fix(config): добавить ключ лицензии REUI в настройки локальной конфигурации
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# ReUI components
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The 20 ReUI building blocks: `alert`, `autocomplete`, `badge`, `data-grid`, `date-selector`, `event-calendar`, `filters`, `frame`, `gantt`, `icon-stack`, `icon-tile`, `kanban`, `number-field`, `phone-input`, `rating`, `scrollspy`, `sortable`, `stepper`, `timeline`, `tree`. Examples and blocks are composed from these.
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**Rule one: never guess a component's API. Read it first.** Call **`get_component(name)`** for its inline `api` (props + usage, no web fetch), and **share the result's `docsUrl`** (the component's API documentation page) with the user whenever you work with that component's API, so they have the full reference (the `/llms.txt` index is a further fallback). Then call **`get_examples(name)`** to install a worked example and copy real composition. The contracts below are first-try orientation (required props, composition shape, the one gotcha); the inline `api` is the full reference. No single block fits? Compose: search the components you need, read each `get_component`, install a `get_examples` example per component, and adapt.
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## data-grid (the flagship - read its API every time)
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`data-grid` wraps TanStack Table v9. It is NOT a styled `<table>` and does NOT take `data`/`columns` props directly. The contract:
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- Build a TanStack table instance with `useTable({ features: dataGridFeatures, ... })` (columns, data). `dataGridFeatures` is exported by the primitive and already bundles sorting, filtering, pagination, row selection, expanding, pinning, resizing and faceting, so there are no per-table row models to wire.
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- Pass that instance to `<DataGrid table={table} recordCount={total}>`.
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- Compose the body with `DataGridTable` inside `DataGrid`, and enable features through `tableLayout` (e.g. `{ headerSticky: true, columnsResizable: true }`), not ad-hoc classes.
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- Server-side data uses the documented fetch shape (`recordCount` is the total for pagination).
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```tsx
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const table = useTable({
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features: dataGridFeatures,
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data,
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columns,
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})
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<DataGrid table={table} recordCount={data.length}>
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<DataGridTable />
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</DataGrid>
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```
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Common mistakes:
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- **Incorrect:** `<DataGrid data={rows} columns={cols} />` - these props do not exist. **Correct:** build a `useTable({ features: dataGridFeatures, ... })` instance and pass `table={table}` + `recordCount`.
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- **Incorrect:** a raw `<table>` / hand-rolled pagination. **Correct:** use `data-grid`; read its API for sticky header, pagination, virtualization, row selection.
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- **Incorrect:** styling rows/cells with arbitrary classes. **Correct:** drive layout via `tableLayout` and the primitive's `DataGridColumnMeta` (e.g. `cellClassName`, `headerTitle`), set through the bundle's `columnMeta` slot.
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## event-calendar
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**Required:** events via `events`/`onEventsChange` (controlled) or `defaultEvents` (uncontrolled), plus a height on the root.
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**Shape:**
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```tsx
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<EventCalendar defaultEvents={events} defaultView="month" className="h-[560px]">
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<EventCalendarNav />
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<EventCalendarContent />
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</EventCalendar>
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```
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**Gotcha:** headless-first: `EventCalendarContent` renders the active view (month/week/day/days/agenda; a resource view activates when `resources` is passed) - there is no per-view JSX to compose. Events are `{ id, title, start, end (exclusive), allDay?, color?, recurrence?, resourceId? }`. Mutations flow through `onEventUpdate`/`canDropEvent` (return `false` to reject); the root needs an explicit height because it is a min-h-0 flex column.
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## gantt
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**Required:** `resources` (the left tree) plus bars via `events`/`defaultEvents` attached by `resourceId`.
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**Shape:**
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```tsx
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<Gantt defaultEvents={bars} resources={tasks} defaultScale="month" className="h-[480px]">
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<GanttNav />
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<GanttView />
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</Gantt>
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```
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**Gotcha:** bars move along the time axis only (never across rows) and are all-day spans with exclusive `end`; `progress` is 0-100. Scales are `day | week | month | quarter | year`. Zoom control, infinite scroll, summary rollups, and row checkboxes are ON by default - turn off what you do not need. Same `onEventUpdate`/`canDropEvent` commit pipeline as `event-calendar`; the root needs an explicit height.
