md gives.
## Commands
Show every item's `previewUrl` whenever you list, recommend or install it.
Run ReUI as explicit slash commands (via the ReUI MCP) **or** just ask in plain language - both run the same workflow.
## Rules that always apply
| Command | Invoke | Does |
| ----------- | ------------------------------ | ------------------------------------------------------------------------------------------------------------------ |
| **build** | `/mcp__reui__build <what>` | Compose a page/section/feature from ReUI: plan → install → read API → adapt → craft → audit. |
| **add** | `/mcp__reui__add <item>` | Find & install one component/example/block/icon and wire it in. |
| **fix** | `/mcp__reui__fix [target]` | Diagnose & fix ReUI usage: wrong/undocumented props, base/radix mismatch, missing states, a11y/scroll. |
| **improve** | `/mcp__reui__improve [target]` | Refine + extend existing ReUI UI to a production-exceptional bar (hierarchy, density, states, responsive, motion). |
- **Owners**: tables `data-grid`, filtering `filters`, boards `kanban`, modals `Dialog` (destructive confirms `AlertDialog`), toasts `sonner`; never hand-roll.
- **Color**: semantic tokens for meaning; state colors through Badge or Alert variants (`@reui/badge` and `@reui/alert`, not shadcn's); raw palette only for categorical identity, always with its `dark:` pair.
- **Contrast**: never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
- **Shape**: no `rounded-*` except `rounded-full`, and no `shadow-*`, `h-*` or `px-*` on Button, Input, SelectTrigger, Card or Frame; pick `size` and `variant`. A panel is a Card or Frame, never a div with `rounded-lg border`.
- **Spacing**: `gap-*` on the parent, not `space-y-*`; `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections; title to description `gap-0.5`.
- **Type**: `text-sm` body, `text-xs` meta (controls keep their style's size), `font-medium` or `font-semibold`, headings `tracking-tight`, numbers `tabular-nums`; nothing below `text-xs` except illustrative mini-UI.
- **Motion**: installed components own their motion. Your own code uses `transition-colors` for hover and press, `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` to reveal, `duration-300` with the same curve at most (media hover zoom: 500), and `SPRING` (`{ type: "spring", visualDuration: 0.25, bounce: 0 }`) for drag and reorder. At most 1 entrance animation per view (a stagger counts as 1). Animate only `transform` and `opacity`, CSS before motion/react, never set state per frame; `<MotionConfig reducedMotion="user">` once at the root plus `motion-reduce:` on CSS, where reduced motion means a calm fade, not nothing.
- **Surfaces**: prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card. Icons come from 1 library, the `iconLibrary` in `components.json` (on Ultimate, 1 Motion Icon on the primary action is the exception).
- **States**: each data region has empty (1 action), loading (a `Skeleton` in the real layout) and error (Retry) states; light and dark work.
- **Never invent**: never write a prop, variant or `@reui/` name you did not read in an `api`, an installed file or a tool result.
Invocation differs slightly per agent (`/mcp__reui__build` in Claude Code/Cursor/Windsurf, `/mcp.reui.build` in VS Code). No command surface? Just describe what you want - this skill drives the identical loop.
## Topics
## When to reach for ReUI vs plain shadcn
Always read `compose` before building a screen, and `quality` plus `anti-patterns` at the Check step. Besides those, read only the topic files the task touches, at most 4 (for example `color`, `motion`, `layout` and `components`).
| Need | Reach for |
| -------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| A full page or section (dashboard, billing, auth, pricing, settings) | `compose_page` first (plans sections + best blocks), then ReUI **blocks** |
| A data table with sorting/filtering/pagination/virtualization | the **data-grid** component (never hand-roll a `<table>`) |
| A drag-and-drop board | the **kanban** component |
| Advanced column filtering, date range, tree, stepper, ... | the matching ReUI **component** |
| A single generic control already in shadcn (Button, Dialog, Select) | plain **shadcn** |
Installed skill: open the file. MCP only: call `get_agent_skill` with the topic, or fetch `https://mcp.reui.io/skill/reui/<file>`.
## Detailed references
| Topic | File | Read when |
| --------------- | -------------------------------------------------- | --------------------------------------------- |
| `compose` | [rules/compose.md](./rules/compose.md) | before building any screen or section |
| `workflow` | [rules/workflow.md](./rules/workflow.md) | `compose_page`, search hints, installing |
| `adapting` | [rules/adapting.md](./rules/adapting.md) | changing an installed block or example |
| `components` | [rules/components.md](./rules/components.md) | `data-grid`, `filters`, `kanban` and the rest |
| `color` | [rules/color.md](./rules/color.md) | any color, status, chart or dark mode choice |
| `theming` | [rules/theming.md](./rules/theming.md) | the styles, radius, density and sizes |
| `motion` | [rules/motion.md](./rules/motion.md) | any transition, animation or motion/react |
| `layout` | [rules/layout.md](./rules/layout.md) | house defaults, hierarchy, surfaces, states |
| `icons` | [rules/icons.md](./rules/icons.md) | icon imports, Motion Icons |
| `quality` | [rules/quality.md](./rules/quality.md) | the done gate: self-checks, a11y, hand-back |
| `anti-patterns` | [rules/anti-patterns.md](./rules/anti-patterns.md) | the Check step: drift pairs, stale habits |
| `registry` | [rules/registry.md](./rules/registry.md) | free vs Pro vs Ultimate, base vs radix |
| `cli` | [rules/cli.md](./rules/cli.md) | `components.json`, license key, install flags |
| `tools` | [tools.md](./tools.md) | MCP result shapes, errors, quota, commands |
- [rules/registry.md](./rules/registry.md) - the four types, the @reui registry, base/radix, free vs premium + license
- [rules/workflow.md](./rules/workflow.md) - the find -> install -> read-API -> adapt loop (most important)
- [rules/components.md](./rules/components.md) - the 20 components, the data-grid contract, base vs radix
- [rules/adapting.md](./rules/adapting.md) - reuse-first: preserve the design (no over-customizing), reuse examples + a block's own elements, real data, don't invent APIs
- [rules/craft.md](./rules/craft.md) - make it exceptional: point of view, hierarchy, density, states, responsive, motion, the bar
- [rules/quality.md](./rules/quality.md) - security, accessibility, and scroll gates (the done gate)
- [rules/styling.md](./rules/styling.md) - ReUI extended tokens, theme adaptation, density
- [rules/icons.md](./rules/icons.md) - portable icons, swapping imports, Motion Icons (static + animated)
- [tools.md](./tools.md) - the ReUI MCP: golden path, the 19 tools, token rules, result shapes, errors
## Plans
Free covers components, `c-*` examples, this skill and the MCP (a ReUI account and a daily allowance). Pro adds blocks. Ultimate adds Motion Icons. A plan miss is a normal answer with `locked: true`; keep building with what the plan covers.
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interface:
display_name: "ReUI"
short_description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind."
default_prompt: "Use ReUI to build this UI with installed components and the ReUI motion and color rules."
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@@ -30,14 +30,11 @@ The design IS the product. A ReUI block/component encodes senior-designer decisi
- Replace every placeholder with the user's real data. Model it as **typed data structures** and **map over arrays** - never duplicate JSX per row/card. Keep small block-specific formatters next to the data.
- Wire the real source (columns, fields, fetch). For `data-grid`, implement the server fetch contract if the user needs server-side data.
- Never read `window`, `localStorage`, `location`, `Date.now()` or `Math.random()` in render or in a `useState` initializer; read them in an effect.
- **Type from the component API, derive during render.** Type domain state through the component's own types - e.g. map status to `BadgeProps["variant"]` via a typed `Record<Status, …>` - instead of stringly-typed values. Compute view state during render; don't mirror derived data into `useState`/`useEffect`.
- **Adapt on the right base.** Use the API for the project's base (Base UI vs Radix - see [components.md](./components.md)); the installed files are already base-correct, so reuse their shape rather than translating from memory.
## Believable content (no AI tells)
- Use realistic labels, counts, timestamps, and statuses that map to a real workflow.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something.
## Operational surfaces (settings / profile / admin)
Pick ONE archetype and keep the family consistent: a vertical rail (3-6 sections), horizontal tabs (5-8), or a frame/stack. Prefer `frame` for tool-like surfaces, a card for profile-like ones. Don't mix archetypes in one surface.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something, and the layout must still hold with long names, empty values and crowded data.
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# Anti-patterns
Read this at the Check step, after the self-checks in [quality.md](./quality.md). Each entry: an `Incorrect:` line, then its `Correct:` fix. Detector: the self-check that prints it (C1 to C4), or `visual` when reading finds it. Source: the pilot run that wrote it, or `default` (a training-data habit).
## Pairs
### 1. Stagger on every row (Detector: C2; source: run-08)
Incorrect: `transition={{ delay: i * 0.05 }}` on all 50 rows of a table
Correct: 1 stagger of at most 6 items, `staggerChildren: 0.05`, never on table rows
### 2. Transition everything on a card (Detector: C1; source: runs 10, 15)
Incorrect: `className="rounded-xl border transition-all duration-300 hover:shadow-lg"`
Correct: `transition-colors` for a hover color; a lift is `transform` over a static shadow
### 3. Raw palette for a state (Detector: C3; source: runs 08, 15)
Incorrect: `<span className="text-green-600">Active</span>`
Correct: `<Badge variant="success-light">Active</Badge>`
### 4. Animated table rows (Detector: C1; source: runs 01, 08, 17)
Incorrect: `<motion.tr whileHover={{ backgroundColor: "var(--muted)" }}>`
Correct: `data-grid` rows, which already hover; never animate rows with motion/react
### 5. Hover scale on the default spring (Detector: C1; source: runs 01, 10)
Incorrect: `<motion.div whileHover={{ scale: 1.03 }}>` with no `transition`
Correct: CSS first: `transition-colors` for hover, `transition-transform active:scale-[0.98] motion-reduce:transition-none` for press
### 6. Entrance from scale 0 (Detector: C1; source: runs 10, 15)
Incorrect: `<motion.div initial={{ scale: 0 }} animate={{ scale: 1 }}>`
Correct: `initial={{ opacity: 0, scale: 0.95 }}`: start at scale 0.95 or more and move 8px or less
### 7. Hand-built modal or toast (Detector: C4; source: run-15)
Incorrect: `<div className="fixed inset-0 z-50 bg-black/50">` as a modal
Correct: `Dialog`, `AlertDialog` for a destructive confirm, `sonner` for toasts; a palette: `<CommandDialog><Command><CommandInput /><CommandList>`, as `CommandDialog` holds no `Command`
### 8. Native select (Detector: C4; source: run-15)
Incorrect: `<select>` with `<option>` children
Correct: the shadcn `Select`, or `NativeSelect` when the native control is wanted
### 9. Hand-rolled table (Detector: C4; source: run-17)
Incorrect: `<table>` with mapped `<tr>` rows
Correct: `data-grid`: a `useTable({ features: dataGridFeatures })` instance passed as `table={table}`, columns typed `ColumnDef<DataGridFeatures, Order>[]`
### 10. Button inside a clickable wrapper (Detector: visual; source: run-02)
Incorrect: `<motion.button><Button>Save</Button></motion.button>`
Correct: the `Button` alone: 1 interactive element, and it already has a press state
### 11. Radix asChild on Base UI (Detector: C4; source: run-17, judge)
Incorrect: `<DialogTrigger asChild><Button>Open</Button></DialogTrigger>`
Correct: `<DialogTrigger render={<Button variant="outline" />}>Open</DialogTrigger>` on base-nova; a link: `<Button nativeButton={false} render={<Link href="/x" />}>`
### 12. Component defined inside render (Detector: visual; source: Haiku runs, judge)
Incorrect: `const Row = () => <div />` inside the page component
Correct: declare `Row` at module scope and pass it props, so React keeps its state
### 13. A panel inside a panel (Detector: visual; source: run-05)
Incorrect: `<FramePanel><Card>...</Card></FramePanel>`, or a Card inside a Card
Correct: FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame
### 14. Small badges (Detector: visual; source: runs 03, 04, 06, 07, 10, 13, 16, 18)
Incorrect: `<Badge variant="success-light" size="sm">Paid</Badge>`
Correct: `<Badge variant="success-light">Paid</Badge>` with `size` left off
### 15. A colored circle behind every KPI icon (Detector: visual; source: default)
Incorrect: `<div className="rounded-full bg-blue-100 p-2">` around each KPI icon
Correct: the number leads; at most 1 `text-muted-foreground` icon
### 16. Gradient text (Detector: visual; source: default)
Incorrect: `bg-linear-to-r from-violet-500 to-pink-500 bg-clip-text text-transparent` on a heading
Correct: `text-foreground` and `tracking-tight`; color carries meaning, not decoration
### 17. A dot or check for the current item (Detector: visual; source: default)
Incorrect: a dot or a `Check` icon beside the active nav item
Correct: `bg-muted` (`dark:bg-muted/50`) plus `aria-current`
### 18. framer-motion (Detector: C4; source: default)
Incorrect: `import { motion } from "framer-motion"`
Correct: `import { motion } from "motion/react"`
### 19. Clock or randomness in render (Detector: C4; source: default, near run-05)
Incorrect: `const [id] = useState(() => Math.random())`
Correct: `useId()` for ids; read the clock in an effect or an event handler
### 20. Placeholder data (Detector: visual; source: default)
Incorrect: "John Doe", "Acme Inc" and round figures like `$1,000`
Correct: specific, plausible data: "Mara Lind", `$1,284.50`, 37 open orders
## Your training data is out of date
| Old habit | In this stack |
| ----------------------------- | --------------------------------------------------------------- |
| `framer-motion` | `motion/react` |
| `<DataGrid data columns>` | `useTable({ features: dataGridFeatures })` plus `table={table}` |
| A fixed div modal | `Dialog` or `AlertDialog` |
| A hand-built toast | `sonner` |
| `w-5 h-5` | `size-5` |
| never `space-y-4` in new code | `flex flex-col gap-4` |
| `asChild` | `render` on base-nova |
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## Registry setup (one-time, per project)
Free items (the 20 components and all `c-*` examples) need only the plain string registry in `components.json`:
Free items (the ReUI components and all `c-*` examples) need only the plain string registry in `components.json`:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
```
Premium items (blocks; Motion Icons and templates) require a ReUI license at install:
Premium items (blocks and Motion Icons) require a ReUI license at install:
1. Add the key to `.env.local`:
@@ -29,9 +29,16 @@ REUI_LICENSE_KEY=your-license-key
}
```
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`, but an MCP client config never expands variables, so a ReUI MCP server config must carry the raw token instead (for example `reui_pat_your_token_here`).
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`. MCP client configs expand environment variables too, but each client has its OWN syntax, so wire the ReUI MCP server with the form that client understands:
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry
- Claude Code (`.mcp.json`, `~/.claude.json`): `"Authorization": "Bearer ${REUI_LICENSE_KEY}"`
- Cursor (`.cursor/mcp.json`) and VS Code: `"Authorization": "Bearer ${env:REUI_LICENSE_KEY}"`
- OpenCode (`opencode.json`): `"Authorization": "Bearer {env:REUI_LICENSE_KEY}"`
- Codex (`~/.codex/config.toml`): `bearer_token_env_var = "REUI_LICENSE_KEY"` - Codex reads the variable itself, so there is no header to write
Only a client with no interpolation at all needs the raw `reui_pat_...` token, and then only in a file that is never committed. Copying the `components.json` form into a client that does not expand it is the common failure: the literal `${REUI_LICENSE_KEY}` placeholder is sent to the server as the credential and every call comes back 401.
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry?ref=skill
## Installing
@@ -45,6 +52,13 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
`--yes` skips confirmation prompts. The CLI auto-detects the package manager from the lockfile (there is no `--package-manager` flag). It also resolves the correct base+style variant from `components.json`, so do not pass a style.
`<name>` is the item name exactly as a ReUI tool returned it. The `@reui/` prefix is for ReUI items only:
- The shadcn/ui components ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. Install them from shadcn by bare name: `npx shadcn@latest add button --yes`.
- `badge` and `alert` exist in both registries: `@reui/badge` and `@reui/alert` are ReUI's components, bare `badge` and `alert` are shadcn's.
- In an item's `registryDependencies`, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both, so you never add them by hand.
- Templates are not registry items. Download a template from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs one.
## Handling prompts and conflicts
- **Always pass `--yes`** so the CLI does not block on confirmation prompts.
@@ -54,7 +68,10 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
## Free vs premium boundary
- Public, no key: `c-*` examples and the 20 components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) and templates need Ultimate.
- Public, no key: `c-*` examples and the ReUI components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) need Ultimate.
- Templates are downloads from their page on reui.io, not installs: free ones need only a ReUI account, and each template's page says what the others need.
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons and templates: Ultimate). Point the user to https://reui.io/account (their key) or https://reui.io/pricing (upgrade).
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons: Ultimate). Point the user to https://reui.io/account?ref=skill (their key) or https://reui.io/pricing?ref=skill (upgrade).
If an install 404s, the name is not a ReUI item. Read the CLI's error message, which names the right install command when there is one, or look the name up with `get_install_command` or `search`.
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# Color
Semantic tokens carry meaning; raw palette carries identity. Check every color in light and dark.
## Tokens
Surfaces, text and borders use your theme tokens (`background`, `foreground`, `card`, `muted`, `muted-foreground`, `primary`, `accent`, `destructive`, `border`, `ring`), so a theme change re-tints them. ReUI adds state tokens: `--success`, `--info` and `--warning` with their `-foreground`, `--destructive-foreground` (beside shadcn's `--destructive`) and `--invert` with `--invert-foreground` for inverted surfaces.
They are not part of shadcn's base theme. Installing `@reui/badge`, `@reui/alert` or `@reui/code-block` adds them to your global CSS; until one of those is installed, classes such as `bg-success` generate nothing. Check for `--success:` in your global CSS. If it is missing, add these values to `:root` and `.dark`, plus a `--color-<name>: var(--<name>)` line for each under `@theme inline`:
<!-- gen:tokens:start -->
| Token | `:root` | `.dark` |
| -------------------------- | -------------------------- | -------------------------- |
| `--destructive-foreground` | `var(--color-red-800)` | `var(--color-red-600)` |
| `--success` | `var(--color-emerald-500)` | `var(--color-emerald-500)` |
| `--success-foreground` | `var(--color-emerald-900)` | `var(--color-emerald-600)` |
| `--info` | `var(--color-violet-500)` | `var(--color-violet-500)` |
| `--info-foreground` | `var(--color-violet-900)` | `var(--color-violet-600)` |
| `--warning` | `var(--color-yellow-500)` | `var(--color-yellow-500)` |
| `--warning-foreground` | `var(--color-yellow-900)` | `var(--color-yellow-600)` |
| `--invert` | `var(--color-zinc-900)` | `var(--color-zinc-700)` |
| `--invert-foreground` | `var(--color-zinc-50)` | `var(--color-zinc-50)` |
<!-- gen:tokens:end -->
## Meaning vs identity
- Meaning (a state, emphasis, a surface, text) takes semantic tokens, through the Badge or Alert variant that already carries them.
- Identity (a chart series, a tag color, a team, an avatar) may use raw palette: ReUI's own lint keeps it on purpose. Always hand-pair it for dark, as in `text-violet-600 dark:text-violet-400`.
- **Incorrect:** `<span className="text-green-600">Active</span>` (raw palette for a state). **Correct:** `<Badge variant="success-light">Active</Badge>`.
## State recipes
- State badge: `<Badge variant="success-light">` from `@/components/reui/badge` (`@reui/badge`; shadcn's `components/ui/badge` has no `-light` variants or `size`), also `info-light`, `warning-light`, `destructive-light`, and `primary-light` for brand or pending. Neutral badge: `variant="outline"`. A solid `<Badge variant="success">` (white text) only when the user asks for a solid fill.
- Inline status text: `text-success-foreground dark:text-success`, the pair the ReUI Badge uses.
- Tinted surface: `border-success/15 bg-success/10 text-success-foreground dark:border-success/25 dark:bg-success/15 dark:text-success` (the Badge's `success-light` recipe).
- A message block: `<Alert variant="success">` from `@/components/reui/alert` (`@reui/alert`), also `info`, `warning` and `destructive`.
- Never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
## Contrast
<!-- gen:contrast:start -->
Light is `text-<tone>-foreground` on `background` and on the `bg-<tone>/10` tint; dark is `dark:text-<tone>` on `background` and on the `dark:bg-<tone>/15` tint. Ratios against the neutral theme, rounded down; body text needs 4.5:1.
| Tone | Light | Light on tint | Dark | Dark on tint |
| ------------- | ----- | ------------- | ---- | ------------ |
| `success` | 9.6 | 8.8 | 8.0 | 6.6 |
| `warning` | 8.6 | 8.1 | 10.3 | 8.1 |
| `info` | 11.0 | 9.7 | 4.4 | 3.9 |
| `destructive` | 8.3 | 7.0 | 6.8 | 5.7 |
Raw state color as light-mode text on `background`: `text-success` 2.4, `text-warning` 1.9, `text-info` 4.4.
<!-- gen:contrast:end -->
Info text in dark mode is under 4.5:1: where it must be read, write the words in `text-foreground` and color only the icon.
## Dark mode
- shadcn uses the class strategy: `@custom-variant dark (&:is(.dark *));` in your global CSS, and `.dark` on `<html>` turns it on.
- Tokens switch by themselves; raw palette needs its `dark:` pair.
- Check both themes before you hand back.
## Charts
Check your theme's `--chart-1` to `--chart-5` in both modes. The current shadcn themes keep the same chart colors in light and dark; some themes (reui.io's own among them) change hue. For a series whose identity must hold in both modes, use a palette var such as `var(--color-violet-500)`, as ReUI blocks do.
<!-- gen:charts:start -->
Same chart colors in light and dark: neutral, stone, zinc, mauve, olive, mist, taupe, amber, blue, cyan, emerald, fuchsia, green, indigo, lime, orange, pink, purple, red, rose, sky, teal, violet, yellow. Changes hue between light and dark: reui.io's own theme.
<!-- gen:charts:end -->
+200 -49
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@@ -1,35 +1,36 @@
# ReUI components
The 20 ReUI building blocks: `alert`, `autocomplete`, `badge`, `data-grid`, `date-selector`, `event-calendar`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `sortable`, `stepper`, `timeline`, `tree`. Examples and blocks are composed from these.
The ReUI components: `alert`, `autocomplete`, `badge`, `cascader`, `code-block`, `color-picker`, `data-grid`, `date-selector`, `emoji-picker`, `event-calendar`, `file-type`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `signature-pad`, `sortable`, `stepper`, `time-picker`, `timeline`, `tree`. Examples and blocks are composed from these. `file-upload` is a ReUI component too, shipped as the `use-file-upload` hook rather than a primitive, so it is not in that list: install it as `@reui/use-file-upload`, which writes `hooks/use-file-upload.ts` (import `useFileUpload` from `@/hooks/use-file-upload`), call `get_component("file-upload")` for its API and `get_examples("file-upload")` for its free examples. There is no `@reui/file-upload`: the UI is a `c-file-upload-<n>` example, and one built on the hook installs it.
**Rule one: never guess a component's API. Read it first.** Call **`get_component(name)`** for its inline `api` (props + usage, no web fetch), and **share the result's `docsUrl`** (the component's API documentation page) with the user whenever you work with that component's API, so they have the full reference (the `/llms.txt` index is a further fallback). Then call **`get_examples(name)`** to install a worked example and copy real composition. The contracts below are first-try orientation (required props, composition shape, the one gotcha); the inline `api` is the full reference. No single block fits? Compose: search the components you need, read each `get_component`, install a `get_examples` example per component, and adapt.
**Rule one: never guess a component's API.** Call **`get_component(name)`** for its inline `api` and share its `docsUrl` with the user, then **`get_examples(name)`** and copy a worked example. The contracts below are first-try orientation (required props, shape, the one gotcha); the `api` is the reference. A large `api` (`cascader`, `filters`, `data-grid`) is trimmed on heading boundaries: `sectionsOmitted` names what was dropped and the response's `next` hint pulls it back. `validate_usage` always checks the full API. No single block fits? Compose from components, 1 `get_examples` example each ([compose.md](./compose.md)).
## data-grid (the flagship - read its API every time)
`data-grid` wraps TanStack Table v9. It is NOT a styled `<table>` and does NOT take `data`/`columns` props directly. The contract:
- Build a TanStack table instance with `useTable({ features: dataGridFeatures, ... })` (columns, data). `dataGridFeatures` is exported by the primitive and already bundles sorting, filtering, pagination, row selection, expanding, pinning, resizing and faceting, so there are no per-table row models to wire.
- Build a TanStack table with `useTable({ features: dataGridFeatures, ... })`. `dataGridFeatures` already bundles sorting, filtering, pagination, selection, expanding, pinning, resizing and faceting: no row models to wire.
- Pass that instance to `<DataGrid table={table} recordCount={total}>`.
- Compose the body with `DataGridTable` inside `DataGrid`, and enable features through `tableLayout` (e.g. `{ headerSticky: true, columnsResizable: true }`), not ad-hoc classes.
- Server-side data uses the documented fetch shape (`recordCount` is the total for pagination).
- Server-side data: `manualPagination: true` and `rowCount: total` in `useTable`, `recordCount={total}`, and fetch with the table's `pagination` state (`DataGridPagination` changes `pageSize`).
- Columns are TanStack v9, `ColumnDef<DataGridFeatures, Order>[]`, never v8's `ColumnDef<Order>[]`; a sortable column's `header` renders `DataGridColumnHeader` (a string header cannot sort).
- Imports, each from `@/components/reui/data-grid/<file>`: `DataGrid`, `DataGridFeatures` and `dataGridFeatures` from `data-grid`, `DataGridColumnHeader` from `data-grid-column-header`, `DataGridTable` from `data-grid-table`, `DataGridPagination` from `data-grid-pagination`, `DataGridScrollArea` from `data-grid-scroll-area`; `useTable` and `ColumnDef` from `@tanstack/react-table`.
- States: `isLoading` renders skeleton rows from each column's `meta.skeleton` (a `ReactNode`: `<Skeleton className="h-4 w-20" />`); `emptyMessage` (a `ReactNode`) fills a grid with no rows: after a failed fetch, pass it the error with a Retry.
- Numeric column: `meta: { headerClassName: "text-end [&>div]:justify-end", cellClassName: "text-end tabular-nums" }`.
- Rows edited in place: `autoResetPageIndex: false` in `useTable`, or each write jumps back to page 1.
- In a Frame: `<FramePanel className="p-0">` around `DataGridScrollArea` and `DataGridTable`, plus `tableClassNames={{ base: "min-w-[720px]" }}` so on a phone the table scrolls inside the panel instead of squeezing.
```tsx
const table = useTable({
features: dataGridFeatures,
data,
columns,
})
const columns = useMemo<ColumnDef<DataGridFeatures, Order>[]>(() => [
{ accessorKey: "total", header: ({ column }) => <DataGridColumnHeader title="Total" column={column} /> },
], [])
const table = useTable({ features: dataGridFeatures, data, columns })
<DataGrid table={table} recordCount={data.length}>
<DataGridTable />
</DataGrid>
```
Common mistakes:
- **Incorrect:** `<DataGrid data={rows} columns={cols} />` - these props do not exist. **Correct:** build a `useTable({ features: dataGridFeatures, ... })` instance and pass `table={table}` + `recordCount`.
- **Incorrect:** a raw `<table>` / hand-rolled pagination. **Correct:** use `data-grid`; read its API for sticky header, pagination, virtualization, row selection.
- **Incorrect:** styling rows/cells with arbitrary classes. **Correct:** drive layout via `tableLayout` and the primitive's `DataGridColumnMeta` (e.g. `cellClassName`, `headerTitle`), set through the bundle's `columnMeta` slot.
Never a raw `<table>` or hand-rolled pagination: the API covers sticky header, virtualization and row selection.
## event-calendar
@@ -69,7 +70,10 @@ Common mistakes:
<KanbanBoard>
{Object.entries(cols).map(([id, items]) => (
<KanbanColumn key={id} value={id}>
<KanbanColumnHandle><h3>{id}</h3></KanbanColumnHandle>
<div className="flex items-center justify-between">
<h3>{id}</h3>
<KanbanColumnHandle aria-label="Move column"><GripVertical /></KanbanColumnHandle>
</div>
<KanbanColumnContent value={id}>
{items.map((i) => (
<KanbanItem key={i.id} value={i.id}>
@@ -84,7 +88,7 @@ Common mistakes:
</Kanban>
```
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks.
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks. `KanbanColumnHandle` is hidden until its column is hovered or it has keyboard focus, so keep the column title outside it.
## sortable
@@ -106,22 +110,60 @@ Common mistakes:
## filters
**Required:** `filters` (`Filter[]`), `fields` (`FilterFieldConfig[]`), `onChange`
**Required:** `fields` (`FilterField[]`). The value is ONE `FilterQuery` tree - `query` + `onQueryChange`, or uncontrolled `defaultQuery`.
**Shape:**
```tsx
const [filters, setFilters] = useState<Filter[]>([
createFilter("priority", "is_any_of", ["low"]),
])
const fields: FilterFieldConfig[] = [
{ key: "priority", label: "Priority", type: "multiselect",
options: [{ value: "low", label: "Low" }, { value: "high", label: "High" }] },
const fields: FilterField[] = [
{ id: "title", label: "Title", type: "text" },
{
id: "status",
label: "Status",
type: "select",
options: [
{ value: "active", label: "Active" },
{ value: "archived", label: "Archived" },
],
},
]
const [query, setQuery] = useState<FilterQuery>(() => createFilterQuery())
<Filters filters={filters} fields={fields} onChange={setFilters} />
<Filters fields={fields} query={query} onQueryChange={setQuery} />
```
**Gotcha:** always build initial filters with `createFilter(field, operator, values)` - it generates the required `id`. Never hand-construct a `Filter` object. Pairs naturally with `data-grid`.
**Gotcha:** the state is a TREE, not a list of chips. `FilterQuery` is a group of rules joined by `and`/`or` and a group may hold another group, so `(A and B) or C` is expressible; a rule is `{ id, type: "rule", path: ["status"], operator, value }` and `path` is the whole nested attribute path, root first. The pre-rewrite API is GONE: there is no `filters`/`onChange` prop, no `FilterFieldConfig` (fields are `FilterField`, nested through their own `fields`, keyed `id` not `key`), and no `createFilter()`: ids come from `createFilterIdFactory(seed)` seeded off `useId` (never minted in render), and `createFilterRule({ id })` takes one, `createFilterQuery()` none. Read the query back with `flattenFilterConditions` (`{ path, field, operator, values, negated }` per rule, incomplete rules skipped) and walk the tree yourself when the parentheses carry meaning - the primitive compiles nothing, no SQL, no query string.
`variant` picks the chrome over that one query: `"basic"`, the default, is the flat chip row for a toolbar over a table; `"advanced"` is the condition builder, hung off a trigger or rendered in place with `advancedMode="inline"`. Both read and write the same tree, so a saved view built in one opens in the other. Other props worth knowing before you hand-roll them: `size` is two rungs, `"sm" | "default"`, resolved per style (there is no `lg`); `reorderable` turns on drag and Alt+Arrow row moves in the builder; `onBeforeQueryChange` is the ONE veto point for every write (return `false` to refuse, it cannot rewrite); `editors` registers custom value editors a field selects by `editor` name; `labels` / `operatorLabels` own every rendered string, and `renderChip` / `renderValue` / `renderEmpty` replace rendered parts. On a field, `loadOptions` supplies async options with paging and `resolveValues` renders a chip restored from a saved view whose option was never loaded.
## cascader
**Required:** `items` (a tree of `{ value, label, children? }`), plus the panel parts inside `CascaderContent`.
**Shape:**
```tsx
<Cascader items={items} value={value} onValueChange={setValue}>
<CascaderTrigger render={<Button variant="outline" />}>
<CascaderValue placeholder="Select an attribute" />
</CascaderTrigger>
<CascaderContent className="w-80">
<CascaderPanel>
<CascaderNav>
<CascaderBreadcrumb />
<CascaderInput />
</CascaderNav>
<CascaderEmpty />
<CascaderList maxHeight={288}>
<CascaderItems />
</CascaderList>
<CascaderStatus />
</CascaderPanel>
</CascaderContent>
</Cascader>
```
**Gotcha:** pressing a branch NAVIGATES, it does not select - only leaves are selectable until you pass `selectable="any"` or a predicate, and once a branch is selectable its chevron becomes the only way to open it. `CascaderInput` must stay inside `CascaderContent` (Base UI refills the query from the selection when the input sits outside the popup). Always include `CascaderStatus`: it is the live region announcing level changes, which the visual breadcrumb does not provide to screen readers. Accepts a flat adjacency list via `getParent` as well as nested `children`. `searchScope="deep"` searches the current level and everything under it, `searchScope="global"` the whole tree from any level, and both annotate results with their path; `multiple` gives checkbox rows; `inline` + a bare `CascaderPanel` embeds it with no popover.
The shape above is `mode="drill"`, the default. `mode="tree"` keeps the same parts (drop `CascaderBreadcrumb`, pass `showBack={false}`, drive expansion with `expanded`/`onExpandedChange`); `mode="columns"` REPLACES `CascaderList` + `CascaderItems` with a single `CascaderColumns`, and has no breadcrumb. Other props worth knowing before you hand-roll them: `cascade` (multi-select only, parent/child selection with indeterminate branches - pair it with `selectable="any"`, since a leaf-only tree can never cascade), `virtualize` plus `CascaderVirtualItems` for long levels, and `getChildren` for async levels (paging, retry, `prefetch`). `CascaderFooter` pins commands below the list and `CascaderSubmenu` opens one as a side flyout. To head a run of rows use `CascaderGroup` wrapping a `CascaderLabel` - a bare label inside a listbox names nothing and is dropped from the accessibility tree - and `CascaderSeparator` for the rule between runs.
## date-selector
@@ -247,7 +289,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</NumberField>
```
**Gotcha:** import from `@/components/ui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
**Gotcha:** import from `@/components/reui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
## rating
@@ -276,7 +318,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</div>
```
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window).
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window). `smooth` defaults to true: pass `smooth={!reduceMotion}` from motion/react's `useReducedMotion()`. Mark the active link `aria-current="location"` (track it with `onUpdate`); `"page"` is for route links.
## frame
@@ -285,18 +327,16 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
```tsx
<Frame>
<FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<div className="p-5">Content</div>
<FrameFooter>Footer</FrameFooter>
</FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<FramePanel>Content</FramePanel>
<FrameFooter>Footer</FrameFooter>
</Frame>
```
**Gotcha:** a structured card shell for tool-like surfaces. `stacked` connects multiple panels with shared borders; `dense` removes panel padding; radius via the `--frame-radius` CSS variable.
**Gotcha:** the shell for data and tool-like surfaces. `spacing` (`xs` | `sm` | `default` | `lg`) sets panel padding and the gap between panels, so pick it instead of padding classes (the 1 exception: `<FramePanel className="p-0">` around a `data-grid`); `variant` is `default` | `inverse` | `ghost`; `stacked` joins panels with shared borders; `dense` removes the frame's own inset and gap (panels sit flush), and panel padding stays; `--frame-radius` is the one radius knob (panels derive `--frame-panel-radius`).
## icon-stack
@@ -324,6 +364,26 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Gotcha:** the square container an icon sits in, so every list row, feature card and empty state shares one affordance. `variant`: `outline` (default) | `elevated` (muted fill, raised ring) | `soft` (tinted nested, tone from currentColor) | `solid` (filled tone, contrasting glyph) | `frame` (double container). `soft` and `solid` retint from one text color class (they default to `text-primary`). `size`: `xs | sm | default | lg | xl` (24/32/40/48/64px tile, glyph scales 12/14/16/20/24px). `radius`: `default | full`. Do not set a `size-*` class on the child icon unless you mean to override the tile's glyph size; recolor with `className` on the tile, not the icon.
## code-block
**Required:** `code` + `language`, or pre-highlighted `lines`.
**Shape:**
```tsx
<CodeBlock code={code} language="tsx" />
<CodeBlock code={code} language="tsx" showLineNumbers maxLines={20}>
<CodeBlockHeader>
<CodeBlockTitle>use-totals.ts</CodeBlockTitle>
<CodeBlockLanguage />
<CodeBlockCopyButton className="ml-auto" />
</CodeBlockHeader>
<CodeBlockExpandButton />
</CodeBlock>
```
**Gotcha:** the one-liner is already a complete block; every child is optional chrome, at any depth. Shiki is the only npm dependency and loads lazily on first highlight; `lines` (from `highlightCode` in `code-block-highlight`, which is server-safe and has no `"use client"`) or `highlight={false}` loads nothing at all. `maxLines` caps the height AND marks the block collapsible, which is what makes `CodeBlockExpandButton` appear. Use `variant="ghost"` when the block sits inside a surface that already has a border.
## alert
**Required:** `Alert` > `AlertTitle`
@@ -338,7 +398,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</Alert>
```
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds. Defer generic alert rules to the shadcn skill.
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds.
## badge
@@ -346,25 +406,116 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Shape:**
```tsx
<Badge variant="success-light" size="sm">Success</Badge>
<Badge variant="outline" radius="full">Pill</Badge>
<Badge variant="success-light">Success</Badge>
<Badge variant="outline">Draft</Badge>
```
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl`, `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes for statuses.
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl` (keep the default), `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes: `<tone>-light` for a state, `outline` for a neutral label; an omitted `variant` is the solid primary fill.
## color-picker
**Required:** none (`<ColorPicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<ColorPicker value={color} onValueChange={setColor} alpha>
<ColorPickerTrigger />
<ColorPickerContent>
<ColorPickerPanel>
<ColorPickerArea />
<ColorPickerSlider channel="hue" />
<ColorPickerSlider channel="alpha" />
<ColorPickerFields />
</ColorPickerPanel>
</ColorPickerContent>
</ColorPicker>
```
**Gotcha:** the value is a CSS color string in `format` (`"hex"` default, `"rgb"`, `"hsl"`, `"hsb"` or `"oklch"`), `null` when empty, never an object. `onValueChange` fires on every drag move, so save in `onValueCommit`. Without `alpha` the value is always opaque. A bare `ColorPickerPanel` inside the root is an inline picker; `ColorPickerInput` replaces the trigger with a typable field.
## emoji-picker
**Required:** none; wire `onEmojiSelect` to insert a pick, or `value` + `onValueChange` to use it as a field.
**Shape:**
```tsx
<EmojiPicker onEmojiSelect={({ value }) => insert(value)}>
<EmojiPickerTrigger />
<EmojiPickerContent>
<EmojiPickerHeader>
<EmojiPickerSearch />
</EmojiPickerHeader>
<EmojiPickerCategories />
<EmojiPickerList />
<EmojiPickerFooter>
<EmojiPickerPreview />
<EmojiPickerSkinTone />
</EmojiPickerFooter>
</EmojiPickerContent>
</EmojiPicker>
```
**Gotcha:** the emoji data is fetched at runtime from a pinned jsDelivr path (`EMOJI_PICKER_DATA_URL`): under a strict Content Security Policy allow it in `connect-src`, self-host with `dataUrl`, or pass `data` (from `normalizeEmojibaseData`). Store the pick's `value` (the native emoji in its skin tone, or `:shortcode:` for a custom one). `multiple` makes the value a list, capped by `max`.
## file-type
**Required:** none; pass `type` (an extension, a family name or any string).
**Shape:**
```tsx
<FileType type="pdf" />
<FileType type={getFileType(file.name)} size="sm" aria-hidden="true" />
```
**Gotcha:** one `span` with `role="img"`, no children, no `"use client"` (fine in a Server Component). Resolve a file name, path, URL or MIME type with `getFileType`, never by splitting on the dot. `variant`: `outline` (default) | `solid` | `light` | `mono`; `size`: `mini` | `xs` | `sm` | `default` | `lg` | `xl` (18 to 56px); recolor with a `text-*` class. Pass `aria-hidden="true"` when the file name sits beside it.
## signature-pad
**Required:** `SignaturePad` > `SignaturePadArea`
**Shape:**
```tsx
<SignaturePad value={strokes} onValueChange={setStrokes}>
<SignaturePadArea>
<SignaturePadGuide />
<SignaturePadPlaceholder />
<SignaturePadControls>
<SignaturePadUndo />
<SignaturePadClear />
</SignaturePadControls>
</SignaturePadArea>
</SignaturePad>
```
**Gotcha:** the value is an array of strokes (`{ points: [x, y, size][], color? }`), not an image: store it as JSON, and export with `useSignaturePad()` or `apiRef` (`toSVG`, `toDataURL`, `toBlob`) or `SignaturePadSave` (`format`, `onSave`). `onValueChange` fires per finished stroke, never per pointer move. Size the area with a class (`h-40` by default); an overlay in it that is not a control needs `pointer-events-none`. Drawing needs a pointer, so offer a typed name where a signature is required.
## time-picker
**Required:** none (`<TimePicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<TimePicker value={time} onValueChange={setTime}>
<TimePickerTrigger />
<TimePickerContent>
<TimePickerColumns />
<TimePickerFooter>
<TimePickerNow />
<TimePickerClear />
<TimePickerConfirm />
</TimePickerFooter>
</TimePickerContent>
</TimePicker>
```
**Gotcha:** the value is a 24-hour `"HH:mm"` string (`"HH:mm:ss"` with `granularity="second"`) or `null`, never a `Date`, whatever `hourCycle={12}` shows. `minuteStep`, `min`, `max` and `isTimeDisabled` narrow the options; keep `isTimeDisabled` stable (module scope or memoized). `requireConfirm` holds picks as a draft until OK. `TimePickerInput` replaces `TimePickerTrigger` for a typable field, never beside it.
## base vs radix - write for the project's base
ReUI ships every component in two builds: `base` (Base UI) and `radix` (Radix UI). The install command and name are identical, and the CLI installs the build matching the project. But you must write/adapt code against the **right base**, because their APIs differ.
**Detect the base first.** Read `components.json` -> `style` and take the segment before the first `-`:
- `"style": "base-nova"` -> **Base UI**
- `"style": "radix-nova"` -> **Radix UI**
**Then use that base's API.** The deltas mirror shadcn's base-vs-radix split:
Every component ships a `base` (Base UI) and a `radix` (Radix UI) build under 1 name, and the CLI installs the one the project uses. Read `components.json` `style`: the part before the first `-` is the base (`base-nova` is **Base UI**, `radix-nova` is **Radix UI**). Write against that base; the deltas mirror shadcn's:
- Slot/composition: Base UI `render={<… />}` vs Radix `asChild`.
- `Select`: Base UI takes `items`; Radix uses `<SelectItem>` children.
- `ToggleGroup`: Base UI `multiple` boolean vs Radix `type="single" | "multiple"`.
The safest path is to **read the installed files and `c-*` examples** - they're already in your base, so reuse their wiring instead of guessing. When `get_component`'s inline `api` or an example shows the other base's shape, translate it to your base (or `validate_usage` to confirm). Defer the generic base/radix mechanics to the shadcn skill.
Installed files and `c-*` examples are already in your base: reuse their wiring. When an `api` or example shows the other base's shape, translate it (or `validate_usage` to confirm).
+62
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@@ -0,0 +1,62 @@
# Compose a screen
Read this before you build any screen or section, then write the router's 7-line plan in your reply (Surface, Archetype, Container family, Density, Regions, States, Motion) and build exactly that plan. Style it with the topics the screen touches: [layout.md](./layout.md) (house defaults), [color.md](./color.md), [motion.md](./motion.md).
If the brief names a layout or a motion (a left nav, 2 entrances), follow the brief and name the default you overrode. Several entrances run as 1 stagger: at most 6 items, 50ms apart, never on table rows or lists of 20 or more.
## Surface
- **Operational**: a screen people work in every day (dashboard, records, settings, admin tools). Frame-led, dense (`size="sm"` on controls that take it), no hero, no page-load motion.
- **Marketing**: a page a visitor reads once (landing, pricing, features). Card-led sections on the spine below, default density.
- **Flow**: a task people finish and leave (sign in, onboarding, checkout). 1 centered Card or a Dialog, 1 primary action per step.
## Archetypes: pick 1 per screen
- **Vertical rail settings** (3 to 6 sections): a section rail on the left, 1 content column, 1 section at a time; the rail turns horizontal below `md`.
- **Horizontal tabs** (5 to 8 views of 1 object): a full-width `Tabs` rail under the header that scrolls sideways when it overflows, 1 content column.
- **Frame stack**: stacked Frames, each 1 focused group of settings or records; a flat page split by `Separator` rows when it should feel lighter.
- **Table-backed management**: header, toolbar (search, `filters`), then a `data-grid` with row actions and pagination, all in 1 Frame.
- **Dashboard grid**: a KPI row, then 1 or 2 chart or list panels, then the table.
- **Board**: header and filters, then a `kanban` board; `KanbanBoard` stacks its columns below `sm`, and a wider board scrolls inside its own region.
- **Record detail**: header (title, status `Badge`, actions), a main column of sections, a side column of facts that stacks under it below `lg`.
- **Marketing spine**: optional `Badge` eyebrow, headline (the only loud element), 1-clause subhead, action row (1 primary `Button`, a second `variant="outline"`, a third a text link), specific proof beside it ("27 reviews"), media. Omit parts; never reorder them.
- **Auth card**: 1 centered `Card` at `max-w-sm`: title, fields, 1 full-width primary `Button`, a text link to the other flow.
- **Wizard dialog**: a `Dialog` holding a `stepper`, 1 step visible, Back (`variant="outline"`) and Next (primary) in its footer.
An app shell around any of them is the shadcn `Sidebar`, which turns into a `Sheet` below `md` by itself.
