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MikrotikManager/components/reui/icon-tile.tsx
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fix(ui): выровнять chrome Frame и убрать Card-оболочки
Подключить App Switcher, NavUser, OpsPanel и AlertDialog вместо Card-shell.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-17 15:36:56 +07:00

125 lines
5.5 KiB
TypeScript

import { mergeProps } from "@base-ui/react/merge-props"
import { useRender } from "@base-ui/react/use-render"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
/**
* CSS variable architecture:
*
* The root owns four variables so every part of the tile stays in proportion
* and stays overridable from a single `className`:
*
* --icon-tile-size tile width/height
* --icon-tile-icon-size glyph size applied to child svgs
* --icon-tile-radius corner radius (also drives the nested inner card)
* --icon-tile-inset gap between the outer ring and the inner card
*
* The `frame` and `soft` variants paint their inner card with an `::after`
* pseudo element instead of a wrapper node. `isolate` makes the root a stacking
* context, so the negative z-index pseudo paints above the root background but
* below the in-flow icon - no extra DOM, and `render` composition keeps working.
*
* Tone: `soft` and `solid` derive every fill and border from `currentColor`, so
* a single text color class (e.g. `text-success`) retints the whole tile. They
* default to `text-primary`; override it to recolor without touching internals.
*/
const iconTileVariants = cva(
[
"relative inline-flex shrink-0 items-center justify-center align-middle",
"size-(--icon-tile-size) rounded-(--icon-tile-radius)",
"[&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*=size-])]:size-(--icon-tile-icon-size)",
],
{
variants: {
variant: {
/** Plain bordered surface. The quiet default for list rows and toolbars. */
outline: "border border-border bg-background dark:bg-input/32",
/** Raised muted fill with a background-colored ring. Reads as a physical chip. */
elevated:
"border-2 border-background bg-muted text-accent-foreground shadow-[0_1px_3px_0_rgb(0_0_0/0.14)] dark:border",
/**
* Tinted double container: an opacity-filled outer ring with no border
* around a bordered inner card, all derived from `currentColor`. The
* quiet, colorful sibling of `frame`. Retint with a text color class.
*/
soft: [
"isolate p-(--icon-tile-inset) text-primary bg-current/10",
"after:absolute after:-z-10 after:inset-(--icon-tile-inset)",
"after:rounded-[calc(var(--icon-tile-radius)-var(--icon-tile-inset))]",
"after:border after:border-current/20 after:bg-current/5",
],
/** Filled tone with a contrasting glyph. Retint with `bg-*` + a text color. */
solid: "bg-primary text-primary-foreground",
/** Double container - a muted ring around an inset card, matching Frame. */
frame: [
"isolate border border-border bg-muted/50 p-(--icon-tile-inset)",
"after:absolute after:-z-10 after:inset-(--icon-tile-inset)",
"after:rounded-[calc(var(--icon-tile-radius)-var(--icon-tile-inset))]",
"after:border after:border-border after:bg-card after:shadow-xs",
],
},
size: {
xs: "[--icon-tile-size:--spacing(6)] [--icon-tile-icon-size:--spacing(3.5)] [--icon-tile-inset:--spacing(0.5)]",
sm: "[--icon-tile-size:--spacing(8)] [--icon-tile-icon-size:--spacing(4)] [--icon-tile-inset:--spacing(0.5)]",
default:
"[--icon-tile-size:--spacing(10)] [--icon-tile-icon-size:--spacing(4.5)] [--icon-tile-inset:--spacing(0.75)]",
lg: "[--icon-tile-size:--spacing(12)] [--icon-tile-icon-size:--spacing(5.5)] [--icon-tile-inset:--spacing(0.75)]",
xl: "[--icon-tile-size:--spacing(14)] [--icon-tile-icon-size:--spacing(7)] [--icon-tile-inset:--spacing(1)]",
},
/**
* `default`: active style radius. `full`: circular.
* The plain value is the fallback outside a style scope; the `style-*`
* tokens win by specificity inside one, and survive the registry
* transform as the single resolved value per generated style.
*
* Each style token is clamped to a fraction of the tile. A flat radius
* is a circle once it reaches half the box, so the soft styles used to
* render `xs` (24px) and `sm` (32px) as plain circles and swallow the
* `full` variant's meaning. Clamping keeps one corner ratio at every
* size instead, so a tile still reads as the same shape when it scales.
* Luma and Rhea take the gentler quarter ratio; Maia stays at a third.
*/
radius: {
default:
"[--icon-tile-radius:min(var(--radius-md),calc(var(--icon-tile-size)/3))] [--icon-tile-radius:min(var(--radius-md),calc(var(--icon-tile-size)/3))]",
full: "[--icon-tile-radius:calc(infinity*1px)]",
},
},
defaultVariants: {
variant: "outline",
size: "default",
radius: "default",
},
}
)
interface IconTileProps extends useRender.ComponentProps<"span"> {
variant?: VariantProps<typeof iconTileVariants>["variant"]
size?: VariantProps<typeof iconTileVariants>["size"]
radius?: VariantProps<typeof iconTileVariants>["radius"]
}
function IconTile({
className,
variant = "outline",
size = "default",
radius = "default",
render,
...props
}: IconTileProps) {
const defaultProps = {
"data-slot": "icon-tile",
"data-variant": variant,
"data-size": size,
className: cn(iconTileVariants({ variant, size, radius, className })),
}
return useRender({
defaultTagName: "span",
render,
props: mergeProps<"span">(defaultProps, props),
})
}
export { IconTile, iconTileVariants, type IconTileProps }