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## kanban
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**Required:** `value` (`Record<string, T[]>`), `onValueChange`, `getItemValue`
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**Shape:**
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```tsx
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<Kanban value={cols} onValueChange={setCols} getItemValue={(i) => i.id}>
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<KanbanBoard>
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{Object.entries(cols).map(([id, items]) => (
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<KanbanColumn key={id} value={id}>
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<KanbanColumnHandle><h3>{id}</h3></KanbanColumnHandle>
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<KanbanColumnContent value={id}>
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{items.map((i) => (
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<KanbanItem key={i.id} value={i.id}>
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<KanbanItemHandle>{i.title}</KanbanItemHandle>
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</KanbanItem>
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))}
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</KanbanColumnContent>
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</KanbanColumn>
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))}
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</KanbanBoard>
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<KanbanOverlay><div className="bg-muted size-full rounded-md" /></KanbanOverlay>
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</Kanban>
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```
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**Gotcha:** state is `Record<columnId, T[]>`. Each `KanbanColumnContent value` must match its parent `KanbanColumn value`. Omit `KanbanOverlay` and the drag preview silently breaks.
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## sortable
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**Required:** `value` (`T[]`), `onValueChange`, `getItemValue`
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**Shape:**
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```tsx
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<Sortable value={items} onValueChange={setItems} getItemValue={(i) => i.id}>
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{items.map((i) => (
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<SortableItem key={i.id} value={i.id}>
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<SortableItemHandle><GripVertical /></SortableItemHandle>
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{i.label}
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</SortableItem>
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))}
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</Sortable>
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```
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**Gotcha:** a flat 1D reorder list (not columns - that is `kanban`). `getItemValue` must return a stable, unique string. Pass `layout="grid"` or `layout="nested"` for non-list layouts.
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## filters
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**Required:** `filters` (`Filter[]`), `fields` (`FilterFieldConfig[]`), `onChange`
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**Shape:**
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```tsx
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const [filters, setFilters] = useState<Filter[]>([
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createFilter("priority", "is_any_of", ["low"]),
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])
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const fields: FilterFieldConfig[] = [
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{ key: "priority", label: "Priority", type: "multiselect",
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options: [{ value: "low", label: "Low" }, { value: "high", label: "High" }] },
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]
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<Filters filters={filters} fields={fields} onChange={setFilters} />
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```
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**Gotcha:** always build initial filters with `createFilter(field, operator, values)` - it generates the required `id`. Never hand-construct a `Filter` object. Pairs naturally with `data-grid`.
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## date-selector
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**Required:** none, but wire `onChange` to capture the value.
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**Shape:**
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```tsx
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const [value, setValue] = useState<DateSelectorValue | undefined>()
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<DateSelector value={value} onChange={setValue} label="Due date" />
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```
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**Gotcha:** the value is a structured `DateSelectorValue` (period / operator / start+end dates), NOT a `Date` - never pass a raw `Date`. Use `allowRange={false}` to lock single-date picking. Read `get_component("date-selector")` for the value shape.
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## tree
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**Required:** `tree` (a `@headless-tree/core` instance you construct)
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**Shape:**
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```tsx
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<Tree tree={tree}>
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{tree.getItems().map((item) => (
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<TreeItem key={item.getId()} item={item}>
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<TreeItemLabel />
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</TreeItem>
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))}
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</Tree>
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```
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**Gotcha:** `Tree` is a styled shell - it takes a headless-tree instance via `tree`, NOT `data`/`items` props. Build the instance with `@headless-tree/react`. External API: https://headless-tree.lukasbach.com/
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## stepper
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**Required:** `StepperItem step` (number), `StepperContent value` (number)
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**Shape:**
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```tsx
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<Stepper defaultValue={1}>
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<StepperNav>
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<StepperItem step={1}>
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<StepperTrigger><StepperIndicator>1</StepperIndicator></StepperTrigger>
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<StepperSeparator />
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</StepperItem>
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<StepperItem step={2}>
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<StepperTrigger><StepperIndicator>2</StepperIndicator></StepperTrigger>
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</StepperItem>
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</StepperNav>
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<StepperPanel>
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<StepperContent value={1}>Step 1 content</StepperContent>
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<StepperContent value={2}>Step 2 content</StepperContent>
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</StepperPanel>
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</Stepper>
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```
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**Gotcha:** steps are 1-indexed. Without `StepperPanel` + `StepperContent` you render the nav trail but no body. Put `StepperSeparator` in every `StepperItem` except the last.