## Fill each region in this order
1. The ReUI component that owns the job: the router's Owners (`data-grid`, `filters`, `kanban`), `useFileUpload` from `@/hooks/use-file-upload` for file drop, or the one whose contract in [components.md](./components.md) matches.
2. A shadcn/ui component (`Tabs`, `Dialog`, `AlertDialog`, `Sheet`, `Empty`, `Skeleton`, `sonner`).
3. A free `c-*` example from `get_examples` that already composes it: install it and adapt.
4. Your own composition of those parts. Never a hand-rolled table, modal or tabs.
Import ReUI parts file by file: `data-grid`, `filters`, `cascader`, `event-calendar` and `gantt` are folders with no index file. `data-grid`: the import line in [components.md](./components.md). `filters`, each from `@/components/reui/filters/<file>`: `Filters` from `filters`, `createFilterQuery` and `flattenFilterConditions` (1 argument, the query) from `filters-query`, the types `FilterField` and `FilterQuery` from `filters-types`.
## Wiring that works
- `data-grid`: columns are `ColumnDef<DataGridFeatures, Order>[]`, a sortable header renders `DataGridColumnHeader`, and server paging needs `manualPagination: true` and `rowCount`.
- `filters`: apply each condition by its `operator`. Negate swaps a rule to its inverse (`is` and `is_not`, `contains` and `not_contains`, `is_any_of` and `is_none_of`, `empty` and `not_empty`) and sets `negated` only when there is none: honour both.
- A Base UI `Button` that navigates: `<Button nativeButton={false} render={<Link href="/x" />}>`.
- shadcn's `CommandDialog` has no `Command` inside, unlike older shadcn: wrap `CommandInput` and `CommandList` in one. `CommandItem` search matches its `value`: omit it (text is used) or use the label; ids in `onSelect`.
## Headers
A page or panel header puts the title (1 to 3 words) and a 1-clause description on the left and the actions on the right: 1 primary `Button`, the rest `variant="outline"`, row actions `variant="ghost"`.
## Responsive
- No horizontal page scroll at 390px: grids drop to 1 column, side columns stack, `min-w-0` on every shrinking parent.
- A KPI row is `grid-cols-1 sm:grid-cols-2 xl:grid-cols-4`.
- Every header and toolbar action stays reachable at every width: a control hidden below a breakpoint moves into a menu shown only there.
- A table scrolls sideways inside its Frame, never the page (the `data-grid` contract in [components.md](./components.md)).
## States and motion
- Each data region owns its states: empty (shadcn `Empty` with a title, 1 line and the primary action), loading (`Skeleton` in the real layout; `data-grid` takes `isLoading`) and error (inline in the region, with Retry). Never 1 spinner for the whole page.
- Motion: none, or the 1 entrance per view; installed parts keep their own motion, and hover and press follow [motion.md](./motion.md). An Alert, field error, notice or data that appears after an action or a load is a reveal, not an entrance: fade it in with the reveal row.
## Remove first
Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments. Add a region only when the brief needs it.
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# Craft: make ReUI UI exceptional, not generic
ReUI items ship senior-designer quality. Your adaptation has to hold that bar, so the result reads like a real product surface a team would keep - not a wireframe an AI generated. Use these alongside the reuse rules in [adapting.md](./adapting.md).
## Have a point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
## Brutally clear hierarchy
One focal point per card or panel: the dominant metric or task first, its label second, supporting detail third. The first thing the eye lands on should be the right thing; secondary text must read as secondary. Borders, separators, and surfaces do real work to create 2-3 information bands - don't flatten everything to equal weight.
## Spacing rhythm and deliberate density
Gaps are a signal, not a default. Keep them intentional and consistent within a family (`gap-1`/`gap-2` for tight operational rows, larger gaps for section breaks), and smaller within a group than between groups. Match the surrounding ReUI density; don't pad an operational surface like a marketing page, and don't drift density mid-section. The composition should still feel authored in grayscale.
## Cover the real states (the usual miss)
A surface isn't done at the happy path. Compose, and wire:
- **Empty** - a purposeful empty state (short message + the primary action), never a blank panel.
- **Loading** - a **skeleton** that matches the real layout, not a centered spinner.
- **Error** - an inline, recoverable error with a retry, announced via `role="status"`/`aria-live`.
Derive these from an element the block already has (don't invent parallel markup), or `get_examples` for a state-specific example.
## Responsive by default
Mobile-first, not mobile-afterthought. In constrained rows/cards/sidebars, put `min-w-0` on the shrinking container and `truncate` long single-line labels; protect the primary label's width and let secondary content compress. Reflow layouts (multi-column -> single column) rather than just shrinking them. Desktop and mobile should both look designed.
## Motion, subtly
Motion should clarify, not decorate. Use ReUI Motion Icons on primary actions for a subtle hover cue; keep transitions short (~200-300ms) with calm easing; prefer a skeleton pulse over a spinner. No bouncing, no gratuitous entrance animations on every element.
## Real, activated content
Use believable, typed data (realistic labels, counts, timestamps, statuses that map to a real workflow) - never lorem or abstract filler. Every visible control does something: no decorative buttons, fake tabs, meaningless toggles, or stats with no job. It must still hold with long names, empty values, and crowded data.
## Avoid the AI tells
These instantly read as generated - don't ship them: equal-weight card walls, empty gradients, repetitive padding everywhere, generic enterprise copy, ornamental icons, and number tiles that don't earn their place.
## The bar
Before you finish, ask: **would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content?** If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
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# Icons (ReUI delta over shadcn)
Follow the shadcn icon rules (use the project's configured `iconLibrary`, `data-icon` on icons inside `Button`, no sizing classes on icons inside components, pass icons as component objects not string keys). ReUI adds the following.
Use the project's configured `iconLibrary`, put `data-icon="inline-start"` on an icon before the label inside `Button` (`data-icon="inline-end"` on one after it), put no sizing classes on icons inside components, and pass icons as components, not string keys. ReUI adds the following.
## Portable icons (library-agnostic)
ReUI components, examples, and blocks are authored to be icon-library-agnostic. When `iconLibrary` is set in `components.json`, the shadcn CLI installs each item's icons in **your** library automatically - you swap nothing. If an installed item's icons don't match your project (for example `iconLibrary` isn't set, so they came in from the item's demo library), change the **import source and component name** to your library, keeping the same icon-name semantics:
ReUI components, examples, and blocks are authored to be icon-library-agnostic. The shadcn CLI installs each item's icons in the library named by `iconLibrary` in `components.json` - you swap nothing. When `iconLibrary` is not set, the CLI falls back to `lucide`, so the icons arrive as `lucide-react` imports. If that is not the project's library, set `iconLibrary` before installing, or change the **import source and component name** to your library, keeping the same icon-name semantics (each key below is an `iconLibrary` value):
- `lucide` -> `lucide-react`
- `tabler` -> `@tabler/icons-react`
- `phosphor` -> `@phosphor-icons/react`
- `remix` -> `@remixicon/react`
- `hugeicons` -> `@hugeicons/react`
- `remixicon` -> `@remixicon/react`
- `hugeicons` -> icons from `@hugeicons/core-free-icons`, rendered through `HugeiconsIcon` from `@hugeicons/react`
Don't assume `lucide-react`; read `iconLibrary` from `components.json`.
Don't assume `lucide-react`: read `iconLibrary` from `components.json`, and when it is unset, check which icon package the project already uses.
## Keep icons purposeful
@@ -20,20 +20,24 @@ Icons support the hierarchy, they don't replace it: keep them small, matched to
## Motion Icons (the `@reui/icons/...` set)
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled), each icon in two variants:
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled). Every icon installs from the default path; some also have a real hover animation (motion/react) on the animated path:
```bash
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated (motion/react)
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static, every icon
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated, only when the icon has installAnimated
```
Finding them via the MCP is free; installing requires an Ultimate license (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Reach for a Motion Icon on a primary action when a subtle hover cue helps; keep motion restrained.
The animated path answers for every icon, but for an icon without a real animation it installs the same static drawing, so only use it when the icon carries `installAnimated`.
Motion Icons need an Ultimate license for **both discovery and install** (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Without it `search_icons` comes back `locked` with no results and `search` returns no icons at all, so check the plan before you promise the user icons: on a free or Pro account, use the project's own `iconLibrary` instead. On Ultimate, a Motion Icon on the primary action is the 1 hover flourish (see [motion.md](./motion.md)).
Finding icons:
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a hover-animated Motion variant.
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a real hover animation; a concept with none comes back empty and `animatedNote` says so.
- One icon: `search` with `type: "icon"`.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` when an animated variant exists - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (its live icon-category page) - **share it with the user** so they can SEE the icon before installing.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` only when the icon really animates - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (the icon's own page) and a `thumbnail` (its 4 styles side by side) - **show or share them** so the user can SEE the icon before installing, and look at the thumbnail yourself before trusting a name.
- Several icons can fit one concept. Before installing, read `get_icon`'s `whenNotToUse` (each entry names the icon to use instead), and use its `label` as the `aria-label` of an icon-only button.
- Icon names were revised in the icons v2 update. An old name (`save-2`, `abstract-18`) still answers in `get_icon`, `get_install_command`, `validate_usage` and `get_thumbnail` with the icon it became and `renamedFrom`, and still installs that same drawing; write the current name in new code. That includes names renamed because they misdescribed the drawing (`watch` installs a sand timer, `chevrons-down` points up), so look at the `thumbnail` before trusting an old name. `search_icons` answers an old name the same way, unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word, and `oldNameNotes` names the icon the old name installs. `search` ranks by current names only, so look an old name up with `get_icon`, never `search`. Only `tag` (it drew a money bag) no longer answers: the reply names the icons to use instead.
The `icon-stack` component composes multiple icons into a stacked display.
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# Layout: house defaults, hierarchy, spacing, surfaces and states
## Point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
**The bar:** before you finish, ask: would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content? If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
## House defaults
<!-- gen:house-defaults:start -->
- **Spacing ladder**: `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections, `gap-0.5` title to description. Deviate when: skip a level if you like, never invert them.
- **Panel title**: no size class on `FrameTitle` or `CardTitle`. Deviate when: never; `FrameTitle` ships `text-sm font-semibold`, `CardTitle` follows the installed style.
- **Meta text**: `text-xs`. Deviate when: never smaller, except inside illustrative mini-UI artwork.
- **Frame spacing**: `spacing="default"`, written out. Deviate when: `sm` in a sheet, dialog, drawer or popover, or for a dense data grid in a panel; `xs` or `lg` only with a stated reason.
- **Leading row icon**: `size-4`. Deviate when: never in a glyph column; `Spinner` ships `size-4`, so a loading swap keeps the width.
- **Icon inside a control**: no size class; the control sizes it per style and size. Deviate when: never pin `size-*` on an svg inside `Button`, `InputGroupButton`, `InputGroupAddon`, `DropdownMenuItem`, `DropdownMenuCheckboxItem`, `DropdownMenuRadioItem`, `DropdownMenuSubTrigger`, `SelectItem`, `CommandItem`, `Toggle`, `ToggleGroupItem`, `IconTile` or `MarkerIcon`.
- **Badge size**: `default` (leave `size` off). Deviate when: `lg` or `xl` only when the user asks; never `sm` or `xs`.
- **Neutral badge**: `variant="outline"`. Deviate when: never `secondary`, `default` or `primary-light` for an id, tag, version, count or Draft/Beta label; inline after the title, never `ml-auto`.
- **State badge**: `<tone>-light`: `success-light`, `info-light`, `warning-light`, `destructive-light`; `primary-light` for brand or pending. Deviate when: never the solid tone, `secondary` or `outline` for a state; 1 state badge per row.
- **Solid badge**: never unless asked; always name a variant (an omitted one is the solid primary fill). Deviate when: only when the user asks for a solid fill (`default`, `secondary`, `success`, `info`, `warning`, `destructive`, `focus`, `invert`).
- **Slot padding**: the primitive's own inset; set density with `Frame spacing=` or `Card size="sm"`. Deviate when: never a padding class on `CardHeader`, `CardContent`, `CardFooter`, `FrameHeader`, `FramePanel`, `FrameFooter`, `SheetHeader`, `SheetContent`, `SheetFooter`, `DialogHeader`, `DialogContent`, `DialogFooter`, `PopoverContent`, `DropdownMenuContent`, `TabsContent` or `AccordionContent`.
- **Inline separator**: `<span aria-hidden className="bg-muted-foreground/40 size-1 shrink-0 rounded-full" />`. Deviate when: never a typed `·` between rendered segments; a literal dot only inside 1 data string.
- **List rows**: dense, auto height; a row with no second line stays 1 tight line. Deviate when: never uniform height.
- **Current list item**: ghost hover fill (`bg-muted`, `dark:bg-muted/50`) plus `aria-current`. Deviate when: never a dot or a check mark.
<!-- gen:house-defaults:end -->
## Hierarchy
- 1 focal point per card or panel: the dominant metric or task, then its label, then detail. Borders, separators and surfaces make 2 to 3 bands, never equal weight everywhere.
- Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments.
## Spacing and copy
- Siblings take the parent's `gap-*`, never their own margins; a heading sits nearer its own content than the section above it. Never pad an operational surface like a marketing page.
- Titles 1 to 3 words, a description 1 clause (about 8 words), a context line 2 segments at most, labels and buttons 1 to 2 words, a toast title 4 words at most. Copy that wraps at desktop width is over budget: cut it, never shrink the type.
## Surfaces
- `Frame` for data and operational surfaces (tables, lists, tool panels); `Card` for bounded sections and marketing.
- Prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card.
- A `data-grid` inside a Frame is the one place for `<FramePanel className="p-0">`; elsewhere no padding on slots. This is the 1 exception to the Slot padding row above.
- 1 archetype per screen (operational ones and the marketing spine): [compose.md](./compose.md) lists each with its regions.
## Type and buttons
- A KPI value is `text-2xl font-semibold tracking-tight tabular-nums`.
- `size="sm"` on dense surfaces, `variant="outline"` for secondary actions, `ghost` for row actions; 1 primary per region, 1 variant per toolbar.
- A toolbar separator is `<Separator orientation="vertical" className="my-auto h-4" />`; at a 390px viewport a toolbar stays on 1 row.
## States and responsive
- Empty: a short message plus the primary action. Loading: a `Skeleton` in the real layout, never a centered spinner. Error: inline with a retry.
- No horizontal page scroll at 390px: reflow to 1 column instead of shrinking; `min-w-0` on the shrinking parent and `truncate` on single-line labels.
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# Motion
## Installed motion: never retime it
<!-- gen:installed-motion:start -->
| Installed part | Duration |
| ------------------ | ----------------- |
| Overlays | 100ms |
| Tooltip | 150ms (default) |
| Sheet, sidebar | 200ms |
| Navigation menu | 300ms, exit 150ms |
| rhea control focus | 200ms |
<!-- gen:installed-motion:end -->
Never add or change `duration-*`, `ease-*`, `animate-*` or `transition-*` on installed parts (`components/ui`, `components/reui`); Button already presses with `active:not-aria-[haspopup]:translate-y-px`.
## House motion: your own code
<!-- gen:house-motion:start -->
| Use | Tailwind |
| ------------------------- | ------------------------------------------------------- |
| Hover, press, color | `transition-colors` (150ms, no duration or ease class) |
| Reveal or expand | `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` |
| Large surface (ceiling) | `duration-300` with the same curve |
| An overlay you build | `duration-100` with the same curve |
| Media hover zoom | `duration-500` with the same curve, `scale-105` at most |
| Width tied to the sidebar | `duration-200 ease-linear` |
<!-- gen:house-motion:end -->
- Press on a custom surface (not Button): `transition-transform active:scale-[0.98] motion-reduce:transition-none`.
- Hover color plus press on 1 element: `transition-[color,background-color,border-color,scale]` (`transition-colors` and `transition-transform` override each other; `scale-*` sets `scale`).
- motion/react takes the same values in seconds: `{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }`; hover `{ duration: 0.15 }`.
- Drag, reorder and layout use `const SPRING = { type: "spring", visualDuration: 0.25, bounce: 0 }`. Define `SPRING` only when something drags, reorders or toggles layout.
## Hard rules
- Animate `transform` and `opacity`; color only for hover and press. Never `transition-all`; width, height, top or left only in the sidebar row.
- Never `animate-bounce` or a spring with bounce above 0. `ease-linear` only for progress, spinners, loops and the sidebar; never Tailwind's `ease-in`, `ease-out` or `ease-in-out`.
- `motion/react` only: never framer-motion, GSAP or react-spring.
- At most 1 entrance animation per view (a stagger counts as 1), and every animation has a reduced-motion path. Feedback that appears after an action or a load (an Alert, a field error, a saved notice, data replacing its `Skeleton`) is a reveal, not an entrance: fade it in with the reveal row.
- Never add named `duration-*` utilities or redefine `--ease-out`.
- Loading: a `Skeleton` (it already pulses) in the real layout; a spinner only inside a busy button.
- Motion Icons (Ultimate only): 1 on the primary action is the 1 hover flourish; install it with its `installAnimated` command; never retime it.
## Performance
Each line names its lint rule, or judgement (no check).
- Never animate blur, drop-shadow, backdrop-filter, box-shadow, border-radius, background-position, background-size or a custom property that feeds transform; clip-path and stroke-dashoffset only as a one-shot reveal of 300ms or less, or a loop on an element of 240x240px or less. Name the properties: never a bare `transition` (it also animates box-shadow and filter). (`reui/no-paint-animation`; 240px: judgement (no check))
- A hover lift is `transform` over a static shadow, or a shadow layer whose `opacity` fades; never a transitioned `hover:shadow-*`. (`reui/no-paint-animation`)
- CSS first: hover, press, reveals and ambient loops are Tailwind transitions, `tw-animate-css` or `@keyframes`. motion/react only for exit on unmount, drag, springs that follow input, `layout` and scroll-linked values. (judgement (no check))
- In motion/react, `x`, `y`, `scale`, `rotate`, `pathLength` and every SVG target run on the main thread: never `repeat: Infinity` on them (loop with CSS `@keyframes`), and keep 20 or fewer JS-driven animations running per view. An opacity loop leaves the main thread only on an HTML element without `repeatDelay`, `repeatType: "mirror"` or `onUpdate`. (`reui/no-main-thread-loop`)
- SVG geometry (a rect's `width`, a circle's `r`) does not reflow the page but runs in motion's JS loop: one-shot only. (`reui/no-main-thread-loop`)
- Never set React state per frame (requestAnimationFrame, `useAnimationFrame`, `onUpdate`, scroll or pointermove listeners): bind styles to `useMotionValue`, `useTransform` or a CSS variable on the element. (`reui/no-frame-setstate`)
- A JS-driven loop (motion `repeat`, requestAnimationFrame, canvas) pauses offscreen with `useInView` or IntersectionObserver; `content-visibility: auto` never stops script, and a setInterval loop also pauses on `visibilitychange`. (`reui/loop-offscreen`)
- No permanent `will-change`: no `will-change-*` class or `willChange` style, except during a drag, removed when it ends. (`reui/will-change`)
- Stagger 50ms or less per step (`staggerChildren: 0.05`), only the first 6 items, the whole entrance done in 500ms, first mount only, never on table rows or lists of 20 or more; scroll reveals use `whileInView` with `viewport={{ once: true }}`. (`reui/stagger-budget`; item count and tail: judgement (no check))
- A height reveal (`grid-template-rows`) starts only on a click or key press, runs 200ms or less, 1 at a time; never `initial={{ height: 0 }}`. (`reui/no-layout-transition`)
- The motion `layout` prop on 1 list at a time (about 20 elements), never in data-grid or virtualized rows; drag and drop goes through `@reui/sortable` or `@reui/kanban`. (judgement (no check))
- AnimatePresence `mode="wait"` only with an exit of 150ms or less; `initial={false}` around content present at first render. (`reui/stagger-budget`)
- Never hide the hero or the largest heading behind a motion/react `initial` at opacity 0 (hidden until JavaScript runs). (judgement (no check))
- At most 3 ambient loops per view: CSS `@keyframes` on transform or opacity, a period of 2s or more, exempt from the duration table; once 3 run in a view they pause offscreen (a `content-visibility: auto` wrapper with `contain-intrinsic-size: auto <h>` where nothing paints outside it, or IntersectionObserver toggling `animation-play-state`). At most 50 animating elements per view (Skeletons, loaders and CSS opacity loops not counted). A static blur above 12px, at most 1 per view, only on a surface that neither moves nor sits over motion. (judgement (no check))
## Reduced motion
- Reduced motion is a substitute, not an off switch: replace movement (translate, scale, rotate, slide, zoom, layout, parallax, auto-scroll) with an opacity fade of 150ms or less or an instant change. Keep color and opacity feedback, focus, progress bars, loaders, the Skeleton pulse, chevrons and the switch thumb. (`reui/reduced-motion`)
- The reduced state is the resting state: content never waits at opacity 0, hidden or offset for an animation that will not play; a count-up shows its final value. (`reui/reduced-motion`)
- In every mode an entrance moves 8px or less and starts at scale 0.95 or more; nothing moves a surface larger than half the viewport. (`reui/reduced-motion`; half the viewport: judgement (no check))
- `<MotionConfig reducedMotion="user">` once at the app root (its default ignores the OS) AND a `motion-reduce:` path on every CSS animation (MotionConfig never reaches CSS). An example or block wraps its own motion subtree. (`reui/reduced-motion`)
- MotionConfig makes only transform keys and width, height, top and left instant; opacity, filter, clipPath, pathLength, color and a `transform` string keep animating, so a loop or those keys branch on `useReducedMotion()` and rest on the final value. (`reui/reduced-motion`)
- `useReducedMotion()` is null on the server: never let it pick markup (JSX, className, `initial`) or reach `animate` under `initial={false}`; branch only animate, transition, `while*` or exit values. (`reui/reduced-motion-ssr`)
- No SMIL (`<animate>`, `<animateMotion>`, `<animateTransform>`); canvas and requestAnimationFrame loops draw 1 resting frame under `prefers-reduced-motion: reduce`. (`reui/no-smil`, `reui/reduced-motion`)
- Smooth scroll only under `motion-safe:scroll-smooth`. A focus ring appears at once: never `transition-all`, `transition-shadow` or a bare `transition` on it. (`reui/reduced-motion`, `reui/focus-transition`)
- Loaders and typing dots keep their opacity pulse; every decorative loop gets `motion-reduce:animate-none`, never an inline `style={{ animation }}` (it beats the class). (`reui/reduced-motion`)
- Anything that moves on its own for more than 5 seconds (autoplay, marquee, ticker) gets a visible Pause control, pauses on hover and focus, and never autoplays under reduced motion. (`reui/pausable-autoplay`)
- Installed overlays keep their 100ms fade, zoom and 8px slide under reduced motion: disclosed, not edited; an app that needs WCAG 2.3.3 adds its own override. (judgement (no check))
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# Quality gates (security, accessibility, scroll)
# Quality gates (security, accessibility, scroll, self-checks)
These are the **done gate**, not a nice-to-have: before you call any ReUI work finished, call the MCP `get_audit_checklist` tool and pass every item below (plus the craft bar in [craft.md](./craft.md)). Then typecheck and lint.
This is the **done gate**: before you call any ReUI work finished, call `get_audit_checklist` and pass every item below (plus the bar and the states in [layout.md](./layout.md)). Then run the self-checks, typecheck and lint, compare with [anti-patterns.md](./anti-patterns.md), and hand back in the 5 lines below.
## Security
@@ -10,13 +10,48 @@ These are the **done gate**, not a nice-to-have: before you call any ReUI work f
## Accessibility
- Implicit list/card items that navigate get real anchors with a standard hover affordance.
- Implicit list/card items that navigate get real anchors with a standard hover affordance. Hover on a display-only card: make the card a link to its detail, or give it no hover.
- `aria-current="page"` on the current route link, `"location"` on the current in-page section link.
- Destructive confirms use `AlertDialog`, not `Dialog`, and cannot be dismissed while pending.
- Icon-only or numeric buttons need an `aria-label`; decorative icons get `aria-hidden`.
- Every non-submit button is `type="button"`.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship standard keyboard behavior - read each component's inline `api` rather than re-implementing it.
- Announce async UI: loading and error messages use `role="status"` / `aria-live` so they're not silent to screen readers.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship their keyboard behavior; never re-implement it.
- Announce async UI: loading and error messages use `role="status"` or `aria-live`.
## Scroll mechanics
- Make scroll regions with a parent-owned height: a `min-h-0` + flex chain down to the scroll container. Never guess a `max-h`.
- The scroll container owns `overflow-auto`; ancestors stay `min-h-0` so the height resolves.
## Self-checks
After every UI edit, run these with ripgrep on `<files>`: each file you wrote or changed, by path, never `components/ui` or `components/reui`. A clean check prints nothing; a hit prints `file:line:code`. The last filter drops comment lines.
```sh
# C1 banned motion: transition-all, bare or paint transitions, layout keys, bounce, overshoot, scale 0, hover and tap gestures, will-change
rg -nH 'transition-all|transition(-property)?: *[^;]*\b(all|width|height|top|left|margin|padding|box-shadow|filter)\b|[\x27\x60" ]transition( +(duration|ease|delay|hover|focus|active|group|motion)|[\x27\x60"])|transition-shadow|transition-\[[^\]]*\b(width|height|top|left|right|bottom|inset|margin|padding|filter|radius|background-position|background-size|all)\b|animate-bounce|will-change|willChange|bounce: *(0?\.0*[1-9]|[1-9])|[\x27"](backIn|backOut|backInOut|anticipate)[\x27"]|(cubic-bezier\(|ease: *\[)([^,]*,|([^,]*,){3})[ _]*(-|1\.[0-9]*[1-9]|[2-9])|scale: *0 *[,}]|\bscale-0\b|while(Hover|Tap|Focus)=|(initial|animate|exit)=\{\{[^}]*\b(width|height|maxHeight|top|left|margin|padding|boxShadow|filter|backdropFilter|borderRadius)[A-Za-z]*:' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 off-scale motion: a duration off 0, 100, 150, 200 and 300 (duration-500 only on a media hover zoom), ease-in or ease-out, a stagger step above 0.05
rg -nH 'duration-([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})\b|duration-\[|\b([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})ms\b|(^|[^0-9.])(0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)|1\.[0-9]+)s\b|duration: *([1-9]\b|0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)\b)|\bease-(in|out|in-out)\b|(staggerChildren: *|stagger\( *)(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *[^,}]*\b(i|index|idx)\b *\* *(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *(0?\.0[6-9]|0?\.[1-9]|[1-9])[0-9.]* *\* *\b(i|index|idx)\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 read by hand: a duration or delay that is not a number, every index delay (allowed: 0.05 or less on the first 6 items, as Math.min(i, 5) * 0.05, never on table rows)
rg -nH '([dD]uration|[dD]elay): *[^0-9 .]|delay: *[0-9.]+ *\*' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C3 state color: raw palette on a line that names a state
rg -nH '\b(text|bg|border|ring|fill|stroke)-(red|rose|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet)-[0-9]{2,3}\b' <files> | rg -i ':[0-9]+:.*\b(success|paid|active|completed?|done|approved|online|healthy|live|error|failed|critical|overdue|declined|rejected|cancell?ed|blocked|expired|warning|pending|degraded|due|info|processing|running|scheduled|queued)\b' | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 structure: a raw table, select or fixed overlay, framer-motion, Math.random() or Date.now()
rg -nH '<table\b|<select\b|fixed inset-0|from ["\x27]framer-motion|Math\.random\(|Date\.now\(' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 on a base-* style only (skip on radix-*): Radix asChild
rg -nH '\basChild\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
```
Fix every hit, run again, stop after the second run and list what is left with file and line. A C4 hit stays only when a comment in the file says why. These also stay, named on hand-back line 2: C1 on the motion.md sidebar row or on will-change set in a drag handler and removed when it ends; C2 on a media hover zoom; `Math.min(i, 5) * 0.05`.
No `rg` (a missing one also prints nothing): run each first pattern with your own search tool, skipping comment lines. No shell: read each changed file for what each `#` line names.
## Hand-back
End your reply with these 5 lines:
1. Installed: each item with its `previewUrl`.
2. Motion: each animated element and its [motion.md](./motion.md) table row, or "none".
3. States: covered, or which are missing.
4. Checks: C1 to C4, screenshots or "not visually verified", the audit checklist, typecheck, lint; each one run, or "not run" and why.
5. Deviations: any rule broken or check hit left, with file:line and why.
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ReUI is a shadcn-compatible registry with four entity types. **Examples and blocks are built FROM components** - reuse them, don't rebuild.
- **component** - one of the 20 ReUI building blocks with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **component** - one of the ReUI components with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **example** - a free `c-*` single-pattern use-case of a component (`c-kanban-1`, `c-data-grid-3`). Install one and read it to copy real composition. Find a component's examples with `get_examples(name)`.
- **block** - a premium, full-page section that composes several components (`data-grid-2`, `pricing-page-1`). Pro or Ultimate license at install. Adapts to your active theme via semantic tokens.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`) and hover-animated (`@reui/icons/animated/<style>/<name>`). Ultimate license at install. See [icons.md](./icons.md).
- **block** - a premium, full-page section that composes several components (a full dashboard or settings page). Pro or Ultimate license at install. Its surfaces, text and borders use your theme tokens; its category accents (chart series, tags, avatars) are fixed palette colors paired for light and dark.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`), plus a hover-animated variant (`@reui/icons/animated/<style>/<name>`) only for icons that carry `installAnimated`. Ultimate license at install. See [icons.md](./icons.md).
## The @reui registry
Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> --yes`. The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
ReUI items install through the shadcn CLI as `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a ReUI tool returned it (`search`, a getter, `get_install_command`). The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
@@ -17,18 +17,27 @@ Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> -
Premium installs need the authenticated form + `REUI_LICENSE_KEY` in `.env.local` - see [cli.md](./cli.md). The MCP `get_project_context` tool returns the right config.
## ReUI items vs shadcn/ui components
- **ReUI items** (the components, `c-*` examples, blocks, Motion Icons) install as `@reui/<name>`.
- **shadcn/ui components** that ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. They install from shadcn by bare name: `npx shadcn@latest add button --yes`.
- **`badge` and `alert` exist in both registries.** `@reui/badge` and `@reui/alert` are ReUI's components (the extra variants in [components.md](./components.md)); bare `badge` and `alert` are shadcn's.
- **In an item's `registryDependencies`**, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both for you.
- **Templates are not registry items.** Download one from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs a template.
## Know your base: base or radix
ReUI ships every item in two builds - `base` (Base UI) and `radix` (Radix UI) - with mirrored names. The CLI installs the build matching your project automatically, but **you must write code against the right base's API**. Detect it from `components.json` -> `style`: the segment before the first `-` is the base (`base-nova` -> Base UI, `radix-nova` -> Radix UI). The installed files and `c-*` examples are already in your base - read them and adapt on that base. See [components.md](./components.md) for the API deltas.
**So the MCP's own `docsUrl` and `previewUrl` match your base**, send your `style` to the MCP: add `?style=<your components.json style>` to the ReUI MCP server URL (or set an `X-Reui-Style` header) in your MCP client config - set once, applies to every call. The MCP then resolves docs/preview links to YOUR library (`/docs/components/radix/...`, `/preview/radix/...` for a radix project) instead of the default base; `get_project_context` echoes back the style it currently sees so you can confirm it. Install commands are unaffected (the CLI already installs the right variant). If you notice the MCP returning `base` links for a `radix` project, tell the user to add `?style=` to the server URL.
Blocks adapt to your active theme through semantic tokens and CSS variables - change the theme and every block follows.
Blocks take surfaces, text and borders from your theme tokens, so a theme change re-tints them; category accents stay fixed by design.
## Free vs premium
- **Free, no key:** the 20 components, all `c-*` examples, the ReUI MCP, and this skill.
- **Premium, license required at install:** blocks (Pro or Ultimate), Motion Icons and templates (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Free, no license key:** the ReUI components, all `c-*` examples, and this skill. The MCP is free too but still needs a free ReUI account (the agent signs in on first use); a license key is only for premium installs.
- **Premium, license required at install:** blocks (Pro or Ultimate) and Motion Icons (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Templates** are downloads, not installs: free ones need only a ReUI account, and each template's page on reui.io says what the others need.
## Component API index
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# Styling (ReUI delta over shadcn)
Follow the shadcn skill for the generic rules (semantic colors not raw values, `gap-*` not `space-y-*`, `size-*`, `cn()`, no manual `dark:` overrides, no overlay `z-index`). This file is only the ReUI-specific additions.
## ReUI extended semantic tokens
ReUI adds semantic tokens beyond shadcn's base set. Use these instead of raw colors for status and emphasis:
- `--success` / `--success-foreground`
- `--info` / `--info-foreground`
- `--warning` / `--warning-foreground`
- `--destructive-foreground` (paired with shadcn's `--destructive`)
- `--invert` / `--invert-foreground` (inverted surfaces)
Use them as Tailwind utilities (`bg-success text-success-foreground`, `text-warning`, ...). They are defined in the project's global CSS and registered with Tailwind (`@theme inline` on v4). If a token is missing in the project, add it to the global CSS file (never a new file) following the same `name` / `name-foreground` convention, exactly as the shadcn customization rules describe.
**Incorrect:** `<span className="text-green-600">Active</span>`
**Correct:** `<Badge variant="success">Active</Badge>` or `<span className="text-success">Active</span>`
## Blocks follow your theme
When you install a block it adapts to your active theme through the semantic tokens above and the project's CSS variables. Don't hardcode style-specific values into installed block code and don't fork it to "restyle" - change the theme via the CSS variables / a preset and every block follows. Want a different look? `search` for a block whose design already fits instead of re-skinning one.
## Density and typography rhythm
ReUI operational UI usually feels dense, not airy. Keep the gap between a title and its supporting description tight by default (`gap-0.5`, `space-y-1`, or `space-y-px`), and smaller than the gap between sections. Match the surrounding ReUI density when you add rows or fields; do not pad operational surfaces like a marketing page.
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# Theming: styles, radius, density and sizes
## Read your style
`components.json` `style` is `<base>-<style>`: the part after the first `-` names the style (`base-nova` is nova on Base UI). The style is baked into `components/ui` and `components/reui` at install, so the installed files hold your real values: read your installed `button.tsx` (usually `components/ui/button.tsx`) for heights, radius and padding before you build anything that sits beside a control.
## The style ladder
<!-- gen:style-ladder:start -->
| Style | Button `sm` / default / `lg` | Button radius | Card radius, shadow | Card spacing | Button text |
| ----- | ---------------------------- | -------------- | ---------------------------------------------------- | ------------ | -------------------- |
| vega | `h-8` / `h-9` / `h-10` | `rounded-md` | `rounded-xl`, `shadow-xs` | 6, sm 4 | `text-sm` |
| nova | `h-7` / `h-8` / `h-9` | `rounded-lg` | `rounded-xl` | 4, sm 3 | `text-sm` |
| maia | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-2xl` | 6, sm 4 | `text-sm` |
| lyra | `h-7` / `h-8` / `h-9` | `rounded-none` | `rounded-none` | 4, sm 3 | `text-xs` |
| mira | `h-6` / `h-7` / `h-8` | `rounded-md` | `rounded-lg` | 4, sm 3 | `text-xs/relaxed` |
| luma | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-4xl`, `shadow-md` | 6, sm 4 | `text-sm` |
| sera | `h-9` / `h-10` / `h-11` | `rounded-none` | square, `shadow-sm` | 8, sm 5 | `text-xs`, uppercase |
| rhea | `h-7` / `h-8` / `h-9` | `rounded-2xl` | `rounded-[min(var(--radius-4xl),24px)]`, `shadow-sm` | 5, sm 4 | `text-sm` |
<!-- gen:style-ladder:end -->
Card spacing is the `--card-spacing` step (`--spacing(n)`) a Card pads with; `Card size="sm"` uses the sm step. The default Button text weight is `font-medium` (sera: `font-semibold`).
## What the style owns
- Never set what the style owns on its parts: radius (except `rounded-full`), height, horizontal padding, shadow, ring or font size. Pick `size` and `variant` instead.
- A panel is a `Card` or a `Frame`, never a div with `rounded-*`, `border` and `bg-card`; set density with `Card size="sm"` or Frame `spacing`.
- A bespoke element beside a control (a chip, a custom trigger) takes its height and radius from that control's row above.
- A focusable control you build copies the focus classes of your installed `input.tsx`.
- A variant before a class: `className` is for layout (placement, width, gap). `size-*` when width equals height, `cn()` for conditional classes (never a template literal), a scale step before an arbitrary value (`w-60`, not `w-[240px]`), no inline `style` for color or spacing, and no `z-index` on dialogs, sheets or popovers.
- Change the look through the theme CSS variables in `:root` and `.dark` (`--radius`, `--primary` and the rest) or with a style switch (a new `style` in `components.json`, which means reinstalling the components; ask the user first). Never edit installed files to restyle them.
## Components with no per-style values
`event-calendar`, `gantt`, `icon-stack`, `kanban`, `rating`, `scrollspy`, `sortable` and `timeline` install the same file in every style. Their look comes from your theme tokens and the parts you put inside them (a `Card` in a kanban column follows the style), so never copy another style's radius onto them.
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The core ReUI loop. The MCP tells you what to install and gives you the API; the shadcn CLI installs it; you turn the installed files into correct, themed, data-wired code by **reuse**, not redesign.
## When to reach for ReUI vs plain shadcn
- A full page or section (dashboard, billing, auth, pricing, settings): `compose_page` first (step 1).
- A data table with sorting, filtering, pagination or virtualization: the `data-grid` component, never a hand-rolled `<table>`.
- A drag-and-drop board: the `kanban` component.
- Column filters, a date range, a tree, a stepper and the like: the matching ReUI component.
- A single generic control shadcn already has (Button, Dialog, Select): plain shadcn.
## 1. Find (ReUI MCP `search` / `compose_page`)
**Full multi-section page ask?** Call `compose_page(intent, sections?)` FIRST, before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
**Full multi-section page ask?** Call `compose_page(intent)` FIRST (`sections`, 1 to 10, caps how many sections, default 8), before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); on a free account it answers `mode: "free"` and fills the same sections with free `c-*` examples instead, so the plan is always buildable. Sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
For everything else, call `search` with the user's intent. Pass structured hints whenever you can infer them - you are an LLM, so do the parsing the server cannot:
- `type`: `"component"` (one of the 20 building blocks), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `type`: `"component"` (a ReUI component), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `component`: the ReUI component the request implies (`"data-grid"`, `"kanban"`, ...).
- `category`, `features` (e.g. `["sortable","pagination"]`), `free`.
- `category`, `free`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid", features: ["filters"] })`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid" })` (on a free account use `type: "example"`).
Each result has `install`, `previewUrl`, `docsUrl`, `componentsUsed`, `score`, `termCoverage`, and `whyMatch`. `score` is relative to the top hit (the top is ~100 by construction), not an absolute quality - compare results to each other, and show the user the top options if several score closely; do not silently guess. A low `termCoverage` means a weak match even with a high score - rephrase or widen.
**Always show the preview link.** Whenever you list or recommend items - from `search`, `search_icons`, `list_components`, `compose_page`, or a getter - include each item's `previewUrl` (a live preview page) so the user can SEE it before you install. Blocks and examples link to an individual live preview; icons and components to their live category/component page. This applies to every listing, not only a single pick.
**Pick with the guidance, not the title.** Look-alikes are common (dialog, sheet and drawer; dozens of data-grid examples and app shells). Before installing, read the item's guidance: `get_component` returns `whenToUse` and `whenNotToUse`, `get_example` and `get_block` return `bestFor` (what sets the item apart from its siblings), `agentNotes` and `whenNotToUse`, and a block adds `categoryGuidance` (its category's key note), and `get_examples` rows carry `bestFor`. Each `whenNotToUse` entry names the item to use instead and its `type` (`component` -> `get_component`, `example` -> `get_example`, `block` -> `get_block`, `block-category` "<group>/<category>" -> `search({ query, type: "block", category: "<category>" })`); when the user's situation matches its `when`, switch. Apply every `agentNotes` line before you ship: it names the real identifiers to replace or wire (sample data, stubbed actions, required props). An item with no guidance yet has none of these keys; fall back to its description and thumbnail.
Results are scoped to the account's plan, so you are never shown an item the user could not install: blocks need Pro, Motion Icons need Ultimate. A `type` hint the plan cannot use (or a query whose only matches are premium) comes back as a normal HTTP 200 answer with `locked: true` and `requiredPlan` rather than results - that is a paywall, not a missing item, so switch to free components and `c-*` examples and mention https://reui.io/pricing?ref=skill.
**Show the preview.** List every item with its `previewUrl` (a live preview page). Where a result carries `thumbnail` (blocks, `c-*` examples and icons), show the image as markdown linked to `previewUrl`, so the user sees it before you install.
## 2. Install (shadcn CLI)
@@ -32,20 +44,20 @@ The CLI reads `components.json`, installs the correct base+style variant, resolv
Before writing code against any component an item uses:
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the full API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the deeper API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. A very large API is trimmed on heading boundaries to fit your context and lists what it dropped in `sectionsOmitted`; when the part you need is in that list, re-read it as the response's `next` hint says rather than guessing. `validate_usage` always checks the FULL API, so it still catches a prop you invented from a trimmed capsule. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
2. Call **`get_examples(name)`** for the free `c-*` examples of that component; install one and **read the added files** to copy the exact composition. This is the fastest correct path - the example shows real wiring you adapt, not invent.
3. About to write a prop you did not see in an `api` or installed file? Run **`validate_usage`** BEFORE writing the code - per-prop documented / notDocumented verdicts plus did-you-mean suggestions. notDocumented means read the API, not push on.
## 4. Adapt (reuse-first) - do not skip
Installing files is not the end, and redesigning them defeats the point. First note the project's **base** so you write the right API - read `components.json` -> `style` and take the segment before the first `-` (`base-nova` -> Base UI, `radix-nova` -> Radix UI), see [components.md](./components.md). After `add`:
Installing files is not the end, and redesigning them defeats the point. Write against your project's base (see [components.md](./components.md)). After `add`:
1. **Read the added files**; keep the composition intact. For a block, verify the components are wired correctly (for `data-grid`: a `useTable({ features: dataGridFeatures, ... })` instance passed as `table`, `recordCount` set - see [components.md](./components.md)).
2. **Replace demo data with the user's real data** via typed structures (see [adapting.md](./adapting.md)).
3. **Fix icon imports** to the project's icon library (see [icons.md](./icons.md)).
4. **Align styling** to semantic tokens and the active theme - no raw colors (see [styling.md](./styling.md)).
4. **Align styling** to the active theme: semantic tokens for anything that carries meaning, raw palette only for categorical identity and always with its `dark:` pair (see [color.md](./color.md)).
5. **Validate before finalizing**: if your adaptation introduced components or props you did not read in an `api` or example, run `validate_usage` on them.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, subtle motion, and mobile-first responsiveness (see [craft.md](./craft.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, motion that leaves installed components alone, and mobile-first responsiveness (see [layout.md](./layout.md) and [motion.md](./motion.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
7. **Pass the quality gates** (security, a11y, scroll) - call the MCP `get_audit_checklist` tool and clear every item (see [quality.md](./quality.md)).
8. **Typecheck / lint**.
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# ReUI MCP: full reference
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the daily request limit. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; Pro unlocks premium blocks, Ultimate adds Motion Icons, and either removes the daily request limit by default. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
## Golden path (token-optimal - follow this order)
@@ -16,21 +16,30 @@ If you already know the exact item name, skip `search`. Everything else is situa
## The 5 task-specific tools (when to reach for each)
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (and optionally the sections you want); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Pass `animated: true` to get only icons that have a hover-animated Motion variant.
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (`sections` is a number, 1 to 10: the most sections to return, default 8); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). On a free account (or in free-only mode) it answers with `mode: "free"` and composes the same sections from free `c-*` examples instead, so the plan is always buildable. Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Only some icons have a real hover animation: `animated: true` returns only those, and a concept with none comes back empty with an `animatedNote`. Each icon carries a `thumbnail` of its 4 styles; look at it before trusting a name. An old icon name still resolves (`renamedFrom` names it), unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word and `oldNameNotes` names the icon the old name installs. Motion Icons are Ultimate for **discovery as well as install**: without an Ultimate credential this returns `locked: true` and zero concepts, so check the plan before promising the user icons.
- **`validate_usage`** - BEFORE writing code with component names or props you have not read in an inline `api` or an installed example. It checks planned names + props against the indexed API docs and registry item names; returns did-you-mean suggestions and per-prop documented / notDocumented verdicts. Deterministic, no inference - a notDocumented prop means stop and read the API, not push on.
- **`whats_new`** - when your registry knowledge might be stale (a name 404s, the user mentions an item you don't know). Returns items added/removed per build, newest first.
- **`report_issue`** - when an installed item is actually broken (bad source, wrong dependency, broken preview). Goes straight to the ReUI team; rate-limited 5/hour. Not for usage questions.
- **`get_thumbnail`** - when the choice is VISUAL and the ranking has not already made it: 2 or more candidates within about 15 score points. When the top hit leads by a wide margin, or `missedTerms` already rules the others out, skip it; an image costs roughly 10 times a result row. It returns the hosted preview image as image content so you can look yourself; pass up to 4 names in one call to compare `compose_page` alternates side by side before installing any of them. To let the USER see something, share the item's `thumbnail` and `previewUrl` instead - this tool is for your own eyes, and a client that cannot render images gets the URLs in the text block.
- **`get_agent_skill`** - when the agent has no local ReUI skill (a cloud or tools-only client), or to check whether the installed one is stale. With no `topic` it returns the core workflow, the topic index and the installer; `topic` (for example `motion`) returns that one file in full. Compare its `version` with the one stamped atop your local `SKILL.md`.
