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strongswan-ext/src/libstrongswan/processing/processor.c
T

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C

/*
* Copyright (C) 2005-2007 Martin Willi
* Copyright (C) 2005 Jan Hutter
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include "processor.h"
#include <debug.h>
#include <threading/thread.h>
#include <threading/condvar.h>
#include <threading/mutex.h>
#include <utils/linked_list.h>
typedef struct private_processor_t private_processor_t;
/**
* Private data of processor_t class.
*/
struct private_processor_t {
/**
* Public processor_t interface.
*/
processor_t public;
/**
* Number of running threads
*/
u_int total_threads;
/**
* Desired number of threads
*/
u_int desired_threads;
/**
* Number of threads waiting for work
*/
u_int idle_threads;
/**
* All threads managed in the pool (including threads that have been
* cancelled, this allows to join them during destruction)
*/
linked_list_t *threads;
/**
* The jobs are stored in a linked list
*/
linked_list_t *list;
/**
* access to linked_list is locked through this mutex
*/
mutex_t *mutex;
/**
* Condvar to wait for new jobs
*/
condvar_t *job_added;
/**
* Condvar to wait for terminated threads
*/
condvar_t *thread_terminated;
};
static void process_jobs(private_processor_t *this);
/**
* restart a terminated thread
*/
static void restart(private_processor_t *this)
{
thread_t *thread;
DBG2(DBG_JOB, "terminated worker thread, ID: %u", thread_current_id());
/* respawn thread if required */
this->mutex->lock(this->mutex);
if (this->desired_threads < this->total_threads ||
(thread = thread_create((thread_main_t)process_jobs, this)) == NULL)
{
this->total_threads--;
this->thread_terminated->signal(this->thread_terminated);
}
else
{
this->threads->insert_last(this->threads, thread);
}
this->mutex->unlock(this->mutex);
}
/**
* Process queued jobs, called by the worker threads
*/
static void process_jobs(private_processor_t *this)
{
/* worker threads are not cancellable by default */
thread_cancelability(FALSE);
DBG2(DBG_JOB, "started worker thread, ID: %u", thread_current_id());
this->mutex->lock(this->mutex);
while (this->desired_threads >= this->total_threads)
{
job_t *job;
if (this->list->get_count(this->list) == 0)
{
this->idle_threads++;
this->job_added->wait(this->job_added, this->mutex);
this->idle_threads--;
continue;
}
this->list->remove_first(this->list, (void**)&job);
this->mutex->unlock(this->mutex);
/* terminated threads are restarted, so we have a constant pool */
thread_cleanup_push((thread_cleanup_t)restart, this);
job->execute(job);
thread_cleanup_pop(FALSE);
this->mutex->lock(this->mutex);
}
this->mutex->unlock(this->mutex);
restart(this);
}
/**
* Implementation of processor_t.get_total_threads.
*/
static u_int get_total_threads(private_processor_t *this)
{
u_int count;
this->mutex->lock(this->mutex);
count = this->total_threads;
this->mutex->unlock(this->mutex);
return count;
}
/**
* Implementation of processor_t.get_idle_threads.
*/
static u_int get_idle_threads(private_processor_t *this)
{
u_int count;
this->mutex->lock(this->mutex);
count = this->idle_threads;
this->mutex->unlock(this->mutex);
return count;
}
/**
* implements processor_t.get_job_load
*/
static u_int get_job_load(private_processor_t *this)
{
u_int load;
this->mutex->lock(this->mutex);
load = this->list->get_count(this->list);
this->mutex->unlock(this->mutex);
return load;
}
/**
* implements function processor_t.queue_job
*/
static void queue_job(private_processor_t *this, job_t *job)
{
this->mutex->lock(this->mutex);
this->list->insert_last(this->list, job);
this->job_added->signal(this->job_added);
this->mutex->unlock(this->mutex);
}
/**
* Implementation of processor_t.set_threads.
*/
static void set_threads(private_processor_t *this, u_int count)
{
this->mutex->lock(this->mutex);
if (count > this->total_threads)
{ /* increase thread count */
int i;
thread_t *current;
this->desired_threads = count;
DBG1(DBG_JOB, "spawning %d worker threads", count - this->total_threads);
for (i = this->total_threads; i < count; i++)
{
current = thread_create((thread_main_t)process_jobs, this);
if (current)
{
this->threads->insert_last(this->threads, current);
this->total_threads++;
}
}
}
else if (count < this->total_threads)
{ /* decrease thread count */
this->desired_threads = count;
}
this->job_added->broadcast(this->job_added);
this->mutex->unlock(this->mutex);
}
/**
* Implementation of processor_t.destroy.
*/
static void destroy(private_processor_t *this)
{
thread_t *current;
set_threads(this, 0);
this->mutex->lock(this->mutex);
while (this->total_threads > 0)
{
this->job_added->broadcast(this->job_added);
this->thread_terminated->wait(this->thread_terminated, this->mutex);
}
while (this->threads->remove_first(this->threads,
(void**)&current) == SUCCESS)
{
current->join(current);
}
this->mutex->unlock(this->mutex);
this->thread_terminated->destroy(this->thread_terminated);
this->job_added->destroy(this->job_added);
this->mutex->destroy(this->mutex);
this->list->destroy_offset(this->list, offsetof(job_t, destroy));
this->threads->destroy(this->threads);
free(this);
}
/*
* Described in header.
*/
processor_t *processor_create()
{
private_processor_t *this = malloc_thing(private_processor_t);
this->public.get_total_threads = (u_int(*)(processor_t*))get_total_threads;
this->public.get_idle_threads = (u_int(*)(processor_t*))get_idle_threads;
this->public.get_job_load = (u_int(*)(processor_t*))get_job_load;
this->public.queue_job = (void(*)(processor_t*, job_t*))queue_job;
this->public.set_threads = (void(*)(processor_t*, u_int))set_threads;
this->public.destroy = (void(*)(processor_t*))destroy;
this->list = linked_list_create();
this->threads = linked_list_create();
this->mutex = mutex_create(MUTEX_TYPE_DEFAULT);
this->job_added = condvar_create(CONDVAR_TYPE_DEFAULT);
this->thread_terminated = condvar_create(CONDVAR_TYPE_DEFAULT);
this->total_threads = 0;
this->desired_threads = 0;
this->idle_threads = 0;
return &this->public;
}