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## timeline
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**Required:** `TimelineItem step` (number)
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**Shape:**
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```tsx
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<Timeline>
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<TimelineItem step={1}>
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<TimelineHeader>
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<TimelineDate>March 2024</TimelineDate>
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<TimelineTitle>Project initialized</TimelineTitle>
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</TimelineHeader>
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<TimelineIndicator />
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<TimelineSeparator />
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<TimelineContent>Repo and architecture set up.</TimelineContent>
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</TimelineItem>
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</Timeline>
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```
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**Gotcha:** each item needs a unique `step`. `orientation` is `"vertical"` (default) or `"horizontal"`. This is a static event display, not interactive like `stepper`.
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## autocomplete
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**Required:** `items` (array; each item has at least `value`)
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**Shape:**
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```tsx
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<Autocomplete items={items}>
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<AutocompleteInput placeholder="Search..." />
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<AutocompleteContent>
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<AutocompleteEmpty>No results found.</AutocompleteEmpty>
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<AutocompleteList>
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{(item) => (
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<AutocompleteItem key={item.value} value={item}>{item.label}</AutocompleteItem>
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)}
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</AutocompleteList>
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</AutocompleteContent>
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</Autocomplete>
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```
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**Gotcha:** `AutocompleteList` takes a render-prop `(item) => ReactNode`, NOT a mapped array of children. External API: https://base-ui.com/react/components/autocomplete
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## phone-input
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**Required:** none, but wire `onChange`.
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**Shape:**
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```tsx
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<PhoneInput placeholder="Enter phone number" defaultCountry="US" value={value} onChange={setValue} />
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```
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**Gotcha:** `value`/`onChange` use an E.164 string (e.g. `"+14155551234"`), not a display-formatted string; `onChange` can fire `undefined`. `defaultCountry` is a 2-letter ISO code. Wraps `react-phone-number-input`.
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## number-field
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**Required:** wrap the controls in `NumberFieldGroup`.
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**Shape:**
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```tsx
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<NumberField defaultValue={0}>
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<NumberFieldScrubArea label="Quantity" />
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<NumberFieldGroup>
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<NumberFieldDecrement />
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<NumberFieldInput />
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<NumberFieldIncrement />
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</NumberFieldGroup>
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</NumberField>
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```
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**Gotcha:** import from `@/components/ui/number-field`. The accessible label goes on `NumberFieldScrubArea`, not `NumberField`. External API: https://base-ui.com/react/components/number-field
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## rating
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**Required:** `rating` (number)
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**Shape:**
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```tsx
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<Rating rating={4.5} showValue editable onRatingChange={setRating} />
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```
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**Gotcha:** supports decimals (partial stars). Pass `editable` + `onRatingChange` for interactive input; omit both for a read-only display.
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## scrollspy
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**Required:** `targetRef` (the scroll container ref)
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**Shape:**
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```tsx
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<Scrollspy targetRef={containerRef}>
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<a href="#s1" data-scrollspy-anchor="s1">Section 1</a>
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<a href="#s2" data-scrollspy-anchor="s2">Section 2</a>
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</Scrollspy>
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<div ref={containerRef}>
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<div id="s1">...</div>
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<div id="s2">...</div>
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</div>
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```
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**Gotcha:** each link's `data-scrollspy-anchor` must match a section `id`. `targetRef` is the scrollable container (defaults to the window).