## All 19 tools
`search`, `get_block`, `get_example`, `get_icon`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `whats_new`, `report_issue`, `get_install_command`, `get_project_context`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
`search`, `get_block`, `get_example`, `get_icon`, `get_thumbnail`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `get_install_command`, `get_project_context`, `get_agent_skill`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
## Commands (MCP prompts)
In Claude Code the ReUI MCP adds these prompts; other agents show MCP prompts under their own names, or not at all. Plain language runs the same loop.
- `/mcp__reui__build <what>`: compose a page, section or feature (plan, install, read the API, adapt, audit).
- `/mcp__reui__add <item>`: find, install and wire in 1 component, example, block or icon.
- `/mcp__reui__fix [target]`: fix ReUI usage (undocumented props, a base or radix mismatch, missing states, accessibility, scroll).
- `/mcp__reui__improve [target]`: refine existing ReUI UI (hierarchy, density, states, responsive, motion).
## Token + speed rules
- **Batch `get_component`** - ONE call with the whole `componentsUsed` array, never N calls. Skip it entirely when `componentDigests` already answers the question.
- **Read source by installing** - the MCP serves no source. To read or analyze an item's real code, install it with the shadcn CLI and open the local files. Learn an API from the inline `api` / `componentDigests`, never by reading raw source.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `features`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- Run independent calls (and the shadcn install) concurrently in one turn - serial tool calls are the main source of slowness.
- Don't repeat a search for the same intent; don't call `list_*` to "see everything" - `search` is the entry point, `list_*` is only for browsing a taxonomy the user explicitly wants to explore.
- Prefer `get_component`'s inline `api` over `docsUrl` / `/llms.txt`. Fetch a web page only as a last resort.
@@ -41,18 +50,25 @@ If you already know the exact item name, skip `search`. Everything else is situa
- `termCoverage` (0-1) is the share of the query the item matched - low means a weak match even if the score looks high; rephrase or widen the search.
- Each result carries `whyMatch`, `install`, docs/preview URLs, and a `free` flag; premium items carry `requiredPlan` (`"pro"` for blocks, `"ultimate"` for icons).
- `componentDigests` is a top-level map: a compact API contract per referenced component - often enough to wire an item without a `get_component` call.
- Icon results and `get_icon` include `animated: true` and `installAnimated` when a hover-animated Motion variant exists (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`).
- An inline `api` is not always the whole API: a very large one is trimmed on heading boundaries to fit your context, and the response names every dropped heading in `sectionsOmitted` plus a `next` hint for re-reading one. Never treat a trimmed capsule as complete; `validate_usage` still checks the FULL API.
- Icon results and `get_icon` include `animated: true` and `installAnimated` only when the icon has a real hover animation (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`). Use the strings given; never build an animated path by hand, it installs a static copy for every other icon.
- Blocks, `c-*` examples and icons carry `thumbnail`, an absolute URL to a hosted preview image (light theme; blocks 1080x720, examples 900x600, icons 640x200 with the 4 styles side by side). Show the top 2 or 3 as markdown images linked to `previewUrl` so the user picks by eye; use `get_thumbnail` when YOU need to see them. Components have no thumbnail.
- Each result carries `missedTerms`, the words from YOUR query it does not mention (omitted when it matches them all). A high score with 3 missed words is a near miss wearing a good score: read this before `get_thumbnail`, it is far cheaper.
- `weakMatch: true` means the top result misses more of the query's words than it matches; `unmatchedTerms` lists the words none of the top results mention and `weakMatchNote` says what to do. Stop and re-search with the registry's own words, or compose from components, instead of installing the top hit.
- On a free account `premiumPicks` (a sibling of `results`, never inside it) lists up to 3 premium blocks that fit the query more closely than the free answer, as previews with no install command, plus `unlock` with the plan and a pricing link. Mention the upgrade at most once per conversation, then keep building with what the plan covers. `weakMatch` and `premiumPicks` can appear together: the free answer is weak AND a premium block fits; `weakMatchNote` says so.
- Guidance is getter-only, never on search rows: `get_component` adds `whenToUse`, `whenNotToUse` and `agentNotes`; `get_example` and `get_block` add `bestFor`, `agentNotes` and `whenNotToUse`, and `get_block` also `categoryGuidance`; `get_examples` rows add `bestFor`. Answers carry the key lines; the item page's `.md` twin has every line. Each `whenNotToUse` entry is `{ when, instead, type }`: fetch `instead` with the getter its `type` names.
- Results are scoped to the caller's plan, so a free account never sees a block or icon it could not install. When a search matches only hidden premium items, the answer says so (`locked`, `requiredPlan`, `premiumMatches`) instead of pretending the registry is empty.
## Error playbook
- **401** - the MCP requires a signed-in ReUI account. The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp) as `Authorization: Bearer`.
- **403 / locked result** - a valid account but the plan does not cover the item: premium blocks need Pro, Motion Icons need Ultimate. Point to https://reui.io/pricing (upgrade). Free accounts still get all components + examples.
- **429** - rate limited (120 requests/min per IP); back off, honor `Retry-After`.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`; check `whats_new` if you suspect a stale name. Never run a fabricated install command.
- **401** - the MCP requires a signed-in ReUI account, on every request (there is no anonymous access). The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp?ref=skill) as `Authorization: Bearer`.
- **locked result** - a valid account whose plan does not cover the item. This is NOT an error and NOT a 403: it comes back as a normal HTTP 200 result carrying `locked: true` and `requiredPlan` (`"pro"` for premium blocks, `"ultimate"` for Motion Icons). Keep working with the free components and `c-*` examples, and point the user at https://reui.io/pricing?ref=skill if they want the locked item.
- **daily allowance reached** - a free account has a per-account, per-UTC-day allowance on tool calls (ReUI sets the number and can change it, so read it from the message and never assume one). It comes back as a normal tool RESULT with `isError: true` at HTTP 200: not an HTTP error status, no back-off header to honor, and no per-minute limit to wait out. Retrying the same call just spends the next unit, so surface the message (it carries the reset and the upgrade link) to the user instead of looping. The count resets at UTC midnight, and using a Pro or Ultimate license as the MCP credential removes the limit.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`. Never run a fabricated install command.
## Fallbacks
- No ReUI MCP: `npx shadcn@latest search @reui -q "..."` then `add` (generic, no scoring / inline API).
- The shadcn project's own MCP also works over the `@reui` registry: https://ui.shadcn.com/docs/mcp.
Per-agent MCP setup: https://reui.io/docs/mcp
Per-agent MCP setup: https://reui.io/docs/mcp?ref=skill
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---
description: Use the ReUI registry (blocks, primitives, icons) correctly
globs: ["**/*.tsx","**/*.ts"]
alwaysApply: false
description: ReUI - read the reui skill before any UI work
alwaysApply: true
---
---
name: reui
description: Use the ReUI registry from your AI agent - find, install, and correctly use ReUI components (the 17 free building blocks like data-grid, kanban, filters), their free examples, premium blocks, and Motion Icons. Applies in any project using ReUI, the @reui registry, REUI_LICENSE_KEY, or any shadcn project where the user asks for premium blocks, data grids, kanban boards, dashboards, or full pages. Pairs with the free ReUI MCP server for live, scored registry search and inline component APIs.
user-invocable: false
allowed-tools: Bash(npx shadcn@latest *), Bash(pnpm dlx shadcn@latest *), Bash(bunx --bun shadcn@latest *)
---
## ReUI design rules (every UI edit, follow-ups included)
> **ReUI skill version `42d70dcc3d`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer (see `get_agent_skill` -> `install.recommended`) to update this skill. Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
This project uses an existing design system: ReUI on shadcn/ui. Keep its look. Generic frontend advice (vary fonts or themes, gradients, page-load or staggered reveals, "2-3 intentional motions", Framer Motion) does not apply here, and other design skills lose where they disagree.
# ReUI for Agents
1. Use installed components first (`components/ui`, `components/reui`): tables `data-grid`, filtering `filters`, boards `kanban`, modals `Dialog` or `AlertDialog`, toasts `sonner`. Never set height, radius, padding, shadow or motion on them; use `size`, `variant`, `spacing`.
2. Color: semantic tokens. State: `<Badge variant="success-light">` from `@/components/reui/badge` at default size, or Alert variants. Raw palette only for categorical identity, with its `dark:` pair.
3. Spacing: `gap-*` on the parent: `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections. Type: `text-sm` body, `text-xs` meta, nothing smaller; never resize FrameTitle or CardTitle.
4. Motion: installed parts already animate; never retime them. Yours: hover `transition-colors`; reveal `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]`; transform and opacity only; never `transition-all`, bounce, or a stagger on table rows or lists of 20+; at most 1 entrance per view; `MotionConfig reducedMotion="user"` plus `motion-reduce:`.
5. Every data region: empty state with an action, `Skeleton` loading, inline error with Retry.
6. Before UI code, write the plan from `.agents/skills/reui/SKILL.md` in your reply. Before you finish, run its self-check on the files you changed and fix every hit (2 rounds at most). Full rules: `.agents/skills/reui/SKILL.md`. If that folder is missing, call the `reui` MCP tool `get_agent_skill`.
ReUI is a shadcn-compatible registry. It ships four things you **reuse** - never redesign:
- **components** - the 17 ReUI building blocks with real APIs: `data-grid`, `kanban`, `filters`, `date-selector`, `tree`, `stepper`, ... (free)
- **examples** - free `c-*` single-pattern use-cases of a component (`c-kanban-1`); install one and read it to see exact composition
- **blocks** - premium full-page sections that compose components (`data-grid-2`, `pricing-page-1`); Pro or Ultimate license at install
- **icons** - Motion Icons in 4 styles, static + hover-animated variants; Ultimate license at install
The skill is free and this MCP is free to use; it just needs a ReUI account. On first use your agent opens a browser "Sign in with ReUI" prompt (a free account is created if you don't have one). Free covers components and examples with a daily request allowance; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the limit (see [rules/registry.md](./rules/registry.md)). The same account and skill work in every agent and service the MCP connects to - this skill is agent-agnostic.
Skill + MCP are a team: this skill is the workflow (how to find, install, read the API, and adapt by reuse); the MCP is the live data and the hands (search, get_component, install commands). Your job: find the right item, install it with the shadcn CLI, read its real API, and **adapt by reuse** - wire real data and theme it; do not hand-roll or restyle what ReUI already provides. This skill **layers on the shadcn skill**: follow that for generic rules (spacing, `cn()`, semantic colors, forms); follow this for everything ReUI-specific.
## The core loop (MCP-native)
1. **Find** - call the ReUI MCP `search` tool with the user's intent. It returns a ranked, scored list across components/examples/blocks/icons, each with an `install` command, `previewUrl`, `docsUrl`, and `componentsUsed`. Pass hints (`type`, `component`, `category`, `features`, `free`) when you can infer them.
2. **Install** - run the returned command non-interactively (`npx shadcn@latest add @reui/<name> --yes`). The CLI resolves deps, aliases, and the base/style from `components.json`. See [cli.md](./rules/cli.md).
3. **Read the API (on your base)** - first note your base from `components.json` -> `style` (`base-nova` -> Base UI, `radix-nova` -> Radix UI). For each component an item uses, call `get_component(name)` and read its **inline `api`** (no web fetch); then `get_examples(name)` to install a worked example and copy its composition - the installed files are already in your base. Whenever you work with a component's API, also **share its `docsUrl`** (the primitive's API documentation page) with the user so they have the full reference. See [components.md](./rules/components.md).
4. **Adapt (reuse-first)** - swap demo data for real data, fix icon imports, align tokens. Do not redesign. See [adapting.md](./rules/adapting.md).
**Always show the preview.** Every item a tool returns carries a `previewUrl` (a live preview page). Whenever you list, recommend, or present ReUI items to the user - blocks, components, examples, or icons, whether from `search`, `search_icons`, `list_components`, `compose_page`, or any getter - include each item's `previewUrl` so they can SEE it before installing. Blocks and examples open an individual live preview; icons and components link to their live category/component page. Never present an item without its preview link.
If the ReUI MCP is not configured, fall back to `npx shadcn@latest search @reui -q "..."` then `add` - but the MCP gives scored matches + inline APIs; prefer it.
## Commands
Run ReUI as explicit slash commands (via the ReUI MCP) **or** just ask in plain language - both run the same workflow.
| Command | Invoke | Does |
| ----------- | ------------------------------ | ------------------------------------------------------------------------------------------------------------------ |
| **build** | `/mcp__reui__build <what>` | Compose a page/section/feature from ReUI: plan → install → read API → adapt → craft → audit. |
| **add** | `/mcp__reui__add <item>` | Find & install one component/example/block/icon and wire it in. |
| **fix** | `/mcp__reui__fix [target]` | Diagnose & fix ReUI usage: wrong/undocumented props, base/radix mismatch, missing states, a11y/scroll. |
| **improve** | `/mcp__reui__improve [target]` | Refine + extend existing ReUI UI to a production-exceptional bar (hierarchy, density, states, responsive, motion). |
Invocation differs slightly per agent (`/mcp__reui__build` in Claude Code/Cursor/Windsurf, `/mcp.reui.build` in VS Code). No command surface? Just describe what you want - this skill drives the identical loop.
## When to reach for ReUI vs plain shadcn
| Need | Reach for |
| -------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| A full page or section (dashboard, billing, auth, pricing, settings) | `compose_page` first (plans sections + best blocks), then ReUI **blocks** |
| A data table with sorting/filtering/pagination/virtualization | the **data-grid** component (never hand-roll a `<table>`) |
| A drag-and-drop board | the **kanban** component |
| Advanced column filtering, date range, tree, stepper, ... | the matching ReUI **component** |
| A single generic control already in shadcn (Button, Dialog, Select) | plain **shadcn** |
## Detailed references
- [rules/registry.md](./rules/registry.md) - the four types, the @reui registry, base/radix, free vs premium + license
- [rules/workflow.md](./rules/workflow.md) - the find -> install -> read-API -> adapt loop (most important)
- [rules/components.md](./rules/components.md) - the 17 components, the data-grid contract, base vs radix
- [rules/adapting.md](./rules/adapting.md) - reuse-first: preserve the design (no over-customizing), reuse examples + a block's own elements, real data, don't invent APIs
- [rules/craft.md](./rules/craft.md) - make it exceptional: point of view, hierarchy, density, states, responsive, motion, the bar
- [rules/quality.md](./rules/quality.md) - security, accessibility, and scroll gates (the done gate)
- [rules/styling.md](./rules/styling.md) - ReUI extended tokens, theme adaptation, density
- [rules/icons.md](./rules/icons.md) - portable icons, swapping imports, Motion Icons (static + animated)
- [tools.md](./tools.md) - the ReUI MCP: golden path, the 19 tools, token rules, result shapes, errors
Managed by the ReUI installer. This file is replaced on the next run.
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---
name: reui
description: Use the ReUI registry from your AI agent - find, install, and correctly use ReUI components (the 20 free building blocks like data-grid, kanban, filters), their free examples, premium blocks, and Motion Icons. Applies in any project using ReUI, the @reui registry, REUI_LICENSE_KEY, or any shadcn project where the user asks for premium blocks, data grids, kanban boards, dashboards, or full pages. Pairs with the free ReUI MCP server for live, scored registry search and inline component APIs.
user-invocable: false
description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind. Use for any UI work in a project with @reui in components.json or a components/reui folder, and in any shadcn project that asks for data grids, kanban boards, dashboards or full pages: building or restyling pages, forms and tables; colors, theme tokens and dark mode; spacing, typography and layout; animation and hover motion; installing ReUI components, examples, Pro blocks or Motion Icons. Works with the ReUI MCP."
allowed-tools: Bash(npx shadcn@latest *), Bash(pnpm dlx shadcn@latest *), Bash(bunx --bun shadcn@latest *)
metadata:
user-invocable: "false"
---
> **ReUI skill version `668fb463eb`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer (see `get_agent_skill` -> `install.recommended`) to update this skill. Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
> **ReUI skill version `68f0e6fa91`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer in the mode it was installed with to update this skill: `get_agent_skill` -> `install.recommended` from the project root, with `REUI_GLOBAL=1` before `node` when this file is `~/.claude/skills/reui/SKILL.md` or `~/.agents/skills/reui/SKILL.md` (a global install). Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
# ReUI for Agents
# ReUI
ReUI is a shadcn-compatible registry. It ships four things you **reuse** - never redesign:
ReUI is an existing design system on shadcn/ui. Keep its look. Generic frontend advice (vary fonts or themes, gradients, page-load or staggered reveals, "2-3 intentional motions", Framer Motion) does not apply here.
It ships free components, free `c-*` examples, Pro blocks and Ultimate Motion Icons through the shadcn CLI; the ReUI MCP finds them and serves their APIs.
- **components** - the 20 ReUI building blocks with real APIs: `data-grid`, `kanban`, `filters`, `date-selector`, `tree`, `stepper`, ... (free)
- **examples** - free `c-*` single-pattern use-cases of a component (`c-kanban-1`); install one and read it to see exact composition
- **blocks** - premium full-page sections that compose components (`data-grid-2`, `pricing-page-1`); Pro or Ultimate license at install
- **icons** - Motion Icons in 4 styles, static + hover-animated variants; Ultimate license at install
## Order of authority
The skill is free and this MCP is free to use; it just needs a ReUI account. On first use your agent opens a browser "Sign in with ReUI" prompt (a free account is created if you don't have one). Free covers components and examples with a daily request allowance; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the limit (see [rules/registry.md](./rules/registry.md)). The same account and skill work in every agent and service the MCP connects to - this skill is agent-agnostic.
1. The installed style (`components.json` `style`, baked into `components/ui` and `components/reui`): it owns radius, height, padding, shadow and overlay motion.
2. The installed component's variants and props (`size`, `variant`, `spacing`).
3. These rules and the topic files.
4. Other design skills, then your taste: where they disagree with 1 to 3, ReUI wins. Never redefine `--ease-out` or any Tailwind built-in.
Skill + MCP are a team: this skill is the workflow (how to find, install, read the API, and adapt by reuse); the MCP is the live data and the hands (search, get_component, install commands). Your job: find the right item, install it with the shadcn CLI, read its real API, and **adapt by reuse** - wire real data and theme it; do not hand-roll or restyle what ReUI already provides. This skill **layers on the shadcn skill**: follow that for generic rules (spacing, `cn()`, semantic colors, forms); follow this for everything ReUI-specific.
## Before you write UI code, write this plan in your reply
## The core loop (MCP-native)
1. Surface: operational, marketing or flow.
2. Archetype: 1 from [compose.md](./rules/compose.md).
3. Container family: Frame-led, Card-led, or Cards for the KPIs and a Frame for the table.
4. Density: dense (`size="sm"` on controls that take it) or default.
5. Regions: top to bottom, each with the item that fills it.
6. States: empty, loading and error for each data region.
7. Motion: none, or the 1 entrance.
1. **Find** - call the ReUI MCP `search` tool with the user's intent. It returns a ranked, scored list across components/examples/blocks/icons, each with an `install` command, `previewUrl`, `docsUrl`, and `componentsUsed`. Pass hints (`type`, `component`, `category`, `features`, `free`) when you can infer them.
2. **Install** - run the returned command non-interactively (`npx shadcn@latest add @reui/<name> --yes`). The CLI resolves deps, aliases, and the base/style from `components.json`. See [cli.md](./rules/cli.md).
3. **Read the API (on your base)** - first note your base from `components.json` -> `style` (`base-nova` -> Base UI, `radix-nova` -> Radix UI). For each component an item uses, call `get_component(name)` and read its **inline `api`** (no web fetch); then `get_examples(name)` to install a worked example and copy its composition - the installed files are already in your base. Whenever you work with a component's API, also **share its `docsUrl`** (the primitive's API documentation page) with the user so they have the full reference. See [components.md](./rules/components.md).
4. **Adapt (reuse-first)** - swap demo data for real data, fix icon imports, align tokens. Do not redesign. See [adapting.md](./rules/adapting.md).
Then build exactly that plan; if you deviate, say where.
**Always show the preview.** Every item a tool returns carries a `previewUrl` (a live preview page). Whenever you list, recommend, or present ReUI items to the user - blocks, components, examples, or icons, whether from `search`, `search_icons`, `list_components`, `compose_page`, or any getter - include each item's `previewUrl` so they can SEE it before installing. Blocks and examples open an individual live preview; icons and components link to their live category/component page. Never present an item without its preview link.
## The loop
If the ReUI MCP is not configured, fall back to `npx shadcn@latest search @reui -q "..."` then `add` - but the MCP gives scored matches + inline APIs; prefer it.
1. **Find**: `compose_page` for a full page, else `search` with `type` and `component` hints.
2. **Install**: `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a tool returned it (shadcn/ui parts install by bare name: `npx shadcn@latest add button --yes`).
3. **Read the API on your base**: `components.json` style `base-nova` is Base UI, `radix-nova` is Radix. Call `get_component([...componentsUsed])` once, then install 1 `get_examples` example and read its files.
4. **Adapt**: change data, copy and props; keep the structure and classes.
5. **Check**, after every UI edit, follow-ups included: `validate_usage` on any name you did not read, the self-checks C1 to C4 in [quality.md](./rules/quality.md), [anti-patterns.md](./rules/anti-patterns.md), `get_audit_checklist`, typecheck, lint. Hand back in the 5 lines quality.md gives.
## Commands
Show every item's `previewUrl` whenever you list, recommend or install it.
Run ReUI as explicit slash commands (via the ReUI MCP) **or** just ask in plain language - both run the same workflow.
## Rules that always apply
| Command | Invoke | Does |
| ----------- | ------------------------------ | ------------------------------------------------------------------------------------------------------------------ |
| **build** | `/mcp__reui__build <what>` | Compose a page/section/feature from ReUI: plan → install → read API → adapt → craft → audit. |
| **add** | `/mcp__reui__add <item>` | Find & install one component/example/block/icon and wire it in. |
| **fix** | `/mcp__reui__fix [target]` | Diagnose & fix ReUI usage: wrong/undocumented props, base/radix mismatch, missing states, a11y/scroll. |
| **improve** | `/mcp__reui__improve [target]` | Refine + extend existing ReUI UI to a production-exceptional bar (hierarchy, density, states, responsive, motion). |
- **Owners**: tables `data-grid`, filtering `filters`, boards `kanban`, modals `Dialog` (destructive confirms `AlertDialog`), toasts `sonner`; never hand-roll.
- **Color**: semantic tokens for meaning; state colors through Badge or Alert variants (`@reui/badge` and `@reui/alert`, not shadcn's); raw palette only for categorical identity, always with its `dark:` pair.
- **Contrast**: never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
- **Shape**: no `rounded-*` except `rounded-full`, and no `shadow-*`, `h-*` or `px-*` on Button, Input, SelectTrigger, Card or Frame; pick `size` and `variant`. A panel is a Card or Frame, never a div with `rounded-lg border`.
- **Spacing**: `gap-*` on the parent, not `space-y-*`; `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections; title to description `gap-0.5`.
- **Type**: `text-sm` body, `text-xs` meta (controls keep their style's size), `font-medium` or `font-semibold`, headings `tracking-tight`, numbers `tabular-nums`; nothing below `text-xs` except illustrative mini-UI.
- **Motion**: installed components own their motion. Your own code uses `transition-colors` for hover and press, `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` to reveal, `duration-300` with the same curve at most (media hover zoom: 500), and `SPRING` (`{ type: "spring", visualDuration: 0.25, bounce: 0 }`) for drag and reorder. At most 1 entrance animation per view (a stagger counts as 1). Animate only `transform` and `opacity`, CSS before motion/react, never set state per frame; `<MotionConfig reducedMotion="user">` once at the root plus `motion-reduce:` on CSS, where reduced motion means a calm fade, not nothing.
- **Surfaces**: prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card. Icons come from 1 library, the `iconLibrary` in `components.json` (on Ultimate, 1 Motion Icon on the primary action is the exception).
- **States**: each data region has empty (1 action), loading (a `Skeleton` in the real layout) and error (Retry) states; light and dark work.
- **Never invent**: never write a prop, variant or `@reui/` name you did not read in an `api`, an installed file or a tool result.
Invocation differs slightly per agent (`/mcp__reui__build` in Claude Code/Cursor/Windsurf, `/mcp.reui.build` in VS Code). No command surface? Just describe what you want - this skill drives the identical loop.
## Topics
## When to reach for ReUI vs plain shadcn
Always read `compose` before building a screen, and `quality` plus `anti-patterns` at the Check step. Besides those, read only the topic files the task touches, at most 4 (for example `color`, `motion`, `layout` and `components`).
| Need | Reach for |
| -------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| A full page or section (dashboard, billing, auth, pricing, settings) | `compose_page` first (plans sections + best blocks), then ReUI **blocks** |
| A data table with sorting/filtering/pagination/virtualization | the **data-grid** component (never hand-roll a `<table>`) |
| A drag-and-drop board | the **kanban** component |
| Advanced column filtering, date range, tree, stepper, ... | the matching ReUI **component** |
| A single generic control already in shadcn (Button, Dialog, Select) | plain **shadcn** |
Installed skill: open the file. MCP only: call `get_agent_skill` with the topic, or fetch `https://mcp.reui.io/skill/reui/<file>`.
## Detailed references
| Topic | File | Read when |
| --------------- | -------------------------------------------------- | --------------------------------------------- |
| `compose` | [rules/compose.md](./rules/compose.md) | before building any screen or section |
| `workflow` | [rules/workflow.md](./rules/workflow.md) | `compose_page`, search hints, installing |
| `adapting` | [rules/adapting.md](./rules/adapting.md) | changing an installed block or example |
| `components` | [rules/components.md](./rules/components.md) | `data-grid`, `filters`, `kanban` and the rest |
| `color` | [rules/color.md](./rules/color.md) | any color, status, chart or dark mode choice |
| `theming` | [rules/theming.md](./rules/theming.md) | the styles, radius, density and sizes |
| `motion` | [rules/motion.md](./rules/motion.md) | any transition, animation or motion/react |
| `layout` | [rules/layout.md](./rules/layout.md) | house defaults, hierarchy, surfaces, states |
| `icons` | [rules/icons.md](./rules/icons.md) | icon imports, Motion Icons |
| `quality` | [rules/quality.md](./rules/quality.md) | the done gate: self-checks, a11y, hand-back |
| `anti-patterns` | [rules/anti-patterns.md](./rules/anti-patterns.md) | the Check step: drift pairs, stale habits |
| `registry` | [rules/registry.md](./rules/registry.md) | free vs Pro vs Ultimate, base vs radix |
| `cli` | [rules/cli.md](./rules/cli.md) | `components.json`, license key, install flags |
| `tools` | [tools.md](./tools.md) | MCP result shapes, errors, quota, commands |
- [rules/registry.md](./rules/registry.md) - the four types, the @reui registry, base/radix, free vs premium + license
- [rules/workflow.md](./rules/workflow.md) - the find -> install -> read-API -> adapt loop (most important)
- [rules/components.md](./rules/components.md) - the 20 components, the data-grid contract, base vs radix
- [rules/adapting.md](./rules/adapting.md) - reuse-first: preserve the design (no over-customizing), reuse examples + a block's own elements, real data, don't invent APIs
- [rules/craft.md](./rules/craft.md) - make it exceptional: point of view, hierarchy, density, states, responsive, motion, the bar
- [rules/quality.md](./rules/quality.md) - security, accessibility, and scroll gates (the done gate)
- [rules/styling.md](./rules/styling.md) - ReUI extended tokens, theme adaptation, density
- [rules/icons.md](./rules/icons.md) - portable icons, swapping imports, Motion Icons (static + animated)
- [tools.md](./tools.md) - the ReUI MCP: golden path, the 19 tools, token rules, result shapes, errors
## Plans
Free covers components, `c-*` examples, this skill and the MCP (a ReUI account and a daily allowance). Pro adds blocks. Ultimate adds Motion Icons. A plan miss is a normal answer with `locked: true`; keep building with what the plan covers.
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interface:
display_name: "ReUI"
short_description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind."
default_prompt: "Use ReUI to build this UI with installed components and the ReUI motion and color rules."
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@@ -30,14 +30,11 @@ The design IS the product. A ReUI block/component encodes senior-designer decisi
- Replace every placeholder with the user's real data. Model it as **typed data structures** and **map over arrays** - never duplicate JSX per row/card. Keep small block-specific formatters next to the data.
- Wire the real source (columns, fields, fetch). For `data-grid`, implement the server fetch contract if the user needs server-side data.
- Never read `window`, `localStorage`, `location`, `Date.now()` or `Math.random()` in render or in a `useState` initializer; read them in an effect.
- **Type from the component API, derive during render.** Type domain state through the component's own types - e.g. map status to `BadgeProps["variant"]` via a typed `Record<Status, …>` - instead of stringly-typed values. Compute view state during render; don't mirror derived data into `useState`/`useEffect`.
- **Adapt on the right base.** Use the API for the project's base (Base UI vs Radix - see [components.md](./components.md)); the installed files are already base-correct, so reuse their shape rather than translating from memory.
## Believable content (no AI tells)
- Use realistic labels, counts, timestamps, and statuses that map to a real workflow.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something.
## Operational surfaces (settings / profile / admin)
Pick ONE archetype and keep the family consistent: a vertical rail (3-6 sections), horizontal tabs (5-8), or a frame/stack. Prefer `frame` for tool-like surfaces, a card for profile-like ones. Don't mix archetypes in one surface.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something, and the layout must still hold with long names, empty values and crowded data.
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# Anti-patterns
Read this at the Check step, after the self-checks in [quality.md](./quality.md). Each entry: an `Incorrect:` line, then its `Correct:` fix. Detector: the self-check that prints it (C1 to C4), or `visual` when reading finds it. Source: the pilot run that wrote it, or `default` (a training-data habit).
## Pairs
### 1. Stagger on every row (Detector: C2; source: run-08)
Incorrect: `transition={{ delay: i * 0.05 }}` on all 50 rows of a table
Correct: 1 stagger of at most 6 items, `staggerChildren: 0.05`, never on table rows
### 2. Transition everything on a card (Detector: C1; source: runs 10, 15)
Incorrect: `className="rounded-xl border transition-all duration-300 hover:shadow-lg"`
Correct: `transition-colors` for a hover color; a lift is `transform` over a static shadow
### 3. Raw palette for a state (Detector: C3; source: runs 08, 15)
Incorrect: `<span className="text-green-600">Active</span>`
Correct: `<Badge variant="success-light">Active</Badge>`
### 4. Animated table rows (Detector: C1; source: runs 01, 08, 17)
Incorrect: `<motion.tr whileHover={{ backgroundColor: "var(--muted)" }}>`
Correct: `data-grid` rows, which already hover; never animate rows with motion/react
### 5. Hover scale on the default spring (Detector: C1; source: runs 01, 10)
Incorrect: `<motion.div whileHover={{ scale: 1.03 }}>` with no `transition`
Correct: CSS first: `transition-colors` for hover, `transition-transform active:scale-[0.98] motion-reduce:transition-none` for press
### 6. Entrance from scale 0 (Detector: C1; source: runs 10, 15)
Incorrect: `<motion.div initial={{ scale: 0 }} animate={{ scale: 1 }}>`
Correct: `initial={{ opacity: 0, scale: 0.95 }}`: start at scale 0.95 or more and move 8px or less
### 7. Hand-built modal or toast (Detector: C4; source: run-15)
Incorrect: `<div className="fixed inset-0 z-50 bg-black/50">` as a modal
Correct: `Dialog`, `AlertDialog` for a destructive confirm, `sonner` for toasts; a palette: `<CommandDialog><Command><CommandInput /><CommandList>`, as `CommandDialog` holds no `Command`
### 8. Native select (Detector: C4; source: run-15)
Incorrect: `<select>` with `<option>` children
Correct: the shadcn `Select`, or `NativeSelect` when the native control is wanted
### 9. Hand-rolled table (Detector: C4; source: run-17)
Incorrect: `<table>` with mapped `<tr>` rows
Correct: `data-grid`: a `useTable({ features: dataGridFeatures })` instance passed as `table={table}`, columns typed `ColumnDef<DataGridFeatures, Order>[]`
### 10. Button inside a clickable wrapper (Detector: visual; source: run-02)
Incorrect: `<motion.button><Button>Save</Button></motion.button>`
Correct: the `Button` alone: 1 interactive element, and it already has a press state
### 11. Radix asChild on Base UI (Detector: C4; source: run-17, judge)
Incorrect: `<DialogTrigger asChild><Button>Open</Button></DialogTrigger>`
Correct: `<DialogTrigger render={<Button variant="outline" />}>Open</DialogTrigger>` on base-nova; a link: `<Button nativeButton={false} render={<Link href="/x" />}>`
### 12. Component defined inside render (Detector: visual; source: Haiku runs, judge)
Incorrect: `const Row = () => <div />` inside the page component
Correct: declare `Row` at module scope and pass it props, so React keeps its state
### 13. A panel inside a panel (Detector: visual; source: run-05)
Incorrect: `<FramePanel><Card>...</Card></FramePanel>`, or a Card inside a Card
Correct: FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame
### 14. Small badges (Detector: visual; source: runs 03, 04, 06, 07, 10, 13, 16, 18)
Incorrect: `<Badge variant="success-light" size="sm">Paid</Badge>`
Correct: `<Badge variant="success-light">Paid</Badge>` with `size` left off
### 15. A colored circle behind every KPI icon (Detector: visual; source: default)
Incorrect: `<div className="rounded-full bg-blue-100 p-2">` around each KPI icon
Correct: the number leads; at most 1 `text-muted-foreground` icon
### 16. Gradient text (Detector: visual; source: default)
Incorrect: `bg-linear-to-r from-violet-500 to-pink-500 bg-clip-text text-transparent` on a heading
Correct: `text-foreground` and `tracking-tight`; color carries meaning, not decoration
### 17. A dot or check for the current item (Detector: visual; source: default)
Incorrect: a dot or a `Check` icon beside the active nav item
Correct: `bg-muted` (`dark:bg-muted/50`) plus `aria-current`
### 18. framer-motion (Detector: C4; source: default)
Incorrect: `import { motion } from "framer-motion"`
Correct: `import { motion } from "motion/react"`
### 19. Clock or randomness in render (Detector: C4; source: default, near run-05)
Incorrect: `const [id] = useState(() => Math.random())`
Correct: `useId()` for ids; read the clock in an effect or an event handler
### 20. Placeholder data (Detector: visual; source: default)
Incorrect: "John Doe", "Acme Inc" and round figures like `$1,000`
Correct: specific, plausible data: "Mara Lind", `$1,284.50`, 37 open orders
## Your training data is out of date
| Old habit | In this stack |
| ----------------------------- | --------------------------------------------------------------- |
| `framer-motion` | `motion/react` |
| `<DataGrid data columns>` | `useTable({ features: dataGridFeatures })` plus `table={table}` |
| A fixed div modal | `Dialog` or `AlertDialog` |
| A hand-built toast | `sonner` |
| `w-5 h-5` | `size-5` |
| never `space-y-4` in new code | `flex flex-col gap-4` |
| `asChild` | `render` on base-nova |
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## Registry setup (one-time, per project)
Free items (the 20 components and all `c-*` examples) need only the plain string registry in `components.json`:
Free items (the ReUI components and all `c-*` examples) need only the plain string registry in `components.json`:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
```
Premium items (blocks; Motion Icons and templates) require a ReUI license at install:
Premium items (blocks and Motion Icons) require a ReUI license at install:
1. Add the key to `.env.local`:
@@ -29,9 +29,16 @@ REUI_LICENSE_KEY=your-license-key
}
```
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`, but an MCP client config never expands variables, so a ReUI MCP server config must carry the raw token instead (for example `reui_pat_your_token_here`).
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`. MCP client configs expand environment variables too, but each client has its OWN syntax, so wire the ReUI MCP server with the form that client understands:
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry
- Claude Code (`.mcp.json`, `~/.claude.json`): `"Authorization": "Bearer ${REUI_LICENSE_KEY}"`
- Cursor (`.cursor/mcp.json`) and VS Code: `"Authorization": "Bearer ${env:REUI_LICENSE_KEY}"`
- OpenCode (`opencode.json`): `"Authorization": "Bearer {env:REUI_LICENSE_KEY}"`
- Codex (`~/.codex/config.toml`): `bearer_token_env_var = "REUI_LICENSE_KEY"` - Codex reads the variable itself, so there is no header to write
Only a client with no interpolation at all needs the raw `reui_pat_...` token, and then only in a file that is never committed. Copying the `components.json` form into a client that does not expand it is the common failure: the literal `${REUI_LICENSE_KEY}` placeholder is sent to the server as the credential and every call comes back 401.
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry?ref=skill
## Installing
@@ -45,6 +52,13 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
`--yes` skips confirmation prompts. The CLI auto-detects the package manager from the lockfile (there is no `--package-manager` flag). It also resolves the correct base+style variant from `components.json`, so do not pass a style.
`<name>` is the item name exactly as a ReUI tool returned it. The `@reui/` prefix is for ReUI items only:
- The shadcn/ui components ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. Install them from shadcn by bare name: `npx shadcn@latest add button --yes`.
- `badge` and `alert` exist in both registries: `@reui/badge` and `@reui/alert` are ReUI's components, bare `badge` and `alert` are shadcn's.
- In an item's `registryDependencies`, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both, so you never add them by hand.
- Templates are not registry items. Download a template from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs one.
## Handling prompts and conflicts
- **Always pass `--yes`** so the CLI does not block on confirmation prompts.
@@ -54,7 +68,10 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
## Free vs premium boundary
- Public, no key: `c-*` examples and the 20 components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) and templates need Ultimate.
- Public, no key: `c-*` examples and the ReUI components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) need Ultimate.
- Templates are downloads from their page on reui.io, not installs: free ones need only a ReUI account, and each template's page says what the others need.
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons and templates: Ultimate). Point the user to https://reui.io/account (their key) or https://reui.io/pricing (upgrade).
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons: Ultimate). Point the user to https://reui.io/account?ref=skill (their key) or https://reui.io/pricing?ref=skill (upgrade).
If an install 404s, the name is not a ReUI item. Read the CLI's error message, which names the right install command when there is one, or look the name up with `get_install_command` or `search`.
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# Color
Semantic tokens carry meaning; raw palette carries identity. Check every color in light and dark.
## Tokens
Surfaces, text and borders use your theme tokens (`background`, `foreground`, `card`, `muted`, `muted-foreground`, `primary`, `accent`, `destructive`, `border`, `ring`), so a theme change re-tints them. ReUI adds state tokens: `--success`, `--info` and `--warning` with their `-foreground`, `--destructive-foreground` (beside shadcn's `--destructive`) and `--invert` with `--invert-foreground` for inverted surfaces.
They are not part of shadcn's base theme. Installing `@reui/badge`, `@reui/alert` or `@reui/code-block` adds them to your global CSS; until one of those is installed, classes such as `bg-success` generate nothing. Check for `--success:` in your global CSS. If it is missing, add these values to `:root` and `.dark`, plus a `--color-<name>: var(--<name>)` line for each under `@theme inline`:
<!-- gen:tokens:start -->
| Token | `:root` | `.dark` |
| -------------------------- | -------------------------- | -------------------------- |
| `--destructive-foreground` | `var(--color-red-800)` | `var(--color-red-600)` |
| `--success` | `var(--color-emerald-500)` | `var(--color-emerald-500)` |
| `--success-foreground` | `var(--color-emerald-900)` | `var(--color-emerald-600)` |
| `--info` | `var(--color-violet-500)` | `var(--color-violet-500)` |
| `--info-foreground` | `var(--color-violet-900)` | `var(--color-violet-600)` |
| `--warning` | `var(--color-yellow-500)` | `var(--color-yellow-500)` |
| `--warning-foreground` | `var(--color-yellow-900)` | `var(--color-yellow-600)` |
| `--invert` | `var(--color-zinc-900)` | `var(--color-zinc-700)` |
| `--invert-foreground` | `var(--color-zinc-50)` | `var(--color-zinc-50)` |
<!-- gen:tokens:end -->
## Meaning vs identity
- Meaning (a state, emphasis, a surface, text) takes semantic tokens, through the Badge or Alert variant that already carries them.
- Identity (a chart series, a tag color, a team, an avatar) may use raw palette: ReUI's own lint keeps it on purpose. Always hand-pair it for dark, as in `text-violet-600 dark:text-violet-400`.
- **Incorrect:** `<span className="text-green-600">Active</span>` (raw palette for a state). **Correct:** `<Badge variant="success-light">Active</Badge>`.
## State recipes
- State badge: `<Badge variant="success-light">` from `@/components/reui/badge` (`@reui/badge`; shadcn's `components/ui/badge` has no `-light` variants or `size`), also `info-light`, `warning-light`, `destructive-light`, and `primary-light` for brand or pending. Neutral badge: `variant="outline"`. A solid `<Badge variant="success">` (white text) only when the user asks for a solid fill.
- Inline status text: `text-success-foreground dark:text-success`, the pair the ReUI Badge uses.
- Tinted surface: `border-success/15 bg-success/10 text-success-foreground dark:border-success/25 dark:bg-success/15 dark:text-success` (the Badge's `success-light` recipe).
- A message block: `<Alert variant="success">` from `@/components/reui/alert` (`@reui/alert`), also `info`, `warning` and `destructive`.
- Never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
## Contrast
<!-- gen:contrast:start -->
Light is `text-<tone>-foreground` on `background` and on the `bg-<tone>/10` tint; dark is `dark:text-<tone>` on `background` and on the `dark:bg-<tone>/15` tint. Ratios against the neutral theme, rounded down; body text needs 4.5:1.
| Tone | Light | Light on tint | Dark | Dark on tint |
| ------------- | ----- | ------------- | ---- | ------------ |
| `success` | 9.6 | 8.8 | 8.0 | 6.6 |
| `warning` | 8.6 | 8.1 | 10.3 | 8.1 |
| `info` | 11.0 | 9.7 | 4.4 | 3.9 |
| `destructive` | 8.3 | 7.0 | 6.8 | 5.7 |
Raw state color as light-mode text on `background`: `text-success` 2.4, `text-warning` 1.9, `text-info` 4.4.
<!-- gen:contrast:end -->
Info text in dark mode is under 4.5:1: where it must be read, write the words in `text-foreground` and color only the icon.
## Dark mode
- shadcn uses the class strategy: `@custom-variant dark (&:is(.dark *));` in your global CSS, and `.dark` on `<html>` turns it on.
- Tokens switch by themselves; raw palette needs its `dark:` pair.
- Check both themes before you hand back.
## Charts
Check your theme's `--chart-1` to `--chart-5` in both modes. The current shadcn themes keep the same chart colors in light and dark; some themes (reui.io's own among them) change hue. For a series whose identity must hold in both modes, use a palette var such as `var(--color-violet-500)`, as ReUI blocks do.
<!-- gen:charts:start -->
Same chart colors in light and dark: neutral, stone, zinc, mauve, olive, mist, taupe, amber, blue, cyan, emerald, fuchsia, green, indigo, lime, orange, pink, purple, red, rose, sky, teal, violet, yellow. Changes hue between light and dark: reui.io's own theme.
<!-- gen:charts:end -->
+200 -49
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@@ -1,35 +1,36 @@
# ReUI components
The 20 ReUI building blocks: `alert`, `autocomplete`, `badge`, `data-grid`, `date-selector`, `event-calendar`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `sortable`, `stepper`, `timeline`, `tree`. Examples and blocks are composed from these.
The ReUI components: `alert`, `autocomplete`, `badge`, `cascader`, `code-block`, `color-picker`, `data-grid`, `date-selector`, `emoji-picker`, `event-calendar`, `file-type`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `signature-pad`, `sortable`, `stepper`, `time-picker`, `timeline`, `tree`. Examples and blocks are composed from these. `file-upload` is a ReUI component too, shipped as the `use-file-upload` hook rather than a primitive, so it is not in that list: install it as `@reui/use-file-upload`, which writes `hooks/use-file-upload.ts` (import `useFileUpload` from `@/hooks/use-file-upload`), call `get_component("file-upload")` for its API and `get_examples("file-upload")` for its free examples. There is no `@reui/file-upload`: the UI is a `c-file-upload-<n>` example, and one built on the hook installs it.
**Rule one: never guess a component's API. Read it first.** Call **`get_component(name)`** for its inline `api` (props + usage, no web fetch), and **share the result's `docsUrl`** (the component's API documentation page) with the user whenever you work with that component's API, so they have the full reference (the `/llms.txt` index is a further fallback). Then call **`get_examples(name)`** to install a worked example and copy real composition. The contracts below are first-try orientation (required props, composition shape, the one gotcha); the inline `api` is the full reference. No single block fits? Compose: search the components you need, read each `get_component`, install a `get_examples` example per component, and adapt.
**Rule one: never guess a component's API.** Call **`get_component(name)`** for its inline `api` and share its `docsUrl` with the user, then **`get_examples(name)`** and copy a worked example. The contracts below are first-try orientation (required props, shape, the one gotcha); the `api` is the reference. A large `api` (`cascader`, `filters`, `data-grid`) is trimmed on heading boundaries: `sectionsOmitted` names what was dropped and the response's `next` hint pulls it back. `validate_usage` always checks the full API. No single block fits? Compose from components, 1 `get_examples` example each ([compose.md](./compose.md)).
## data-grid (the flagship - read its API every time)
`data-grid` wraps TanStack Table v9. It is NOT a styled `<table>` and does NOT take `data`/`columns` props directly. The contract:
- Build a TanStack table instance with `useTable({ features: dataGridFeatures, ... })` (columns, data). `dataGridFeatures` is exported by the primitive and already bundles sorting, filtering, pagination, row selection, expanding, pinning, resizing and faceting, so there are no per-table row models to wire.