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## frame
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**Required:** `Frame` > `FramePanel`
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**Shape:**
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```tsx
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<Frame>
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<FramePanel>
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<FrameHeader>
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<FrameTitle>Title</FrameTitle>
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<FrameDescription>Description</FrameDescription>
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</FrameHeader>
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<div className="p-5">Content</div>
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<FrameFooter>Footer</FrameFooter>
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</FramePanel>
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</Frame>
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```
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**Gotcha:** a structured card shell for tool-like surfaces. `stacked` connects multiple panels with shared borders; `dense` removes panel padding; radius via the `--frame-radius` CSS variable.
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## icon-stack
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**Required:** one child icon
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**Shape:**
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```tsx
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<IconStack aria-hidden="true">
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<InboxIcon className="size-4" />
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</IconStack>
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```
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**Gotcha:** isometric layered artwork for empty states and illustrations; style the inner icon via its own `className`. Mark purely decorative stacks `aria-hidden="true"` and keep the real label in surrounding copy.
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## icon-tile
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**Required:** one child icon
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**Shape:**
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```tsx
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<IconTile variant="elevated" size="lg">
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<PackageIcon />
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</IconTile>
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```
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**Gotcha:** the square container an icon sits in, so every list row, feature card and empty state shares one affordance. `variant`: `outline` (default) | `elevated` (muted fill, raised ring) | `soft` (tinted nested, tone from currentColor) | `solid` (filled tone, contrasting glyph) | `frame` (double container). `soft` and `solid` retint from one text color class (they default to `text-primary`). `size`: `xs | sm | default | lg | xl` (24/32/40/48/64px tile, glyph scales 12/14/16/20/24px). `radius`: `default | full`. Do not set a `size-*` class on the child icon unless you mean to override the tile's glyph size; recolor with `className` on the tile, not the icon.
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## alert
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**Required:** `Alert` > `AlertTitle`
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**Shape:**
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```tsx
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<Alert variant="success">
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<ShieldCheckIcon />
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<AlertTitle>Security update</AlertTitle>
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<AlertDescription>Enable two-factor authentication.</AlertDescription>
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<AlertAction><Button size="xs">Update</Button></AlertAction>
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</Alert>
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```
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**Gotcha:** shadcn-compatible API. `variant`: `default | destructive | info | success | warning | invert`. The non-default variants use ReUI extended color tokens (`--success`/`--info`/`--warning`/`--invert`), which the install adds. Defer generic alert rules to the shadcn skill.
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## badge
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**Required:** none (text child).
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**Shape:**
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```tsx
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<Badge variant="success-light" size="sm">Success</Badge>
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<Badge variant="outline" radius="full">Pill</Badge>
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```
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**Gotcha:** shadcn-compatible. Rich `variant` set (solid, `-outline`, `-light` per color), `size` `xs..xl`, `radius` `default | full`. Like `alert`, the color variants rely on ReUI extended tokens. Prefer `Badge` variants over raw color classes for statuses.
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## base vs radix - write for the project's base
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ReUI ships every component in two builds: `base` (Base UI) and `radix` (Radix UI). The install command and name are identical, and the CLI installs the build matching the project. But you must write/adapt code against the **right base**, because their APIs differ.
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**Detect the base first.** Read `components.json` -> `style` and take the segment before the first `-`:
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- `"style": "base-nova"` -> **Base UI**
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- `"style": "radix-nova"` -> **Radix UI**
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**Then use that base's API.** The deltas mirror shadcn's base-vs-radix split:
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- Slot/composition: Base UI `render={<… />}` vs Radix `asChild`.
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- `Select`: Base UI takes `items`; Radix uses `<SelectItem>` children.
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- `ToggleGroup`: Base UI `multiple` boolean vs Radix `type="single" | "multiple"`.
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The safest path is to **read the installed files and `c-*` examples** - they're already in your base, so reuse their wiring instead of guessing. When `get_component`'s inline `api` or an example shows the other base's shape, translate it to your base (or `validate_usage` to confirm). Defer the generic base/radix mechanics to the shadcn skill.
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