- Build a TanStack table with `useTable({ features: dataGridFeatures, ... })`. `dataGridFeatures` already bundles sorting, filtering, pagination, selection, expanding, pinning, resizing and faceting: no row models to wire.
- Pass that instance to `<DataGrid table={table} recordCount={total}>`.
- Compose the body with `DataGridTable` inside `DataGrid`, and enable features through `tableLayout` (e.g. `{ headerSticky: true, columnsResizable: true }`), not ad-hoc classes.
- Server-side data uses the documented fetch shape (`recordCount` is the total for pagination).
- Server-side data: `manualPagination: true` and `rowCount: total` in `useTable`, `recordCount={total}`, and fetch with the table's `pagination` state (`DataGridPagination` changes `pageSize`).
- Columns are TanStack v9, `ColumnDef<DataGridFeatures, Order>[]`, never v8's `ColumnDef<Order>[]`; a sortable column's `header` renders `DataGridColumnHeader` (a string header cannot sort).
- Imports, each from `@/components/reui/data-grid/<file>`: `DataGrid`, `DataGridFeatures` and `dataGridFeatures` from `data-grid`, `DataGridColumnHeader` from `data-grid-column-header`, `DataGridTable` from `data-grid-table`, `DataGridPagination` from `data-grid-pagination`, `DataGridScrollArea` from `data-grid-scroll-area`; `useTable` and `ColumnDef` from `@tanstack/react-table`.
- States: `isLoading` renders skeleton rows from each column's `meta.skeleton` (a `ReactNode`: `<Skeleton className="h-4 w-20" />`); `emptyMessage` (a `ReactNode`) fills a grid with no rows: after a failed fetch, pass it the error with a Retry.
- Numeric column: `meta: { headerClassName: "text-end [&>div]:justify-end", cellClassName: "text-end tabular-nums" }`.
- Rows edited in place: `autoResetPageIndex: false` in `useTable`, or each write jumps back to page 1.
- In a Frame: `<FramePanel className="p-0">` around `DataGridScrollArea` and `DataGridTable`, plus `tableClassNames={{ base: "min-w-[720px]" }}` so on a phone the table scrolls inside the panel instead of squeezing.
```tsx
const table = useTable({
features: dataGridFeatures,
data,
columns,
})
const columns = useMemo<ColumnDef<DataGridFeatures, Order>[]>(() => [
{ accessorKey: "total", header: ({ column }) => <DataGridColumnHeader title="Total" column={column} /> },
], [])
const table = useTable({ features: dataGridFeatures, data, columns })
<DataGrid table={table} recordCount={data.length}>
<DataGridTable />
</DataGrid>
```
Common mistakes:
- **Incorrect:** `<DataGrid data={rows} columns={cols} />` - these props do not exist. **Correct:** build a `useTable({ features: dataGridFeatures, ... })` instance and pass `table={table}` + `recordCount`.
- **Incorrect:** a raw `<table>` / hand-rolled pagination. **Correct:** use `data-grid`; read its API for sticky header, pagination, virtualization, row selection.
- **Incorrect:** styling rows/cells with arbitrary classes. **Correct:** drive layout via `tableLayout` and the primitive's `DataGridColumnMeta` (e.g. `cellClassName`, `headerTitle`), set through the bundle's `columnMeta` slot.
Never a raw `<table>` or hand-rolled pagination: the API covers sticky header, virtualization and row selection.
## event-calendar
@@ -69,7 +70,10 @@ Common mistakes:
<KanbanBoard>
{Object.entries(cols).map(([id, items]) => (
<KanbanColumn key={id} value={id}>
<KanbanColumnHandle><h3>{id}</h3></KanbanColumnHandle>
<div className="flex items-center justify-between">
<h3>{id}</h3>
<KanbanColumnHandle aria-label="Move column"><GripVertical /></KanbanColumnHandle>
</div>
<KanbanColumnContent value={id}>
{items.map((i) => (
<KanbanItem key={i.id} value={i.id}>
@@ -84,7 +88,7 @@ Common mistakes:
</Kanban>
```
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks.
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks. `KanbanColumnHandle` is hidden until its column is hovered or it has keyboard focus, so keep the column title outside it.
## sortable
@@ -106,22 +110,60 @@ Common mistakes:
## filters
**Required:** `filters` (`Filter[]`), `fields` (`FilterFieldConfig[]`), `onChange`
**Required:** `fields` (`FilterField[]`). The value is ONE `FilterQuery` tree - `query` + `onQueryChange`, or uncontrolled `defaultQuery`.
**Shape:**
```tsx
const [filters, setFilters] = useState<Filter[]>([
createFilter("priority", "is_any_of", ["low"]),
])
const fields: FilterFieldConfig[] = [
{ key: "priority", label: "Priority", type: "multiselect",
options: [{ value: "low", label: "Low" }, { value: "high", label: "High" }] },
const fields: FilterField[] = [
{ id: "title", label: "Title", type: "text" },
{
id: "status",
label: "Status",
type: "select",
options: [
{ value: "active", label: "Active" },
{ value: "archived", label: "Archived" },
],
},
]
const [query, setQuery] = useState<FilterQuery>(() => createFilterQuery())
<Filters filters={filters} fields={fields} onChange={setFilters} />
<Filters fields={fields} query={query} onQueryChange={setQuery} />
```
**Gotcha:** always build initial filters with `createFilter(field, operator, values)` - it generates the required `id`. Never hand-construct a `Filter` object. Pairs naturally with `data-grid`.
**Gotcha:** the state is a TREE, not a list of chips. `FilterQuery` is a group of rules joined by `and`/`or` and a group may hold another group, so `(A and B) or C` is expressible; a rule is `{ id, type: "rule", path: ["status"], operator, value }` and `path` is the whole nested attribute path, root first. The pre-rewrite API is GONE: there is no `filters`/`onChange` prop, no `FilterFieldConfig` (fields are `FilterField`, nested through their own `fields`, keyed `id` not `key`), and no `createFilter()`: ids come from `createFilterIdFactory(seed)` seeded off `useId` (never minted in render), and `createFilterRule({ id })` takes one, `createFilterQuery()` none. Read the query back with `flattenFilterConditions` (`{ path, field, operator, values, negated }` per rule, incomplete rules skipped) and walk the tree yourself when the parentheses carry meaning - the primitive compiles nothing, no SQL, no query string.
`variant` picks the chrome over that one query: `"basic"`, the default, is the flat chip row for a toolbar over a table; `"advanced"` is the condition builder, hung off a trigger or rendered in place with `advancedMode="inline"`. Both read and write the same tree, so a saved view built in one opens in the other. Other props worth knowing before you hand-roll them: `size` is two rungs, `"sm" | "default"`, resolved per style (there is no `lg`); `reorderable` turns on drag and Alt+Arrow row moves in the builder; `onBeforeQueryChange` is the ONE veto point for every write (return `false` to refuse, it cannot rewrite); `editors` registers custom value editors a field selects by `editor` name; `labels` / `operatorLabels` own every rendered string, and `renderChip` / `renderValue` / `renderEmpty` replace rendered parts. On a field, `loadOptions` supplies async options with paging and `resolveValues` renders a chip restored from a saved view whose option was never loaded.
## cascader
**Required:** `items` (a tree of `{ value, label, children? }`), plus the panel parts inside `CascaderContent`.
**Shape:**
```tsx
<Cascader items={items} value={value} onValueChange={setValue}>
<CascaderTrigger render={<Button variant="outline" />}>
<CascaderValue placeholder="Select an attribute" />
</CascaderTrigger>
<CascaderContent className="w-80">
<CascaderPanel>
<CascaderNav>
<CascaderBreadcrumb />
<CascaderInput />
</CascaderNav>
<CascaderEmpty />
<CascaderList maxHeight={288}>
<CascaderItems />
</CascaderList>
<CascaderStatus />
</CascaderPanel>
</CascaderContent>
</Cascader>
```
**Gotcha:** pressing a branch NAVIGATES, it does not select - only leaves are selectable until you pass `selectable="any"` or a predicate, and once a branch is selectable its chevron becomes the only way to open it. `CascaderInput` must stay inside `CascaderContent` (Base UI refills the query from the selection when the input sits outside the popup). Always include `CascaderStatus`: it is the live region announcing level changes, which the visual breadcrumb does not provide to screen readers. Accepts a flat adjacency list via `getParent` as well as nested `children`. `searchScope="deep"` searches the current level and everything under it, `searchScope="global"` the whole tree from any level, and both annotate results with their path; `multiple` gives checkbox rows; `inline` + a bare `CascaderPanel` embeds it with no popover.
The shape above is `mode="drill"`, the default. `mode="tree"` keeps the same parts (drop `CascaderBreadcrumb`, pass `showBack={false}`, drive expansion with `expanded`/`onExpandedChange`); `mode="columns"` REPLACES `CascaderList` + `CascaderItems` with a single `CascaderColumns`, and has no breadcrumb. Other props worth knowing before you hand-roll them: `cascade` (multi-select only, parent/child selection with indeterminate branches - pair it with `selectable="any"`, since a leaf-only tree can never cascade), `virtualize` plus `CascaderVirtualItems` for long levels, and `getChildren` for async levels (paging, retry, `prefetch`). `CascaderFooter` pins commands below the list and `CascaderSubmenu` opens one as a side flyout. To head a run of rows use `CascaderGroup` wrapping a `CascaderLabel` - a bare label inside a listbox names nothing and is dropped from the accessibility tree - and `CascaderSeparator` for the rule between runs.
## date-selector
@@ -247,7 +289,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</NumberField>
```
**Gotcha:** import from `@/components/ui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
**Gotcha:** import from `@/components/reui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
## rating
@@ -276,7 +318,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</div>
```
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window).
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window). `smooth` defaults to true: pass `smooth={!reduceMotion}` from motion/react's `useReducedMotion()`. Mark the active link `aria-current="location"` (track it with `onUpdate`); `"page"` is for route links.
## frame
@@ -285,18 +327,16 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
```tsx
<Frame>
<FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<div className="p-5">Content</div>
<FrameFooter>Footer</FrameFooter>
</FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<FramePanel>Content</FramePanel>
<FrameFooter>Footer</FrameFooter>
</Frame>
```
**Gotcha:** a structured card shell for tool-like surfaces. `stacked` connects multiple panels with shared borders; `dense` removes panel padding; radius via the `--frame-radius` CSS variable.
**Gotcha:** the shell for data and tool-like surfaces. `spacing` (`xs` | `sm` | `default` | `lg`) sets panel padding and the gap between panels, so pick it instead of padding classes (the 1 exception: `<FramePanel className="p-0">` around a `data-grid`); `variant` is `default` | `inverse` | `ghost`; `stacked` joins panels with shared borders; `dense` removes the frame's own inset and gap (panels sit flush), and panel padding stays; `--frame-radius` is the one radius knob (panels derive `--frame-panel-radius`).
## icon-stack
@@ -324,6 +364,26 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Gotcha:** the square container an icon sits in, so every list row, feature card and empty state shares one affordance. `variant`: `outline` (default) | `elevated` (muted fill, raised ring) | `soft` (tinted nested, tone from currentColor) | `solid` (filled tone, contrasting glyph) | `frame` (double container). `soft` and `solid` retint from one text color class (they default to `text-primary`). `size`: `xs | sm | default | lg | xl` (24/32/40/48/64px tile, glyph scales 12/14/16/20/24px). `radius`: `default | full`. Do not set a `size-*` class on the child icon unless you mean to override the tile's glyph size; recolor with `className` on the tile, not the icon.
## code-block
**Required:** `code` + `language`, or pre-highlighted `lines`.
**Shape:**
```tsx
<CodeBlock code={code} language="tsx" />
<CodeBlock code={code} language="tsx" showLineNumbers maxLines={20}>
<CodeBlockHeader>
<CodeBlockTitle>use-totals.ts</CodeBlockTitle>
<CodeBlockLanguage />
<CodeBlockCopyButton className="ml-auto" />
</CodeBlockHeader>
<CodeBlockExpandButton />
</CodeBlock>
```
**Gotcha:** the one-liner is already a complete block; every child is optional chrome, at any depth. Shiki is the only npm dependency and loads lazily on first highlight; `lines` (from `highlightCode` in `code-block-highlight`, which is server-safe and has no `"use client"`) or `highlight={false}` loads nothing at all. `maxLines` caps the height AND marks the block collapsible, which is what makes `CodeBlockExpandButton` appear. Use `variant="ghost"` when the block sits inside a surface that already has a border.
## alert
**Required:** `Alert` > `AlertTitle`
@@ -338,7 +398,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</Alert>
```
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds. Defer generic alert rules to the shadcn skill.
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds.
## badge
@@ -346,25 +406,116 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Shape:**
```tsx
<Badge variant="success-light" size="sm">Success</Badge>
<Badge variant="outline" radius="full">Pill</Badge>
<Badge variant="success-light">Success</Badge>
<Badge variant="outline">Draft</Badge>
```
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl`, `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes for statuses.
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl` (keep the default), `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes: `<tone>-light` for a state, `outline` for a neutral label; an omitted `variant` is the solid primary fill.
## color-picker
**Required:** none (`<ColorPicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<ColorPicker value={color} onValueChange={setColor} alpha>
<ColorPickerTrigger />
<ColorPickerContent>
<ColorPickerPanel>
<ColorPickerArea />
<ColorPickerSlider channel="hue" />
<ColorPickerSlider channel="alpha" />
<ColorPickerFields />
</ColorPickerPanel>
</ColorPickerContent>
</ColorPicker>
```
**Gotcha:** the value is a CSS color string in `format` (`"hex"` default, `"rgb"`, `"hsl"`, `"hsb"` or `"oklch"`), `null` when empty, never an object. `onValueChange` fires on every drag move, so save in `onValueCommit`. Without `alpha` the value is always opaque. A bare `ColorPickerPanel` inside the root is an inline picker; `ColorPickerInput` replaces the trigger with a typable field.
## emoji-picker
**Required:** none; wire `onEmojiSelect` to insert a pick, or `value` + `onValueChange` to use it as a field.
**Shape:**
```tsx
<EmojiPicker onEmojiSelect={({ value }) => insert(value)}>
<EmojiPickerTrigger />
<EmojiPickerContent>
<EmojiPickerHeader>
<EmojiPickerSearch />
</EmojiPickerHeader>
<EmojiPickerCategories />
<EmojiPickerList />
<EmojiPickerFooter>
<EmojiPickerPreview />
<EmojiPickerSkinTone />
</EmojiPickerFooter>
</EmojiPickerContent>
</EmojiPicker>
```
**Gotcha:** the emoji data is fetched at runtime from a pinned jsDelivr path (`EMOJI_PICKER_DATA_URL`): under a strict Content Security Policy allow it in `connect-src`, self-host with `dataUrl`, or pass `data` (from `normalizeEmojibaseData`). Store the pick's `value` (the native emoji in its skin tone, or `:shortcode:` for a custom one). `multiple` makes the value a list, capped by `max`.
## file-type
**Required:** none; pass `type` (an extension, a family name or any string).
**Shape:**
```tsx
<FileType type="pdf" />
<FileType type={getFileType(file.name)} size="sm" aria-hidden="true" />
```
**Gotcha:** one `span` with `role="img"`, no children, no `"use client"` (fine in a Server Component). Resolve a file name, path, URL or MIME type with `getFileType`, never by splitting on the dot. `variant`: `outline` (default) | `solid` | `light` | `mono`; `size`: `mini` | `xs` | `sm` | `default` | `lg` | `xl` (18 to 56px); recolor with a `text-*` class. Pass `aria-hidden="true"` when the file name sits beside it.
## signature-pad
**Required:** `SignaturePad` > `SignaturePadArea`
**Shape:**
```tsx
<SignaturePad value={strokes} onValueChange={setStrokes}>
<SignaturePadArea>
<SignaturePadGuide />
<SignaturePadPlaceholder />
<SignaturePadControls>
<SignaturePadUndo />
<SignaturePadClear />
</SignaturePadControls>
</SignaturePadArea>
</SignaturePad>
```
**Gotcha:** the value is an array of strokes (`{ points: [x, y, size][], color? }`), not an image: store it as JSON, and export with `useSignaturePad()` or `apiRef` (`toSVG`, `toDataURL`, `toBlob`) or `SignaturePadSave` (`format`, `onSave`). `onValueChange` fires per finished stroke, never per pointer move. Size the area with a class (`h-40` by default); an overlay in it that is not a control needs `pointer-events-none`. Drawing needs a pointer, so offer a typed name where a signature is required.
## time-picker
**Required:** none (`<TimePicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<TimePicker value={time} onValueChange={setTime}>
<TimePickerTrigger />
<TimePickerContent>
<TimePickerColumns />
<TimePickerFooter>
<TimePickerNow />
<TimePickerClear />
<TimePickerConfirm />
</TimePickerFooter>
</TimePickerContent>
</TimePicker>
```
**Gotcha:** the value is a 24-hour `"HH:mm"` string (`"HH:mm:ss"` with `granularity="second"`) or `null`, never a `Date`, whatever `hourCycle={12}` shows. `minuteStep`, `min`, `max` and `isTimeDisabled` narrow the options; keep `isTimeDisabled` stable (module scope or memoized). `requireConfirm` holds picks as a draft until OK. `TimePickerInput` replaces `TimePickerTrigger` for a typable field, never beside it.
## base vs radix - write for the project's base
ReUI ships every component in two builds: `base` (Base UI) and `radix` (Radix UI). The install command and name are identical, and the CLI installs the build matching the project. But you must write/adapt code against the **right base**, because their APIs differ.
**Detect the base first.** Read `components.json` -> `style` and take the segment before the first `-`:
- `"style": "base-nova"` -> **Base UI**
- `"style": "radix-nova"` -> **Radix UI**
**Then use that base's API.** The deltas mirror shadcn's base-vs-radix split:
Every component ships a `base` (Base UI) and a `radix` (Radix UI) build under 1 name, and the CLI installs the one the project uses. Read `components.json` `style`: the part before the first `-` is the base (`base-nova` is **Base UI**, `radix-nova` is **Radix UI**). Write against that base; the deltas mirror shadcn's:
- Slot/composition: Base UI `render={<… />}` vs Radix `asChild`.
- `Select`: Base UI takes `items`; Radix uses `<SelectItem>` children.
- `ToggleGroup`: Base UI `multiple` boolean vs Radix `type="single" | "multiple"`.
The safest path is to **read the installed files and `c-*` examples** - they're already in your base, so reuse their wiring instead of guessing. When `get_component`'s inline `api` or an example shows the other base's shape, translate it to your base (or `validate_usage` to confirm). Defer the generic base/radix mechanics to the shadcn skill.
Installed files and `c-*` examples are already in your base: reuse their wiring. When an `api` or example shows the other base's shape, translate it (or `validate_usage` to confirm).
+62
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@@ -0,0 +1,62 @@
# Compose a screen
Read this before you build any screen or section, then write the router's 7-line plan in your reply (Surface, Archetype, Container family, Density, Regions, States, Motion) and build exactly that plan. Style it with the topics the screen touches: [layout.md](./layout.md) (house defaults), [color.md](./color.md), [motion.md](./motion.md).
If the brief names a layout or a motion (a left nav, 2 entrances), follow the brief and name the default you overrode. Several entrances run as 1 stagger: at most 6 items, 50ms apart, never on table rows or lists of 20 or more.
## Surface
- **Operational**: a screen people work in every day (dashboard, records, settings, admin tools). Frame-led, dense (`size="sm"` on controls that take it), no hero, no page-load motion.
- **Marketing**: a page a visitor reads once (landing, pricing, features). Card-led sections on the spine below, default density.
- **Flow**: a task people finish and leave (sign in, onboarding, checkout). 1 centered Card or a Dialog, 1 primary action per step.
## Archetypes: pick 1 per screen
- **Vertical rail settings** (3 to 6 sections): a section rail on the left, 1 content column, 1 section at a time; the rail turns horizontal below `md`.
- **Horizontal tabs** (5 to 8 views of 1 object): a full-width `Tabs` rail under the header that scrolls sideways when it overflows, 1 content column.
- **Frame stack**: stacked Frames, each 1 focused group of settings or records; a flat page split by `Separator` rows when it should feel lighter.
- **Table-backed management**: header, toolbar (search, `filters`), then a `data-grid` with row actions and pagination, all in 1 Frame.
- **Dashboard grid**: a KPI row, then 1 or 2 chart or list panels, then the table.
- **Board**: header and filters, then a `kanban` board; `KanbanBoard` stacks its columns below `sm`, and a wider board scrolls inside its own region.
- **Record detail**: header (title, status `Badge`, actions), a main column of sections, a side column of facts that stacks under it below `lg`.
- **Marketing spine**: optional `Badge` eyebrow, headline (the only loud element), 1-clause subhead, action row (1 primary `Button`, a second `variant="outline"`, a third a text link), specific proof beside it ("27 reviews"), media. Omit parts; never reorder them.
- **Auth card**: 1 centered `Card` at `max-w-sm`: title, fields, 1 full-width primary `Button`, a text link to the other flow.
- **Wizard dialog**: a `Dialog` holding a `stepper`, 1 step visible, Back (`variant="outline"`) and Next (primary) in its footer.
An app shell around any of them is the shadcn `Sidebar`, which turns into a `Sheet` below `md` by itself.
## Fill each region in this order
1. The ReUI component that owns the job: the router's Owners (`data-grid`, `filters`, `kanban`), `useFileUpload` from `@/hooks/use-file-upload` for file drop, or the one whose contract in [components.md](./components.md) matches.
2. A shadcn/ui component (`Tabs`, `Dialog`, `AlertDialog`, `Sheet`, `Empty`, `Skeleton`, `sonner`).
3. A free `c-*` example from `get_examples` that already composes it: install it and adapt.
4. Your own composition of those parts. Never a hand-rolled table, modal or tabs.
Import ReUI parts file by file: `data-grid`, `filters`, `cascader`, `event-calendar` and `gantt` are folders with no index file. `data-grid`: the import line in [components.md](./components.md). `filters`, each from `@/components/reui/filters/<file>`: `Filters` from `filters`, `createFilterQuery` and `flattenFilterConditions` (1 argument, the query) from `filters-query`, the types `FilterField` and `FilterQuery` from `filters-types`.
## Wiring that works
- `data-grid`: columns are `ColumnDef<DataGridFeatures, Order>[]`, a sortable header renders `DataGridColumnHeader`, and server paging needs `manualPagination: true` and `rowCount`.
- `filters`: apply each condition by its `operator`. Negate swaps a rule to its inverse (`is` and `is_not`, `contains` and `not_contains`, `is_any_of` and `is_none_of`, `empty` and `not_empty`) and sets `negated` only when there is none: honour both.
- A Base UI `Button` that navigates: `<Button nativeButton={false} render={<Link href="/x" />}>`.
- shadcn's `CommandDialog` has no `Command` inside, unlike older shadcn: wrap `CommandInput` and `CommandList` in one. `CommandItem` search matches its `value`: omit it (text is used) or use the label; ids in `onSelect`.
## Headers
A page or panel header puts the title (1 to 3 words) and a 1-clause description on the left and the actions on the right: 1 primary `Button`, the rest `variant="outline"`, row actions `variant="ghost"`.
## Responsive
- No horizontal page scroll at 390px: grids drop to 1 column, side columns stack, `min-w-0` on every shrinking parent.
- A KPI row is `grid-cols-1 sm:grid-cols-2 xl:grid-cols-4`.
- Every header and toolbar action stays reachable at every width: a control hidden below a breakpoint moves into a menu shown only there.
- A table scrolls sideways inside its Frame, never the page (the `data-grid` contract in [components.md](./components.md)).
## States and motion
- Each data region owns its states: empty (shadcn `Empty` with a title, 1 line and the primary action), loading (`Skeleton` in the real layout; `data-grid` takes `isLoading`) and error (inline in the region, with Retry). Never 1 spinner for the whole page.
- Motion: none, or the 1 entrance per view; installed parts keep their own motion, and hover and press follow [motion.md](./motion.md). An Alert, field error, notice or data that appears after an action or a load is a reveal, not an entrance: fade it in with the reveal row.
## Remove first
Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments. Add a region only when the brief needs it.
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# Craft: make ReUI UI exceptional, not generic
ReUI items ship senior-designer quality. Your adaptation has to hold that bar, so the result reads like a real product surface a team would keep - not a wireframe an AI generated. Use these alongside the reuse rules in [adapting.md](./adapting.md).
## Have a point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
## Brutally clear hierarchy
One focal point per card or panel: the dominant metric or task first, its label second, supporting detail third. The first thing the eye lands on should be the right thing; secondary text must read as secondary. Borders, separators, and surfaces do real work to create 2-3 information bands - don't flatten everything to equal weight.
## Spacing rhythm and deliberate density
Gaps are a signal, not a default. Keep them intentional and consistent within a family (`gap-1`/`gap-2` for tight operational rows, larger gaps for section breaks), and smaller within a group than between groups. Match the surrounding ReUI density; don't pad an operational surface like a marketing page, and don't drift density mid-section. The composition should still feel authored in grayscale.
## Cover the real states (the usual miss)
A surface isn't done at the happy path. Compose, and wire:
- **Empty** - a purposeful empty state (short message + the primary action), never a blank panel.
- **Loading** - a **skeleton** that matches the real layout, not a centered spinner.
- **Error** - an inline, recoverable error with a retry, announced via `role="status"`/`aria-live`.
Derive these from an element the block already has (don't invent parallel markup), or `get_examples` for a state-specific example.
## Responsive by default
Mobile-first, not mobile-afterthought. In constrained rows/cards/sidebars, put `min-w-0` on the shrinking container and `truncate` long single-line labels; protect the primary label's width and let secondary content compress. Reflow layouts (multi-column -> single column) rather than just shrinking them. Desktop and mobile should both look designed.
## Motion, subtly
Motion should clarify, not decorate. Use ReUI Motion Icons on primary actions for a subtle hover cue; keep transitions short (~200-300ms) with calm easing; prefer a skeleton pulse over a spinner. No bouncing, no gratuitous entrance animations on every element.
## Real, activated content
Use believable, typed data (realistic labels, counts, timestamps, statuses that map to a real workflow) - never lorem or abstract filler. Every visible control does something: no decorative buttons, fake tabs, meaningless toggles, or stats with no job. It must still hold with long names, empty values, and crowded data.
## Avoid the AI tells
These instantly read as generated - don't ship them: equal-weight card walls, empty gradients, repetitive padding everywhere, generic enterprise copy, ornamental icons, and number tiles that don't earn their place.
## The bar
Before you finish, ask: **would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content?** If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
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# Icons (ReUI delta over shadcn)
Follow the shadcn icon rules (use the project's configured `iconLibrary`, `data-icon` on icons inside `Button`, no sizing classes on icons inside components, pass icons as component objects not string keys). ReUI adds the following.
Use the project's configured `iconLibrary`, put `data-icon="inline-start"` on an icon before the label inside `Button` (`data-icon="inline-end"` on one after it), put no sizing classes on icons inside components, and pass icons as components, not string keys. ReUI adds the following.
## Portable icons (library-agnostic)
ReUI components, examples, and blocks are authored to be icon-library-agnostic. When `iconLibrary` is set in `components.json`, the shadcn CLI installs each item's icons in **your** library automatically - you swap nothing. If an installed item's icons don't match your project (for example `iconLibrary` isn't set, so they came in from the item's demo library), change the **import source and component name** to your library, keeping the same icon-name semantics:
ReUI components, examples, and blocks are authored to be icon-library-agnostic. The shadcn CLI installs each item's icons in the library named by `iconLibrary` in `components.json` - you swap nothing. When `iconLibrary` is not set, the CLI falls back to `lucide`, so the icons arrive as `lucide-react` imports. If that is not the project's library, set `iconLibrary` before installing, or change the **import source and component name** to your library, keeping the same icon-name semantics (each key below is an `iconLibrary` value):
- `lucide` -> `lucide-react`
- `tabler` -> `@tabler/icons-react`
- `phosphor` -> `@phosphor-icons/react`
- `remix` -> `@remixicon/react`
- `hugeicons` -> `@hugeicons/react`
- `remixicon` -> `@remixicon/react`
- `hugeicons` -> icons from `@hugeicons/core-free-icons`, rendered through `HugeiconsIcon` from `@hugeicons/react`
Don't assume `lucide-react`; read `iconLibrary` from `components.json`.
Don't assume `lucide-react`: read `iconLibrary` from `components.json`, and when it is unset, check which icon package the project already uses.
## Keep icons purposeful
@@ -20,20 +20,24 @@ Icons support the hierarchy, they don't replace it: keep them small, matched to
## Motion Icons (the `@reui/icons/...` set)
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled), each icon in two variants:
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled). Every icon installs from the default path; some also have a real hover animation (motion/react) on the animated path:
```bash
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated (motion/react)
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static, every icon
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated, only when the icon has installAnimated
```
Finding them via the MCP is free; installing requires an Ultimate license (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Reach for a Motion Icon on a primary action when a subtle hover cue helps; keep motion restrained.
The animated path answers for every icon, but for an icon without a real animation it installs the same static drawing, so only use it when the icon carries `installAnimated`.
Motion Icons need an Ultimate license for **both discovery and install** (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Without it `search_icons` comes back `locked` with no results and `search` returns no icons at all, so check the plan before you promise the user icons: on a free or Pro account, use the project's own `iconLibrary` instead. On Ultimate, a Motion Icon on the primary action is the 1 hover flourish (see [motion.md](./motion.md)).
Finding icons:
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a hover-animated Motion variant.
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a real hover animation; a concept with none comes back empty and `animatedNote` says so.
- One icon: `search` with `type: "icon"`.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` when an animated variant exists - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (its live icon-category page) - **share it with the user** so they can SEE the icon before installing.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` only when the icon really animates - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (the icon's own page) and a `thumbnail` (its 4 styles side by side) - **show or share them** so the user can SEE the icon before installing, and look at the thumbnail yourself before trusting a name.
- Several icons can fit one concept. Before installing, read `get_icon`'s `whenNotToUse` (each entry names the icon to use instead), and use its `label` as the `aria-label` of an icon-only button.
- Icon names were revised in the icons v2 update. An old name (`save-2`, `abstract-18`) still answers in `get_icon`, `get_install_command`, `validate_usage` and `get_thumbnail` with the icon it became and `renamedFrom`, and still installs that same drawing; write the current name in new code. That includes names renamed because they misdescribed the drawing (`watch` installs a sand timer, `chevrons-down` points up), so look at the `thumbnail` before trusting an old name. `search_icons` answers an old name the same way, unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word, and `oldNameNotes` names the icon the old name installs. `search` ranks by current names only, so look an old name up with `get_icon`, never `search`. Only `tag` (it drew a money bag) no longer answers: the reply names the icons to use instead.
The `icon-stack` component composes multiple icons into a stacked display.
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# Layout: house defaults, hierarchy, spacing, surfaces and states
## Point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
**The bar:** before you finish, ask: would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content? If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
## House defaults
<!-- gen:house-defaults:start -->
- **Spacing ladder**: `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections, `gap-0.5` title to description. Deviate when: skip a level if you like, never invert them.
- **Panel title**: no size class on `FrameTitle` or `CardTitle`. Deviate when: never; `FrameTitle` ships `text-sm font-semibold`, `CardTitle` follows the installed style.
- **Meta text**: `text-xs`. Deviate when: never smaller, except inside illustrative mini-UI artwork.
- **Frame spacing**: `spacing="default"`, written out. Deviate when: `sm` in a sheet, dialog, drawer or popover, or for a dense data grid in a panel; `xs` or `lg` only with a stated reason.
- **Leading row icon**: `size-4`. Deviate when: never in a glyph column; `Spinner` ships `size-4`, so a loading swap keeps the width.
- **Icon inside a control**: no size class; the control sizes it per style and size. Deviate when: never pin `size-*` on an svg inside `Button`, `InputGroupButton`, `InputGroupAddon`, `DropdownMenuItem`, `DropdownMenuCheckboxItem`, `DropdownMenuRadioItem`, `DropdownMenuSubTrigger`, `SelectItem`, `CommandItem`, `Toggle`, `ToggleGroupItem`, `IconTile` or `MarkerIcon`.
- **Badge size**: `default` (leave `size` off). Deviate when: `lg` or `xl` only when the user asks; never `sm` or `xs`.
- **Neutral badge**: `variant="outline"`. Deviate when: never `secondary`, `default` or `primary-light` for an id, tag, version, count or Draft/Beta label; inline after the title, never `ml-auto`.
- **State badge**: `<tone>-light`: `success-light`, `info-light`, `warning-light`, `destructive-light`; `primary-light` for brand or pending. Deviate when: never the solid tone, `secondary` or `outline` for a state; 1 state badge per row.
- **Solid badge**: never unless asked; always name a variant (an omitted one is the solid primary fill). Deviate when: only when the user asks for a solid fill (`default`, `secondary`, `success`, `info`, `warning`, `destructive`, `focus`, `invert`).
- **Slot padding**: the primitive's own inset; set density with `Frame spacing=` or `Card size="sm"`. Deviate when: never a padding class on `CardHeader`, `CardContent`, `CardFooter`, `FrameHeader`, `FramePanel`, `FrameFooter`, `SheetHeader`, `SheetContent`, `SheetFooter`, `DialogHeader`, `DialogContent`, `DialogFooter`, `PopoverContent`, `DropdownMenuContent`, `TabsContent` or `AccordionContent`.
- **Inline separator**: `<span aria-hidden className="bg-muted-foreground/40 size-1 shrink-0 rounded-full" />`. Deviate when: never a typed `·` between rendered segments; a literal dot only inside 1 data string.
- **List rows**: dense, auto height; a row with no second line stays 1 tight line. Deviate when: never uniform height.
- **Current list item**: ghost hover fill (`bg-muted`, `dark:bg-muted/50`) plus `aria-current`. Deviate when: never a dot or a check mark.
<!-- gen:house-defaults:end -->
## Hierarchy
- 1 focal point per card or panel: the dominant metric or task, then its label, then detail. Borders, separators and surfaces make 2 to 3 bands, never equal weight everywhere.
- Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments.
## Spacing and copy
- Siblings take the parent's `gap-*`, never their own margins; a heading sits nearer its own content than the section above it. Never pad an operational surface like a marketing page.
- Titles 1 to 3 words, a description 1 clause (about 8 words), a context line 2 segments at most, labels and buttons 1 to 2 words, a toast title 4 words at most. Copy that wraps at desktop width is over budget: cut it, never shrink the type.
## Surfaces
- `Frame` for data and operational surfaces (tables, lists, tool panels); `Card` for bounded sections and marketing.
- Prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card.
- A `data-grid` inside a Frame is the one place for `<FramePanel className="p-0">`; elsewhere no padding on slots. This is the 1 exception to the Slot padding row above.
- 1 archetype per screen (operational ones and the marketing spine): [compose.md](./compose.md) lists each with its regions.
## Type and buttons
- A KPI value is `text-2xl font-semibold tracking-tight tabular-nums`.
- `size="sm"` on dense surfaces, `variant="outline"` for secondary actions, `ghost` for row actions; 1 primary per region, 1 variant per toolbar.
- A toolbar separator is `<Separator orientation="vertical" className="my-auto h-4" />`; at a 390px viewport a toolbar stays on 1 row.
## States and responsive
- Empty: a short message plus the primary action. Loading: a `Skeleton` in the real layout, never a centered spinner. Error: inline with a retry.
- No horizontal page scroll at 390px: reflow to 1 column instead of shrinking; `min-w-0` on the shrinking parent and `truncate` on single-line labels.
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# Motion
## Installed motion: never retime it
<!-- gen:installed-motion:start -->
| Installed part | Duration |
| ------------------ | ----------------- |
| Overlays | 100ms |
| Tooltip | 150ms (default) |
| Sheet, sidebar | 200ms |
| Navigation menu | 300ms, exit 150ms |
| rhea control focus | 200ms |
<!-- gen:installed-motion:end -->
Never add or change `duration-*`, `ease-*`, `animate-*` or `transition-*` on installed parts (`components/ui`, `components/reui`); Button already presses with `active:not-aria-[haspopup]:translate-y-px`.
## House motion: your own code
<!-- gen:house-motion:start -->
| Use | Tailwind |
| ------------------------- | ------------------------------------------------------- |
| Hover, press, color | `transition-colors` (150ms, no duration or ease class) |
| Reveal or expand | `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` |
| Large surface (ceiling) | `duration-300` with the same curve |
| An overlay you build | `duration-100` with the same curve |
| Media hover zoom | `duration-500` with the same curve, `scale-105` at most |
| Width tied to the sidebar | `duration-200 ease-linear` |
<!-- gen:house-motion:end -->
- Press on a custom surface (not Button): `transition-transform active:scale-[0.98] motion-reduce:transition-none`.
- Hover color plus press on 1 element: `transition-[color,background-color,border-color,scale]` (`transition-colors` and `transition-transform` override each other; `scale-*` sets `scale`).
- motion/react takes the same values in seconds: `{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }`; hover `{ duration: 0.15 }`.
- Drag, reorder and layout use `const SPRING = { type: "spring", visualDuration: 0.25, bounce: 0 }`. Define `SPRING` only when something drags, reorders or toggles layout.
## Hard rules
- Animate `transform` and `opacity`; color only for hover and press. Never `transition-all`; width, height, top or left only in the sidebar row.
- Never `animate-bounce` or a spring with bounce above 0. `ease-linear` only for progress, spinners, loops and the sidebar; never Tailwind's `ease-in`, `ease-out` or `ease-in-out`.
- `motion/react` only: never framer-motion, GSAP or react-spring.
- At most 1 entrance animation per view (a stagger counts as 1), and every animation has a reduced-motion path. Feedback that appears after an action or a load (an Alert, a field error, a saved notice, data replacing its `Skeleton`) is a reveal, not an entrance: fade it in with the reveal row.
- Never add named `duration-*` utilities or redefine `--ease-out`.
- Loading: a `Skeleton` (it already pulses) in the real layout; a spinner only inside a busy button.
- Motion Icons (Ultimate only): 1 on the primary action is the 1 hover flourish; install it with its `installAnimated` command; never retime it.
## Performance
Each line names its lint rule, or judgement (no check).
- Never animate blur, drop-shadow, backdrop-filter, box-shadow, border-radius, background-position, background-size or a custom property that feeds transform; clip-path and stroke-dashoffset only as a one-shot reveal of 300ms or less, or a loop on an element of 240x240px or less. Name the properties: never a bare `transition` (it also animates box-shadow and filter). (`reui/no-paint-animation`; 240px: judgement (no check))
- A hover lift is `transform` over a static shadow, or a shadow layer whose `opacity` fades; never a transitioned `hover:shadow-*`. (`reui/no-paint-animation`)
- CSS first: hover, press, reveals and ambient loops are Tailwind transitions, `tw-animate-css` or `@keyframes`. motion/react only for exit on unmount, drag, springs that follow input, `layout` and scroll-linked values. (judgement (no check))
- In motion/react, `x`, `y`, `scale`, `rotate`, `pathLength` and every SVG target run on the main thread: never `repeat: Infinity` on them (loop with CSS `@keyframes`), and keep 20 or fewer JS-driven animations running per view. An opacity loop leaves the main thread only on an HTML element without `repeatDelay`, `repeatType: "mirror"` or `onUpdate`. (`reui/no-main-thread-loop`)
- SVG geometry (a rect's `width`, a circle's `r`) does not reflow the page but runs in motion's JS loop: one-shot only. (`reui/no-main-thread-loop`)
- Never set React state per frame (requestAnimationFrame, `useAnimationFrame`, `onUpdate`, scroll or pointermove listeners): bind styles to `useMotionValue`, `useTransform` or a CSS variable on the element. (`reui/no-frame-setstate`)
- A JS-driven loop (motion `repeat`, requestAnimationFrame, canvas) pauses offscreen with `useInView` or IntersectionObserver; `content-visibility: auto` never stops script, and a setInterval loop also pauses on `visibilitychange`. (`reui/loop-offscreen`)
- No permanent `will-change`: no `will-change-*` class or `willChange` style, except during a drag, removed when it ends. (`reui/will-change`)
- Stagger 50ms or less per step (`staggerChildren: 0.05`), only the first 6 items, the whole entrance done in 500ms, first mount only, never on table rows or lists of 20 or more; scroll reveals use `whileInView` with `viewport={{ once: true }}`. (`reui/stagger-budget`; item count and tail: judgement (no check))
- A height reveal (`grid-template-rows`) starts only on a click or key press, runs 200ms or less, 1 at a time; never `initial={{ height: 0 }}`. (`reui/no-layout-transition`)
- The motion `layout` prop on 1 list at a time (about 20 elements), never in data-grid or virtualized rows; drag and drop goes through `@reui/sortable` or `@reui/kanban`. (judgement (no check))
- AnimatePresence `mode="wait"` only with an exit of 150ms or less; `initial={false}` around content present at first render. (`reui/stagger-budget`)
- Never hide the hero or the largest heading behind a motion/react `initial` at opacity 0 (hidden until JavaScript runs). (judgement (no check))
- At most 3 ambient loops per view: CSS `@keyframes` on transform or opacity, a period of 2s or more, exempt from the duration table; once 3 run in a view they pause offscreen (a `content-visibility: auto` wrapper with `contain-intrinsic-size: auto <h>` where nothing paints outside it, or IntersectionObserver toggling `animation-play-state`). At most 50 animating elements per view (Skeletons, loaders and CSS opacity loops not counted). A static blur above 12px, at most 1 per view, only on a surface that neither moves nor sits over motion. (judgement (no check))
## Reduced motion
- Reduced motion is a substitute, not an off switch: replace movement (translate, scale, rotate, slide, zoom, layout, parallax, auto-scroll) with an opacity fade of 150ms or less or an instant change. Keep color and opacity feedback, focus, progress bars, loaders, the Skeleton pulse, chevrons and the switch thumb. (`reui/reduced-motion`)
- The reduced state is the resting state: content never waits at opacity 0, hidden or offset for an animation that will not play; a count-up shows its final value. (`reui/reduced-motion`)
- In every mode an entrance moves 8px or less and starts at scale 0.95 or more; nothing moves a surface larger than half the viewport. (`reui/reduced-motion`; half the viewport: judgement (no check))
- `<MotionConfig reducedMotion="user">` once at the app root (its default ignores the OS) AND a `motion-reduce:` path on every CSS animation (MotionConfig never reaches CSS). An example or block wraps its own motion subtree. (`reui/reduced-motion`)
- MotionConfig makes only transform keys and width, height, top and left instant; opacity, filter, clipPath, pathLength, color and a `transform` string keep animating, so a loop or those keys branch on `useReducedMotion()` and rest on the final value. (`reui/reduced-motion`)
- `useReducedMotion()` is null on the server: never let it pick markup (JSX, className, `initial`) or reach `animate` under `initial={false}`; branch only animate, transition, `while*` or exit values. (`reui/reduced-motion-ssr`)
- No SMIL (`<animate>`, `<animateMotion>`, `<animateTransform>`); canvas and requestAnimationFrame loops draw 1 resting frame under `prefers-reduced-motion: reduce`. (`reui/no-smil`, `reui/reduced-motion`)
- Smooth scroll only under `motion-safe:scroll-smooth`. A focus ring appears at once: never `transition-all`, `transition-shadow` or a bare `transition` on it. (`reui/reduced-motion`, `reui/focus-transition`)
- Loaders and typing dots keep their opacity pulse; every decorative loop gets `motion-reduce:animate-none`, never an inline `style={{ animation }}` (it beats the class). (`reui/reduced-motion`)
- Anything that moves on its own for more than 5 seconds (autoplay, marquee, ticker) gets a visible Pause control, pauses on hover and focus, and never autoplays under reduced motion. (`reui/pausable-autoplay`)
- Installed overlays keep their 100ms fade, zoom and 8px slide under reduced motion: disclosed, not edited; an app that needs WCAG 2.3.3 adds its own override. (judgement (no check))
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# Quality gates (security, accessibility, scroll)
# Quality gates (security, accessibility, scroll, self-checks)
These are the **done gate**, not a nice-to-have: before you call any ReUI work finished, call the MCP `get_audit_checklist` tool and pass every item below (plus the craft bar in [craft.md](./craft.md)). Then typecheck and lint.
This is the **done gate**: before you call any ReUI work finished, call `get_audit_checklist` and pass every item below (plus the bar and the states in [layout.md](./layout.md)). Then run the self-checks, typecheck and lint, compare with [anti-patterns.md](./anti-patterns.md), and hand back in the 5 lines below.
## Security
@@ -10,13 +10,48 @@ These are the **done gate**, not a nice-to-have: before you call any ReUI work f
## Accessibility
- Implicit list/card items that navigate get real anchors with a standard hover affordance.
- Implicit list/card items that navigate get real anchors with a standard hover affordance. Hover on a display-only card: make the card a link to its detail, or give it no hover.
- `aria-current="page"` on the current route link, `"location"` on the current in-page section link.
- Destructive confirms use `AlertDialog`, not `Dialog`, and cannot be dismissed while pending.
- Icon-only or numeric buttons need an `aria-label`; decorative icons get `aria-hidden`.
- Every non-submit button is `type="button"`.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship standard keyboard behavior - read each component's inline `api` rather than re-implementing it.
- Announce async UI: loading and error messages use `role="status"` / `aria-live` so they're not silent to screen readers.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship their keyboard behavior; never re-implement it.
- Announce async UI: loading and error messages use `role="status"` or `aria-live`.
## Scroll mechanics
- Make scroll regions with a parent-owned height: a `min-h-0` + flex chain down to the scroll container. Never guess a `max-h`.
- The scroll container owns `overflow-auto`; ancestors stay `min-h-0` so the height resolves.
## Self-checks
After every UI edit, run these with ripgrep on `<files>`: each file you wrote or changed, by path, never `components/ui` or `components/reui`. A clean check prints nothing; a hit prints `file:line:code`. The last filter drops comment lines.
```sh
# C1 banned motion: transition-all, bare or paint transitions, layout keys, bounce, overshoot, scale 0, hover and tap gestures, will-change
rg -nH 'transition-all|transition(-property)?: *[^;]*\b(all|width|height|top|left|margin|padding|box-shadow|filter)\b|[\x27\x60" ]transition( +(duration|ease|delay|hover|focus|active|group|motion)|[\x27\x60"])|transition-shadow|transition-\[[^\]]*\b(width|height|top|left|right|bottom|inset|margin|padding|filter|radius|background-position|background-size|all)\b|animate-bounce|will-change|willChange|bounce: *(0?\.0*[1-9]|[1-9])|[\x27"](backIn|backOut|backInOut|anticipate)[\x27"]|(cubic-bezier\(|ease: *\[)([^,]*,|([^,]*,){3})[ _]*(-|1\.[0-9]*[1-9]|[2-9])|scale: *0 *[,}]|\bscale-0\b|while(Hover|Tap|Focus)=|(initial|animate|exit)=\{\{[^}]*\b(width|height|maxHeight|top|left|margin|padding|boxShadow|filter|backdropFilter|borderRadius)[A-Za-z]*:' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 off-scale motion: a duration off 0, 100, 150, 200 and 300 (duration-500 only on a media hover zoom), ease-in or ease-out, a stagger step above 0.05
rg -nH 'duration-([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})\b|duration-\[|\b([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})ms\b|(^|[^0-9.])(0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)|1\.[0-9]+)s\b|duration: *([1-9]\b|0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)\b)|\bease-(in|out|in-out)\b|(staggerChildren: *|stagger\( *)(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *[^,}]*\b(i|index|idx)\b *\* *(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *(0?\.0[6-9]|0?\.[1-9]|[1-9])[0-9.]* *\* *\b(i|index|idx)\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 read by hand: a duration or delay that is not a number, every index delay (allowed: 0.05 or less on the first 6 items, as Math.min(i, 5) * 0.05, never on table rows)
rg -nH '([dD]uration|[dD]elay): *[^0-9 .]|delay: *[0-9.]+ *\*' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C3 state color: raw palette on a line that names a state
rg -nH '\b(text|bg|border|ring|fill|stroke)-(red|rose|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet)-[0-9]{2,3}\b' <files> | rg -i ':[0-9]+:.*\b(success|paid|active|completed?|done|approved|online|healthy|live|error|failed|critical|overdue|declined|rejected|cancell?ed|blocked|expired|warning|pending|degraded|due|info|processing|running|scheduled|queued)\b' | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 structure: a raw table, select or fixed overlay, framer-motion, Math.random() or Date.now()
rg -nH '<table\b|<select\b|fixed inset-0|from ["\x27]framer-motion|Math\.random\(|Date\.now\(' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 on a base-* style only (skip on radix-*): Radix asChild
rg -nH '\basChild\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
```
Fix every hit, run again, stop after the second run and list what is left with file and line. A C4 hit stays only when a comment in the file says why. These also stay, named on hand-back line 2: C1 on the motion.md sidebar row or on will-change set in a drag handler and removed when it ends; C2 on a media hover zoom; `Math.min(i, 5) * 0.05`.
No `rg` (a missing one also prints nothing): run each first pattern with your own search tool, skipping comment lines. No shell: read each changed file for what each `#` line names.
## Hand-back
End your reply with these 5 lines:
1. Installed: each item with its `previewUrl`.
2. Motion: each animated element and its [motion.md](./motion.md) table row, or "none".
3. States: covered, or which are missing.
4. Checks: C1 to C4, screenshots or "not visually verified", the audit checklist, typecheck, lint; each one run, or "not run" and why.
5. Deviations: any rule broken or check hit left, with file:line and why.
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ReUI is a shadcn-compatible registry with four entity types. **Examples and blocks are built FROM components** - reuse them, don't rebuild.
- **component** - one of the 20 ReUI building blocks with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **component** - one of the ReUI components with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **example** - a free `c-*` single-pattern use-case of a component (`c-kanban-1`, `c-data-grid-3`). Install one and read it to copy real composition. Find a component's examples with `get_examples(name)`.
- **block** - a premium, full-page section that composes several components (`data-grid-2`, `pricing-page-1`). Pro or Ultimate license at install. Adapts to your active theme via semantic tokens.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`) and hover-animated (`@reui/icons/animated/<style>/<name>`). Ultimate license at install. See [icons.md](./icons.md).
- **block** - a premium, full-page section that composes several components (a full dashboard or settings page). Pro or Ultimate license at install. Its surfaces, text and borders use your theme tokens; its category accents (chart series, tags, avatars) are fixed palette colors paired for light and dark.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`), plus a hover-animated variant (`@reui/icons/animated/<style>/<name>`) only for icons that carry `installAnimated`. Ultimate license at install. See [icons.md](./icons.md).
## The @reui registry
Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> --yes`. The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
ReUI items install through the shadcn CLI as `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a ReUI tool returned it (`search`, a getter, `get_install_command`). The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
@@ -17,18 +17,27 @@ Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> -
Premium installs need the authenticated form + `REUI_LICENSE_KEY` in `.env.local` - see [cli.md](./cli.md). The MCP `get_project_context` tool returns the right config.
## ReUI items vs shadcn/ui components
- **ReUI items** (the components, `c-*` examples, blocks, Motion Icons) install as `@reui/<name>`.
- **shadcn/ui components** that ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. They install from shadcn by bare name: `npx shadcn@latest add button --yes`.
- **`badge` and `alert` exist in both registries.** `@reui/badge` and `@reui/alert` are ReUI's components (the extra variants in [components.md](./components.md)); bare `badge` and `alert` are shadcn's.
- **In an item's `registryDependencies`**, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both for you.
- **Templates are not registry items.** Download one from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs a template.
## Know your base: base or radix
ReUI ships every item in two builds - `base` (Base UI) and `radix` (Radix UI) - with mirrored names. The CLI installs the build matching your project automatically, but **you must write code against the right base's API**. Detect it from `components.json` -> `style`: the segment before the first `-` is the base (`base-nova` -> Base UI, `radix-nova` -> Radix UI). The installed files and `c-*` examples are already in your base - read them and adapt on that base. See [components.md](./components.md) for the API deltas.
**So the MCP's own `docsUrl` and `previewUrl` match your base**, send your `style` to the MCP: add `?style=<your components.json style>` to the ReUI MCP server URL (or set an `X-Reui-Style` header) in your MCP client config - set once, applies to every call. The MCP then resolves docs/preview links to YOUR library (`/docs/components/radix/...`, `/preview/radix/...` for a radix project) instead of the default base; `get_project_context` echoes back the style it currently sees so you can confirm it. Install commands are unaffected (the CLI already installs the right variant). If you notice the MCP returning `base` links for a `radix` project, tell the user to add `?style=` to the server URL.
Blocks adapt to your active theme through semantic tokens and CSS variables - change the theme and every block follows.
Blocks take surfaces, text and borders from your theme tokens, so a theme change re-tints them; category accents stay fixed by design.
## Free vs premium
- **Free, no key:** the 20 components, all `c-*` examples, the ReUI MCP, and this skill.
- **Premium, license required at install:** blocks (Pro or Ultimate), Motion Icons and templates (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Free, no license key:** the ReUI components, all `c-*` examples, and this skill. The MCP is free too but still needs a free ReUI account (the agent signs in on first use); a license key is only for premium installs.
- **Premium, license required at install:** blocks (Pro or Ultimate) and Motion Icons (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Templates** are downloads, not installs: free ones need only a ReUI account, and each template's page on reui.io says what the others need.
## Component API index
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# Styling (ReUI delta over shadcn)
Follow the shadcn skill for the generic rules (semantic colors not raw values, `gap-*` not `space-y-*`, `size-*`, `cn()`, no manual `dark:` overrides, no overlay `z-index`). This file is only the ReUI-specific additions.
## ReUI extended semantic tokens
ReUI adds semantic tokens beyond shadcn's base set. Use these instead of raw colors for status and emphasis:
- `--success` / `--success-foreground`
- `--info` / `--info-foreground`
- `--warning` / `--warning-foreground`
- `--destructive-foreground` (paired with shadcn's `--destructive`)
- `--invert` / `--invert-foreground` (inverted surfaces)
Use them as Tailwind utilities (`bg-success text-success-foreground`, `text-warning`, ...). They are defined in the project's global CSS and registered with Tailwind (`@theme inline` on v4). If a token is missing in the project, add it to the global CSS file (never a new file) following the same `name` / `name-foreground` convention, exactly as the shadcn customization rules describe.
**Incorrect:** `<span className="text-green-600">Active</span>`
**Correct:** `<Badge variant="success">Active</Badge>` or `<span className="text-success">Active</span>`
## Blocks follow your theme
When you install a block it adapts to your active theme through the semantic tokens above and the project's CSS variables. Don't hardcode style-specific values into installed block code and don't fork it to "restyle" - change the theme via the CSS variables / a preset and every block follows. Want a different look? `search` for a block whose design already fits instead of re-skinning one.
## Density and typography rhythm
ReUI operational UI usually feels dense, not airy. Keep the gap between a title and its supporting description tight by default (`gap-0.5`, `space-y-1`, or `space-y-px`), and smaller than the gap between sections. Match the surrounding ReUI density when you add rows or fields; do not pad operational surfaces like a marketing page.
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# Theming: styles, radius, density and sizes
## Read your style
`components.json` `style` is `<base>-<style>`: the part after the first `-` names the style (`base-nova` is nova on Base UI). The style is baked into `components/ui` and `components/reui` at install, so the installed files hold your real values: read your installed `button.tsx` (usually `components/ui/button.tsx`) for heights, radius and padding before you build anything that sits beside a control.
## The style ladder
<!-- gen:style-ladder:start -->
| Style | Button `sm` / default / `lg` | Button radius | Card radius, shadow | Card spacing | Button text |
| ----- | ---------------------------- | -------------- | ---------------------------------------------------- | ------------ | -------------------- |
| vega | `h-8` / `h-9` / `h-10` | `rounded-md` | `rounded-xl`, `shadow-xs` | 6, sm 4 | `text-sm` |
| nova | `h-7` / `h-8` / `h-9` | `rounded-lg` | `rounded-xl` | 4, sm 3 | `text-sm` |
| maia | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-2xl` | 6, sm 4 | `text-sm` |
| lyra | `h-7` / `h-8` / `h-9` | `rounded-none` | `rounded-none` | 4, sm 3 | `text-xs` |
| mira | `h-6` / `h-7` / `h-8` | `rounded-md` | `rounded-lg` | 4, sm 3 | `text-xs/relaxed` |
| luma | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-4xl`, `shadow-md` | 6, sm 4 | `text-sm` |
| sera | `h-9` / `h-10` / `h-11` | `rounded-none` | square, `shadow-sm` | 8, sm 5 | `text-xs`, uppercase |
| rhea | `h-7` / `h-8` / `h-9` | `rounded-2xl` | `rounded-[min(var(--radius-4xl),24px)]`, `shadow-sm` | 5, sm 4 | `text-sm` |
<!-- gen:style-ladder:end -->
Card spacing is the `--card-spacing` step (`--spacing(n)`) a Card pads with; `Card size="sm"` uses the sm step. The default Button text weight is `font-medium` (sera: `font-semibold`).
## What the style owns
- Never set what the style owns on its parts: radius (except `rounded-full`), height, horizontal padding, shadow, ring or font size. Pick `size` and `variant` instead.
- A panel is a `Card` or a `Frame`, never a div with `rounded-*`, `border` and `bg-card`; set density with `Card size="sm"` or Frame `spacing`.
- A bespoke element beside a control (a chip, a custom trigger) takes its height and radius from that control's row above.
- A focusable control you build copies the focus classes of your installed `input.tsx`.
- A variant before a class: `className` is for layout (placement, width, gap). `size-*` when width equals height, `cn()` for conditional classes (never a template literal), a scale step before an arbitrary value (`w-60`, not `w-[240px]`), no inline `style` for color or spacing, and no `z-index` on dialogs, sheets or popovers.
- Change the look through the theme CSS variables in `:root` and `.dark` (`--radius`, `--primary` and the rest) or with a style switch (a new `style` in `components.json`, which means reinstalling the components; ask the user first). Never edit installed files to restyle them.
## Components with no per-style values
`event-calendar`, `gantt`, `icon-stack`, `kanban`, `rating`, `scrollspy`, `sortable` and `timeline` install the same file in every style. Their look comes from your theme tokens and the parts you put inside them (a `Card` in a kanban column follows the style), so never copy another style's radius onto them.
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The core ReUI loop. The MCP tells you what to install and gives you the API; the shadcn CLI installs it; you turn the installed files into correct, themed, data-wired code by **reuse**, not redesign.
## When to reach for ReUI vs plain shadcn
- A full page or section (dashboard, billing, auth, pricing, settings): `compose_page` first (step 1).
- A data table with sorting, filtering, pagination or virtualization: the `data-grid` component, never a hand-rolled `<table>`.
- A drag-and-drop board: the `kanban` component.
- Column filters, a date range, a tree, a stepper and the like: the matching ReUI component.
- A single generic control shadcn already has (Button, Dialog, Select): plain shadcn.
## 1. Find (ReUI MCP `search` / `compose_page`)
**Full multi-section page ask?** Call `compose_page(intent, sections?)` FIRST, before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
**Full multi-section page ask?** Call `compose_page(intent)` FIRST (`sections`, 1 to 10, caps how many sections, default 8), before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); on a free account it answers `mode: "free"` and fills the same sections with free `c-*` examples instead, so the plan is always buildable. Sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
For everything else, call `search` with the user's intent. Pass structured hints whenever you can infer them - you are an LLM, so do the parsing the server cannot:
- `type`: `"component"` (one of the 20 building blocks), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `type`: `"component"` (a ReUI component), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `component`: the ReUI component the request implies (`"data-grid"`, `"kanban"`, ...).
- `category`, `features` (e.g. `["sortable","pagination"]`), `free`.
- `category`, `free`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid", features: ["filters"] })`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid" })` (on a free account use `type: "example"`).
Each result has `install`, `previewUrl`, `docsUrl`, `componentsUsed`, `score`, `termCoverage`, and `whyMatch`. `score` is relative to the top hit (the top is ~100 by construction), not an absolute quality - compare results to each other, and show the user the top options if several score closely; do not silently guess. A low `termCoverage` means a weak match even with a high score - rephrase or widen.
**Always show the preview link.** Whenever you list or recommend items - from `search`, `search_icons`, `list_components`, `compose_page`, or a getter - include each item's `previewUrl` (a live preview page) so the user can SEE it before you install. Blocks and examples link to an individual live preview; icons and components to their live category/component page. This applies to every listing, not only a single pick.
**Pick with the guidance, not the title.** Look-alikes are common (dialog, sheet and drawer; dozens of data-grid examples and app shells). Before installing, read the item's guidance: `get_component` returns `whenToUse` and `whenNotToUse`, `get_example` and `get_block` return `bestFor` (what sets the item apart from its siblings), `agentNotes` and `whenNotToUse`, and a block adds `categoryGuidance` (its category's key note), and `get_examples` rows carry `bestFor`. Each `whenNotToUse` entry names the item to use instead and its `type` (`component` -> `get_component`, `example` -> `get_example`, `block` -> `get_block`, `block-category` "<group>/<category>" -> `search({ query, type: "block", category: "<category>" })`); when the user's situation matches its `when`, switch. Apply every `agentNotes` line before you ship: it names the real identifiers to replace or wire (sample data, stubbed actions, required props). An item with no guidance yet has none of these keys; fall back to its description and thumbnail.
Results are scoped to the account's plan, so you are never shown an item the user could not install: blocks need Pro, Motion Icons need Ultimate. A `type` hint the plan cannot use (or a query whose only matches are premium) comes back as a normal HTTP 200 answer with `locked: true` and `requiredPlan` rather than results - that is a paywall, not a missing item, so switch to free components and `c-*` examples and mention https://reui.io/pricing?ref=skill.
**Show the preview.** List every item with its `previewUrl` (a live preview page). Where a result carries `thumbnail` (blocks, `c-*` examples and icons), show the image as markdown linked to `previewUrl`, so the user sees it before you install.
## 2. Install (shadcn CLI)
@@ -32,20 +44,20 @@ The CLI reads `components.json`, installs the correct base+style variant, resolv
Before writing code against any component an item uses:
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the full API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the deeper API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. A very large API is trimmed on heading boundaries to fit your context and lists what it dropped in `sectionsOmitted`; when the part you need is in that list, re-read it as the response's `next` hint says rather than guessing. `validate_usage` always checks the FULL API, so it still catches a prop you invented from a trimmed capsule. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
2. Call **`get_examples(name)`** for the free `c-*` examples of that component; install one and **read the added files** to copy the exact composition. This is the fastest correct path - the example shows real wiring you adapt, not invent.
3. About to write a prop you did not see in an `api` or installed file? Run **`validate_usage`** BEFORE writing the code - per-prop documented / notDocumented verdicts plus did-you-mean suggestions. notDocumented means read the API, not push on.
## 4. Adapt (reuse-first) - do not skip
Installing files is not the end, and redesigning them defeats the point. First note the project's **base** so you write the right API - read `components.json` -> `style` and take the segment before the first `-` (`base-nova` -> Base UI, `radix-nova` -> Radix UI), see [components.md](./components.md). After `add`:
Installing files is not the end, and redesigning them defeats the point. Write against your project's base (see [components.md](./components.md)). After `add`:
1. **Read the added files**; keep the composition intact. For a block, verify the components are wired correctly (for `data-grid`: a `useTable({ features: dataGridFeatures, ... })` instance passed as `table`, `recordCount` set - see [components.md](./components.md)).
2. **Replace demo data with the user's real data** via typed structures (see [adapting.md](./adapting.md)).
3. **Fix icon imports** to the project's icon library (see [icons.md](./icons.md)).
4. **Align styling** to semantic tokens and the active theme - no raw colors (see [styling.md](./styling.md)).
4. **Align styling** to the active theme: semantic tokens for anything that carries meaning, raw palette only for categorical identity and always with its `dark:` pair (see [color.md](./color.md)).
5. **Validate before finalizing**: if your adaptation introduced components or props you did not read in an `api` or example, run `validate_usage` on them.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, subtle motion, and mobile-first responsiveness (see [craft.md](./craft.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, motion that leaves installed components alone, and mobile-first responsiveness (see [layout.md](./layout.md) and [motion.md](./motion.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
7. **Pass the quality gates** (security, a11y, scroll) - call the MCP `get_audit_checklist` tool and clear every item (see [quality.md](./quality.md)).
8. **Typecheck / lint**.
+29 -13
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@@ -1,6 +1,6 @@
# ReUI MCP: full reference
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the daily request limit. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; Pro unlocks premium blocks, Ultimate adds Motion Icons, and either removes the daily request limit by default. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
## Golden path (token-optimal - follow this order)
@@ -16,21 +16,30 @@ If you already know the exact item name, skip `search`. Everything else is situa
## The 5 task-specific tools (when to reach for each)
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (and optionally the sections you want); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Pass `animated: true` to get only icons that have a hover-animated Motion variant.
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (`sections` is a number, 1 to 10: the most sections to return, default 8); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). On a free account (or in free-only mode) it answers with `mode: "free"` and composes the same sections from free `c-*` examples instead, so the plan is always buildable. Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Only some icons have a real hover animation: `animated: true` returns only those, and a concept with none comes back empty with an `animatedNote`. Each icon carries a `thumbnail` of its 4 styles; look at it before trusting a name. An old icon name still resolves (`renamedFrom` names it), unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word and `oldNameNotes` names the icon the old name installs. Motion Icons are Ultimate for **discovery as well as install**: without an Ultimate credential this returns `locked: true` and zero concepts, so check the plan before promising the user icons.
- **`validate_usage`** - BEFORE writing code with component names or props you have not read in an inline `api` or an installed example. It checks planned names + props against the indexed API docs and registry item names; returns did-you-mean suggestions and per-prop documented / notDocumented verdicts. Deterministic, no inference - a notDocumented prop means stop and read the API, not push on.
- **`whats_new`** - when your registry knowledge might be stale (a name 404s, the user mentions an item you don't know). Returns items added/removed per build, newest first.
- **`report_issue`** - when an installed item is actually broken (bad source, wrong dependency, broken preview). Goes straight to the ReUI team; rate-limited 5/hour. Not for usage questions.
- **`get_thumbnail`** - when the choice is VISUAL and the ranking has not already made it: 2 or more candidates within about 15 score points. When the top hit leads by a wide margin, or `missedTerms` already rules the others out, skip it; an image costs roughly 10 times a result row. It returns the hosted preview image as image content so you can look yourself; pass up to 4 names in one call to compare `compose_page` alternates side by side before installing any of them. To let the USER see something, share the item's `thumbnail` and `previewUrl` instead - this tool is for your own eyes, and a client that cannot render images gets the URLs in the text block.
- **`get_agent_skill`** - when the agent has no local ReUI skill (a cloud or tools-only client), or to check whether the installed one is stale. With no `topic` it returns the core workflow, the topic index and the installer; `topic` (for example `motion`) returns that one file in full. Compare its `version` with the one stamped atop your local `SKILL.md`.
## All 19 tools
`search`, `get_block`, `get_example`, `get_icon`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `whats_new`, `report_issue`, `get_install_command`, `get_project_context`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
`search`, `get_block`, `get_example`, `get_icon`, `get_thumbnail`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `get_install_command`, `get_project_context`, `get_agent_skill`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
## Commands (MCP prompts)
In Claude Code the ReUI MCP adds these prompts; other agents show MCP prompts under their own names, or not at all. Plain language runs the same loop.
- `/mcp__reui__build <what>`: compose a page, section or feature (plan, install, read the API, adapt, audit).
- `/mcp__reui__add <item>`: find, install and wire in 1 component, example, block or icon.
- `/mcp__reui__fix [target]`: fix ReUI usage (undocumented props, a base or radix mismatch, missing states, accessibility, scroll).
- `/mcp__reui__improve [target]`: refine existing ReUI UI (hierarchy, density, states, responsive, motion).
## Token + speed rules
- **Batch `get_component`** - ONE call with the whole `componentsUsed` array, never N calls. Skip it entirely when `componentDigests` already answers the question.
- **Read source by installing** - the MCP serves no source. To read or analyze an item's real code, install it with the shadcn CLI and open the local files. Learn an API from the inline `api` / `componentDigests`, never by reading raw source.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `features`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- Run independent calls (and the shadcn install) concurrently in one turn - serial tool calls are the main source of slowness.
- Don't repeat a search for the same intent; don't call `list_*` to "see everything" - `search` is the entry point, `list_*` is only for browsing a taxonomy the user explicitly wants to explore.
- Prefer `get_component`'s inline `api` over `docsUrl` / `/llms.txt`. Fetch a web page only as a last resort.
@@ -41,18 +50,25 @@ If you already know the exact item name, skip `search`. Everything else is situa
- `termCoverage` (0-1) is the share of the query the item matched - low means a weak match even if the score looks high; rephrase or widen the search.
- Each result carries `whyMatch`, `install`, docs/preview URLs, and a `free` flag; premium items carry `requiredPlan` (`"pro"` for blocks, `"ultimate"` for icons).
- `componentDigests` is a top-level map: a compact API contract per referenced component - often enough to wire an item without a `get_component` call.
- Icon results and `get_icon` include `animated: true` and `installAnimated` when a hover-animated Motion variant exists (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`).
- An inline `api` is not always the whole API: a very large one is trimmed on heading boundaries to fit your context, and the response names every dropped heading in `sectionsOmitted` plus a `next` hint for re-reading one. Never treat a trimmed capsule as complete; `validate_usage` still checks the FULL API.
- Icon results and `get_icon` include `animated: true` and `installAnimated` only when the icon has a real hover animation (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`). Use the strings given; never build an animated path by hand, it installs a static copy for every other icon.
- Blocks, `c-*` examples and icons carry `thumbnail`, an absolute URL to a hosted preview image (light theme; blocks 1080x720, examples 900x600, icons 640x200 with the 4 styles side by side). Show the top 2 or 3 as markdown images linked to `previewUrl` so the user picks by eye; use `get_thumbnail` when YOU need to see them. Components have no thumbnail.
- Each result carries `missedTerms`, the words from YOUR query it does not mention (omitted when it matches them all). A high score with 3 missed words is a near miss wearing a good score: read this before `get_thumbnail`, it is far cheaper.
- `weakMatch: true` means the top result misses more of the query's words than it matches; `unmatchedTerms` lists the words none of the top results mention and `weakMatchNote` says what to do. Stop and re-search with the registry's own words, or compose from components, instead of installing the top hit.
- On a free account `premiumPicks` (a sibling of `results`, never inside it) lists up to 3 premium blocks that fit the query more closely than the free answer, as previews with no install command, plus `unlock` with the plan and a pricing link. Mention the upgrade at most once per conversation, then keep building with what the plan covers. `weakMatch` and `premiumPicks` can appear together: the free answer is weak AND a premium block fits; `weakMatchNote` says so.
- Guidance is getter-only, never on search rows: `get_component` adds `whenToUse`, `whenNotToUse` and `agentNotes`; `get_example` and `get_block` add `bestFor`, `agentNotes` and `whenNotToUse`, and `get_block` also `categoryGuidance`; `get_examples` rows add `bestFor`. Answers carry the key lines; the item page's `.md` twin has every line. Each `whenNotToUse` entry is `{ when, instead, type }`: fetch `instead` with the getter its `type` names.
- Results are scoped to the caller's plan, so a free account never sees a block or icon it could not install. When a search matches only hidden premium items, the answer says so (`locked`, `requiredPlan`, `premiumMatches`) instead of pretending the registry is empty.
## Error playbook
- **401** - the MCP requires a signed-in ReUI account. The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp) as `Authorization: Bearer`.
- **403 / locked result** - a valid account but the plan does not cover the item: premium blocks need Pro, Motion Icons need Ultimate. Point to https://reui.io/pricing (upgrade). Free accounts still get all components + examples.
- **429** - rate limited (120 requests/min per IP); back off, honor `Retry-After`.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`; check `whats_new` if you suspect a stale name. Never run a fabricated install command.
- **401** - the MCP requires a signed-in ReUI account, on every request (there is no anonymous access). The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp?ref=skill) as `Authorization: Bearer`.
- **locked result** - a valid account whose plan does not cover the item. This is NOT an error and NOT a 403: it comes back as a normal HTTP 200 result carrying `locked: true` and `requiredPlan` (`"pro"` for premium blocks, `"ultimate"` for Motion Icons). Keep working with the free components and `c-*` examples, and point the user at https://reui.io/pricing?ref=skill if they want the locked item.
- **daily allowance reached** - a free account has a per-account, per-UTC-day allowance on tool calls (ReUI sets the number and can change it, so read it from the message and never assume one). It comes back as a normal tool RESULT with `isError: true` at HTTP 200: not an HTTP error status, no back-off header to honor, and no per-minute limit to wait out. Retrying the same call just spends the next unit, so surface the message (it carries the reset and the upgrade link) to the user instead of looping. The count resets at UTC midnight, and using a Pro or Ultimate license as the MCP credential removes the limit.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`. Never run a fabricated install command.
## Fallbacks
- No ReUI MCP: `npx shadcn@latest search @reui -q "..."` then `add` (generic, no scoring / inline API).
- The shadcn project's own MCP also works over the `@reui` registry: https://ui.shadcn.com/docs/mcp.
Per-agent MCP setup: https://reui.io/docs/mcp
Per-agent MCP setup: https://reui.io/docs/mcp?ref=skill
+3 -2
View File
@@ -16,7 +16,7 @@ ADMIN_PASSWORD=admin
ADMIN_NAME=Admin
# Allowed return_to hosts (comma-separated), e.g. .shnt.top or full origins
RETURN_TO_ALLOWLIST=.shnt.top,localhost,private,http://localhost:5173,http://localhost:5174
RETURN_TO_ALLOWLIST=.shnt.top,localhost,private,http://localhost:5173,http://localhost:5174,http://localhost:5176
# ReUI PRO (apps/web/components.json → @reui Authorization)
# Ключ: https://reui.io/docs/license-setup — класть в apps/web/.env.local (gitignored)
@@ -24,7 +24,8 @@ REUI_LICENSE_KEY=
# Local app URLs for SSO Open (apps/web/.env.local)
# VITE_VPS_APP_URL=http://localhost:5173
# VITE_RETURN_TO_ALLOWLIST=.shnt.top,localhost,http://localhost:5173
# VITE_CDN_APP_URL=http://localhost:5176
# VITE_RETURN_TO_ALLOWLIST=.shnt.top,localhost,http://localhost:5173,http://localhost:5176
# Server
SERVER_PORT=8080
+10
View File
@@ -0,0 +1,10 @@
{
"mcpServers": {
"reui": {
"httpUrl": "https://mcp.reui.io/api/mcp",
"headers": {
"Authorization": "Bearer ${REUI_LICENSE_KEY}"
}
}
}
}
+1
View File
@@ -25,6 +25,7 @@ jobs:
(github.ref == 'refs/heads/main' || github.ref == 'refs/heads/master') &&
needs.quality.result == 'success'
runs-on: ubuntu-latest
timeout-minutes: 30
permissions:
contents: write
packages: write
+22 -5
View File
@@ -33,6 +33,7 @@ permissions:
jobs:
changes:
runs-on: ubuntu-latest
timeout-minutes: 5
outputs:
web: ${{ steps.detect.outputs.web }}
api: ${{ steps.detect.outputs.api }}
@@ -45,7 +46,8 @@ jobs:
- if: ${{ inputs.is_pull_request == false }}
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
with:
fetch-depth: 2
# github.event.before может быть глубже HEAD~1 при мульти-коммит пуше
fetch-depth: 0
- id: detect
name: Detect changed paths per module
env:
@@ -78,7 +80,14 @@ jobs:
after="${HEAD_SHA:-$(git rev-parse HEAD)}"
before="$BEFORE_SHA"
if [ -n "$before" ] && [ "$before" != "0000000000000000000000000000000000000000" ]; then
FILES="$(git diff --name-only "$before" "$after")"
# before может отсутствовать в локальном клоне (история переписана) —
# это не повод ронять пайплайн, прогоняем всё.
if ! FILES="$(git diff --name-only "$before" "$after" 2>/dev/null)"; then
set_all_flags_true
write_outputs
echo "before sha $before not available — full pipeline fallback"
exit 0
fi
elif git rev-parse --verify HEAD~1 >/dev/null 2>&1; then
FILES="$(git diff --name-only HEAD~1 HEAD)"
else
@@ -148,6 +157,7 @@ jobs:
needs: [changes]
if: needs.changes.outputs.web == 'true'
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- uses: actions/setup-node@49933ea5288caeca8642d1e84afbd3f7d6820020 # v4.4.0
@@ -163,6 +173,7 @@ jobs:
path: |
${{ env.PNPM_STORE_DIR }}
${{ env.COREPACK_HOME }}
.turbo
node_modules
apps/web/node_modules
apps/api/node_modules
@@ -172,20 +183,21 @@ jobs:
key: pnpm-${{ runner.os }}-${{ steps.pnpm-hash.outputs.key }}
restore-keys: |
pnpm-${{ runner.os }}-
- name: pnpm install, lint, test, build
- name: pnpm install, lint, typecheck, build
env:
PNPM_CACHE_HIT: ${{ steps.pnpm-cache.outputs.cache-hit }}
run: |
set -euxo pipefail
sh scripts/ci/pnpm-ci.sh
pnpm --filter web lint
pnpm exec turbo run test --filter=web
pnpm exec turbo run typecheck --filter=web
pnpm exec turbo run build --filter=web
api:
needs: [changes]
if: needs.changes.outputs.api == 'true'
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- uses: actions/setup-node@49933ea5288caeca8642d1e84afbd3f7d6820020 # v4.4.0
@@ -201,6 +213,7 @@ jobs:
path: |
${{ env.PNPM_STORE_DIR }}
${{ env.COREPACK_HOME }}
.turbo
node_modules
apps/web/node_modules
apps/api/node_modules
@@ -210,18 +223,21 @@ jobs:
key: pnpm-${{ runner.os }}-${{ steps.pnpm-hash.outputs.key }}
restore-keys: |
pnpm-${{ runner.os }}-
- name: pnpm install, test, build
- name: pnpm install, lint, test, typecheck, build
env:
PNPM_CACHE_HIT: ${{ steps.pnpm-cache.outputs.cache-hit }}
run: |
set -euxo pipefail
sh scripts/ci/pnpm-ci.sh
pnpm exec turbo run lint --filter=@authportal/api --filter=@authportal/db --filter=@authportal/shared
pnpm exec turbo run test --filter=@authportal/api
pnpm exec turbo run typecheck --filter=@authportal/api
pnpm exec turbo run build --filter=@authportal/api
commitlint:
if: inputs.is_pull_request
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
with:
@@ -262,6 +278,7 @@ jobs:
needs: [changes]
if: inputs.is_pull_request && needs.changes.outputs.docker == 'true'
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- uses: docker/setup-buildx-action@e468171a9de216ec08956ac3ada2f0791b6bd435 # v3.11.1
+1
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@@ -35,3 +35,4 @@ version.txt
.codegraph/daemon.pid
.release-version
CHANGELOG.md
.claude/settings.local.json
+61 -45
View File
@@ -1,67 +1,83 @@
---
name: reui
description: Use the ReUI registry from your AI agent - find, install, and correctly use ReUI components (the 20 free building blocks like data-grid, kanban, filters), their free examples, premium blocks, and Motion Icons. Applies in any project using ReUI, the @reui registry, REUI_LICENSE_KEY, or any shadcn project where the user asks for premium blocks, data grids, kanban boards, dashboards, or full pages. Pairs with the free ReUI MCP server for live, scored registry search and inline component APIs.
user-invocable: false
description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind. Use for any UI work in a project with @reui in components.json or a components/reui folder, and in any shadcn project that asks for data grids, kanban boards, dashboards or full pages: building or restyling pages, forms and tables; colors, theme tokens and dark mode; spacing, typography and layout; animation and hover motion; installing ReUI components, examples, Pro blocks or Motion Icons. Works with the ReUI MCP."
allowed-tools: Bash(npx shadcn@latest *), Bash(pnpm dlx shadcn@latest *), Bash(bunx --bun shadcn@latest *)
metadata:
user-invocable: "false"
---
> **ReUI skill version `668fb463eb`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer (see `get_agent_skill` -> `install.recommended`) to update this skill. Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
> **ReUI skill version `68f0e6fa91`.** If the ReUI MCP's `get_agent_skill` reports a newer `version`, re-run the ReUI installer in the mode it was installed with to update this skill: `get_agent_skill` -> `install.recommended` from the project root, with `REUI_GLOBAL=1` before `node` when this file is `~/.claude/skills/reui/SKILL.md` or `~/.agents/skills/reui/SKILL.md` (a global install). Cloud/tools-only agents have no local file and always read the latest - they can ignore this.
# ReUI for Agents
# ReUI
ReUI is a shadcn-compatible registry. It ships four things you **reuse** - never redesign:
ReUI is an existing design system on shadcn/ui. Keep its look. Generic frontend advice (vary fonts or themes, gradients, page-load or staggered reveals, "2-3 intentional motions", Framer Motion) does not apply here.
It ships free components, free `c-*` examples, Pro blocks and Ultimate Motion Icons through the shadcn CLI; the ReUI MCP finds them and serves their APIs.
- **components** - the 20 ReUI building blocks with real APIs: `data-grid`, `kanban`, `filters`, `date-selector`, `tree`, `stepper`, ... (free)
- **examples** - free `c-*` single-pattern use-cases of a component (`c-kanban-1`); install one and read it to see exact composition
- **blocks** - premium full-page sections that compose components (`data-grid-2`, `pricing-page-1`); Pro or Ultimate license at install
- **icons** - Motion Icons in 4 styles, static + hover-animated variants; Ultimate license at install
## Order of authority
The skill is free and this MCP is free to use; it just needs a ReUI account. On first use your agent opens a browser "Sign in with ReUI" prompt (a free account is created if you don't have one). Free covers components and examples with a daily request allowance; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the limit (see [rules/registry.md](./rules/registry.md)). The same account and skill work in every agent and service the MCP connects to - this skill is agent-agnostic.
1. The installed style (`components.json` `style`, baked into `components/ui` and `components/reui`): it owns radius, height, padding, shadow and overlay motion.
2. The installed component's variants and props (`size`, `variant`, `spacing`).
3. These rules and the topic files.
4. Other design skills, then your taste: where they disagree with 1 to 3, ReUI wins. Never redefine `--ease-out` or any Tailwind built-in.
Skill + MCP are a team: this skill is the workflow (how to find, install, read the API, and adapt by reuse); the MCP is the live data and the hands (search, get_component, install commands). Your job: find the right item, install it with the shadcn CLI, read its real API, and **adapt by reuse** - wire real data and theme it; do not hand-roll or restyle what ReUI already provides. This skill **layers on the shadcn skill**: follow that for generic rules (spacing, `cn()`, semantic colors, forms); follow this for everything ReUI-specific.
## Before you write UI code, write this plan in your reply
## The core loop (MCP-native)
1. Surface: operational, marketing or flow.
2. Archetype: 1 from [compose.md](./rules/compose.md).
3. Container family: Frame-led, Card-led, or Cards for the KPIs and a Frame for the table.
4. Density: dense (`size="sm"` on controls that take it) or default.
5. Regions: top to bottom, each with the item that fills it.
6. States: empty, loading and error for each data region.
7. Motion: none, or the 1 entrance.
1. **Find** - call the ReUI MCP `search` tool with the user's intent. It returns a ranked, scored list across components/examples/blocks/icons, each with an `install` command, `previewUrl`, `docsUrl`, and `componentsUsed`. Pass hints (`type`, `component`, `category`, `features`, `free`) when you can infer them.
2. **Install** - run the returned command non-interactively (`npx shadcn@latest add @reui/<name> --yes`). The CLI resolves deps, aliases, and the base/style from `components.json`. See [cli.md](./rules/cli.md).
3. **Read the API (on your base)** - first note your base from `components.json` -> `style` (`base-nova` -> Base UI, `radix-nova` -> Radix UI). For each component an item uses, call `get_component(name)` and read its **inline `api`** (no web fetch); then `get_examples(name)` to install a worked example and copy its composition - the installed files are already in your base. Whenever you work with a component's API, also **share its `docsUrl`** (the primitive's API documentation page) with the user so they have the full reference. See [components.md](./rules/components.md).
4. **Adapt (reuse-first)** - swap demo data for real data, fix icon imports, align tokens. Do not redesign. See [adapting.md](./rules/adapting.md).
Then build exactly that plan; if you deviate, say where.
**Always show the preview.** Every item a tool returns carries a `previewUrl` (a live preview page). Whenever you list, recommend, or present ReUI items to the user - blocks, components, examples, or icons, whether from `search`, `search_icons`, `list_components`, `compose_page`, or any getter - include each item's `previewUrl` so they can SEE it before installing. Blocks and examples open an individual live preview; icons and components link to their live category/component page. Never present an item without its preview link.
## The loop
If the ReUI MCP is not configured, fall back to `npx shadcn@latest search @reui -q "..."` then `add` - but the MCP gives scored matches + inline APIs; prefer it.
1. **Find**: `compose_page` for a full page, else `search` with `type` and `component` hints.
2. **Install**: `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a tool returned it (shadcn/ui parts install by bare name: `npx shadcn@latest add button --yes`).
3. **Read the API on your base**: `components.json` style `base-nova` is Base UI, `radix-nova` is Radix. Call `get_component([...componentsUsed])` once, then install 1 `get_examples` example and read its files.
4. **Adapt**: change data, copy and props; keep the structure and classes.
5. **Check**, after every UI edit, follow-ups included: `validate_usage` on any name you did not read, the self-checks C1 to C4 in [quality.md](./rules/quality.md), [anti-patterns.md](./rules/anti-patterns.md), `get_audit_checklist`, typecheck, lint. Hand back in the 5 lines quality.md gives.
## Commands
Show every item's `previewUrl` whenever you list, recommend or install it.
Run ReUI as explicit slash commands (via the ReUI MCP) **or** just ask in plain language - both run the same workflow.
## Rules that always apply
| Command | Invoke | Does |
| ----------- | ------------------------------ | ------------------------------------------------------------------------------------------------------------------ |
| **build** | `/mcp__reui__build <what>` | Compose a page/section/feature from ReUI: plan → install → read API → adapt → craft → audit. |
| **add** | `/mcp__reui__add <item>` | Find & install one component/example/block/icon and wire it in. |
| **fix** | `/mcp__reui__fix [target]` | Diagnose & fix ReUI usage: wrong/undocumented props, base/radix mismatch, missing states, a11y/scroll. |
| **improve** | `/mcp__reui__improve [target]` | Refine + extend existing ReUI UI to a production-exceptional bar (hierarchy, density, states, responsive, motion). |
- **Owners**: tables `data-grid`, filtering `filters`, boards `kanban`, modals `Dialog` (destructive confirms `AlertDialog`), toasts `sonner`; never hand-roll.
- **Color**: semantic tokens for meaning; state colors through Badge or Alert variants (`@reui/badge` and `@reui/alert`, not shadcn's); raw palette only for categorical identity, always with its `dark:` pair.
- **Contrast**: never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
- **Shape**: no `rounded-*` except `rounded-full`, and no `shadow-*`, `h-*` or `px-*` on Button, Input, SelectTrigger, Card or Frame; pick `size` and `variant`. A panel is a Card or Frame, never a div with `rounded-lg border`.
- **Spacing**: `gap-*` on the parent, not `space-y-*`; `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections; title to description `gap-0.5`.
- **Type**: `text-sm` body, `text-xs` meta (controls keep their style's size), `font-medium` or `font-semibold`, headings `tracking-tight`, numbers `tabular-nums`; nothing below `text-xs` except illustrative mini-UI.
- **Motion**: installed components own their motion. Your own code uses `transition-colors` for hover and press, `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` to reveal, `duration-300` with the same curve at most (media hover zoom: 500), and `SPRING` (`{ type: "spring", visualDuration: 0.25, bounce: 0 }`) for drag and reorder. At most 1 entrance animation per view (a stagger counts as 1). Animate only `transform` and `opacity`, CSS before motion/react, never set state per frame; `<MotionConfig reducedMotion="user">` once at the root plus `motion-reduce:` on CSS, where reduced motion means a calm fade, not nothing.
- **Surfaces**: prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card. Icons come from 1 library, the `iconLibrary` in `components.json` (on Ultimate, 1 Motion Icon on the primary action is the exception).
- **States**: each data region has empty (1 action), loading (a `Skeleton` in the real layout) and error (Retry) states; light and dark work.
- **Never invent**: never write a prop, variant or `@reui/` name you did not read in an `api`, an installed file or a tool result.
Invocation differs slightly per agent (`/mcp__reui__build` in Claude Code/Cursor/Windsurf, `/mcp.reui.build` in VS Code). No command surface? Just describe what you want - this skill drives the identical loop.
## Topics
## When to reach for ReUI vs plain shadcn
Always read `compose` before building a screen, and `quality` plus `anti-patterns` at the Check step. Besides those, read only the topic files the task touches, at most 4 (for example `color`, `motion`, `layout` and `components`).
| Need | Reach for |
| -------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| A full page or section (dashboard, billing, auth, pricing, settings) | `compose_page` first (plans sections + best blocks), then ReUI **blocks** |
| A data table with sorting/filtering/pagination/virtualization | the **data-grid** component (never hand-roll a `<table>`) |
| A drag-and-drop board | the **kanban** component |
| Advanced column filtering, date range, tree, stepper, ... | the matching ReUI **component** |
| A single generic control already in shadcn (Button, Dialog, Select) | plain **shadcn** |
Installed skill: open the file. MCP only: call `get_agent_skill` with the topic, or fetch `https://mcp.reui.io/skill/reui/<file>`.
## Detailed references
| Topic | File | Read when |
| --------------- | -------------------------------------------------- | --------------------------------------------- |
| `compose` | [rules/compose.md](./rules/compose.md) | before building any screen or section |
| `workflow` | [rules/workflow.md](./rules/workflow.md) | `compose_page`, search hints, installing |
| `adapting` | [rules/adapting.md](./rules/adapting.md) | changing an installed block or example |
| `components` | [rules/components.md](./rules/components.md) | `data-grid`, `filters`, `kanban` and the rest |
| `color` | [rules/color.md](./rules/color.md) | any color, status, chart or dark mode choice |
| `theming` | [rules/theming.md](./rules/theming.md) | the styles, radius, density and sizes |
| `motion` | [rules/motion.md](./rules/motion.md) | any transition, animation or motion/react |
| `layout` | [rules/layout.md](./rules/layout.md) | house defaults, hierarchy, surfaces, states |
| `icons` | [rules/icons.md](./rules/icons.md) | icon imports, Motion Icons |
| `quality` | [rules/quality.md](./rules/quality.md) | the done gate: self-checks, a11y, hand-back |
| `anti-patterns` | [rules/anti-patterns.md](./rules/anti-patterns.md) | the Check step: drift pairs, stale habits |
| `registry` | [rules/registry.md](./rules/registry.md) | free vs Pro vs Ultimate, base vs radix |
| `cli` | [rules/cli.md](./rules/cli.md) | `components.json`, license key, install flags |
| `tools` | [tools.md](./tools.md) | MCP result shapes, errors, quota, commands |
- [rules/registry.md](./rules/registry.md) - the four types, the @reui registry, base/radix, free vs premium + license
- [rules/workflow.md](./rules/workflow.md) - the find -> install -> read-API -> adapt loop (most important)
- [rules/components.md](./rules/components.md) - the 20 components, the data-grid contract, base vs radix
- [rules/adapting.md](./rules/adapting.md) - reuse-first: preserve the design (no over-customizing), reuse examples + a block's own elements, real data, don't invent APIs
- [rules/craft.md](./rules/craft.md) - make it exceptional: point of view, hierarchy, density, states, responsive, motion, the bar
- [rules/quality.md](./rules/quality.md) - security, accessibility, and scroll gates (the done gate)
- [rules/styling.md](./rules/styling.md) - ReUI extended tokens, theme adaptation, density
- [rules/icons.md](./rules/icons.md) - portable icons, swapping imports, Motion Icons (static + animated)
- [tools.md](./tools.md) - the ReUI MCP: golden path, the 19 tools, token rules, result shapes, errors
## Plans
Free covers components, `c-*` examples, this skill and the MCP (a ReUI account and a daily allowance). Pro adds blocks. Ultimate adds Motion Icons. A plan miss is a normal answer with `locked: true`; keep building with what the plan covers.
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interface:
display_name: "ReUI"
short_description: "ReUI design and component rules for React apps on shadcn/ui and Tailwind."
default_prompt: "Use ReUI to build this UI with installed components and the ReUI motion and color rules."
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@@ -30,14 +30,11 @@ The design IS the product. A ReUI block/component encodes senior-designer decisi
- Replace every placeholder with the user's real data. Model it as **typed data structures** and **map over arrays** - never duplicate JSX per row/card. Keep small block-specific formatters next to the data.
- Wire the real source (columns, fields, fetch). For `data-grid`, implement the server fetch contract if the user needs server-side data.
- Never read `window`, `localStorage`, `location`, `Date.now()` or `Math.random()` in render or in a `useState` initializer; read them in an effect.
- **Type from the component API, derive during render.** Type domain state through the component's own types - e.g. map status to `BadgeProps["variant"]` via a typed `Record<Status, …>` - instead of stringly-typed values. Compute view state during render; don't mirror derived data into `useState`/`useEffect`.
- **Adapt on the right base.** Use the API for the project's base (Base UI vs Radix - see [components.md](./components.md)); the installed files are already base-correct, so reuse their shape rather than translating from memory.
## Believable content (no AI tells)
- Use realistic labels, counts, timestamps, and statuses that map to a real workflow.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something.
## Operational surfaces (settings / profile / admin)
Pick ONE archetype and keep the family consistent: a vertical rail (3-6 sections), horizontal tabs (5-8), or a frame/stack. Prefer `frame` for tool-like surfaces, a card for profile-like ones. Don't mix archetypes in one surface.
- No decorative buttons, fake tabs, meaningless toggles, equal-weight card walls, empty gradients, ornamental icons, or generic SaaS filler. Every element should do something, and the layout must still hold with long names, empty values and crowded data.
@@ -0,0 +1,117 @@
# Anti-patterns
Read this at the Check step, after the self-checks in [quality.md](./quality.md). Each entry: an `Incorrect:` line, then its `Correct:` fix. Detector: the self-check that prints it (C1 to C4), or `visual` when reading finds it. Source: the pilot run that wrote it, or `default` (a training-data habit).
## Pairs
### 1. Stagger on every row (Detector: C2; source: run-08)
Incorrect: `transition={{ delay: i * 0.05 }}` on all 50 rows of a table
Correct: 1 stagger of at most 6 items, `staggerChildren: 0.05`, never on table rows
### 2. Transition everything on a card (Detector: C1; source: runs 10, 15)
Incorrect: `className="rounded-xl border transition-all duration-300 hover:shadow-lg"`
Correct: `transition-colors` for a hover color; a lift is `transform` over a static shadow
### 3. Raw palette for a state (Detector: C3; source: runs 08, 15)
Incorrect: `<span className="text-green-600">Active</span>`
Correct: `<Badge variant="success-light">Active</Badge>`
### 4. Animated table rows (Detector: C1; source: runs 01, 08, 17)
Incorrect: `<motion.tr whileHover={{ backgroundColor: "var(--muted)" }}>`
Correct: `data-grid` rows, which already hover; never animate rows with motion/react
### 5. Hover scale on the default spring (Detector: C1; source: runs 01, 10)
Incorrect: `<motion.div whileHover={{ scale: 1.03 }}>` with no `transition`
Correct: CSS first: `transition-colors` for hover, `transition-transform active:scale-[0.98] motion-reduce:transition-none` for press
### 6. Entrance from scale 0 (Detector: C1; source: runs 10, 15)
Incorrect: `<motion.div initial={{ scale: 0 }} animate={{ scale: 1 }}>`
Correct: `initial={{ opacity: 0, scale: 0.95 }}`: start at scale 0.95 or more and move 8px or less
### 7. Hand-built modal or toast (Detector: C4; source: run-15)
Incorrect: `<div className="fixed inset-0 z-50 bg-black/50">` as a modal
Correct: `Dialog`, `AlertDialog` for a destructive confirm, `sonner` for toasts; a palette: `<CommandDialog><Command><CommandInput /><CommandList>`, as `CommandDialog` holds no `Command`
### 8. Native select (Detector: C4; source: run-15)
Incorrect: `<select>` with `<option>` children
Correct: the shadcn `Select`, or `NativeSelect` when the native control is wanted
### 9. Hand-rolled table (Detector: C4; source: run-17)
Incorrect: `<table>` with mapped `<tr>` rows
Correct: `data-grid`: a `useTable({ features: dataGridFeatures })` instance passed as `table={table}`, columns typed `ColumnDef<DataGridFeatures, Order>[]`
### 10. Button inside a clickable wrapper (Detector: visual; source: run-02)
Incorrect: `<motion.button><Button>Save</Button></motion.button>`
Correct: the `Button` alone: 1 interactive element, and it already has a press state
### 11. Radix asChild on Base UI (Detector: C4; source: run-17, judge)
Incorrect: `<DialogTrigger asChild><Button>Open</Button></DialogTrigger>`
Correct: `<DialogTrigger render={<Button variant="outline" />}>Open</DialogTrigger>` on base-nova; a link: `<Button nativeButton={false} render={<Link href="/x" />}>`
### 12. Component defined inside render (Detector: visual; source: Haiku runs, judge)
Incorrect: `const Row = () => <div />` inside the page component
Correct: declare `Row` at module scope and pass it props, so React keeps its state
### 13. A panel inside a panel (Detector: visual; source: run-05)
Incorrect: `<FramePanel><Card>...</Card></FramePanel>`, or a Card inside a Card
Correct: FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame
### 14. Small badges (Detector: visual; source: runs 03, 04, 06, 07, 10, 13, 16, 18)
Incorrect: `<Badge variant="success-light" size="sm">Paid</Badge>`
Correct: `<Badge variant="success-light">Paid</Badge>` with `size` left off
### 15. A colored circle behind every KPI icon (Detector: visual; source: default)
Incorrect: `<div className="rounded-full bg-blue-100 p-2">` around each KPI icon
Correct: the number leads; at most 1 `text-muted-foreground` icon
### 16. Gradient text (Detector: visual; source: default)
Incorrect: `bg-linear-to-r from-violet-500 to-pink-500 bg-clip-text text-transparent` on a heading
Correct: `text-foreground` and `tracking-tight`; color carries meaning, not decoration
### 17. A dot or check for the current item (Detector: visual; source: default)
Incorrect: a dot or a `Check` icon beside the active nav item
Correct: `bg-muted` (`dark:bg-muted/50`) plus `aria-current`
### 18. framer-motion (Detector: C4; source: default)
Incorrect: `import { motion } from "framer-motion"`
Correct: `import { motion } from "motion/react"`
### 19. Clock or randomness in render (Detector: C4; source: default, near run-05)
Incorrect: `const [id] = useState(() => Math.random())`
Correct: `useId()` for ids; read the clock in an effect or an event handler
### 20. Placeholder data (Detector: visual; source: default)
Incorrect: "John Doe", "Acme Inc" and round figures like `$1,000`
Correct: specific, plausible data: "Mara Lind", `$1,284.50`, 37 open orders
## Your training data is out of date
| Old habit | In this stack |
| ----------------------------- | --------------------------------------------------------------- |
| `framer-motion` | `motion/react` |
| `<DataGrid data columns>` | `useTable({ features: dataGridFeatures })` plus `table={table}` |
| A fixed div modal | `Dialog` or `AlertDialog` |
| A hand-built toast | `sonner` |
| `w-5 h-5` | `size-5` |
| never `space-y-4` in new code | `flex flex-col gap-4` |
| `asChild` | `render` on base-nova |
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## Registry setup (one-time, per project)
Free items (the 20 components and all `c-*` examples) need only the plain string registry in `components.json`:
Free items (the ReUI components and all `c-*` examples) need only the plain string registry in `components.json`:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
```
Premium items (blocks; Motion Icons and templates) require a ReUI license at install:
Premium items (blocks and Motion Icons) require a ReUI license at install:
1. Add the key to `.env.local`:
@@ -29,9 +29,16 @@ REUI_LICENSE_KEY=your-license-key
}
```
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`, but an MCP client config never expands variables, so a ReUI MCP server config must carry the raw token instead (for example `reui_pat_your_token_here`).
The shadcn CLI expands `${REUI_LICENSE_KEY}` from `.env.local` inside `components.json`. MCP client configs expand environment variables too, but each client has its OWN syntax, so wire the ReUI MCP server with the form that client understands:
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry
- Claude Code (`.mcp.json`, `~/.claude.json`): `"Authorization": "Bearer ${REUI_LICENSE_KEY}"`
- Cursor (`.cursor/mcp.json`) and VS Code: `"Authorization": "Bearer ${env:REUI_LICENSE_KEY}"`
- OpenCode (`opencode.json`): `"Authorization": "Bearer {env:REUI_LICENSE_KEY}"`
- Codex (`~/.codex/config.toml`): `bearer_token_env_var = "REUI_LICENSE_KEY"` - Codex reads the variable itself, so there is no header to write
Only a client with no interpolation at all needs the raw `reui_pat_...` token, and then only in a file that is never committed. Copying the `components.json` form into a client that does not expand it is the common failure: the literal `${REUI_LICENSE_KEY}` placeholder is sent to the server as the credential and every call comes back 401.
The MCP `get_project_context` tool returns the right config. Full guide: https://reui.io/docs/registry?ref=skill
## Installing
@@ -45,6 +52,13 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
`--yes` skips confirmation prompts. The CLI auto-detects the package manager from the lockfile (there is no `--package-manager` flag). It also resolves the correct base+style variant from `components.json`, so do not pass a style.
`<name>` is the item name exactly as a ReUI tool returned it. The `@reui/` prefix is for ReUI items only:
- The shadcn/ui components ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. Install them from shadcn by bare name: `npx shadcn@latest add button --yes`.
- `badge` and `alert` exist in both registries: `@reui/badge` and `@reui/alert` are ReUI's components, bare `badge` and `alert` are shadcn's.
- In an item's `registryDependencies`, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both, so you never add them by hand.
- Templates are not registry items. Download a template from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs one.
## Handling prompts and conflicts
- **Always pass `--yes`** so the CLI does not block on confirmation prompts.
@@ -54,7 +68,10 @@ bunx --bun shadcn@latest add @reui/<name> --yes # bun
## Free vs premium boundary
- Public, no key: `c-*` examples and the 20 components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) and templates need Ultimate.
- Public, no key: `c-*` examples and the ReUI components (`@reui/data-grid`, `@reui/badge`, ...) that those examples depend on.
- Key required at install: blocks (`@reui/<category>-N`) need a Pro or Ultimate license; Motion Icons (`@reui/icons/...`) need Ultimate.
- Templates are downloads from their page on reui.io, not installs: free ones need only a ReUI account, and each template's page says what the others need.
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons and templates: Ultimate). Point the user to https://reui.io/account (their key) or https://reui.io/pricing (upgrade).
If an install 401/403s, the license key is missing, invalid, or the plan does not cover that resource (blocks: Pro or higher; icons: Ultimate). Point the user to https://reui.io/account?ref=skill (their key) or https://reui.io/pricing?ref=skill (upgrade).
If an install 404s, the name is not a ReUI item. Read the CLI's error message, which names the right install command when there is one, or look the name up with `get_install_command` or `search`.
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# Color
Semantic tokens carry meaning; raw palette carries identity. Check every color in light and dark.
## Tokens
Surfaces, text and borders use your theme tokens (`background`, `foreground`, `card`, `muted`, `muted-foreground`, `primary`, `accent`, `destructive`, `border`, `ring`), so a theme change re-tints them. ReUI adds state tokens: `--success`, `--info` and `--warning` with their `-foreground`, `--destructive-foreground` (beside shadcn's `--destructive`) and `--invert` with `--invert-foreground` for inverted surfaces.
They are not part of shadcn's base theme. Installing `@reui/badge`, `@reui/alert` or `@reui/code-block` adds them to your global CSS; until one of those is installed, classes such as `bg-success` generate nothing. Check for `--success:` in your global CSS. If it is missing, add these values to `:root` and `.dark`, plus a `--color-<name>: var(--<name>)` line for each under `@theme inline`:
<!-- gen:tokens:start -->
| Token | `:root` | `.dark` |
| -------------------------- | -------------------------- | -------------------------- |
| `--destructive-foreground` | `var(--color-red-800)` | `var(--color-red-600)` |
| `--success` | `var(--color-emerald-500)` | `var(--color-emerald-500)` |
| `--success-foreground` | `var(--color-emerald-900)` | `var(--color-emerald-600)` |
| `--info` | `var(--color-violet-500)` | `var(--color-violet-500)` |
| `--info-foreground` | `var(--color-violet-900)` | `var(--color-violet-600)` |
| `--warning` | `var(--color-yellow-500)` | `var(--color-yellow-500)` |
| `--warning-foreground` | `var(--color-yellow-900)` | `var(--color-yellow-600)` |
| `--invert` | `var(--color-zinc-900)` | `var(--color-zinc-700)` |
| `--invert-foreground` | `var(--color-zinc-50)` | `var(--color-zinc-50)` |
<!-- gen:tokens:end -->
## Meaning vs identity
- Meaning (a state, emphasis, a surface, text) takes semantic tokens, through the Badge or Alert variant that already carries them.
- Identity (a chart series, a tag color, a team, an avatar) may use raw palette: ReUI's own lint keeps it on purpose. Always hand-pair it for dark, as in `text-violet-600 dark:text-violet-400`.
- **Incorrect:** `<span className="text-green-600">Active</span>` (raw palette for a state). **Correct:** `<Badge variant="success-light">Active</Badge>`.
## State recipes
- State badge: `<Badge variant="success-light">` from `@/components/reui/badge` (`@reui/badge`; shadcn's `components/ui/badge` has no `-light` variants or `size`), also `info-light`, `warning-light`, `destructive-light`, and `primary-light` for brand or pending. Neutral badge: `variant="outline"`. A solid `<Badge variant="success">` (white text) only when the user asks for a solid fill.
- Inline status text: `text-success-foreground dark:text-success`, the pair the ReUI Badge uses.
- Tinted surface: `border-success/15 bg-success/10 text-success-foreground dark:border-success/25 dark:bg-success/15 dark:text-success` (the Badge's `success-light` recipe).
- A message block: `<Alert variant="success">` from `@/components/reui/alert` (`@reui/alert`), also `info`, `warning` and `destructive`.
- Never `text-success` or `text-warning` as body text in light mode, and never `text-<state>-foreground` on a solid `bg-<state>` fill.
## Contrast
<!-- gen:contrast:start -->
Light is `text-<tone>-foreground` on `background` and on the `bg-<tone>/10` tint; dark is `dark:text-<tone>` on `background` and on the `dark:bg-<tone>/15` tint. Ratios against the neutral theme, rounded down; body text needs 4.5:1.
| Tone | Light | Light on tint | Dark | Dark on tint |
| ------------- | ----- | ------------- | ---- | ------------ |
| `success` | 9.6 | 8.8 | 8.0 | 6.6 |
| `warning` | 8.6 | 8.1 | 10.3 | 8.1 |
| `info` | 11.0 | 9.7 | 4.4 | 3.9 |
| `destructive` | 8.3 | 7.0 | 6.8 | 5.7 |
Raw state color as light-mode text on `background`: `text-success` 2.4, `text-warning` 1.9, `text-info` 4.4.
<!-- gen:contrast:end -->
Info text in dark mode is under 4.5:1: where it must be read, write the words in `text-foreground` and color only the icon.
## Dark mode
- shadcn uses the class strategy: `@custom-variant dark (&:is(.dark *));` in your global CSS, and `.dark` on `<html>` turns it on.
- Tokens switch by themselves; raw palette needs its `dark:` pair.
- Check both themes before you hand back.
## Charts
Check your theme's `--chart-1` to `--chart-5` in both modes. The current shadcn themes keep the same chart colors in light and dark; some themes (reui.io's own among them) change hue. For a series whose identity must hold in both modes, use a palette var such as `var(--color-violet-500)`, as ReUI blocks do.
<!-- gen:charts:start -->
Same chart colors in light and dark: neutral, stone, zinc, mauve, olive, mist, taupe, amber, blue, cyan, emerald, fuchsia, green, indigo, lime, orange, pink, purple, red, rose, sky, teal, violet, yellow. Changes hue between light and dark: reui.io's own theme.
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# ReUI components
The 20 ReUI building blocks: `alert`, `autocomplete`, `badge`, `data-grid`, `date-selector`, `event-calendar`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `sortable`, `stepper`, `timeline`, `tree`. Examples and blocks are composed from these.
The ReUI components: `alert`, `autocomplete`, `badge`, `cascader`, `code-block`, `color-picker`, `data-grid`, `date-selector`, `emoji-picker`, `event-calendar`, `file-type`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `signature-pad`, `sortable`, `stepper`, `time-picker`, `timeline`, `tree`. Examples and blocks are composed from these. `file-upload` is a ReUI component too, shipped as the `use-file-upload` hook rather than a primitive, so it is not in that list: install it as `@reui/use-file-upload`, which writes `hooks/use-file-upload.ts` (import `useFileUpload` from `@/hooks/use-file-upload`), call `get_component("file-upload")` for its API and `get_examples("file-upload")` for its free examples. There is no `@reui/file-upload`: the UI is a `c-file-upload-<n>` example, and one built on the hook installs it.
**Rule one: never guess a component's API. Read it first.** Call **`get_component(name)`** for its inline `api` (props + usage, no web fetch), and **share the result's `docsUrl`** (the component's API documentation page) with the user whenever you work with that component's API, so they have the full reference (the `/llms.txt` index is a further fallback). Then call **`get_examples(name)`** to install a worked example and copy real composition. The contracts below are first-try orientation (required props, composition shape, the one gotcha); the inline `api` is the full reference. No single block fits? Compose: search the components you need, read each `get_component`, install a `get_examples` example per component, and adapt.
**Rule one: never guess a component's API.** Call **`get_component(name)`** for its inline `api` and share its `docsUrl` with the user, then **`get_examples(name)`** and copy a worked example. The contracts below are first-try orientation (required props, shape, the one gotcha); the `api` is the reference. A large `api` (`cascader`, `filters`, `data-grid`) is trimmed on heading boundaries: `sectionsOmitted` names what was dropped and the response's `next` hint pulls it back. `validate_usage` always checks the full API. No single block fits? Compose from components, 1 `get_examples` example each ([compose.md](./compose.md)).
## data-grid (the flagship - read its API every time)
`data-grid` wraps TanStack Table v9. It is NOT a styled `<table>` and does NOT take `data`/`columns` props directly. The contract:
- Build a TanStack table instance with `useTable({ features: dataGridFeatures, ... })` (columns, data). `dataGridFeatures` is exported by the primitive and already bundles sorting, filtering, pagination, row selection, expanding, pinning, resizing and faceting, so there are no per-table row models to wire.
- Build a TanStack table with `useTable({ features: dataGridFeatures, ... })`. `dataGridFeatures` already bundles sorting, filtering, pagination, selection, expanding, pinning, resizing and faceting: no row models to wire.
- Pass that instance to `<DataGrid table={table} recordCount={total}>`.
- Compose the body with `DataGridTable` inside `DataGrid`, and enable features through `tableLayout` (e.g. `{ headerSticky: true, columnsResizable: true }`), not ad-hoc classes.
- Server-side data uses the documented fetch shape (`recordCount` is the total for pagination).
- Server-side data: `manualPagination: true` and `rowCount: total` in `useTable`, `recordCount={total}`, and fetch with the table's `pagination` state (`DataGridPagination` changes `pageSize`).
- Columns are TanStack v9, `ColumnDef<DataGridFeatures, Order>[]`, never v8's `ColumnDef<Order>[]`; a sortable column's `header` renders `DataGridColumnHeader` (a string header cannot sort).
- Imports, each from `@/components/reui/data-grid/<file>`: `DataGrid`, `DataGridFeatures` and `dataGridFeatures` from `data-grid`, `DataGridColumnHeader` from `data-grid-column-header`, `DataGridTable` from `data-grid-table`, `DataGridPagination` from `data-grid-pagination`, `DataGridScrollArea` from `data-grid-scroll-area`; `useTable` and `ColumnDef` from `@tanstack/react-table`.
- States: `isLoading` renders skeleton rows from each column's `meta.skeleton` (a `ReactNode`: `<Skeleton className="h-4 w-20" />`); `emptyMessage` (a `ReactNode`) fills a grid with no rows: after a failed fetch, pass it the error with a Retry.
- Numeric column: `meta: { headerClassName: "text-end [&>div]:justify-end", cellClassName: "text-end tabular-nums" }`.
- Rows edited in place: `autoResetPageIndex: false` in `useTable`, or each write jumps back to page 1.
- In a Frame: `<FramePanel className="p-0">` around `DataGridScrollArea` and `DataGridTable`, plus `tableClassNames={{ base: "min-w-[720px]" }}` so on a phone the table scrolls inside the panel instead of squeezing.
```tsx
const table = useTable({
features: dataGridFeatures,
data,
columns,
})
const columns = useMemo<ColumnDef<DataGridFeatures, Order>[]>(() => [
{ accessorKey: "total", header: ({ column }) => <DataGridColumnHeader title="Total" column={column} /> },
], [])
const table = useTable({ features: dataGridFeatures, data, columns })
<DataGrid table={table} recordCount={data.length}>
<DataGridTable />
</DataGrid>
```
Common mistakes:
- **Incorrect:** `<DataGrid data={rows} columns={cols} />` - these props do not exist. **Correct:** build a `useTable({ features: dataGridFeatures, ... })` instance and pass `table={table}` + `recordCount`.
- **Incorrect:** a raw `<table>` / hand-rolled pagination. **Correct:** use `data-grid`; read its API for sticky header, pagination, virtualization, row selection.
- **Incorrect:** styling rows/cells with arbitrary classes. **Correct:** drive layout via `tableLayout` and the primitive's `DataGridColumnMeta` (e.g. `cellClassName`, `headerTitle`), set through the bundle's `columnMeta` slot.
Never a raw `<table>` or hand-rolled pagination: the API covers sticky header, virtualization and row selection.
## event-calendar
@@ -69,7 +70,10 @@ Common mistakes:
<KanbanBoard>
{Object.entries(cols).map(([id, items]) => (
<KanbanColumn key={id} value={id}>
<KanbanColumnHandle><h3>{id}</h3></KanbanColumnHandle>
<div className="flex items-center justify-between">
<h3>{id}</h3>
<KanbanColumnHandle aria-label="Move column"><GripVertical /></KanbanColumnHandle>
</div>
<KanbanColumnContent value={id}>
{items.map((i) => (
<KanbanItem key={i.id} value={i.id}>
@@ -84,7 +88,7 @@ Common mistakes:
</Kanban>
```
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks.
**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks. `KanbanColumnHandle` is hidden until its column is hovered or it has keyboard focus, so keep the column title outside it.
## sortable
@@ -106,22 +110,60 @@ Common mistakes:
## filters
**Required:** `filters` (`Filter[]`), `fields` (`FilterFieldConfig[]`), `onChange`
**Required:** `fields` (`FilterField[]`). The value is ONE `FilterQuery` tree - `query` + `onQueryChange`, or uncontrolled `defaultQuery`.
**Shape:**
```tsx
const [filters, setFilters] = useState<Filter[]>([
createFilter("priority", "is_any_of", ["low"]),
])
const fields: FilterFieldConfig[] = [
{ key: "priority", label: "Priority", type: "multiselect",
options: [{ value: "low", label: "Low" }, { value: "high", label: "High" }] },
const fields: FilterField[] = [
{ id: "title", label: "Title", type: "text" },
{
id: "status",
label: "Status",
type: "select",
options: [
{ value: "active", label: "Active" },
{ value: "archived", label: "Archived" },
],
},
]
const [query, setQuery] = useState<FilterQuery>(() => createFilterQuery())
<Filters filters={filters} fields={fields} onChange={setFilters} />
<Filters fields={fields} query={query} onQueryChange={setQuery} />
```
**Gotcha:** always build initial filters with `createFilter(field, operator, values)` - it generates the required `id`. Never hand-construct a `Filter` object. Pairs naturally with `data-grid`.
**Gotcha:** the state is a TREE, not a list of chips. `FilterQuery` is a group of rules joined by `and`/`or` and a group may hold another group, so `(A and B) or C` is expressible; a rule is `{ id, type: "rule", path: ["status"], operator, value }` and `path` is the whole nested attribute path, root first. The pre-rewrite API is GONE: there is no `filters`/`onChange` prop, no `FilterFieldConfig` (fields are `FilterField`, nested through their own `fields`, keyed `id` not `key`), and no `createFilter()`: ids come from `createFilterIdFactory(seed)` seeded off `useId` (never minted in render), and `createFilterRule({ id })` takes one, `createFilterQuery()` none. Read the query back with `flattenFilterConditions` (`{ path, field, operator, values, negated }` per rule, incomplete rules skipped) and walk the tree yourself when the parentheses carry meaning - the primitive compiles nothing, no SQL, no query string.
`variant` picks the chrome over that one query: `"basic"`, the default, is the flat chip row for a toolbar over a table; `"advanced"` is the condition builder, hung off a trigger or rendered in place with `advancedMode="inline"`. Both read and write the same tree, so a saved view built in one opens in the other. Other props worth knowing before you hand-roll them: `size` is two rungs, `"sm" | "default"`, resolved per style (there is no `lg`); `reorderable` turns on drag and Alt+Arrow row moves in the builder; `onBeforeQueryChange` is the ONE veto point for every write (return `false` to refuse, it cannot rewrite); `editors` registers custom value editors a field selects by `editor` name; `labels` / `operatorLabels` own every rendered string, and `renderChip` / `renderValue` / `renderEmpty` replace rendered parts. On a field, `loadOptions` supplies async options with paging and `resolveValues` renders a chip restored from a saved view whose option was never loaded.
## cascader
**Required:** `items` (a tree of `{ value, label, children? }`), plus the panel parts inside `CascaderContent`.
**Shape:**
```tsx
<Cascader items={items} value={value} onValueChange={setValue}>
<CascaderTrigger render={<Button variant="outline" />}>
<CascaderValue placeholder="Select an attribute" />
</CascaderTrigger>
<CascaderContent className="w-80">
<CascaderPanel>
<CascaderNav>
<CascaderBreadcrumb />
<CascaderInput />
</CascaderNav>
<CascaderEmpty />
<CascaderList maxHeight={288}>
<CascaderItems />
</CascaderList>
<CascaderStatus />
</CascaderPanel>
</CascaderContent>
</Cascader>
```
**Gotcha:** pressing a branch NAVIGATES, it does not select - only leaves are selectable until you pass `selectable="any"` or a predicate, and once a branch is selectable its chevron becomes the only way to open it. `CascaderInput` must stay inside `CascaderContent` (Base UI refills the query from the selection when the input sits outside the popup). Always include `CascaderStatus`: it is the live region announcing level changes, which the visual breadcrumb does not provide to screen readers. Accepts a flat adjacency list via `getParent` as well as nested `children`. `searchScope="deep"` searches the current level and everything under it, `searchScope="global"` the whole tree from any level, and both annotate results with their path; `multiple` gives checkbox rows; `inline` + a bare `CascaderPanel` embeds it with no popover.
The shape above is `mode="drill"`, the default. `mode="tree"` keeps the same parts (drop `CascaderBreadcrumb`, pass `showBack={false}`, drive expansion with `expanded`/`onExpandedChange`); `mode="columns"` REPLACES `CascaderList` + `CascaderItems` with a single `CascaderColumns`, and has no breadcrumb. Other props worth knowing before you hand-roll them: `cascade` (multi-select only, parent/child selection with indeterminate branches - pair it with `selectable="any"`, since a leaf-only tree can never cascade), `virtualize` plus `CascaderVirtualItems` for long levels, and `getChildren` for async levels (paging, retry, `prefetch`). `CascaderFooter` pins commands below the list and `CascaderSubmenu` opens one as a side flyout. To head a run of rows use `CascaderGroup` wrapping a `CascaderLabel` - a bare label inside a listbox names nothing and is dropped from the accessibility tree - and `CascaderSeparator` for the rule between runs.
## date-selector
@@ -247,7 +289,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</NumberField>
```
**Gotcha:** import from `@/components/ui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
**Gotcha:** import from `@/components/reui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
## rating
@@ -276,7 +318,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</div>
```
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window).
**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window). `smooth` defaults to true: pass `smooth={!reduceMotion}` from motion/react's `useReducedMotion()`. Mark the active link `aria-current="location"` (track it with `onUpdate`); `"page"` is for route links.
## frame
@@ -285,18 +327,16 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
```tsx
<Frame>
<FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<div className="p-5">Content</div>
<FrameFooter>Footer</FrameFooter>
</FramePanel>
<FrameHeader>
<FrameTitle>Title</FrameTitle>
<FrameDescription>Description</FrameDescription>
</FrameHeader>
<FramePanel>Content</FramePanel>
<FrameFooter>Footer</FrameFooter>
</Frame>
```
**Gotcha:** a structured card shell for tool-like surfaces. `stacked` connects multiple panels with shared borders; `dense` removes panel padding; radius via the `--frame-radius` CSS variable.
**Gotcha:** the shell for data and tool-like surfaces. `spacing` (`xs` | `sm` | `default` | `lg`) sets panel padding and the gap between panels, so pick it instead of padding classes (the 1 exception: `<FramePanel className="p-0">` around a `data-grid`); `variant` is `default` | `inverse` | `ghost`; `stacked` joins panels with shared borders; `dense` removes the frame's own inset and gap (panels sit flush), and panel padding stays; `--frame-radius` is the one radius knob (panels derive `--frame-panel-radius`).
## icon-stack
@@ -324,6 +364,26 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Gotcha:** the square container an icon sits in, so every list row, feature card and empty state shares one affordance. `variant`: `outline` (default) | `elevated` (muted fill, raised ring) | `soft` (tinted nested, tone from currentColor) | `solid` (filled tone, contrasting glyph) | `frame` (double container). `soft` and `solid` retint from one text color class (they default to `text-primary`). `size`: `xs | sm | default | lg | xl` (24/32/40/48/64px tile, glyph scales 12/14/16/20/24px). `radius`: `default | full`. Do not set a `size-*` class on the child icon unless you mean to override the tile's glyph size; recolor with `className` on the tile, not the icon.
## code-block
**Required:** `code` + `language`, or pre-highlighted `lines`.
**Shape:**
```tsx
<CodeBlock code={code} language="tsx" />
<CodeBlock code={code} language="tsx" showLineNumbers maxLines={20}>
<CodeBlockHeader>
<CodeBlockTitle>use-totals.ts</CodeBlockTitle>
<CodeBlockLanguage />
<CodeBlockCopyButton className="ml-auto" />
</CodeBlockHeader>
<CodeBlockExpandButton />
</CodeBlock>
```
**Gotcha:** the one-liner is already a complete block; every child is optional chrome, at any depth. Shiki is the only npm dependency and loads lazily on first highlight; `lines` (from `highlightCode` in `code-block-highlight`, which is server-safe and has no `"use client"`) or `highlight={false}` loads nothing at all. `maxLines` caps the height AND marks the block collapsible, which is what makes `CodeBlockExpandButton` appear. Use `variant="ghost"` when the block sits inside a surface that already has a border.
## alert
**Required:** `Alert` > `AlertTitle`
@@ -338,7 +398,7 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
</Alert>
```
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds. Defer generic alert rules to the shadcn skill.
**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds.
## badge
@@ -346,25 +406,116 @@ const [value, setValue] = useState<DateSelectorValue | undefined>()
**Shape:**
```tsx
<Badge variant="success-light" size="sm">Success</Badge>
<Badge variant="outline" radius="full">Pill</Badge>
<Badge variant="success-light">Success</Badge>
<Badge variant="outline">Draft</Badge>
```
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl`, `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes for statuses.
**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl` (keep the default), `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes: `<tone>-light` for a state, `outline` for a neutral label; an omitted `variant` is the solid primary fill.
## color-picker
**Required:** none (`<ColorPicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<ColorPicker value={color} onValueChange={setColor} alpha>
<ColorPickerTrigger />
<ColorPickerContent>
<ColorPickerPanel>
<ColorPickerArea />
<ColorPickerSlider channel="hue" />
<ColorPickerSlider channel="alpha" />
<ColorPickerFields />
</ColorPickerPanel>
</ColorPickerContent>
</ColorPicker>
```
**Gotcha:** the value is a CSS color string in `format` (`"hex"` default, `"rgb"`, `"hsl"`, `"hsb"` or `"oklch"`), `null` when empty, never an object. `onValueChange` fires on every drag move, so save in `onValueCommit`. Without `alpha` the value is always opaque. A bare `ColorPickerPanel` inside the root is an inline picker; `ColorPickerInput` replaces the trigger with a typable field.
## emoji-picker
**Required:** none; wire `onEmojiSelect` to insert a pick, or `value` + `onValueChange` to use it as a field.
**Shape:**
```tsx
<EmojiPicker onEmojiSelect={({ value }) => insert(value)}>
<EmojiPickerTrigger />
<EmojiPickerContent>
<EmojiPickerHeader>
<EmojiPickerSearch />
</EmojiPickerHeader>
<EmojiPickerCategories />
<EmojiPickerList />
<EmojiPickerFooter>
<EmojiPickerPreview />
<EmojiPickerSkinTone />
</EmojiPickerFooter>
</EmojiPickerContent>
</EmojiPicker>
```
**Gotcha:** the emoji data is fetched at runtime from a pinned jsDelivr path (`EMOJI_PICKER_DATA_URL`): under a strict Content Security Policy allow it in `connect-src`, self-host with `dataUrl`, or pass `data` (from `normalizeEmojibaseData`). Store the pick's `value` (the native emoji in its skin tone, or `:shortcode:` for a custom one). `multiple` makes the value a list, capped by `max`.
## file-type
**Required:** none; pass `type` (an extension, a family name or any string).
**Shape:**
```tsx
<FileType type="pdf" />
<FileType type={getFileType(file.name)} size="sm" aria-hidden="true" />
```
**Gotcha:** one `span` with `role="img"`, no children, no `"use client"` (fine in a Server Component). Resolve a file name, path, URL or MIME type with `getFileType`, never by splitting on the dot. `variant`: `outline` (default) | `solid` | `light` | `mono`; `size`: `mini` | `xs` | `sm` | `default` | `lg` | `xl` (18 to 56px); recolor with a `text-*` class. Pass `aria-hidden="true"` when the file name sits beside it.
## signature-pad
**Required:** `SignaturePad` > `SignaturePadArea`
**Shape:**
```tsx
<SignaturePad value={strokes} onValueChange={setStrokes}>
<SignaturePadArea>
<SignaturePadGuide />
<SignaturePadPlaceholder />
<SignaturePadControls>
<SignaturePadUndo />
<SignaturePadClear />
</SignaturePadControls>
</SignaturePadArea>
</SignaturePad>
```
**Gotcha:** the value is an array of strokes (`{ points: [x, y, size][], color? }`), not an image: store it as JSON, and export with `useSignaturePad()` or `apiRef` (`toSVG`, `toDataURL`, `toBlob`) or `SignaturePadSave` (`format`, `onSave`). `onValueChange` fires per finished stroke, never per pointer move. Size the area with a class (`h-40` by default); an overlay in it that is not a control needs `pointer-events-none`. Drawing needs a pointer, so offer a typed name where a signature is required.
## time-picker
**Required:** none (`<TimePicker />` alone is complete); wire `value` + `onValueChange`.
**Shape:**
```tsx
<TimePicker value={time} onValueChange={setTime}>
<TimePickerTrigger />
<TimePickerContent>
<TimePickerColumns />
<TimePickerFooter>
<TimePickerNow />
<TimePickerClear />
<TimePickerConfirm />
</TimePickerFooter>
</TimePickerContent>
</TimePicker>
```
**Gotcha:** the value is a 24-hour `"HH:mm"` string (`"HH:mm:ss"` with `granularity="second"`) or `null`, never a `Date`, whatever `hourCycle={12}` shows. `minuteStep`, `min`, `max` and `isTimeDisabled` narrow the options; keep `isTimeDisabled` stable (module scope or memoized). `requireConfirm` holds picks as a draft until OK. `TimePickerInput` replaces `TimePickerTrigger` for a typable field, never beside it.
## base vs radix - write for the project's base
ReUI ships every component in two builds: `base` (Base UI) and `radix` (Radix UI). The install command and name are identical, and the CLI installs the build matching the project. But you must write/adapt code against the **right base**, because their APIs differ.
**Detect the base first.** Read `components.json` -> `style` and take the segment before the first `-`:
- `"style": "base-nova"` -> **Base UI**
- `"style": "radix-nova"` -> **Radix UI**
**Then use that base's API.** The deltas mirror shadcn's base-vs-radix split:
Every component ships a `base` (Base UI) and a `radix` (Radix UI) build under 1 name, and the CLI installs the one the project uses. Read `components.json` `style`: the part before the first `-` is the base (`base-nova` is **Base UI**, `radix-nova` is **Radix UI**). Write against that base; the deltas mirror shadcn's:
- Slot/composition: Base UI `render={<… />}` vs Radix `asChild`.
- `Select`: Base UI takes `items`; Radix uses `<SelectItem>` children.
- `ToggleGroup`: Base UI `multiple` boolean vs Radix `type="single" | "multiple"`.
The safest path is to **read the installed files and `c-*` examples** - they're already in your base, so reuse their wiring instead of guessing. When `get_component`'s inline `api` or an example shows the other base's shape, translate it to your base (or `validate_usage` to confirm). Defer the generic base/radix mechanics to the shadcn skill.
Installed files and `c-*` examples are already in your base: reuse their wiring. When an `api` or example shows the other base's shape, translate it (or `validate_usage` to confirm).
+62
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@@ -0,0 +1,62 @@
# Compose a screen
Read this before you build any screen or section, then write the router's 7-line plan in your reply (Surface, Archetype, Container family, Density, Regions, States, Motion) and build exactly that plan. Style it with the topics the screen touches: [layout.md](./layout.md) (house defaults), [color.md](./color.md), [motion.md](./motion.md).
If the brief names a layout or a motion (a left nav, 2 entrances), follow the brief and name the default you overrode. Several entrances run as 1 stagger: at most 6 items, 50ms apart, never on table rows or lists of 20 or more.
## Surface
- **Operational**: a screen people work in every day (dashboard, records, settings, admin tools). Frame-led, dense (`size="sm"` on controls that take it), no hero, no page-load motion.
- **Marketing**: a page a visitor reads once (landing, pricing, features). Card-led sections on the spine below, default density.
- **Flow**: a task people finish and leave (sign in, onboarding, checkout). 1 centered Card or a Dialog, 1 primary action per step.
## Archetypes: pick 1 per screen
- **Vertical rail settings** (3 to 6 sections): a section rail on the left, 1 content column, 1 section at a time; the rail turns horizontal below `md`.
- **Horizontal tabs** (5 to 8 views of 1 object): a full-width `Tabs` rail under the header that scrolls sideways when it overflows, 1 content column.
- **Frame stack**: stacked Frames, each 1 focused group of settings or records; a flat page split by `Separator` rows when it should feel lighter.
- **Table-backed management**: header, toolbar (search, `filters`), then a `data-grid` with row actions and pagination, all in 1 Frame.
- **Dashboard grid**: a KPI row, then 1 or 2 chart or list panels, then the table.
- **Board**: header and filters, then a `kanban` board; `KanbanBoard` stacks its columns below `sm`, and a wider board scrolls inside its own region.
- **Record detail**: header (title, status `Badge`, actions), a main column of sections, a side column of facts that stacks under it below `lg`.
- **Marketing spine**: optional `Badge` eyebrow, headline (the only loud element), 1-clause subhead, action row (1 primary `Button`, a second `variant="outline"`, a third a text link), specific proof beside it ("27 reviews"), media. Omit parts; never reorder them.
- **Auth card**: 1 centered `Card` at `max-w-sm`: title, fields, 1 full-width primary `Button`, a text link to the other flow.
- **Wizard dialog**: a `Dialog` holding a `stepper`, 1 step visible, Back (`variant="outline"`) and Next (primary) in its footer.
An app shell around any of them is the shadcn `Sidebar`, which turns into a `Sheet` below `md` by itself.
## Fill each region in this order
1. The ReUI component that owns the job: the router's Owners (`data-grid`, `filters`, `kanban`), `useFileUpload` from `@/hooks/use-file-upload` for file drop, or the one whose contract in [components.md](./components.md) matches.
2. A shadcn/ui component (`Tabs`, `Dialog`, `AlertDialog`, `Sheet`, `Empty`, `Skeleton`, `sonner`).
3. A free `c-*` example from `get_examples` that already composes it: install it and adapt.
4. Your own composition of those parts. Never a hand-rolled table, modal or tabs.
Import ReUI parts file by file: `data-grid`, `filters`, `cascader`, `event-calendar` and `gantt` are folders with no index file. `data-grid`: the import line in [components.md](./components.md). `filters`, each from `@/components/reui/filters/<file>`: `Filters` from `filters`, `createFilterQuery` and `flattenFilterConditions` (1 argument, the query) from `filters-query`, the types `FilterField` and `FilterQuery` from `filters-types`.
## Wiring that works
- `data-grid`: columns are `ColumnDef<DataGridFeatures, Order>[]`, a sortable header renders `DataGridColumnHeader`, and server paging needs `manualPagination: true` and `rowCount`.
- `filters`: apply each condition by its `operator`. Negate swaps a rule to its inverse (`is` and `is_not`, `contains` and `not_contains`, `is_any_of` and `is_none_of`, `empty` and `not_empty`) and sets `negated` only when there is none: honour both.
- A Base UI `Button` that navigates: `<Button nativeButton={false} render={<Link href="/x" />}>`.
- shadcn's `CommandDialog` has no `Command` inside, unlike older shadcn: wrap `CommandInput` and `CommandList` in one. `CommandItem` search matches its `value`: omit it (text is used) or use the label; ids in `onSelect`.
## Headers
A page or panel header puts the title (1 to 3 words) and a 1-clause description on the left and the actions on the right: 1 primary `Button`, the rest `variant="outline"`, row actions `variant="ghost"`.
## Responsive
- No horizontal page scroll at 390px: grids drop to 1 column, side columns stack, `min-w-0` on every shrinking parent.
- A KPI row is `grid-cols-1 sm:grid-cols-2 xl:grid-cols-4`.
- Every header and toolbar action stays reachable at every width: a control hidden below a breakpoint moves into a menu shown only there.
- A table scrolls sideways inside its Frame, never the page (the `data-grid` contract in [components.md](./components.md)).
## States and motion
- Each data region owns its states: empty (shadcn `Empty` with a title, 1 line and the primary action), loading (`Skeleton` in the real layout; `data-grid` takes `isLoading`) and error (inline in the region, with Retry). Never 1 spinner for the whole page.
- Motion: none, or the 1 entrance per view; installed parts keep their own motion, and hover and press follow [motion.md](./motion.md). An Alert, field error, notice or data that appears after an action or a load is a reveal, not an entrance: fade it in with the reveal row.
## Remove first
Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments. Add a region only when the brief needs it.
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# Craft: make ReUI UI exceptional, not generic
ReUI items ship senior-designer quality. Your adaptation has to hold that bar, so the result reads like a real product surface a team would keep - not a wireframe an AI generated. Use these alongside the reuse rules in [adapting.md](./adapting.md).
## Have a point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
## Brutally clear hierarchy
One focal point per card or panel: the dominant metric or task first, its label second, supporting detail third. The first thing the eye lands on should be the right thing; secondary text must read as secondary. Borders, separators, and surfaces do real work to create 2-3 information bands - don't flatten everything to equal weight.
## Spacing rhythm and deliberate density
Gaps are a signal, not a default. Keep them intentional and consistent within a family (`gap-1`/`gap-2` for tight operational rows, larger gaps for section breaks), and smaller within a group than between groups. Match the surrounding ReUI density; don't pad an operational surface like a marketing page, and don't drift density mid-section. The composition should still feel authored in grayscale.
## Cover the real states (the usual miss)
A surface isn't done at the happy path. Compose, and wire:
- **Empty** - a purposeful empty state (short message + the primary action), never a blank panel.
- **Loading** - a **skeleton** that matches the real layout, not a centered spinner.
- **Error** - an inline, recoverable error with a retry, announced via `role="status"`/`aria-live`.
Derive these from an element the block already has (don't invent parallel markup), or `get_examples` for a state-specific example.
## Responsive by default
Mobile-first, not mobile-afterthought. In constrained rows/cards/sidebars, put `min-w-0` on the shrinking container and `truncate` long single-line labels; protect the primary label's width and let secondary content compress. Reflow layouts (multi-column -> single column) rather than just shrinking them. Desktop and mobile should both look designed.
## Motion, subtly
Motion should clarify, not decorate. Use ReUI Motion Icons on primary actions for a subtle hover cue; keep transitions short (~200-300ms) with calm easing; prefer a skeleton pulse over a spinner. No bouncing, no gratuitous entrance animations on every element.
## Real, activated content
Use believable, typed data (realistic labels, counts, timestamps, statuses that map to a real workflow) - never lorem or abstract filler. Every visible control does something: no decorative buttons, fake tabs, meaningless toggles, or stats with no job. It must still hold with long names, empty values, and crowded data.
## Avoid the AI tells
These instantly read as generated - don't ship them: equal-weight card walls, empty gradients, repetitive padding everywhere, generic enterprise copy, ornamental icons, and number tiles that don't earn their place.
## The bar
Before you finish, ask: **would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content?** If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
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# Icons (ReUI delta over shadcn)
Follow the shadcn icon rules (use the project's configured `iconLibrary`, `data-icon` on icons inside `Button`, no sizing classes on icons inside components, pass icons as component objects not string keys). ReUI adds the following.
Use the project's configured `iconLibrary`, put `data-icon="inline-start"` on an icon before the label inside `Button` (`data-icon="inline-end"` on one after it), put no sizing classes on icons inside components, and pass icons as components, not string keys. ReUI adds the following.
## Portable icons (library-agnostic)
ReUI components, examples, and blocks are authored to be icon-library-agnostic. When `iconLibrary` is set in `components.json`, the shadcn CLI installs each item's icons in **your** library automatically - you swap nothing. If an installed item's icons don't match your project (for example `iconLibrary` isn't set, so they came in from the item's demo library), change the **import source and component name** to your library, keeping the same icon-name semantics:
ReUI components, examples, and blocks are authored to be icon-library-agnostic. The shadcn CLI installs each item's icons in the library named by `iconLibrary` in `components.json` - you swap nothing. When `iconLibrary` is not set, the CLI falls back to `lucide`, so the icons arrive as `lucide-react` imports. If that is not the project's library, set `iconLibrary` before installing, or change the **import source and component name** to your library, keeping the same icon-name semantics (each key below is an `iconLibrary` value):
- `lucide` -> `lucide-react`
- `tabler` -> `@tabler/icons-react`
- `phosphor` -> `@phosphor-icons/react`
- `remix` -> `@remixicon/react`
- `hugeicons` -> `@hugeicons/react`
- `remixicon` -> `@remixicon/react`
- `hugeicons` -> icons from `@hugeicons/core-free-icons`, rendered through `HugeiconsIcon` from `@hugeicons/react`
Don't assume `lucide-react`; read `iconLibrary` from `components.json`.
Don't assume `lucide-react`: read `iconLibrary` from `components.json`, and when it is unset, check which icon package the project already uses.
## Keep icons purposeful
@@ -20,20 +20,24 @@ Icons support the hierarchy, they don't replace it: keep them small, matched to
## Motion Icons (the `@reui/icons/...` set)
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled), each icon in two variants:
ReUI ships its own icon set in 4 styles (outline, solid, duotone, filled). Every icon installs from the default path; some also have a real hover animation (motion/react) on the animated path:
```bash
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated (motion/react)
npx shadcn@latest add @reui/icons/default/<style>/<name> --yes # static, every icon
npx shadcn@latest add @reui/icons/animated/<style>/<name> --yes # hover-animated, only when the icon has installAnimated
```
Finding them via the MCP is free; installing requires an Ultimate license (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Reach for a Motion Icon on a primary action when a subtle hover cue helps; keep motion restrained.
The animated path answers for every icon, but for an icon without a real animation it installs the same static drawing, so only use it when the icon carries `installAnimated`.
Motion Icons need an Ultimate license for **both discovery and install** (`REUI_LICENSE_KEY`, see [cli.md](./cli.md)). Without it `search_icons` comes back `locked` with no results and `search` returns no icons at all, so check the plan before you promise the user icons: on a free or Pro account, use the project's own `iconLibrary` instead. On Ultimate, a Motion Icon on the primary action is the 1 hover flourish (see [motion.md](./motion.md)).
Finding icons:
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a hover-animated Motion variant.
- Several icons (the common case): **`search_icons(concepts[])`** - up to 24 concepts in one call, the best icons per concept with install commands. Pass `animated: true` to get only icons with a real hover animation; a concept with none comes back empty and `animatedNote` says so.
- One icon: `search` with `type: "icon"`.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` when an animated variant exists - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (its live icon-category page) - **share it with the user** so they can SEE the icon before installing.
- Icon results and `get_icon` carry `animated: true` and `installAnimated` only when the icon really animates - use those install strings, do not construct paths by hand.
- Every icon result carries a `previewUrl` (the icon's own page) and a `thumbnail` (its 4 styles side by side) - **show or share them** so the user can SEE the icon before installing, and look at the thumbnail yourself before trusting a name.
- Several icons can fit one concept. Before installing, read `get_icon`'s `whenNotToUse` (each entry names the icon to use instead), and use its `label` as the `aria-label` of an icon-only button.
- Icon names were revised in the icons v2 update. An old name (`save-2`, `abstract-18`) still answers in `get_icon`, `get_install_command`, `validate_usage` and `get_thumbnail` with the icon it became and `renamedFrom`, and still installs that same drawing; write the current name in new code. That includes names renamed because they misdescribed the drawing (`watch` installs a sand timer, `chevrons-down` points up), so look at the `thumbnail` before trusting an old name. `search_icons` answers an old name the same way, unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word, and `oldNameNotes` names the icon the old name installs. `search` ranks by current names only, so look an old name up with `get_icon`, never `search`. Only `tag` (it drew a money bag) no longer answers: the reply names the icons to use instead.
The `icon-stack` component composes multiple icons into a stacked display.
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# Layout: house defaults, hierarchy, spacing, surfaces and states
## Point of view
Pick an emotional register before you compose - calm, operational, premium, editorial, dense, energetic - and let layout, spacing, surface treatment, and icon behavior all reinforce it. One or two memorable decisions and restraint everywhere else beats ten generic ones. UI with no point of view reads as generated.
**The bar:** before you finish, ask: would a product team keep this instead of replacing it? Does it still feel strong after swapping in real content? If not, reuse the shipped ReUI design harder - don't restyle it into something new - then run the [quality.md](./quality.md) gates.
## House defaults
<!-- gen:house-defaults:start -->
- **Spacing ladder**: `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections, `gap-0.5` title to description. Deviate when: skip a level if you like, never invert them.
- **Panel title**: no size class on `FrameTitle` or `CardTitle`. Deviate when: never; `FrameTitle` ships `text-sm font-semibold`, `CardTitle` follows the installed style.
- **Meta text**: `text-xs`. Deviate when: never smaller, except inside illustrative mini-UI artwork.
- **Frame spacing**: `spacing="default"`, written out. Deviate when: `sm` in a sheet, dialog, drawer or popover, or for a dense data grid in a panel; `xs` or `lg` only with a stated reason.
- **Leading row icon**: `size-4`. Deviate when: never in a glyph column; `Spinner` ships `size-4`, so a loading swap keeps the width.
- **Icon inside a control**: no size class; the control sizes it per style and size. Deviate when: never pin `size-*` on an svg inside `Button`, `InputGroupButton`, `InputGroupAddon`, `DropdownMenuItem`, `DropdownMenuCheckboxItem`, `DropdownMenuRadioItem`, `DropdownMenuSubTrigger`, `SelectItem`, `CommandItem`, `Toggle`, `ToggleGroupItem`, `IconTile` or `MarkerIcon`.
- **Badge size**: `default` (leave `size` off). Deviate when: `lg` or `xl` only when the user asks; never `sm` or `xs`.
- **Neutral badge**: `variant="outline"`. Deviate when: never `secondary`, `default` or `primary-light` for an id, tag, version, count or Draft/Beta label; inline after the title, never `ml-auto`.
- **State badge**: `<tone>-light`: `success-light`, `info-light`, `warning-light`, `destructive-light`; `primary-light` for brand or pending. Deviate when: never the solid tone, `secondary` or `outline` for a state; 1 state badge per row.
- **Solid badge**: never unless asked; always name a variant (an omitted one is the solid primary fill). Deviate when: only when the user asks for a solid fill (`default`, `secondary`, `success`, `info`, `warning`, `destructive`, `focus`, `invert`).
- **Slot padding**: the primitive's own inset; set density with `Frame spacing=` or `Card size="sm"`. Deviate when: never a padding class on `CardHeader`, `CardContent`, `CardFooter`, `FrameHeader`, `FramePanel`, `FrameFooter`, `SheetHeader`, `SheetContent`, `SheetFooter`, `DialogHeader`, `DialogContent`, `DialogFooter`, `PopoverContent`, `DropdownMenuContent`, `TabsContent` or `AccordionContent`.
- **Inline separator**: `<span aria-hidden className="bg-muted-foreground/40 size-1 shrink-0 rounded-full" />`. Deviate when: never a typed `·` between rendered segments; a literal dot only inside 1 data string.
- **List rows**: dense, auto height; a row with no second line stays 1 tight line. Deviate when: never uniform height.
- **Current list item**: ghost hover fill (`bg-muted`, `dark:bg-muted/50`) plus `aria-current`. Deviate when: never a dot or a check mark.
<!-- gen:house-defaults:end -->
## Hierarchy
- 1 focal point per card or panel: the dominant metric or task, then its label, then detail. Borders, separators and surfaces make 2 to 3 bands, never equal weight everywhere.
- Overloaded? Remove, in order: decorative summaries, duplicate context, extra badges, long descriptions, secondary actions, mismatched icon treatments.
## Spacing and copy
- Siblings take the parent's `gap-*`, never their own margins; a heading sits nearer its own content than the section above it. Never pad an operational surface like a marketing page.
- Titles 1 to 3 words, a description 1 clause (about 8 words), a context line 2 segments at most, labels and buttons 1 to 2 words, a toast title 4 words at most. Copy that wraps at desktop width is over budget: cut it, never shrink the type.
## Surfaces
- `Frame` for data and operational surfaces (tables, lists, tool panels); `Card` for bounded sections and marketing.
- Prefer 1 container family per screen. With a KPI row and a table, use FramePanels for both, or Cards for the KPIs and a Frame for the table; never a Card inside a Frame or a Frame inside a Card.
- A `data-grid` inside a Frame is the one place for `<FramePanel className="p-0">`; elsewhere no padding on slots. This is the 1 exception to the Slot padding row above.
- 1 archetype per screen (operational ones and the marketing spine): [compose.md](./compose.md) lists each with its regions.
## Type and buttons
- A KPI value is `text-2xl font-semibold tracking-tight tabular-nums`.
- `size="sm"` on dense surfaces, `variant="outline"` for secondary actions, `ghost` for row actions; 1 primary per region, 1 variant per toolbar.
- A toolbar separator is `<Separator orientation="vertical" className="my-auto h-4" />`; at a 390px viewport a toolbar stays on 1 row.
## States and responsive
- Empty: a short message plus the primary action. Loading: a `Skeleton` in the real layout, never a centered spinner. Error: inline with a retry.
- No horizontal page scroll at 390px: reflow to 1 column instead of shrinking; `min-w-0` on the shrinking parent and `truncate` on single-line labels.
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# Motion
## Installed motion: never retime it
<!-- gen:installed-motion:start -->
| Installed part | Duration |
| ------------------ | ----------------- |
| Overlays | 100ms |
| Tooltip | 150ms (default) |
| Sheet, sidebar | 200ms |
| Navigation menu | 300ms, exit 150ms |
| rhea control focus | 200ms |
<!-- gen:installed-motion:end -->
Never add or change `duration-*`, `ease-*`, `animate-*` or `transition-*` on installed parts (`components/ui`, `components/reui`); Button already presses with `active:not-aria-[haspopup]:translate-y-px`.
## House motion: your own code
<!-- gen:house-motion:start -->
| Use | Tailwind |
| ------------------------- | ------------------------------------------------------- |
| Hover, press, color | `transition-colors` (150ms, no duration or ease class) |
| Reveal or expand | `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]` |
| Large surface (ceiling) | `duration-300` with the same curve |
| An overlay you build | `duration-100` with the same curve |
| Media hover zoom | `duration-500` with the same curve, `scale-105` at most |
| Width tied to the sidebar | `duration-200 ease-linear` |
<!-- gen:house-motion:end -->
- Press on a custom surface (not Button): `transition-transform active:scale-[0.98] motion-reduce:transition-none`.
- Hover color plus press on 1 element: `transition-[color,background-color,border-color,scale]` (`transition-colors` and `transition-transform` override each other; `scale-*` sets `scale`).
- motion/react takes the same values in seconds: `{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }`; hover `{ duration: 0.15 }`.
- Drag, reorder and layout use `const SPRING = { type: "spring", visualDuration: 0.25, bounce: 0 }`. Define `SPRING` only when something drags, reorders or toggles layout.
## Hard rules
- Animate `transform` and `opacity`; color only for hover and press. Never `transition-all`; width, height, top or left only in the sidebar row.
- Never `animate-bounce` or a spring with bounce above 0. `ease-linear` only for progress, spinners, loops and the sidebar; never Tailwind's `ease-in`, `ease-out` or `ease-in-out`.
- `motion/react` only: never framer-motion, GSAP or react-spring.
- At most 1 entrance animation per view (a stagger counts as 1), and every animation has a reduced-motion path. Feedback that appears after an action or a load (an Alert, a field error, a saved notice, data replacing its `Skeleton`) is a reveal, not an entrance: fade it in with the reveal row.
- Never add named `duration-*` utilities or redefine `--ease-out`.
- Loading: a `Skeleton` (it already pulses) in the real layout; a spinner only inside a busy button.
- Motion Icons (Ultimate only): 1 on the primary action is the 1 hover flourish; install it with its `installAnimated` command; never retime it.
## Performance
Each line names its lint rule, or judgement (no check).
- Never animate blur, drop-shadow, backdrop-filter, box-shadow, border-radius, background-position, background-size or a custom property that feeds transform; clip-path and stroke-dashoffset only as a one-shot reveal of 300ms or less, or a loop on an element of 240x240px or less. Name the properties: never a bare `transition` (it also animates box-shadow and filter). (`reui/no-paint-animation`; 240px: judgement (no check))
- A hover lift is `transform` over a static shadow, or a shadow layer whose `opacity` fades; never a transitioned `hover:shadow-*`. (`reui/no-paint-animation`)
- CSS first: hover, press, reveals and ambient loops are Tailwind transitions, `tw-animate-css` or `@keyframes`. motion/react only for exit on unmount, drag, springs that follow input, `layout` and scroll-linked values. (judgement (no check))
- In motion/react, `x`, `y`, `scale`, `rotate`, `pathLength` and every SVG target run on the main thread: never `repeat: Infinity` on them (loop with CSS `@keyframes`), and keep 20 or fewer JS-driven animations running per view. An opacity loop leaves the main thread only on an HTML element without `repeatDelay`, `repeatType: "mirror"` or `onUpdate`. (`reui/no-main-thread-loop`)
- SVG geometry (a rect's `width`, a circle's `r`) does not reflow the page but runs in motion's JS loop: one-shot only. (`reui/no-main-thread-loop`)
- Never set React state per frame (requestAnimationFrame, `useAnimationFrame`, `onUpdate`, scroll or pointermove listeners): bind styles to `useMotionValue`, `useTransform` or a CSS variable on the element. (`reui/no-frame-setstate`)
- A JS-driven loop (motion `repeat`, requestAnimationFrame, canvas) pauses offscreen with `useInView` or IntersectionObserver; `content-visibility: auto` never stops script, and a setInterval loop also pauses on `visibilitychange`. (`reui/loop-offscreen`)
- No permanent `will-change`: no `will-change-*` class or `willChange` style, except during a drag, removed when it ends. (`reui/will-change`)
- Stagger 50ms or less per step (`staggerChildren: 0.05`), only the first 6 items, the whole entrance done in 500ms, first mount only, never on table rows or lists of 20 or more; scroll reveals use `whileInView` with `viewport={{ once: true }}`. (`reui/stagger-budget`; item count and tail: judgement (no check))
- A height reveal (`grid-template-rows`) starts only on a click or key press, runs 200ms or less, 1 at a time; never `initial={{ height: 0 }}`. (`reui/no-layout-transition`)
- The motion `layout` prop on 1 list at a time (about 20 elements), never in data-grid or virtualized rows; drag and drop goes through `@reui/sortable` or `@reui/kanban`. (judgement (no check))
- AnimatePresence `mode="wait"` only with an exit of 150ms or less; `initial={false}` around content present at first render. (`reui/stagger-budget`)
- Never hide the hero or the largest heading behind a motion/react `initial` at opacity 0 (hidden until JavaScript runs). (judgement (no check))
- At most 3 ambient loops per view: CSS `@keyframes` on transform or opacity, a period of 2s or more, exempt from the duration table; once 3 run in a view they pause offscreen (a `content-visibility: auto` wrapper with `contain-intrinsic-size: auto <h>` where nothing paints outside it, or IntersectionObserver toggling `animation-play-state`). At most 50 animating elements per view (Skeletons, loaders and CSS opacity loops not counted). A static blur above 12px, at most 1 per view, only on a surface that neither moves nor sits over motion. (judgement (no check))
## Reduced motion
- Reduced motion is a substitute, not an off switch: replace movement (translate, scale, rotate, slide, zoom, layout, parallax, auto-scroll) with an opacity fade of 150ms or less or an instant change. Keep color and opacity feedback, focus, progress bars, loaders, the Skeleton pulse, chevrons and the switch thumb. (`reui/reduced-motion`)
- The reduced state is the resting state: content never waits at opacity 0, hidden or offset for an animation that will not play; a count-up shows its final value. (`reui/reduced-motion`)
- In every mode an entrance moves 8px or less and starts at scale 0.95 or more; nothing moves a surface larger than half the viewport. (`reui/reduced-motion`; half the viewport: judgement (no check))
- `<MotionConfig reducedMotion="user">` once at the app root (its default ignores the OS) AND a `motion-reduce:` path on every CSS animation (MotionConfig never reaches CSS). An example or block wraps its own motion subtree. (`reui/reduced-motion`)
- MotionConfig makes only transform keys and width, height, top and left instant; opacity, filter, clipPath, pathLength, color and a `transform` string keep animating, so a loop or those keys branch on `useReducedMotion()` and rest on the final value. (`reui/reduced-motion`)
- `useReducedMotion()` is null on the server: never let it pick markup (JSX, className, `initial`) or reach `animate` under `initial={false}`; branch only animate, transition, `while*` or exit values. (`reui/reduced-motion-ssr`)
- No SMIL (`<animate>`, `<animateMotion>`, `<animateTransform>`); canvas and requestAnimationFrame loops draw 1 resting frame under `prefers-reduced-motion: reduce`. (`reui/no-smil`, `reui/reduced-motion`)
- Smooth scroll only under `motion-safe:scroll-smooth`. A focus ring appears at once: never `transition-all`, `transition-shadow` or a bare `transition` on it. (`reui/reduced-motion`, `reui/focus-transition`)
- Loaders and typing dots keep their opacity pulse; every decorative loop gets `motion-reduce:animate-none`, never an inline `style={{ animation }}` (it beats the class). (`reui/reduced-motion`)
- Anything that moves on its own for more than 5 seconds (autoplay, marquee, ticker) gets a visible Pause control, pauses on hover and focus, and never autoplays under reduced motion. (`reui/pausable-autoplay`)
- Installed overlays keep their 100ms fade, zoom and 8px slide under reduced motion: disclosed, not edited; an app that needs WCAG 2.3.3 adds its own override. (judgement (no check))
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# Quality gates (security, accessibility, scroll)
# Quality gates (security, accessibility, scroll, self-checks)
These are the **done gate**, not a nice-to-have: before you call any ReUI work finished, call the MCP `get_audit_checklist` tool and pass every item below (plus the craft bar in [craft.md](./craft.md)). Then typecheck and lint.
This is the **done gate**: before you call any ReUI work finished, call `get_audit_checklist` and pass every item below (plus the bar and the states in [layout.md](./layout.md)). Then run the self-checks, typecheck and lint, compare with [anti-patterns.md](./anti-patterns.md), and hand back in the 5 lines below.
## Security
@@ -10,13 +10,48 @@ These are the **done gate**, not a nice-to-have: before you call any ReUI work f
## Accessibility
- Implicit list/card items that navigate get real anchors with a standard hover affordance.
- Implicit list/card items that navigate get real anchors with a standard hover affordance. Hover on a display-only card: make the card a link to its detail, or give it no hover.
- `aria-current="page"` on the current route link, `"location"` on the current in-page section link.
- Destructive confirms use `AlertDialog`, not `Dialog`, and cannot be dismissed while pending.
- Icon-only or numeric buttons need an `aria-label`; decorative icons get `aria-hidden`.
- Every non-submit button is `type="button"`.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship standard keyboard behavior - read each component's inline `api` rather than re-implementing it.
- Announce async UI: loading and error messages use `role="status"` / `aria-live` so they're not silent to screen readers.
- Keyboard + focus: everything interactive is reachable in a sensible Tab order with a visible focus ring; layers (dialogs/sheets/menus) trap focus and close on `Escape`. ReUI components ship their keyboard behavior; never re-implement it.
- Announce async UI: loading and error messages use `role="status"` or `aria-live`.
## Scroll mechanics
- Make scroll regions with a parent-owned height: a `min-h-0` + flex chain down to the scroll container. Never guess a `max-h`.
- The scroll container owns `overflow-auto`; ancestors stay `min-h-0` so the height resolves.
## Self-checks
After every UI edit, run these with ripgrep on `<files>`: each file you wrote or changed, by path, never `components/ui` or `components/reui`. A clean check prints nothing; a hit prints `file:line:code`. The last filter drops comment lines.
```sh
# C1 banned motion: transition-all, bare or paint transitions, layout keys, bounce, overshoot, scale 0, hover and tap gestures, will-change
rg -nH 'transition-all|transition(-property)?: *[^;]*\b(all|width|height|top|left|margin|padding|box-shadow|filter)\b|[\x27\x60" ]transition( +(duration|ease|delay|hover|focus|active|group|motion)|[\x27\x60"])|transition-shadow|transition-\[[^\]]*\b(width|height|top|left|right|bottom|inset|margin|padding|filter|radius|background-position|background-size|all)\b|animate-bounce|will-change|willChange|bounce: *(0?\.0*[1-9]|[1-9])|[\x27"](backIn|backOut|backInOut|anticipate)[\x27"]|(cubic-bezier\(|ease: *\[)([^,]*,|([^,]*,){3})[ _]*(-|1\.[0-9]*[1-9]|[2-9])|scale: *0 *[,}]|\bscale-0\b|while(Hover|Tap|Focus)=|(initial|animate|exit)=\{\{[^}]*\b(width|height|maxHeight|top|left|margin|padding|boxShadow|filter|backdropFilter|borderRadius)[A-Za-z]*:' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 off-scale motion: a duration off 0, 100, 150, 200 and 300 (duration-500 only on a media hover zoom), ease-in or ease-out, a stagger step above 0.05
rg -nH 'duration-([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})\b|duration-\[|\b([1-9]|[1-9][0-9]|1(0[1-9]|[1-46-9][0-9]|5[1-9])|[23](0[1-9]|[1-9][0-9])|[4-9][0-9]{2}|[1-9][0-9]{3,})ms\b|(^|[^0-9.])(0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)|1\.[0-9]+)s\b|duration: *([1-9]\b|0?\.(0[0-9]*|1[0-46-9][0-9]*|15[0-9]+|[23][0-9]+|[4-9][0-9]*)\b)|\bease-(in|out|in-out)\b|(staggerChildren: *|stagger\( *)(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *[^,}]*\b(i|index|idx)\b *\* *(0?\.0[6-9]|0?\.[1-9]|[1-9])|delay: *(0?\.0[6-9]|0?\.[1-9]|[1-9])[0-9.]* *\* *\b(i|index|idx)\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C2 read by hand: a duration or delay that is not a number, every index delay (allowed: 0.05 or less on the first 6 items, as Math.min(i, 5) * 0.05, never on table rows)
rg -nH '([dD]uration|[dD]elay): *[^0-9 .]|delay: *[0-9.]+ *\*' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C3 state color: raw palette on a line that names a state
rg -nH '\b(text|bg|border|ring|fill|stroke)-(red|rose|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet)-[0-9]{2,3}\b' <files> | rg -i ':[0-9]+:.*\b(success|paid|active|completed?|done|approved|online|healthy|live|error|failed|critical|overdue|declined|rejected|cancell?ed|blocked|expired|warning|pending|degraded|due|info|processing|running|scheduled|queued)\b' | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 structure: a raw table, select or fixed overlay, framer-motion, Math.random() or Date.now()
rg -nH '<table\b|<select\b|fixed inset-0|from ["\x27]framer-motion|Math\.random\(|Date\.now\(' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
# C4 on a base-* style only (skip on radix-*): Radix asChild
rg -nH '\basChild\b' <files> | rg -v ':[0-9]+:\s*(//|/\*|\*(\s|/|$)|\{/\*)'
```
Fix every hit, run again, stop after the second run and list what is left with file and line. A C4 hit stays only when a comment in the file says why. These also stay, named on hand-back line 2: C1 on the motion.md sidebar row or on will-change set in a drag handler and removed when it ends; C2 on a media hover zoom; `Math.min(i, 5) * 0.05`.
No `rg` (a missing one also prints nothing): run each first pattern with your own search tool, skipping comment lines. No shell: read each changed file for what each `#` line names.
## Hand-back
End your reply with these 5 lines:
1. Installed: each item with its `previewUrl`.
2. Motion: each animated element and its [motion.md](./motion.md) table row, or "none".
3. States: covered, or which are missing.
4. Checks: C1 to C4, screenshots or "not visually verified", the audit checklist, typecheck, lint; each one run, or "not run" and why.
5. Deviations: any rule broken or check hit left, with file:line and why.
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ReUI is a shadcn-compatible registry with four entity types. **Examples and blocks are built FROM components** - reuse them, don't rebuild.
- **component** - one of the 20 ReUI building blocks with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **component** - one of the ReUI components with a real API (`data-grid`, `kanban`, `filters`, `date-selector`, `tree`, ...). Install directly (`@reui/data-grid`) or let it come in as a dependency of an example/block. Free. Read its API with `get_component(name)`.
- **example** - a free `c-*` single-pattern use-case of a component (`c-kanban-1`, `c-data-grid-3`). Install one and read it to copy real composition. Find a component's examples with `get_examples(name)`.
- **block** - a premium, full-page section that composes several components (`data-grid-2`, `pricing-page-1`). Pro or Ultimate license at install. Adapts to your active theme via semantic tokens.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`) and hover-animated (`@reui/icons/animated/<style>/<name>`). Ultimate license at install. See [icons.md](./icons.md).
- **block** - a premium, full-page section that composes several components (a full dashboard or settings page). Pro or Ultimate license at install. Its surfaces, text and borders use your theme tokens; its category accents (chart series, tags, avatars) are fixed palette colors paired for light and dark.
- **icon** - Motion Icons in 4 styles (outline, solid, duotone, filled), static (`@reui/icons/default/<style>/<name>`), plus a hover-animated variant (`@reui/icons/animated/<style>/<name>`) only for icons that carry `installAnimated`. Ultimate license at install. See [icons.md](./icons.md).
## The @reui registry
Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> --yes`. The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
ReUI items install through the shadcn CLI as `npx shadcn@latest add @reui/<name> --yes`, with `<name>` exactly as a ReUI tool returned it (`search`, a getter, `get_install_command`). The CLI reads the `@reui` registry from the project's `components.json`. Free items need only the plain string form:
```json
{ "registries": { "@reui": "https://reui.io/r/{style}/{name}.json" } }
@@ -17,18 +17,27 @@ Install everything through the shadcn CLI: `npx shadcn@latest add @reui/<name> -
Premium installs need the authenticated form + `REUI_LICENSE_KEY` in `.env.local` - see [cli.md](./cli.md). The MCP `get_project_context` tool returns the right config.
## ReUI items vs shadcn/ui components
- **ReUI items** (the components, `c-*` examples, blocks, Motion Icons) install as `@reui/<name>`.
- **shadcn/ui components** that ReUI builds on (`button`, `dialog`, `select`, `card`, ...) are not ReUI items. They install from shadcn by bare name: `npx shadcn@latest add button --yes`.
- **`badge` and `alert` exist in both registries.** `@reui/badge` and `@reui/alert` are ReUI's components (the extra variants in [components.md](./components.md)); bare `badge` and `alert` are shadcn's.
- **In an item's `registryDependencies`**, a `@reui/<name>` entry is a ReUI item and a bare name is a shadcn/ui item. `add` installs both for you.
- **Templates are not registry items.** Download one from its page on reui.io (https://reui.io/templates?ref=skill); no `shadcn add` command installs a template.
## Know your base: base or radix
ReUI ships every item in two builds - `base` (Base UI) and `radix` (Radix UI) - with mirrored names. The CLI installs the build matching your project automatically, but **you must write code against the right base's API**. Detect it from `components.json` -> `style`: the segment before the first `-` is the base (`base-nova` -> Base UI, `radix-nova` -> Radix UI). The installed files and `c-*` examples are already in your base - read them and adapt on that base. See [components.md](./components.md) for the API deltas.
**So the MCP's own `docsUrl` and `previewUrl` match your base**, send your `style` to the MCP: add `?style=<your components.json style>` to the ReUI MCP server URL (or set an `X-Reui-Style` header) in your MCP client config - set once, applies to every call. The MCP then resolves docs/preview links to YOUR library (`/docs/components/radix/...`, `/preview/radix/...` for a radix project) instead of the default base; `get_project_context` echoes back the style it currently sees so you can confirm it. Install commands are unaffected (the CLI already installs the right variant). If you notice the MCP returning `base` links for a `radix` project, tell the user to add `?style=` to the server URL.
Blocks adapt to your active theme through semantic tokens and CSS variables - change the theme and every block follows.
Blocks take surfaces, text and borders from your theme tokens, so a theme change re-tints them; category accents stay fixed by design.
## Free vs premium
- **Free, no key:** the 20 components, all `c-*` examples, the ReUI MCP, and this skill.
- **Premium, license required at install:** blocks (Pro or Ultimate), Motion Icons and templates (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Free, no license key:** the ReUI components, all `c-*` examples, and this skill. The MCP is free too but still needs a free ReUI account (the agent signs in on first use); a license key is only for premium installs.
- **Premium, license required at install:** blocks (Pro or Ultimate) and Motion Icons (Ultimate). Set `REUI_LICENSE_KEY` (see [cli.md](./cli.md)).
- **Templates** are downloads, not installs: free ones need only a ReUI account, and each template's page on reui.io says what the others need.
## Component API index
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# Styling (ReUI delta over shadcn)
Follow the shadcn skill for the generic rules (semantic colors not raw values, `gap-*` not `space-y-*`, `size-*`, `cn()`, no manual `dark:` overrides, no overlay `z-index`). This file is only the ReUI-specific additions.
## ReUI extended semantic tokens
ReUI adds semantic tokens beyond shadcn's base set. Use these instead of raw colors for status and emphasis:
- `--success` / `--success-foreground`
- `--info` / `--info-foreground`
- `--warning` / `--warning-foreground`
- `--destructive-foreground` (paired with shadcn's `--destructive`)
- `--invert` / `--invert-foreground` (inverted surfaces)
Use them as Tailwind utilities (`bg-success text-success-foreground`, `text-warning`, ...). They are defined in the project's global CSS and registered with Tailwind (`@theme inline` on v4). If a token is missing in the project, add it to the global CSS file (never a new file) following the same `name` / `name-foreground` convention, exactly as the shadcn customization rules describe.
**Incorrect:** `<span className="text-green-600">Active</span>`
**Correct:** `<Badge variant="success">Active</Badge>` or `<span className="text-success">Active</span>`
## Blocks follow your theme
When you install a block it adapts to your active theme through the semantic tokens above and the project's CSS variables. Don't hardcode style-specific values into installed block code and don't fork it to "restyle" - change the theme via the CSS variables / a preset and every block follows. Want a different look? `search` for a block whose design already fits instead of re-skinning one.
## Density and typography rhythm
ReUI operational UI usually feels dense, not airy. Keep the gap between a title and its supporting description tight by default (`gap-0.5`, `space-y-1`, or `space-y-px`), and smaller than the gap between sections. Match the surrounding ReUI density when you add rows or fields; do not pad operational surfaces like a marketing page.
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# Theming: styles, radius, density and sizes
## Read your style
`components.json` `style` is `<base>-<style>`: the part after the first `-` names the style (`base-nova` is nova on Base UI). The style is baked into `components/ui` and `components/reui` at install, so the installed files hold your real values: read your installed `button.tsx` (usually `components/ui/button.tsx`) for heights, radius and padding before you build anything that sits beside a control.
## The style ladder
<!-- gen:style-ladder:start -->
| Style | Button `sm` / default / `lg` | Button radius | Card radius, shadow | Card spacing | Button text |
| ----- | ---------------------------- | -------------- | ---------------------------------------------------- | ------------ | -------------------- |
| vega | `h-8` / `h-9` / `h-10` | `rounded-md` | `rounded-xl`, `shadow-xs` | 6, sm 4 | `text-sm` |
| nova | `h-7` / `h-8` / `h-9` | `rounded-lg` | `rounded-xl` | 4, sm 3 | `text-sm` |
| maia | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-2xl` | 6, sm 4 | `text-sm` |
| lyra | `h-7` / `h-8` / `h-9` | `rounded-none` | `rounded-none` | 4, sm 3 | `text-xs` |
| mira | `h-6` / `h-7` / `h-8` | `rounded-md` | `rounded-lg` | 4, sm 3 | `text-xs/relaxed` |
| luma | `h-8` / `h-9` / `h-10` | `rounded-4xl` | `rounded-4xl`, `shadow-md` | 6, sm 4 | `text-sm` |
| sera | `h-9` / `h-10` / `h-11` | `rounded-none` | square, `shadow-sm` | 8, sm 5 | `text-xs`, uppercase |
| rhea | `h-7` / `h-8` / `h-9` | `rounded-2xl` | `rounded-[min(var(--radius-4xl),24px)]`, `shadow-sm` | 5, sm 4 | `text-sm` |
<!-- gen:style-ladder:end -->
Card spacing is the `--card-spacing` step (`--spacing(n)`) a Card pads with; `Card size="sm"` uses the sm step. The default Button text weight is `font-medium` (sera: `font-semibold`).
## What the style owns
- Never set what the style owns on its parts: radius (except `rounded-full`), height, horizontal padding, shadow, ring or font size. Pick `size` and `variant` instead.
- A panel is a `Card` or a `Frame`, never a div with `rounded-*`, `border` and `bg-card`; set density with `Card size="sm"` or Frame `spacing`.
- A bespoke element beside a control (a chip, a custom trigger) takes its height and radius from that control's row above.
- A focusable control you build copies the focus classes of your installed `input.tsx`.
- A variant before a class: `className` is for layout (placement, width, gap). `size-*` when width equals height, `cn()` for conditional classes (never a template literal), a scale step before an arbitrary value (`w-60`, not `w-[240px]`), no inline `style` for color or spacing, and no `z-index` on dialogs, sheets or popovers.
- Change the look through the theme CSS variables in `:root` and `.dark` (`--radius`, `--primary` and the rest) or with a style switch (a new `style` in `components.json`, which means reinstalling the components; ask the user first). Never edit installed files to restyle them.
## Components with no per-style values
`event-calendar`, `gantt`, `icon-stack`, `kanban`, `rating`, `scrollspy`, `sortable` and `timeline` install the same file in every style. Their look comes from your theme tokens and the parts you put inside them (a `Card` in a kanban column follows the style), so never copy another style's radius onto them.
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The core ReUI loop. The MCP tells you what to install and gives you the API; the shadcn CLI installs it; you turn the installed files into correct, themed, data-wired code by **reuse**, not redesign.
## When to reach for ReUI vs plain shadcn
- A full page or section (dashboard, billing, auth, pricing, settings): `compose_page` first (step 1).
- A data table with sorting, filtering, pagination or virtualization: the `data-grid` component, never a hand-rolled `<table>`.
- A drag-and-drop board: the `kanban` component.
- Column filters, a date range, a tree, a stepper and the like: the matching ReUI component.
- A single generic control shadcn already has (Button, Dialog, Select): plain shadcn.
## 1. Find (ReUI MCP `search` / `compose_page`)
**Full multi-section page ask?** Call `compose_page(intent, sections?)` FIRST, before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
**Full multi-section page ask?** Call `compose_page(intent)` FIRST (`sections`, 1 to 10, caps how many sections, default 8), before searching block-by-block. It returns ordered sections, each with the best block for the intent (top pick + alternates); on a free account it answers `mode: "free"` and fills the same sections with free `c-*` examples instead, so the plan is always buildable. Sections listed in `unavailableSections` have no real inventory - compose those from components, do not force a bad block.
For everything else, call `search` with the user's intent. Pass structured hints whenever you can infer them - you are an LLM, so do the parsing the server cannot:
- `type`: `"component"` (one of the 20 building blocks), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `type`: `"component"` (a ReUI component), `"example"` (a c-\* use-case), `"block"` (a full page/section), `"icon"`.
- `component`: the ReUI component the request implies (`"data-grid"`, `"kanban"`, ...).
- `category`, `features` (e.g. `["sortable","pagination"]`), `free`.
- `category`, `free`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid", features: ["filters"] })`.
Example: "build a users management page with filters" -> `search({ query: "users management page with filters", type: "block", component: "data-grid" })` (on a free account use `type: "example"`).
Each result has `install`, `previewUrl`, `docsUrl`, `componentsUsed`, `score`, `termCoverage`, and `whyMatch`. `score` is relative to the top hit (the top is ~100 by construction), not an absolute quality - compare results to each other, and show the user the top options if several score closely; do not silently guess. A low `termCoverage` means a weak match even with a high score - rephrase or widen.
**Always show the preview link.** Whenever you list or recommend items - from `search`, `search_icons`, `list_components`, `compose_page`, or a getter - include each item's `previewUrl` (a live preview page) so the user can SEE it before you install. Blocks and examples link to an individual live preview; icons and components to their live category/component page. This applies to every listing, not only a single pick.
**Pick with the guidance, not the title.** Look-alikes are common (dialog, sheet and drawer; dozens of data-grid examples and app shells). Before installing, read the item's guidance: `get_component` returns `whenToUse` and `whenNotToUse`, `get_example` and `get_block` return `bestFor` (what sets the item apart from its siblings), `agentNotes` and `whenNotToUse`, and a block adds `categoryGuidance` (its category's key note), and `get_examples` rows carry `bestFor`. Each `whenNotToUse` entry names the item to use instead and its `type` (`component` -> `get_component`, `example` -> `get_example`, `block` -> `get_block`, `block-category` "<group>/<category>" -> `search({ query, type: "block", category: "<category>" })`); when the user's situation matches its `when`, switch. Apply every `agentNotes` line before you ship: it names the real identifiers to replace or wire (sample data, stubbed actions, required props). An item with no guidance yet has none of these keys; fall back to its description and thumbnail.
Results are scoped to the account's plan, so you are never shown an item the user could not install: blocks need Pro, Motion Icons need Ultimate. A `type` hint the plan cannot use (or a query whose only matches are premium) comes back as a normal HTTP 200 answer with `locked: true` and `requiredPlan` rather than results - that is a paywall, not a missing item, so switch to free components and `c-*` examples and mention https://reui.io/pricing?ref=skill.
**Show the preview.** List every item with its `previewUrl` (a live preview page). Where a result carries `thumbnail` (blocks, `c-*` examples and icons), show the image as markdown linked to `previewUrl`, so the user sees it before you install.
## 2. Install (shadcn CLI)
@@ -32,20 +44,20 @@ The CLI reads `components.json`, installs the correct base+style variant, resolv
Before writing code against any component an item uses:
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the full API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
1. The item's `componentDigests` already give a 1-line contract per component - often enough to wire it. For the deeper API, call **`get_component(names)`** with ALL of `componentsUsed` in ONE call (it accepts an array) and read each inline `api` - no web fetch. A very large API is trimmed on heading boundaries to fit your context and lists what it dropped in `sectionsOmitted`; when the part you need is in that list, re-read it as the response's `next` hint says rather than guessing. `validate_usage` always checks the FULL API, so it still catches a prop you invented from a trimmed capsule. **Share the component's `docsUrl`** (its API documentation page) with the user whenever you work with that component's API, so they have the full reference; the `/llms.txt` index is a further fallback.
2. Call **`get_examples(name)`** for the free `c-*` examples of that component; install one and **read the added files** to copy the exact composition. This is the fastest correct path - the example shows real wiring you adapt, not invent.
3. About to write a prop you did not see in an `api` or installed file? Run **`validate_usage`** BEFORE writing the code - per-prop documented / notDocumented verdicts plus did-you-mean suggestions. notDocumented means read the API, not push on.
## 4. Adapt (reuse-first) - do not skip
Installing files is not the end, and redesigning them defeats the point. First note the project's **base** so you write the right API - read `components.json` -> `style` and take the segment before the first `-` (`base-nova` -> Base UI, `radix-nova` -> Radix UI), see [components.md](./components.md). After `add`:
Installing files is not the end, and redesigning them defeats the point. Write against your project's base (see [components.md](./components.md)). After `add`:
1. **Read the added files**; keep the composition intact. For a block, verify the components are wired correctly (for `data-grid`: a `useTable({ features: dataGridFeatures, ... })` instance passed as `table`, `recordCount` set - see [components.md](./components.md)).
2. **Replace demo data with the user's real data** via typed structures (see [adapting.md](./adapting.md)).
3. **Fix icon imports** to the project's icon library (see [icons.md](./icons.md)).
4. **Align styling** to semantic tokens and the active theme - no raw colors (see [styling.md](./styling.md)).
4. **Align styling** to the active theme: semantic tokens for anything that carries meaning, raw palette only for categorical identity and always with its `dark:` pair (see [color.md](./color.md)).
5. **Validate before finalizing**: if your adaptation introduced components or props you did not read in an `api` or example, run `validate_usage` on them.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, subtle motion, and mobile-first responsiveness (see [craft.md](./craft.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
6. **Hit the craft bar** - clear hierarchy, deliberate density, the empty / loading / error states, motion that leaves installed components alone, and mobile-first responsiveness (see [layout.md](./layout.md) and [motion.md](./motion.md)). Generic-looking output means you under-reused the design, not that it needs restyling.
7. **Pass the quality gates** (security, a11y, scroll) - call the MCP `get_audit_checklist` tool and clear every item (see [quality.md](./quality.md)).
8. **Typecheck / lint**.
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# ReUI MCP: full reference
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; a Pro or Ultimate license unlocks premium blocks and Motion Icons and removes the daily request limit. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
The ReUI MCP (`https://mcp.reui.io`, Streamable HTTP) is free to use but needs a ReUI account: on first use the agent signs in with ReUI (a free account is created if the user has none), so every request is tied to an account. Free covers components and examples; Pro unlocks premium blocks, Ultimate adds Motion Icons, and either removes the daily request limit by default. It does **discovery + guidance** (search, inline APIs, page planning, validation) and never serves source; the shadcn CLI does **installation**, and the license key lives there (the `@reui` entry in `components.json`, backed by `.env.local`). Goal: from the user's intent to correct, themed, data-wired ReUI code in the **fewest tokens and calls**, with **no guessing**.
## Golden path (token-optimal - follow this order)
@@ -16,21 +16,30 @@ If you already know the exact item name, skip `search`. Everything else is situa
## The 5 task-specific tools (when to reach for each)
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (and optionally the sections you want); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Pass `animated: true` to get only icons that have a hover-animated Motion variant.
- **`compose_page`** - BEFORE building any full page (dashboard, settings, billing, landing). Pass the intent (`sections` is a number, 1 to 10: the most sections to return, default 8); it returns ordered sections, each with the best premium block for the intent (top pick + alternates). On a free account (or in free-only mode) it answers with `mode: "free"` and composes the same sections from free `c-*` examples instead, so the plan is always buildable. Sections with no real inventory are listed honestly in `unavailableSections` - compose those from components instead of forcing a bad block.
- **`search_icons`** - whenever you need icons, especially several. Batch up to 24 concepts in one call; each concept returns its best icons with install commands. Only some icons have a real hover animation: `animated: true` returns only those, and a concept with none comes back empty with an `animatedNote`. Each icon carries a `thumbnail` of its 4 styles; look at it before trusting a name. An old icon name still resolves (`renamedFrom` names it), unless it is also an ordinary word icons are named for today (`watch`): then it ranks today's icons for the word and `oldNameNotes` names the icon the old name installs. Motion Icons are Ultimate for **discovery as well as install**: without an Ultimate credential this returns `locked: true` and zero concepts, so check the plan before promising the user icons.
- **`validate_usage`** - BEFORE writing code with component names or props you have not read in an inline `api` or an installed example. It checks planned names + props against the indexed API docs and registry item names; returns did-you-mean suggestions and per-prop documented / notDocumented verdicts. Deterministic, no inference - a notDocumented prop means stop and read the API, not push on.
- **`whats_new`** - when your registry knowledge might be stale (a name 404s, the user mentions an item you don't know). Returns items added/removed per build, newest first.
- **`report_issue`** - when an installed item is actually broken (bad source, wrong dependency, broken preview). Goes straight to the ReUI team; rate-limited 5/hour. Not for usage questions.
- **`get_thumbnail`** - when the choice is VISUAL and the ranking has not already made it: 2 or more candidates within about 15 score points. When the top hit leads by a wide margin, or `missedTerms` already rules the others out, skip it; an image costs roughly 10 times a result row. It returns the hosted preview image as image content so you can look yourself; pass up to 4 names in one call to compare `compose_page` alternates side by side before installing any of them. To let the USER see something, share the item's `thumbnail` and `previewUrl` instead - this tool is for your own eyes, and a client that cannot render images gets the URLs in the text block.
- **`get_agent_skill`** - when the agent has no local ReUI skill (a cloud or tools-only client), or to check whether the installed one is stale. With no `topic` it returns the core workflow, the topic index and the installer; `topic` (for example `motion`) returns that one file in full. Compare its `version` with the one stamped atop your local `SKILL.md`.
## All 19 tools
`search`, `get_block`, `get_example`, `get_icon`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `whats_new`, `report_issue`, `get_install_command`, `get_project_context`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
`search`, `get_block`, `get_example`, `get_icon`, `get_thumbnail`, `list_block_groups`, `list_block_categories`, `list_example_categories`, `list_icon_categories`, `list_components`, `get_component`, `get_examples`, `search_icons`, `compose_page`, `validate_usage`, `get_install_command`, `get_project_context`, `get_agent_skill`, `get_audit_checklist`. The MCP serves the full parameter schemas; do not guess parameters beyond them.
## Commands (MCP prompts)
In Claude Code the ReUI MCP adds these prompts; other agents show MCP prompts under their own names, or not at all. Plain language runs the same loop.
- `/mcp__reui__build <what>`: compose a page, section or feature (plan, install, read the API, adapt, audit).
- `/mcp__reui__add <item>`: find, install and wire in 1 component, example, block or icon.
- `/mcp__reui__fix [target]`: fix ReUI usage (undocumented props, a base or radix mismatch, missing states, accessibility, scroll).
- `/mcp__reui__improve [target]`: refine existing ReUI UI (hierarchy, density, states, responsive, motion).
## Token + speed rules
- **Batch `get_component`** - ONE call with the whole `componentsUsed` array, never N calls. Skip it entirely when `componentDigests` already answers the question.
- **Read source by installing** - the MCP serves no source. To read or analyze an item's real code, install it with the shadcn CLI and open the local files. Learn an API from the inline `api` / `componentDigests`, never by reading raw source.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `features`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- **Infer `search` hints yourself** (`type`, `component`, `category`, `free`) - hints shrink the result set and the tokens. Keep `limit` low; one right result beats ten.
- Run independent calls (and the shadcn install) concurrently in one turn - serial tool calls are the main source of slowness.
- Don't repeat a search for the same intent; don't call `list_*` to "see everything" - `search` is the entry point, `list_*` is only for browsing a taxonomy the user explicitly wants to explore.
- Prefer `get_component`'s inline `api` over `docsUrl` / `/llms.txt`. Fetch a web page only as a last resort.
@@ -41,18 +50,25 @@ If you already know the exact item name, skip `search`. Everything else is situa
- `termCoverage` (0-1) is the share of the query the item matched - low means a weak match even if the score looks high; rephrase or widen the search.
- Each result carries `whyMatch`, `install`, docs/preview URLs, and a `free` flag; premium items carry `requiredPlan` (`"pro"` for blocks, `"ultimate"` for icons).
- `componentDigests` is a top-level map: a compact API contract per referenced component - often enough to wire an item without a `get_component` call.
- Icon results and `get_icon` include `animated: true` and `installAnimated` when a hover-animated Motion variant exists (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`).
- An inline `api` is not always the whole API: a very large one is trimmed on heading boundaries to fit your context, and the response names every dropped heading in `sectionsOmitted` plus a `next` hint for re-reading one. Never treat a trimmed capsule as complete; `validate_usage` still checks the FULL API.
- Icon results and `get_icon` include `animated: true` and `installAnimated` only when the icon has a real hover animation (animated: `@reui/icons/animated/<style>/<name>`; static: `@reui/icons/default/<style>/<name>`). Use the strings given; never build an animated path by hand, it installs a static copy for every other icon.
- Blocks, `c-*` examples and icons carry `thumbnail`, an absolute URL to a hosted preview image (light theme; blocks 1080x720, examples 900x600, icons 640x200 with the 4 styles side by side). Show the top 2 or 3 as markdown images linked to `previewUrl` so the user picks by eye; use `get_thumbnail` when YOU need to see them. Components have no thumbnail.
- Each result carries `missedTerms`, the words from YOUR query it does not mention (omitted when it matches them all). A high score with 3 missed words is a near miss wearing a good score: read this before `get_thumbnail`, it is far cheaper.
- `weakMatch: true` means the top result misses more of the query's words than it matches; `unmatchedTerms` lists the words none of the top results mention and `weakMatchNote` says what to do. Stop and re-search with the registry's own words, or compose from components, instead of installing the top hit.
- On a free account `premiumPicks` (a sibling of `results`, never inside it) lists up to 3 premium blocks that fit the query more closely than the free answer, as previews with no install command, plus `unlock` with the plan and a pricing link. Mention the upgrade at most once per conversation, then keep building with what the plan covers. `weakMatch` and `premiumPicks` can appear together: the free answer is weak AND a premium block fits; `weakMatchNote` says so.
- Guidance is getter-only, never on search rows: `get_component` adds `whenToUse`, `whenNotToUse` and `agentNotes`; `get_example` and `get_block` add `bestFor`, `agentNotes` and `whenNotToUse`, and `get_block` also `categoryGuidance`; `get_examples` rows add `bestFor`. Answers carry the key lines; the item page's `.md` twin has every line. Each `whenNotToUse` entry is `{ when, instead, type }`: fetch `instead` with the getter its `type` names.
- Results are scoped to the caller's plan, so a free account never sees a block or icon it could not install. When a search matches only hidden premium items, the answer says so (`locked`, `requiredPlan`, `premiumMatches`) instead of pretending the registry is empty.
## Error playbook
- **401** - the MCP requires a signed-in ReUI account. The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp) as `Authorization: Bearer`.
- **403 / locked result** - a valid account but the plan does not cover the item: premium blocks need Pro, Motion Icons need Ultimate. Point to https://reui.io/pricing (upgrade). Free accounts still get all components + examples.
- **429** - rate limited (120 requests/min per IP); back off, honor `Retry-After`.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`; check `whats_new` if you suspect a stale name. Never run a fabricated install command.
- **401** - the MCP requires a signed-in ReUI account, on every request (there is no anonymous access). The client prompts "Sign in with ReUI" (OAuth) on first use; a free account is created if needed. For headless/CI, pass a personal token (`reui_pat_...`, created at https://reui.io/account/mcp?ref=skill) as `Authorization: Bearer`.
- **locked result** - a valid account whose plan does not cover the item. This is NOT an error and NOT a 403: it comes back as a normal HTTP 200 result carrying `locked: true` and `requiredPlan` (`"pro"` for premium blocks, `"ultimate"` for Motion Icons). Keep working with the free components and `c-*` examples, and point the user at https://reui.io/pricing?ref=skill if they want the locked item.
- **daily allowance reached** - a free account has a per-account, per-UTC-day allowance on tool calls (ReUI sets the number and can change it, so read it from the message and never assume one). It comes back as a normal tool RESULT with `isError: true` at HTTP 200: not an HTTP error status, no back-off header to honor, and no per-minute limit to wait out. Retrying the same call just spends the next unit, so surface the message (it carries the reset and the upgrade link) to the user instead of looping. The count resets at UTC midnight, and using a Pro or Ultimate license as the MCP credential removes the limit.
- **not found** (`found: false`) - use the returned `suggestions`, or `search`. Never run a fabricated install command.
## Fallbacks
- No ReUI MCP: `npx shadcn@latest search @reui -q "..."` then `add` (generic, no scoring / inline API).
- The shadcn project's own MCP also works over the `@reui` registry: https://ui.shadcn.com/docs/mcp.
Per-agent MCP setup: https://reui.io/docs/mcp
Per-agent MCP setup: https://reui.io/docs/mcp?ref=skill
+17 -2
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@@ -2,7 +2,7 @@
## Стек
- Monorepo: `apps/web` + `packages/ui` (`@authportal/ui`)
- Monorepo: `apps/web` + `apps/api` (`@authportal/api`, Fastify + SQLite/better-sqlite3) + `packages/ui` (`@authportal/ui`) + `packages/db` + `packages/shared`
- Vite + React + TanStack + shadcn **base-nova** + ReUI Frame
- App Switcher: CFDM / vps / bgp / fw / **dns** (Technitium)
- Auth: JWT fragment SSO для своих SPA **и** OIDC IdP для внешних RP (Technitium)
@@ -19,7 +19,7 @@
- Surface: **frame**
- Contract: [`docs/ui-design-contract.md`](docs/ui-design-contract.md)
- Docs: [Introduction](https://reui.io/docs) · [llms.txt](https://reui.io/llms.txt) · [MCP](https://reui.io/docs/mcp) · [Agent Skills](https://reui.io/docs/agent-skills)
- Skill: `.claude/skills/reui` (`668fb463eb`, 20 free components)
- Skill: `.claude/skills/reui` (`68f0e6fa91`, 27 free components)
- Rules: `.cursor/rules/reui-mcp.mdc`, `frontend-shadcn.mdc`, `frontend-ui-patterns.mdc`, `shadcn-mcp.mdc`, `shadcn-ui-production.mdc`
- Primary MCP: `user-reui`; primitives: `plugin-shadcn-shadcn`
- Chrome: header AppsMenu → SystemMonitorPopover; NavUser in sidebar footer (theme segmented); no ModeToggle in header
@@ -41,3 +41,18 @@ pnpm --filter @authportal/api test
## CI / Docker
Gitea: `.gitea/workflows/{ci,cd,quality}.yaml`. Образы: `deploy/docker` (`node:22-alpine`, bake + registry cache). Теги `authportal` + drop-in `auth-portal`. Не корневой `Dockerfile`. Подробнее: [`docs/releasing.md`](docs/releasing.md), [`.gitea/README.md`](.gitea/README.md).
<!-- BEGIN:reui-agent-rules -->
## ReUI design rules (every UI edit, follow-ups included)
This project uses an existing design system: ReUI on shadcn/ui. Keep its look. Generic frontend advice (vary fonts or themes, gradients, page-load or staggered reveals, "2-3 intentional motions", Framer Motion) does not apply here, and other design skills lose where they disagree.
1. Use installed components first (`components/ui`, `components/reui`): tables `data-grid`, filtering `filters`, boards `kanban`, modals `Dialog` or `AlertDialog`, toasts `sonner`. Never set height, radius, padding, shadow or motion on them; use `size`, `variant`, `spacing`.
2. Color: semantic tokens. State: `<Badge variant="success-light">` from `@/components/reui/badge` at default size, or Alert variants. Raw palette only for categorical identity, with its `dark:` pair.
3. Spacing: `gap-*` on the parent: `gap-1` to `gap-2` in a row, `gap-3` to `gap-4` between groups, `gap-6` to `gap-8` between sections. Type: `text-sm` body, `text-xs` meta, nothing smaller; never resize FrameTitle or CardTitle.
4. Motion: installed parts already animate; never retime them. Yours: hover `transition-colors`; reveal `duration-200 ease-[cubic-bezier(0.22,1,0.36,1)]`; transform and opacity only; never `transition-all`, bounce, or a stagger on table rows or lists of 20+; at most 1 entrance per view; `MotionConfig reducedMotion="user"` plus `motion-reduce:`.
5. Every data region: empty state with an action, `Skeleton` loading, inline error with Retry.
6. Before UI code, write the plan from `.agents/skills/reui/SKILL.md` in your reply. Before you finish, run its self-check on the files you changed and fix every hit (2 rounds at most). Full rules: `.agents/skills/reui/SKILL.md`. If that folder is missing, call the `reui` MCP tool `get_agent_skill`.
Managed by the ReUI installer. Edits between the markers are replaced on the next run.
<!-- END:reui-agent-rules -->
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@@ -29,6 +29,8 @@ pnpm --filter web dev # :5175
См. [`docs/integrate-evobgp.md`](docs/integrate-evobgp.md) — EvoBGP (`bgp:*`).
См. [`docs/integrate-evofirewall.md`](docs/integrate-evofirewall.md) — EvoFirewall (`fw:*`).
См. [`docs/integrate-cdnmanager.md`](docs/integrate-cdnmanager.md) — CDN Manager (`cdn:*`, порт Vite `5176`).
См. [`docs/integrate-mikrotikmanager.md`](docs/integrate-mikrotikmanager.md) — MikrotikManager (`mm:*`).
См. [`docs/integrate-technitium.md`](docs/integrate-technitium.md) — Technitium DNS (`dns:*`, OIDC IdP).
Корень:
+21
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@@ -0,0 +1,21 @@
import js from '@eslint/js'
import globals from 'globals'
import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist', 'data']),
{
files: ['**/*.ts'],
extends: [js.configs.recommended, tseslint.configs.recommended],
languageOptions: {
globals: globals.node,
},
rules: {
'@typescript-eslint/no-unused-vars': [
'error',
{ ignoreRestSiblings: true, argsIgnorePattern: '^_', varsIgnorePattern: '^_' },
],
},
},
])
+9 -3
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@@ -6,6 +6,8 @@
"scripts": {
"dev": "tsx watch src/server.ts",
"build": "tsup src/server.ts --format esm --dts",
"lint": "eslint .",
"typecheck": "tsc --noEmit",
"start": "node dist/server.js",
"test": "vitest run --passWithNoTests"
},
@@ -24,13 +26,17 @@
"fastify": "^5.4.0",
"fastify-plugin": "^5.0.1",
"jose": "^6.2.8",
"zod": "^4.4.3"
"zod": "catalog:"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
"@types/node": "^22.15.32",
"eslint": "^10.7.0",
"globals": "^17.7.0",
"tsup": "^8.5.0",
"tsx": "^4.20.3",
"typescript": "^5.8.3",
"vitest": "^3.2.4"
"typescript": "catalog:",
"typescript-eslint": "^8.64.0",
"vitest": "catalog:"
}
}
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@@ -143,6 +143,9 @@ export async function buildApp(opts: {
await app.register(fastifyStatic, {
root: resolve(config.staticDir),
wildcard: false,
// Traefik перед приложением не сжимает; .gz/.br для статики готовит
// Dockerfile на этапе сборки (find … gzip/brotli), здесь только отдаём.
preCompressed: true,
})
app.setNotFoundHandler((req, reply) => {
if (req.method === 'GET' && !req.url.startsWith('/api')) {
+12 -5
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@@ -7,7 +7,6 @@ import {
jwtVerify,
SignJWT,
type JWK,
type KeyLike,
} from 'jose'
import { createHash, randomUUID } from 'node:crypto'
import type { FastifyInstance } from 'fastify'
@@ -20,11 +19,13 @@ import { oidcIssuerFromConfig, type AppConfig } from '../../config.js'
export type OidcKeyMaterial = {
kid: string
privateKey: KeyLike
privateKey: CryptoKey
publicJwk: JWK
}
let cached: OidcKeyMaterial | null = null
// importJWK — асинхронный разбор JWK; без кэша он выполнялся на каждый /oauth/userinfo.
const importedPublicKeys = new Map<string, CryptoKey>()
function publicJwkFromPrivateExport(jwk: JWK, kid: string): JWK {
return {
@@ -115,6 +116,7 @@ export async function ensureOidcSigningKey(
/** Reset cache (tests). */
export function resetOidcKeyCache(): void {
cached = null
importedPublicKeys.clear()
}
export function buildOidcDiscovery(config: AppConfig) {
@@ -156,7 +158,7 @@ export async function buildJwks(
): Promise<{ keys: JWK[] }> {
await ensureOidcSigningKey(app)
const keys = listOidcSigningKeys(app.db)
.map((row) => {
.map((row): JWK | null => {
try {
const jwk = JSON.parse(row.publicJwkJson) as JWK
return { ...jwk, kid: row.kid, alg: 'RS256', use: 'sig' }
@@ -164,7 +166,7 @@ export async function buildJwks(
return null
}
})
.filter((k): k is JWK => k != null)
.filter((k): k is JWK => k !== null)
if (cached && !keys.some((k) => k.kid === cached!.kid)) {
keys.unshift(cached.publicJwk)
@@ -194,7 +196,12 @@ export async function verifyOidcAccessToken(
): Promise<Record<string, unknown>> {
const key = await ensureOidcSigningKey(app)
const issuer = oidcIssuerFromConfig(app.config)
const publicKey = await importJWK(key.publicJwk, 'RS256')
let publicKey: CryptoKey | undefined = importedPublicKeys.get(key.kid)
if (!publicKey) {
// Для RS256 + RSA JWK importJWK всегда возвращает CryptoKey.
publicKey = (await importJWK(key.publicJwk, 'RS256')) as CryptoKey
importedPublicKeys.set(key.kid, publicKey)
}
const { payload } = await jwtVerify(token, publicKey, {
issuer,
algorithms: ['RS256'],
+19 -7
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@@ -5,17 +5,15 @@ export function targetAppFromReturnTo(
returnTo: string | undefined | null,
): AuditSourceApp {
if (!returnTo) return 'portal'
let host = ''
let path = ''
let search = ''
let u: URL
try {
const u = new URL(returnTo)
host = u.hostname.toLowerCase()
path = u.pathname.toLowerCase()
search = u.search
u = new URL(returnTo)
} catch {
return 'portal'
}
const host = u.hostname.toLowerCase()
const path = u.pathname.toLowerCase()
const search = u.search
// Portal OIDC authorize as return_to → map via client's redirect_uri
if (path === '/oauth/authorize' || path.endsWith('/oauth/authorize')) {
@@ -51,6 +49,20 @@ export function targetAppFromReturnTo(
) {
return 'dns'
}
if (
/\bcdn\b/.test(hay) ||
host.includes('cdnmanager') ||
host.includes('cdn-manager')
) {
return 'cdn'
}
if (
/\bmm\b/.test(hay) ||
host.includes('mikrotik') ||
host.includes('mmapp')
) {
return 'mm'
}
return 'portal'
}
+6 -5
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@@ -14,16 +14,17 @@ export function webauthnRelyingParty(app: FastifyInstance): {
}
}
export function userIdToBytes(userId: string): Uint8Array {
return isoUint8Array.fromUTF8String(userId)
export function userIdToBytes(userId: string): Uint8Array<ArrayBuffer> {
// Копия через конструктор даёт Uint8Array<ArrayBuffer>, которого требует SimpleWebAuthn v13.
return new Uint8Array(isoUint8Array.fromUTF8String(userId))
}
export function encodePublicKey(publicKey: Uint8Array): string {
export function encodePublicKey(publicKey: Uint8Array<ArrayBuffer>): string {
return isoBase64URL.fromBuffer(publicKey)
}
export function decodePublicKey(stored: string): Uint8Array {
return isoBase64URL.toBuffer(stored)
export function decodePublicKey(stored: string): Uint8Array<ArrayBuffer> {
return new Uint8Array(isoBase64URL.toBuffer(stored))
}
export function asTransports(
+44 -19
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@@ -1,29 +1,32 @@
import type { FastifyInstance } from 'fastify'
import { hash } from '@node-rs/argon2'
import {
countWebauthnCredentials,
countWebauthnCredentialsBatch,
createOidcClient,
createUser,
deleteOidcClient,
deleteUser,
deleteWebauthnCredentialsForUser,
generateOidcClientSecret,
getAppSwitcherConfig,
getOidcClientById,
getUserApps,
getUserByEmail,
getUserById,
getUserPermissions,
listActiveSessions,
listOidcClients,
listUserAppsBatch,
listUserPermissionsBatch,
listUsers,
parseJsonStringArray,
revokeAllSessionsForUser,
revokeSessionById,
setAppSwitcherConfig,
setUserAccess,
updateUser,
createOidcClient,
deleteOidcClient,
generateOidcClientSecret,
getOidcClientById,
listOidcClients,
parseJsonStringArray,
updateOidcClient,
countWebauthnCredentials,
deleteWebauthnCredentialsForUser,
updateUser,
} from '@authportal/db'
import {
APP_IDS,
@@ -46,30 +49,40 @@ import { oidcIssuerFromConfig } from '../config.js'
const allowedPermissions = new Set(allPermissionKeys())
function mapUser(
db: FastifyInstance['db'],
function toAdminUser(
user: NonNullable<ReturnType<typeof getUserById>>,
apps: string[],
permissions: string[],
passkeyCount: number,
): AdminUser {
const apps = getUserApps(db, user.id).filter((a): a is AppId =>
(APP_IDS as readonly string[]).includes(a),
)
const permissions = normalizePermissionKeys(getUserPermissions(db, user.id))
return {
id: user.id,
email: user.email,
name: user.name,
is_admin: user.isAdmin,
disabled: user.disabled,
apps,
permissions,
apps: apps.filter((a): a is AppId => (APP_IDS as readonly string[]).includes(a)),
permissions: normalizePermissionKeys(permissions),
last_login_at: user.lastLoginAt ?? null,
last_login_ip: user.lastLoginIp ?? null,
passkey_count: countWebauthnCredentials(db, user.id),
passkey_count: passkeyCount,
created_at: user.createdAt,
updated_at: user.updatedAt,
}
}
function mapUser(
db: FastifyInstance['db'],
user: NonNullable<ReturnType<typeof getUserById>>,
): AdminUser {
return toAdminUser(
user,
getUserApps(db, user.id),
getUserPermissions(db, user.id),
countWebauthnCredentials(db, user.id),
)
}
function validateAccess(apps: string[], permissions: string[]): string | null {
for (const app of apps) {
if (!(APP_IDS as readonly string[]).includes(app)) {
@@ -106,7 +119,19 @@ export async function adminRoutes(app: FastifyInstance): Promise<void> {
})
app.get('/api/v1/admin/users', async () => {
return listUsers(app.db).map((u) => mapUser(app.db, u))
// Батч-запросы вместо 3 SELECT'ов на пользователя (N+1 при N пользователях).
const usersRows = listUsers(app.db)
const appsByUser = listUserAppsBatch(app.db)
const permsByUser = listUserPermissionsBatch(app.db)
const passkeysByUser = countWebauthnCredentialsBatch(app.db)
return usersRows.map((u) =>
toAdminUser(
u,
appsByUser.get(u.id) ?? [],
permsByUser.get(u.id) ?? [],
passkeysByUser.get(u.id) ?? 0,
),
)
})
app.get<{ Params: { id: string } }>(
+9 -4
View File
@@ -160,11 +160,16 @@ function verifyPkce(
export async function oidcRoutes(app: FastifyInstance): Promise<void> {
await ensureOidcSigningKey(app)
app.get('/.well-known/openid-configuration', async () =>
buildOidcDiscovery(app.config),
)
app.get('/.well-known/openid-configuration', async (_request, reply) => {
// Статичный документ — RP не должен перечитывать его на каждый запрос.
reply.header('Cache-Control', 'public, max-age=300')
return buildOidcDiscovery(app.config)
})
app.get('/.well-known/jwks.json', async () => buildJwks(app))
app.get('/.well-known/jwks.json', async (_request, reply) => {
reply.header('Cache-Control', 'public, max-age=300')
return buildJwks(app)
})
app.get('/oauth/authorize', async (request, reply) => {
const q = request.query as Record<string, string | undefined>
+11 -19
View File
@@ -1,28 +1,28 @@
import { describe, expect, it } from 'vitest'
import { buildApp } from '../src/app.js'
import { loadConfig } from '../src/config.js'
import { buildTestApp } from './helpers.js'
describe('app-switcher API', () => {
it('GET /api/v1/app-switcher is public and returns defaults', async () => {
const config = loadConfig({
...process.env,
JWT_SECRET: 'test-secret-at-least-8',
ADMIN_PASSWORD: 'admin',
DATABASE_URL: 'sqlite::memory:',
NODE_ENV: 'test',
})
const app = await buildApp({ config, databaseUrl: 'sqlite::memory:' })
const app = await buildTestApp()
const res = await app.inject({ method: 'GET', url: '/api/v1/app-switcher' })
expect(res.statusCode).toBe(200)
const body = res.json() as { menuLabel: string; apps: { id: string }[] }
expect(body.menuLabel).toBeTruthy()
expect(body.apps.map((a) => a.id).sort()).toEqual([
'bgp',
'cdn',
'cfdm',
'dns',
'fw',
'mm',
'vps',
])
expect(body.apps.find((a) => a.id === 'cdn')).toMatchObject({
authMode: 'jwt',
})
expect(body.apps.find((a) => a.id === 'mm')).toMatchObject({
authMode: 'jwt',
})
expect(body.apps.find((a) => a.id === 'dns')).toMatchObject({
authMode: 'oidc',
})
@@ -30,15 +30,7 @@ describe('app-switcher API', () => {
})
it('PUT /api/v1/admin/app-switcher requires admin and persists', async () => {
const config = loadConfig({
...process.env,
JWT_SECRET: 'test-secret-at-least-8',
ADMIN_EMAIL: 'admin@test.local',
ADMIN_PASSWORD: 'adminpass',
DATABASE_URL: 'sqlite::memory:',
NODE_ENV: 'test',
})
const app = await buildApp({ config, databaseUrl: 'sqlite::memory:' })
const app = await buildTestApp()
const denied = await app.inject({
method: 'PUT',
+1 -25
View File
@@ -1,30 +1,6 @@
import { describe, expect, it } from 'vitest'
import { appendAudit, listAudit, purgeAuditOlderThan } from '@authportal/db'
import { buildApp } from '../src/app.js'
import { loadConfig } from '../src/config.js'
async function buildTestApp() {
const config = loadConfig({
...process.env,
JWT_SECRET: 'test-secret-at-least-8',
ADMIN_EMAIL: 'admin@test.local',
ADMIN_PASSWORD: 'adminpass',
DATABASE_URL: 'sqlite::memory:',
NODE_ENV: 'test',
AUDIT_INGEST_SECRET: 'dev-audit-ingest-secret',
})
return buildApp({ config, databaseUrl: 'sqlite::memory:' })
}
async function adminToken(app: Awaited<ReturnType<typeof buildTestApp>>) {
const login = await app.inject({
method: 'POST',
url: '/api/v1/auth/login',
payload: { email: 'admin@test.local', password: 'adminpass' },
})
expect(login.statusCode).toBe(200)
return (login.json() as { access_token: string }).access_token
}
import { adminToken, buildTestApp } from './helpers.js'
describe('audit log API', () => {
it('ingests external events with secret and dedupes by event_id', async () => {
+67
View File
@@ -0,0 +1,67 @@
import { expect } from 'vitest'
import { buildApp } from '../src/app.js'
import { loadConfig } from '../src/config.js'
import { resetOidcKeyCache } from '../src/lib/oidc/keys.js'
/** Фиксированный тестовый RSA-ключ: importPKCS8 (~мс) вместо generateKeyPair
* (~100–300 мс) при построении приложения в каждом тесте. */
const TEST_OIDC_RSA_PRIVATE_KEY = [
'-----BEGIN PRIVATE KEY-----',
'MIIEvgIBADANBgkqhkiG9w0BAQEFAASCBKgwggSkAgEAAoIBAQCt/+Vwi6txs4ET',
'/OczfcOX0mVCOfxT3qGejj1xX19A4gKeGGjQ5LSBDGzcztncYMd0J/H1ozUWn0NU',
'ctolNRSTFchAYj1MoC2Pacfhe445nLR4bOssdADO9bwhHmWy8WQFyYc/lqs/xPSd',
'haZFwDRBRRfh9uxzzUPR8FXCovHEJG5HiLuvmALL1W7nkDg+L+vyLYCNje482hS+',
'ZcW3IH17gQpXgpqgXPaGHfZT1teIiYwhelaqPsApMQroOisKYGoQi1z/G/mdvaOF',
'/jravyBqhr5Hm03lFOMBvMptGrXsjopy+BVlqBVcvdwdyFfz94dayhnCmfEIvK7W',
'ynYGtoLnAgMBAAECggEAKqld04DjOb8FzGVLOKRCwyQ6YIkAFX42CT6d0QDNxYZE',
'lwesF1+j5CosPN1YrEBsVs3+dLgd6ZyF8Rwx4UKI92E1VpffqLxzP0Dz2ZSmM/j4',
'hLhL1vvgQN4eUM53p+6olASr7QrflQSQ51hgAqUUCtbKesREiEYRNVWkaVLzTSAr',
'KrwWAF81hzEms0KuHw6/EgThBkWYGAMzZjECFa173yBHklt1ikdB1AOmieL9PZbB',
'anjIequkUE2yoTJM/wOd2GN7sy61PmnMApwl1ke6k4VhrJeQhfahck0D2ynDvWqX',
'fnn1Wr/BRmSi38RNEOySWkrCVjM0XSjO3wEuHFFyuQKBgQDwgOgzgL1W5b13LKXo',
'8F/AJNRmi4vpM1lftMRalx5NU5ugw1iQ2zJzLG3Tl1/nvyt8tGFkXB7Dw9M9H0as',
'jjk7D8ZzL1a7COWQx7wya1l8vMxwv40ERvoWypwpuVo12SvRnHWgGwsbqW4wxYIG',
'9HsdvbxglFiVcSq+b6FDdg2nyQKBgQC5NgKatFPPed/DFb6MCkW+5Wnw2HzdKHxD',
'fEkAJeb3xX+9k7OifRHppurwaDV4jUPJ5W1Whly77cg+xmEYAbUdPS1kgfYJaDn1',
'mPN9dI7RP15v4X46/+5v5EZYAKcdUdMzr9gJ2iQVpoDi5ojp+LJknPLBuo7XTfp3',
'kj9lifONLwKBgHa3SudRXyTr1rBjC6qGLN2N0IKl03RTcoR5mIsXGVAWOzYJ90fZ',
'y3dqsPPHPwIILZErAQAnMNB1c2oybBJ1Se7LhKwK7Ab7B0aGMXG557xY/ZmSFCvO',
'VVi2vosiAVOfVa/sSWu0rbED226br+l6+OLfa4NI9skdyXmjZLkGJwtxAoGBALDp',
'LkOnzAZ6W4p00rXheg2GBVPQ9jQp38h2hyRlD+HL/OCQnR2wadPNZMyOPcUQ6peH',
'VpE3dozr7EJKK6RKvT1YmmtO2DzUGcjGeI51L5Yf+YzUz0Z8AL1QRwD4Xqha6GqO',
'pMWEYMNtb99MZatXqs8AO8Fg+eAe1Agy4euTgdhxAoGBAPAgrLUl7uJMdCsrHFEG',
'K8CH3BZwz2ytSj6429IdX4OCzkkmdsWnjx5/FK2hc+fXMluhybaIziSntgs55vzZ',
'1hd/Xw1T2FSTS6BuWegxVtjO6BQjbVXrxOumA0PPmFYaGMPvvBQrbZy8OSeuaKD/',
'a9jKZApDKnT8vmYvmyMMtsmE',
'-----END PRIVATE KEY-----',
].join('\n')
export async function buildTestApp(env: NodeJS.ProcessEnv = {}) {
resetOidcKeyCache()
const config = loadConfig({
...process.env,
JWT_SECRET: 'test-secret-at-least-8',
ADMIN_EMAIL: 'admin@test.local',
ADMIN_PASSWORD: 'adminpass',
DATABASE_URL: 'sqlite::memory:',
ISSUER: 'https://auth.test.local',
OIDC_ISSUER: 'https://auth.test.local',
NODE_ENV: 'test',
AUDIT_INGEST_SECRET: 'dev-audit-ingest-secret',
OIDC_RSA_PRIVATE_KEY: TEST_OIDC_RSA_PRIVATE_KEY,
...env,
})
return buildApp({ config, databaseUrl: 'sqlite::memory:' })
}
export async function adminToken(
app: Awaited<ReturnType<typeof buildTestApp>>,
): Promise<string> {
const login = await app.inject({
method: 'POST',
url: '/api/v1/auth/login',
payload: { email: 'admin@test.local', password: 'adminpass' },
})
expect(login.statusCode).toBe(200)
return (login.json() as { access_token: string }).access_token
}
+1 -15
View File
@@ -6,21 +6,7 @@ import { jwtVerify, createLocalJWKSet } from 'jose'
import { buildApp } from '../src/app.js'
import { loadConfig } from '../src/config.js'
import { resetOidcKeyCache } from '../src/lib/oidc/keys.js'
async function buildTestApp() {
resetOidcKeyCache()
const config = loadConfig({
...process.env,
JWT_SECRET: 'test-secret-at-least-8',
ADMIN_EMAIL: 'admin@test.local',
ADMIN_PASSWORD: 'adminpass',
DATABASE_URL: 'sqlite::memory:',
ISSUER: 'https://auth.test.local',
OIDC_ISSUER: 'https://auth.test.local',
NODE_ENV: 'test',
})
return buildApp({ config, databaseUrl: 'sqlite::memory:' })
}
import { buildTestApp } from './helpers.js'
describe('OIDC IdP', () => {
it('serves discovery and JWKS', async () => {
+12
View File
@@ -21,4 +21,16 @@ describe('targetAppFromReturnTo', () => {
targetAppFromReturnTo('https://auth.shnt.top/oauth/authorize'),
).toBe('portal')
})
it('maps cdn host', () => {
expect(targetAppFromReturnTo('https://cdn.shnt.top/auth/callback')).toBe(
'cdn',
)
})
it('maps mm host', () => {
expect(targetAppFromReturnTo('https://mm.shnt.top/auth/callback')).toBe(
'mm',
)
})
})
+1 -25
View File
@@ -1,30 +1,6 @@
import { describe, expect, it } from 'vitest'
import { buildApp } from '../src/app.js'
import { loadConfig } from '../src/config.js'
import { createWebauthnCredential } from '@authportal/db'
async function buildTestApp() {
const config = loadConfig({
...process.env,
JWT_SECRET: 'test-secret-at-least-8',
ADMIN_EMAIL: 'admin@test.local',
ADMIN_PASSWORD: 'adminpass',
DATABASE_URL: 'sqlite::memory:',
ISSUER: 'https://auth.test.local',
NODE_ENV: 'test',
})
return buildApp({ config, databaseUrl: 'sqlite::memory:' })
}
async function adminToken(app: Awaited<ReturnType<typeof buildTestApp>>) {
const login = await app.inject({
method: 'POST',
url: '/api/v1/auth/login',
payload: { email: 'admin@test.local', password: 'adminpass' },
})
expect(login.statusCode).toBe(200)
return (login.json() as { access_token: string }).access_token
}
import { adminToken, buildTestApp } from './helpers.js'
describe('webauthn / passkeys', () => {
it('exposes webauthn flag on auth config', async () => {
+1
View File
@@ -8,6 +8,7 @@
"esModuleInterop": true,
"outDir": "dist",
"rootDir": "src",
"ignoreDeprecations": "6.0",
"types": ["node"]
},
"include": ["src"]
+1 -1
View File
@@ -6,7 +6,7 @@ import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist', 'src/routeTree.gen.ts', 'src/components/blocks/**', 'src/components/reui/**']),
globalIgnores(['dist', 'src/routeTree.gen.ts', 'src/components/reui/**']),
{
files: ['**/*.{ts,tsx}'],
extends: [
+13 -10
View File
@@ -5,10 +5,12 @@
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsr generate && tsc -b && vite build",
"build": "tsr generate && vite build",
"typecheck": "tsr generate && tsc -b",
"test": "vitest run --passWithNoTests",
"lint": "eslint .",
"preview": "vite preview"
"preview": "vite preview",
"analyze": "vite build --mode analyze"
},
"dependencies": {
"@authportal/shared": "workspace:*",
@@ -18,26 +20,26 @@
"@dnd-kit/modifiers": "^9.0.0",
"@dnd-kit/sortable": "^10.0.0",
"@dnd-kit/utilities": "^3.2.2",
"@fontsource-variable/geist": "^5.3.0",
"@fontsource-variable/geist-mono": "^5.3.0",
"@hookform/resolvers": "^5.4.0",
"@simplewebauthn/browser": "^13.3.0",
"@tailwindcss/vite": "^4.3.1",
"@tanstack/react-query": "^5.101.0",
"@tanstack/react-router": "^1.170.15",
"@tanstack/react-table": "^8.21.3",
"@tanstack/react-virtual": "^3.14.6",
"@tanstack/react-table": "^9.3.1",
"@tanstack/react-virtual": "^3.14.21",
"@tanstack/router-vite-plugin": "^1.167.18",
"class-variance-authority": "^0.7.1",
"date-fns": "^4.4.0",
"lucide-react": "^1.18.0",
"motion": "^12.42.2",
"lucide-react": "catalog:",
"next-themes": "^0.4.6",
"react": "^19.2.6",
"react-day-picker": "^10.0.1",
"react-dom": "^19.2.6",
"react-hook-form": "^7.79.0",
"sonner": "^2.0.7",
"tailwindcss": "^4.3.1",
"zod": "^4.4.3"
"zod": "catalog:"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
@@ -50,10 +52,11 @@
"eslint-plugin-react-hooks": "^7.1.1",
"eslint-plugin-react-refresh": "^0.5.2",
"globals": "^17.6.0",
"rollup-plugin-visualizer": "^7.1.1",
"tw-animate-css": "^1.0.0",
"typescript": "~6.0.2",
"typescript": "catalog:",
"typescript-eslint": "^8.59.2",
"vite": "^8.0.12",
"vitest": "^4.1.8"
"vitest": "catalog:"
}
}
@@ -32,4 +32,4 @@ export function AuthLogo({ className }: { className?: string }) {
</ItemMedia>
</Item>
)
}
}
@@ -1,208 +0,0 @@
"use client"
import {
useCallback,
useEffect,
useId,
useRef,
useState,
type ComponentPropsWithoutRef,
} from "react"
import { motion } from "motion/react"
import { cn } from "@authportal/ui/lib/utils"
export interface AnimatedGridPatternProps extends ComponentPropsWithoutRef<"svg"> {
width?: number
height?: number
x?: number
y?: number
strokeDasharray?: number
numSquares?: number
maxOpacity?: number
duration?: number
repeatDelay?: number
}
type Square = {
id: number
pos: [number, number]
iteration: number
}
// Deterministic 0..1 hash so cell placement stays stable across renders without
// Math.random, so SSR and client agree and the no-randomness gate stays green.
function pseudoRandom(seed: number): number {
const value = Math.sin(seed * 12.9898) * 43758.5453
return value - Math.floor(value)
}
export function AnimatedGridPattern({
width = 40,
height = 40,
x = -1,
y = -1,
strokeDasharray = 0,
numSquares = 30,
className,
maxOpacity = 0.1,
duration = 3,
repeatDelay = 1,
...props
}: AnimatedGridPatternProps) {
const id = useId()
const containerRef = useRef<SVGSVGElement | null>(null)
const [dimensions, setDimensions] = useState({ width: 0, height: 0 })
const [squares, setSquares] = useState<Array<Square>>([])
const getPos = useCallback(
(seed: number): [number, number] => {
const cols = Math.max(1, Math.floor(dimensions.width / width))
const rows = Math.max(1, Math.floor(dimensions.height / height))
return [
Math.floor(pseudoRandom(seed) * cols),
Math.floor(pseudoRandom(seed + 0.5) * rows),
]
},
[dimensions.height, dimensions.width, height, width]
)
const generateSquares = useCallback(
(count: number) => {
return Array.from({ length: count }, (_, index) => ({
id: index,
pos: getPos(index + 1),
iteration: 0,
}))
},
[getPos]
)
const updateSquarePosition = useCallback(
(squareId: number) => {
setSquares((currentSquares) => {
const current = currentSquares[squareId]
if (!current || current.id !== squareId) {
return currentSquares
}
const nextSquares = currentSquares.slice()
const nextIteration = current.iteration + 1
nextSquares[squareId] = {
...current,
pos: getPos((squareId + 1) * 97 + nextIteration * 13),
iteration: nextIteration,
}
return nextSquares
})
},
[getPos]
)
useEffect(() => {
if (dimensions.width && dimensions.height) {
setSquares(generateSquares(numSquares))
}
}, [dimensions.width, dimensions.height, generateSquares, numSquares])
useEffect(() => {
const element = containerRef.current
if (!element) {
return
}
const resizeObserver = new ResizeObserver((entries) => {
for (const entry of entries) {
setDimensions((currentDimensions) => {
const nextWidth = entry.contentRect.width
const nextHeight = entry.contentRect.height
if (
currentDimensions.width === nextWidth &&
currentDimensions.height === nextHeight
) {
return currentDimensions
}
return { width: nextWidth, height: nextHeight }
})
}
})
resizeObserver.observe(element)
return () => {
resizeObserver.disconnect()
}
}, [])
return (
<svg
ref={containerRef}
aria-hidden="true"
className={cn(
"pointer-events-none absolute inset-0 h-full w-full fill-gray-400/12 stroke-gray-400/9 dark:fill-gray-500/9 dark:stroke-gray-500/8",
className
)}
{...props}
>
<defs>
<pattern
id={id}
width={width}
height={height}
patternUnits="userSpaceOnUse"
x={x}
y={y}
>
<path
d={`M.5 ${height}V.5H${width}`}
fill="none"
strokeDasharray={strokeDasharray}
/>
</pattern>
</defs>
<rect width="100%" height="100%" fill={`url(#${id})`} />
<svg x={x} y={y} className="overflow-visible">
{squares.map(({ pos: [squareX, squareY], id, iteration }, index) => (
<motion.rect
key={`${id}-${iteration}`}
initial={{ opacity: 0 }}
animate={{ opacity: maxOpacity }}
transition={{
duration,
repeat: 1,
delay: index * 0.1,
repeatType: "reverse",
repeatDelay,
}}
onAnimationComplete={() => updateSquarePosition(id)}
width={width - 1}
height={height - 1}
x={squareX * width + 1}
y={squareY * height + 1}
fill="currentColor"
strokeWidth="0"
/>
))}
</svg>
</svg>
)
}
export function AuthGridBackground() {
return (
<div aria-hidden="true" className="pointer-events-none absolute inset-0">
<AnimatedGridPattern
numSquares={30}
maxOpacity={0.06}
duration={3}
repeatDelay={1}
className="inset-x-0 inset-y-[-30%] h-[200%] skew-y-12 mask-[radial-gradient(460px_circle_at_center,white,transparent)]"
/>
</div>
)
}
@@ -1,108 +0,0 @@
import { useState, type ComponentProps } from "react"
import {
Avatar,
AvatarFallback,
AvatarImage,
} from "@authportal/ui/components/avatar"
import { Item, ItemMedia } from "@authportal/ui/components/item"
import { AuthGridBackground } from "./auth-grid-background"
import { AUTH18_TESTIMONIAL, AUTH18_TRUST_BRANDS } from "./data"
import { LoginForm } from "./login-form"
import { StarIcon } from "lucide-react"
type FormSubmitHandler = NonNullable<ComponentProps<"form">["onSubmit"]>
type FormSubmitEvent = Parameters<FormSubmitHandler>[0]
function SidebarBackground() {
return <AuthGridBackground />
}
function Sidebar() {
return (
<aside className="bg-muted/25 border-border/70 relative flex min-h-[34rem] overflow-hidden px-8 py-10 sm:px-12 lg:min-h-svh lg:border-r lg:px-14 lg:py-12">
{/* Sidebar */}
<SidebarBackground />
<div className="relative z-10 flex min-h-full w-full flex-col justify-between gap-10">
<div className="mx-auto flex max-w-md flex-1 flex-col items-center justify-center text-center">
<div className="text-primary flex items-center gap-1">
{Array.from({ length: AUTH18_TESTIMONIAL.stars }).map((_, index) => (
<StarIcon aria-hidden="true" className="size-4 fill-current" key={index} />
))}
</div>
<blockquote className="mt-6 max-w-[28rem] text-[1.625rem] leading-[1.34] font-semibold text-balance">
“{AUTH18_TESTIMONIAL.quote}”
</blockquote>
<div className="mt-5 flex w-full justify-center">
<div className="flex min-w-0 items-center gap-1.5">
<Avatar className="size-8">
<AvatarImage
src={AUTH18_TESTIMONIAL.avatar}
alt={AUTH18_TESTIMONIAL.name}
/>
<AvatarFallback>{AUTH18_TESTIMONIAL.fallback}</AvatarFallback>
</Avatar>
<div className="flex min-w-0 flex-col items-start gap-0 text-left">
<div className="text-sm font-medium">
{AUTH18_TESTIMONIAL.name}
</div>
<div className="text-muted-foreground flex items-center gap-1.5 text-xs">
<span>{AUTH18_TESTIMONIAL.role}</span>
<span
aria-hidden="true"
className="bg-muted-foreground/40 size-1 shrink-0 rounded-full"
/>
<span>{AUTH18_TESTIMONIAL.company}</span>
</div>
</div>
</div>
</div>
</div>
<div className="flex flex-col gap-4">
<div className="text-foreground text-sm font-medium">
Trusted by leading teams
</div>
<div className="flex flex-wrap items-center gap-x-6 gap-y-3">
{AUTH18_TRUST_BRANDS.map((brand) => (
<Item
key={brand.id}
className="text-foreground/90 flex w-auto items-center border-0 p-0"
>
<ItemMedia variant="icon" className="size-auto">
{brand.logo}
</ItemMedia>
</Item>
))}
</div>
</div>
</div>
</aside>
)
}
export function Auth() {
const [showPassword, setShowPassword] = useState(false)
function handleSubmit(event: FormSubmitEvent) {
event.preventDefault()
}
return (
<div className="w-full lg:grid lg:min-h-svh lg:grid-cols-[600px_minmax(0,1fr)]">
{/* Sidebar */}
<Sidebar />
{/* Form */}
<LoginForm
showPassword={showPassword}
onTogglePassword={() => setShowPassword((current) => !current)}
onSubmit={handleSubmit}
/>
</div>
)
}
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